showing 1 - 50 of 68 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Quake  Activision (id Software)1997 labelimageminimize
Hexen II  Activision;id Software (Raven Software)1997[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 90 MHz CPU
* 16 MB RAM on Win95 and 98 (24 MB on others)
* Quad-speed CD-ROM drive
* 120 MB free HD space

[b]Recommended:[/b]
* 133 MHz CPU

Note: I personally found the game ran best with 192 MB RAM total or more, as at 128 MB it occasionally stopped to load new data in some certain "load spots".***Id Software and Raven Software joined forces again to expand the Heretic and HeXen universe in a bold new direction. Powered by the Quake engine, HeXen II was developed from 1996 to 1997 on a brutal production schedule, published by Id Software and distributed by Activision Inc.

One of the most highly anticipated releases of 1997, HeXen II was the first game from an outside developer to ship with Quake engine technology. The game featured four single player hubs and deathmatch capabilities for 16 players while simultaneously offering four character classes, each with four weapons with dual fire modes for a total of 32 unique weapon effects. In addition, HeXen II was the first 3-D shooter to feature transparent water effects in both hardware and software rendering modes and one of the only fully 3-D games to feature single player cooperative gameplay.

HeXen II was a smash hit for Raven Software and was revered by many as one of the most artistically beautiful computer games ever made.
[Raven]***this is the only game aside from Quake that I know of that uses Quake 1's engine. It is a very worthy sequil of the original Hexen. This one takes you to yet another world to battle the third and final Serpent Rider as one of four heros (Paladin, Crusader, Assassin or Necromancer). The graphics are wonderful, espically the use of colors and the amazingly detailed maps. This is the game Quake should have been.
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Quake II  Activision (id Software)1997When a stray Freedom Guard transport stumbles upon a secret Imperium research base in a remote system at the edge of the galaxy, crew members find a possible genetic cure for the mark that controls their lives. But the Freedom Guard must master a new species of semi-intelligent animals and battle a force of the Imperium's secret intelligence organization to succeed.***
[84]
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Hexen II - Mission Pack: Portal of Praevus  Activision (Raven Software)1998HeXen II: Portal of Praevus began production in late 1997, following the successful launch of the original game. The team decided to make the expansion much more than a pack of new levels for HeXen II. The goal was to make Portal of Praevus as close to an entirely new game as possible for buyers of the original HeXen II. To do this, the team made two new hubs, 15 new single player levels, three new enemies and added another character class...the Demoness.

HeXen II owners could play through Portal of Praevus as the former minion of Eidolon or as any of the original four characters. HeXen II: Portal of Praevus merged seamlessly with the Hexen II world and offered a wealth of new options and opportunities for mayhem in both single player and multiplayer gaming.

Hailed as one of the best mission packs ever, HeXen II: Portal of Praevus helped solidify Raven Software's ongoing relationship with Activision Inc, who published the game in 1998.
[Raven]***This mission pack for Hexen 2 takes place after the fall fo the last Serpent Rider. A new threat has taken the souls of the three serpent riders and is using their power. This game keeps with the detail of the original, plus adds a fith character class to play, a demoness. If you enjoied Hexen II, I highly reccoment getting this mission pack to continue the fun.
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Half-Life  Sierra On-Line (Valve)1998
[100]***
[12]***
[84]***Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.

(Source standalone multiplayer/deathmatch mode)***Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

(Source Remake Half-Life)***Named Game of the Year by over 50 publications, Valve's debut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

(GoldSrc Half-Life)***
[53]***The gifted son of the love triangle between Wolf3, Doom and Quake.

Having a Steam account without Half-Life is as absurd as a Spanish omelet without eggs or potatoes.

Absolutely essential, recommended therapy against claustrophobia, arachnophobia, boredom and addiction to Wolverine clone shooters.

It is recommended not to touch the microwave.

Valve's greatest masterpiece to date.

10 out of 10***There's two versions of this game (also of Blue Shift and Opposing Force) out, one uses the original GoldSrc engine, and another which was ported to the newer Source engine with very few (barely notable) changes to how the game appears or works.***[b]Minimum:[/b]
* Windows 95, 98 or NT4
* 133 MHz Pentium CPU
* 24 MB RAM
* Mouse
* Keyboard***Listed as Game of the Year by nearly all (if not all) of the major gaming publications, this first person shooter is excellently done. From the gripping story, to the wonderfully scripted AI, this game will have even hard core gamers coming back for more. Many people complain about the late game "jumping torture" areas, but all in all this is a wonderfully designed game that raises the bar for all games to come.

Also, it offers a graphics and AI engine that is hugely editable, allowing a vast number of Single Player and Multiplayer mods. To date, no game has matched its appeal or sales figures: and still it tops nearly every list of games.
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Blood II: The Chosen  GT Interactive (Monolith Productions)1998Continues about 100 years after the events of [game=#32876]Blood[/game]. The antagonist does an extremely short recap on it in the intro, stating Caleb destroyed their god Chernobog hundred years prior. Since Blood 1 was set in 1920s, this sets Blood 2 in 2020s.***Latest version: 2.1.233 (as of 1999?)***EAN-13: [code]5029988004973[/code]
... copy protection causes read errors on sectors 89 through 4565***[b]For those on 64 bit operating systems[/b] and having problems with the installer: copying the [code]game[/code] folder off the CD to wherever you wanted to install the game may be enough, same may work for the patches.***[b]Minimum:[/b]
* Windows [b]95[/b] or 98
* 166 MHz CPU (Pentium 233 MHz without 3D accelerator)
* 32 MB RAM
* 4 MB VRAM
* 175 MB free HD space
* 4X CD-ROM drive
* DX-compatible soundcard

[b]Recommended:[/b]
* 3D accelerator
* 450 MB free HD space***In a time of turmoil and decay, a dark organization with a sinister agenda casts it's shadow over the world.

But as their plot unfolds, an even greater evil pushes it's twisted being at the very bindings of reality. Filled with hate and vengeance, Caleb has returned to face the Cabal and it's minions once again O and this time he's not alone. Can he hold the Chosen together long enough to reclaim the Cabal and the heartof this one true love? Or will his actions destroy them all?

* All new next-generation engine, fully Direct X complaint.
* Over 30 screaming fast totally immersive blood-soaked levels!
* Run a savage gauntlet of multiplayer mayhem from BloodFeud to BloodBath for Maximum BloodShed.
* Explore vast 3D environments and destroy everything on sight!
* Four playable, fully customizable characters: Caleb, Ophelia, Gabriella and Ishmael!
* Full arsenal of weapons and inventory items including Flare Guns, Death Rays and Night Vision Goggles!
[Box blurb]
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SiN Activision (Ritual Entertainment)1998You are Colonel John R. Blade, who single-handedly restored order to Freeport in 2087, when the police force was dismantled. Now you face a new evil: Elexis Sinclaire has begun to biologically alter the streets of the city. Her mission to create genetically engineered mutants starts with the DNA altering drug, Dyforsanide. Blade uses hard-core weaponry to infiltrate the drug circuit and bring the brilliant biochemist to justice.***
[84]***
[53]
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Thief: The Dark Project  Eidos (Looking Glass Studios)1998[b]Working title: The Dark Project
Original project title: Dark Camelot[/b]***[b]sentient artefact[/b] - The Eye
[b]gameplayinn[/b] - first person stealth; possibly started the whole stealth game rage.***To call Thief a first-person shooter is to strip away what the game brought to the gaming scene. Set in a magical medieval city, the player is a thief, with the ability to become almost invisible in shadows. And here is where 'first-person sneaker' became it's own genre.

Emphasizing strategy and stealth over raw killing ability, the game brought a new idea to first-person shooters. Sure, the sword and bow are necessary, but the blackjack, and avoiding combat, are even more effective.

Well designed cut scenes, incredible graphics, unmatchable atmosphere, etc etc all meant that Thief was a superb game.
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Baldur's Gate  Interplay;Black Isle Studios (BioWare)1998This game can be played on HaikuOS using the GemRB replacement engine.***[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU
* 16 MB RAM
* 2 MB VRAM
* 320 MB HD space

[b]Recommended:[/b]
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 4 MB VRAM
* 570 MB HD space***Latest version: 1.1.4315 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset) - lang: eng, fre, ita, spa
... includes all games from the Bhaalspawn arc
... pre-patched to 1.1.4315***[b]companion[/b] - the familiar, if the player chooses a mage class (no other mages are allowed to have familiars for some reason).
[b]prophecy[/b] - in Candlekeep the chanters speak the prophecies of Alaundo.

--- averted (not worth tagging)
autoregen - characters with abnormally high constitution regenerate health automatically (and even then so slowly it hardly matters), most characters don't have it this high.***An attempt to perfectly reproduce the AD&D ruleset in a significant area of the AD&D world.
Up to 6 players can cooperate using TCP/IP, IPX, 1 player, 2 player, 3 player, 4 player, 5 player, or 6 player cooperative.
serial or modem connections.
The standard edition comes on no less than 5 CDs, The DVD edition contains the entire game on 1 DVD.

[b]Tags[/b]
Uses the AD&D ruleset. is set in Forgotten realms where Baldur's Gate is a location. This game begins the Baldur's Gate series. Players can create and name Human, Elf, Dwarf, Half-Elf, Halfling, and Gnome characters of either gender of the Fighter, Mage, Thief, Cleric, Ranger, Druid, or Paladin classes. Some classes can engage in sorcery according to the AD&D ruleset. Players can also dual-class or multi-class according the AD&D ruleset. In a 1-player game, the player controls an entire party, in multiplayer games, each player can control one or more characters (or none at all). Players must cooperate, there is no competitive options in the game. There are multiple ways for a character to summon underlings for temporary help. Characters must sleep or suffer the effects of fatigued. Characters can also become poisoned, confused,charmed, enfeebled, paralyzed, turned to stone, encumbered, impaired, or drunk if the character does avoid situations that lead to such effects. The detail of the fantasy world this game takes place in seems to qualify it as belonging to the high fantasy genre. Characters can use bows, crossbows, slings, knives, swords, axes, bludgeons, pole arms, whips, or fight unarmed (non-lethal). A vast number of items can be aquired from stashes in the world, on defeated foes, or purchased from shops or individuals. The AI of the player's characters can be programmed in a scriptable language. But this is highly optional as adequate AIs are provided or the player can pause constantly to direct everybody with point-n-click commands; then unpause for as long as those commands are helpfully being executed. (Documentation for Scripting can be found on the 1st CD. Users have created AIs that can be found online and loaded into an existing game). Many NPC can be joined to the party and left to retrieve later. Some will leave if they are unhappy with the main characters actions. Evil people prefer the main character to do evil, good characters prefer good. Some NPC have their on purposes for joining and will stay of leave depending on the changing conditions matching their goals or not. The experience system follows the AD&D ruleset. This includes XP awarded for defeating enemies and for completing quests (which are documented on-the-fly in an automated journal that also records some plot information). The XP required to level up are preset according the the AD&D ruleset. When leveling up (at the players initiation, once the require XP are collected), skill points are awarded that can be distributed to a subset of skills available to the character's class (not all AD&D skills are included in this game). Several small village/towns can be visited and Baldur's Gate is a massive 10+ levels (not counting interiors that include multistory buildings) of civilization that approaches the definition of a city. Several large keeps make up whole levels (again not counting interiors that include multistory buildings). Several tall towers can be explored. Many multilevel mines and dungeons can or must be explored. Developers comments can be read on some tombstones a cemetery. [spoiler=View spoiler;Close]Bauldur's Gate has a sewer system as a location.[/spoiler]. Books, scrolls, and documents in the game offer extraneous details about the Forgotten Realms and Bauldur's Gate area, plot background, plot information, and character advancement training (rare). This game is available in a 5 CD set (original), 3 CD set, or on a single DVD to save on disc swapping. The game can be configured to run from the various CD or have them installed to hard drive per CD. But, upon running the game will require CD 1 to be in the drive for copy egest.
[spoiler=plot similarities;Close]The plot shares some similarities to events in the Book of The Watchers (from the Book of Enoch, an apocryphal Jewish writing). In Baldur's Gate, an unearthly being came to the earthly realm and copulated with mortal females. The children of these unions have unusual and advanced traits and eventual fight with and kill each other. In the book of the watchers, unearthly beings came to the earth and copulated with mortal females. The children of these unions are giants and eventually fight with and kill each other.[/spoiler]
(needs descrition, hazardouspowers, inventory, limitedcapacity, randomencounters, titlementioned, containers, infinityengine, karma, ,magic , voiceovers, cdrom, basilisks, ,caninoids ,giantspiders ,goblins ,godlingprotagonist ,golems ,undead , wyverns, forest, sewers, camping, lockpicking, romance, sorcery)
[Zerothis]***A great RPG where the AD&D world is perfectly reproduced.
A huge world to explore and wonderful graphics are the main reasons to try it out.
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Jagged Alliance 2 Sir-Tech;TalonSoft;Strategy First (Sir-Tech Canada)1999From official site:
"FIGHT FOR FREEDOM. KILL FOR CASH.
A ruthless dictator has taken control of the tiny nation of Arulco. The country's large army has a terrified population in its iron grip, its only opposition is a ragtag bunch of rebels. The bad news: you're in charge of the rebels. The good news: some of the world's best mercenaries will fight on your side...if you can afford them.

Ahead lies a savage struggle for freedom. To win, you'll need the negotiating skills of a diplomat, the strategic genius of a general, the battle tactics of a commando... And A Whole Lot Of Guts."
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System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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Drakan: Order of the Flame  Psygnosis (Surreal Software)1999[b]Crash on start:[/b] (with newer display devices)
See [url]http://www.arokhslair.net/forum/topic.asp?TOPIC_ID=2712[/url] for unofficial patch that fixes it. Otherwise enable developer console by starting the game while pressing shift and select ruined village from the level list.***Latest version: 445 (as of 2000-02-08?), 444 for Korean release***[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU
* 32 MB RAM
* 300 MB HD space
* 3D accelerator

[b]Recommended:[/b]
* 233 MHz Pentium CPU
* 400 MB HD space
* Voodoo 2 or TNT GPU
* Soundcard with Aureal 3D or EAX support***In Drakan: Order of the Flame, you play Rynn, a warrior-heroine who teams up with a wise and powerful dragon named Arokh. With their souls bonded as one, Rynn and Arokh embark on an epic quest to rescue Rynn's younger brother from the clutches of an evil sorcerer. This gorgeous 3D adventure seamlessly blends aerial and ground-based combat, challenging puzzles, and a host of bizarre creatures as you battle it out in the stunning fantasy world of Drakan.
[Surreal]
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Ultima IX: Ascension  Origin;Electronic Arts (Origin)1999Ultima IX is best enjoyed following a [url=https://en.wikipedia.org/wiki/Neuralyzer#In_the_comic_books]neurolyser flash[/url] to forget the existance of every other game in the Ultima series (except maybe the Runes sub-series). And a second neurolyser flash afterwards to forget the bugs.***The tag note now claims this is conclusion to the UW series, but isn't this rather a conclusion to the Age of Armageddon sub-series? In all regards this seems unrelated to UW.***The Dragon Edition was a collectors pack containing the 2 Game CDs plus The [game=Ultima Collection]Ultima Collection[/game] CD (the 1st 8 Ultimas), 8 virtue cards, an Ankh pendant, an Ascension poster, a cloth map, a leather Game Journal, a leather Book of Magic (animals were sacrificed for this entertainment), a certification from Lord British, and an Ultima Collection reference card. Believe it or not, this is intended to be the finale of the Ultima series. Officially, the 3rd game of the Age of Armageddon trilogy which is the 3rd age, and the 3rd game of Ultima Underworld series. Fans who have been paying close attention would have noted some requirements in prophecy doled out in the previous games. Players will not find the vast majority of these prophecies fulfilled in this game. It is not a spoiler to say ascendancy occurs, the game makes it obvious in title, box art, and in-game, from the very beginning. The Ultima universe is a different one from ours where the protagonist is from Earth. The protagonist, sort of, fulfills his roles in this game that were set when Lord British chose him in Ultima IV to become the Avatar. It is blatently shown that [spoiler=including;including]the Guarding[/spoiler] is indestructible which had been alluded to in the earlier games. Pirates play an important role in the main plot and several side-quests and plots. But, officially, it is set in the Ultima universe and ends the Age of Armageddon. The setting is consistent with a late medieval-theme. Cannons, machines, weapons, ship technology and the artwork in the game place it on the cusp of a Renaissance-theme; but does not quite qualify. Archery of a sort occurs. This game was originally designed for Voodoo Graphics/3Dfx cards, which utilized the Glide3D API. The released game also contained various options to use DirectX technologies. The Direct3D option was barely passable. Official patches brought the requirement of DirectX 6. An unofficial patch from members of the development team require DirectX 7. There are people being held prisoner,[spoiler=including;including]the Avatar[/spoiler]at one point. The ever present Rule Britannia music accompanies Lord British's castle. Widescreen is not officially supported but the config file allows the horizontal and vertical resolution to be manually specified. So if the provided numbers match a resolution supported by your card and monitor, it works. Although to wide an aspect will cause controls for inventory and books to be off-screen. It supports vertical screen in this way also. It does not support alternate projections (anamorphic), so if your monitor projects the given mode anamorphicly, the image will be distorted the same.
[Zerothis]***The last of the legendary Ultima series in 3D! Unfortunately, it was plagued with bugs, rendering it almost unplayable.
[cjlee001]
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Nox Electronic Arts (Westwood Pacific)2000Nox is a game of savage combat and sneaky tactics set in a mystical land filled with discovery and deceit. Nox's lightning-fast action is fueled by a combat system that's easy to use yet gives players tremendous gameplay depth and infinite possibilities. With more than 100 unique spells and weapons, players must use their wits to create devious combinations and tricky tactics. The battle happens in the world of Nox, which Westwood's game designers have filled with intricate detail. The top down viewpoint gives players an expansive view of the world. True line of sight means never knowing what's around the next corner, creating an intense level of suspense. The dynamic world of Nox is further enhanced with the addition of an advanced physics system that delivers realistic interaction between players and the environment. Roll boulders to block doors. Move candelabras to light a darkened room. Break through walls. Use water to extinguish flames. The single player game will take gamers through the three lands of Nox, pitting you against vicious monsters and powerful wizards. Driven by an epic story, you'll progress up skill levels and learn three schools of combat: the way of the Warrior, the knowledge of Conjuror, and the disciplines of the Wizard. Nox promises an intense multiplayer experience with five multiplayer options: deathmatches (teams and free-for all melees), capture the flag, and king of the realm. Multiplay will be supported through Westwood Online, an online gaming service with more than a million members.***
[84]***[b]missing images:[/b] title and in-game screens for all 3 character classes***[b]Defeat Hecubah,
Queen of the Undead, Then Rule the Internet Battleground.[/b]
Set in a land filled with discovery and deceit, Nox is a fast paced action game.

[ [b]Three Ways To Play[/b] ]
Choose the path of the Warrior and crush your opponents with power and speed. Learn the ways of the Wizards and watch enemies cower rather than face your power. Or, follow the path of the Conjurer and summon creatures of nature to do your bidding.

[ [b]True Vision[/b] ]
This innovative line of sight system creates a high level of suspense and excitement.

[ [b]Traps[/b] ]
Nox allows you to create your own traps and puzzles in solo and multiplay. Deviousness and cunning are positive attributes in this world. Imagine casting an opponent into a room filled with venomous spiders or into a pit full of lava.

[ [b]Multiplay[/b] ]
Play over the definitive internet battleground, Westwood Online, team up with friends to capture the flag or dominate them in deathmatch.

[ [b]Spells, Weapons & Abilities[/b] ]
Nox has over 50 different spells, weapons and special abilities. Summon a blood thirsty wolf to track down a sneaky opponent, conjure the Force of Nature to destroy a cavern full of demons, or mow down opponents with the Staff of Oblivion. Summon up to eight minions to do your bidding.

[ [b]Interactive Environment[/b] ]
Move rocks to block passages. Break barrels of water to put out fires or blow up powder kegs and watch debris turn into deadly shrapnel.

[b]Be cunning, Be Devious, Play Nox...[/b]
[Box blurb]***[b]Minimum:[/b]
* Windows 95, 98 or NT4 SP4
* Pentium 200 MHz MMX CPU
* 32 MB RAM
* 2 MB VRAM
* 300 MB free HD space
* 8X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 266 MHz
* 64 MB RAM
* 16X CD-ROM drive***From official site:
"You are the 20th century savior of Nox - summoned to the land in a cosmic accident. Being from Earth, you are the only living being on Nox that may touch a magic Orb in the possession of the wicked-evil queen of the undead - Hecubah. You must find this Orb and harness its power in order to construct the staff of oblivion and defeat Hecubah.

NOX allows you to play as a conjurer, wizard, or warrior in both single player and multiplayer mode. Two multiplay modes, Quest and Arena, will revolutionize internet action gaming."
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Thief II: The Metal Age  Eidos (Looking Glass Studios)2000This was the most disappointing part of the Thief trilogy for me. The emphasis on steampunk-ish environment and all those steamgolems took the feel of it away. Still, it has the same playability as the other Thief games except for the theme change so gameplay wise it has the same level of excellence with some minor improvement.***A sequel to Thief: The Dark Project. Without introducing any drastic advances in terms of gameplay, there were many small improvements, both graphically and in terms of level design, etc. Another fantastic offering. labelimageminimize
MDK2  Interplay (Bioware)20002009-09-17 on Steam, by Interplay (lang: eng, fre, ger, ita, spa)***[b]Minimum:[/b]
* Windows 95
* 200 MHz Pentium CPU
* 16 MB RAM
* 4 MB VRAM
* 3D accelerator
* 250 MB HD space
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Heavy Metal: F.A.K.K.²  Gathering of Developers (Ritual Entertainment)2000Based on the Heavy Metal 2 cartoon movie.
The main character is based on Julie Strain, a b-movie actress.***FAKK2 is for 'Federation Assigned Ketogenic Killzone to the 2nd level', and is the alias both of the heroine, Julie, and also her homeworld.
[-]
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Rune  Take 2 Interactive;Gathering of Developers (Human Head Studios)2000Experience an exciting single player storyline where you thwart Loki and his minions from bringing Ragnarok to Midgard.
[Steam Store]***Juegazo de acción clásica, donde encarnas a un vikingo capaz de llevar 4 armas y un escudo mientras se sana de heridas de batalla comiendo lagartos. Recuerda mucho al Heretic II.

8 de 10***Re-released together with the expansion as [i]Rune Classic[/i] in 2012-06-13 with added Steam achievements.***Product ID: [code]1-892817-25-X[/code]
UPC-A: [code]6 63493 11012 1[/code]
EAN-13: [code]0 663593 110121[/code]***You play as Ragnar, just recently reached the status of Odinsblade in your village that protects one of Odin's Runestones. The game starts with very crude "tutorial" obviously meant for people already familiar with games (of this type), only telling you details on things that were different from other games of the time. [spoiler=Early spoilers;Hide spoilers]After talking and running around a bit, you get into a mockup fight with the "strongest" of the village. Who, although can take a beating, uses ridiculously simple combat tactics that are easily beaten. After beating him up, the village gets attacked by some stupidhead viking thinking serving Loki is actually good idea and sens Ragnar and his fellow vikings to the bottom of the sea, killing everyone, you included.[/spoiler] [spoiler=Real beginning;Hide spoiler]While slowly descending towards the bottom of the sea, quite dead as you are, you hear the voice of Odin, who demands you to awaken, explaining its not your time yet. And so you are miraculously (although not very dramatically) resurrected, at full health and ready to beat some ass. But where are you? In some natural caves filled with bloodthirsty critters, and you're supposed to beat through them before you can go about stomping the renegade Loki worshipping vikings who so deserve a grand beating by your Odin-granted powers of vengeance. Meaning, the game instantly devolves to simple hack-and-slash adventure for a loooooong time from the start with some rare bits of plot thrown in for measure so common of the games at that time.[/spoiler] On non-spoiler frontier, you almost always have 3 weapons (sword, mace and axe) and a shield. Each weapon offers one magical power you can use after charging up your magical batteries by beating up people, and these change with newer weapons. You can even throw them at your enemies if you feel so inclined and this is actually good idea when a lot of weapons of that type are lying around or you just want to get rid of your old crappier one. Shields can be broken, both your's and your enemies' (it was either axe or mace that excelled in this, I forgot), but despite this small potential setback, shields are important part of survival.

The game was quite fun back in the days, but like with many 3D games, it's hard to appreciate it after the technology behind it has gone so far from those primitive times.***Includes a [i]very[/i] basic hack&slash P&P RPG in PDF format on the CD.
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Summoner THQ (Volition)2001[b]Minimum requirements:[/b]
* Windows 95, 98 or ME
* Pentium II or K6-2 400 MHz CPU
* 64 MB RAM
* 8 MB VRAM
* 800 MB free HD space
* 4X CD-ROM drive
* DX-compatible soundcard
* Mouse
* Keyboard

[b]Recommended:[/b]
* Pentium III or K6-2 500 MHz CPU
* 128 MB RAM
* 16 MB VRAM
* 1.4 GB free HD space
* EAX compatible soundcard***DESTINED TO DESTROY...

Born with the mark of the Summoner, Jospeh possesses power greater than emperors and gods. As a child, he summoned a demon to save his village, and watched in horror as those he loved were destroyed. Nine years later, the armies of Orenia invade, and Joseph must confront the prophecy he was born to fulfil.

Key features

* Traverse a beautiful, completely original world spanning two continents.
* Fully 3D characters and environments add to a unique Role-Playing game experience.
* Encounter hundreds of characters and battle in realtime with 5-person party.
* Summon red minotaurs, black imps, golems, and other powerful allies.
* Cast spectacular spells. Wield an arsenal of weapons. Clad yourself in the armour of a warrior.
* Multi-player adventures for up to 4 players.
[Box blurb]***From official site:

"A Summoner's inheritance is a power greater than magic. With rings of channeling, Summoners call forth demons and golems, supernatural servants and elemental creatures. Summoners have toppled empires and challenged gods. They are venerated as saviors and feared as destroyers. The chosen are born with a mark on one hand, but the origins of this gift were forgotten long ago.
Joseph fears his power more than death itself. As a child, Joseph tried to save his village from attackers, but the demon he summoned slaughtered the villagers while Joseph watched in horror, his misguided heroics causing the deaths of those he loved. Exiled and ostracized, Joseph vowed never to summon again.

Over the years, the enigmatic Yago counsels and guides the youth, preparing Joseph to fulfil his prophecy. As the invading armies of Orenia march across the Medevan plain, Yago urges Joseph to quest for the ancient rings. Reluctantly, Joseph agrees.

On his journey, Joseph meets three young adventurers who become his companions-Flece, Jekhar, and Rosalind. Flece is a cunning thief and cynical rogue who grew up on the streets of Lenele. Jekhar's family perished when Joseph summoned a demon long ago, and now the warrior seeks revenge. Begrudgingly, he helps Joseph on his quest. Rosalind is novice of the Order of Iona and yearns to become a mage-priest and guardian of Iona's divine scrolls. The daughter of Yago, Rosalind is jealous of Joseph's power and hates her father for devoting his life to the Summoner’s cause.

Their quest takes them across the world-to the sunken empire of Ikaemos and the rugged wilds of Liangshan, from the stronghold of the Khosani to the Jade River that flows from Heaven. In the ruins of lost civilizations and the temples of Orenia, they search for the Summoners' rings."
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Red Faction  THQ (Volition)2001[b]driving[/b] - TBM, a minisub and a VTOL aircraft.
[b]lost equipment[/b] - at least twice, at the start of each "stealth" segment.***2009-08-06 on Steam, by THQ (lang: eng)***Latest version: 1.21 (as of ?)
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Zax – The Alien Hunter JoWooD Productions (Reflexive Entertainment)2001[b]Minimum:[/b]
* Windows 95, 98, 2000, ME, NT or XP
* Pentium II 233 MHz CPU
* 32 MB RAM
* 675 MB HD space***You're in for the adventure of your life...

"Zax-The Alien Hunter" is a futuristic explorer. He travels alone. His sole, solitary mission: the acquisition of wealth. Or at least it was... because now Zax has crash-landed on an uncharted, hostile planet. With his ship suffering from rampant system failures due to the crash, Zax has no choice but to try and navigate this backwater world until he can acquire the necessary resources to repair his ship and escape with his life.
With no military training, and only his wit and determination to sustain him, Zax relies heavily on the help of Zelon, his ship's artificial intelligence. Zelon serves as Zax's second set of eyes and ears and also supplies him with the items he needs to survive.
He soon discovers that this is a place of ancient religion and wondrous magic. Here, he has but one potential ally - a downtrodden race that is desperate for help. These people, known as the Korbo, live in a primitive agrarian society and worship an angry god.

- A powerful and terrifying god that walks among them.
- A god that is very unhappy with Zax's presence.

Features

* Nonstop action
* Over 100+ challenging maps
* 7 unique environment types
* Tons of cool special effects
* Frequent weapon upgrades throughout your adventure
* Hundreds and Hundreds of robots to decimate
* Interesting puzzles, tricks, and traps around just about every corner
* Captivating and involving story
[JoWooD]
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Wizardry 8 Sir-Tech;Crucial Entertainment;Night Dive Studios (Sir-Tech)2001[b]Species:[/b] (playable)
* Human
* Elf
* Dwarf
* Gnome
* Hobbit
* Faerie (sprites)
* Lizardman (sauroid)
* Dracon (sauroid)
* Felpurr (felinoid)
* Rawulf (caninoid)
* Mook (yeti/bigfoot-like humanoid)

[b]Natives:[/b] (to Dominus)
* Higardi (human-like beings)
* Trynnie (rodent-like humanoids)
* Rapax (demon/minotaur-like beings)

[b]Aliens:[/b] (in addition to the playable species)
* Umpani (rhino-like humanoids)
* T'Rang (insectoids)
* Rattkin (ratmen)
... and whatever the Dark Savant is.***Latest version: 1.2.4 (as of 2001?)***EAN-13: [code]5060004691470[/code] (Crucial Entertaiment; pre-patched to 1.2.4)
... SafeDisc "protected", has intentional errors on third CD in sectors 337890 to 340482.***Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 233 MHz Pentium CPU
* 64 MB RAM
* 8 MB VRAM
* 1.2 GB HD space***[b]ignorant protagonist[/b] - the 6 original party members have little understanding of technology or even basic astronomy. The game intro establishes that you're seemingly some extremely primitive people compared to others in your homeworld (they had spacecraft there as well), several comments during game deepens your understanding of how ignorant they really are and makes them seem almost pitiable. It also makes you wonder what strike of genius did the Mook have when they decided You were good choice as bodyguards.***A New Wizardry for a New Generation

Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness, and depth that made role-playing games one of the best-selling, best loved genres of all time. This is the legacy of Wizardry 8. Acllaimed critics agree!

* Explore a vast 3D world filled with action, magic, and adventure. Wander through dark dungeons, lush landscapes, scorrching volcanoes, and even beneath the sea.
* Create your own custom party of adventurers. Make a gnome gadgeteer, a lizardman figher, a rawulf lord, or even a faerie ninja. The possibilities are endless!
* Choose a custom personality for each character and hear them speak over 100 lines of dialogue. Kindly or chaotic, burly or surly - how your characters act is up to you.
* Talk to dozens of intelligent characters. How you treat them determines whether they become powerful allies or deadly enemies.
* Battle over 300 types of monsters in some of the most intense combat ever seen in a RPG. The unique auto-targeting system makes combat easy to learn, while the huge number of strategies adds unprecedented depth.
* Advanced creature A.I. brings a new level of realism to RPGs. You don't just hunt the monsters - the roaming monsters hunt you.
* Cast over 100 spells using a unique power-level system that guarantees that no spell ever becomes obsolete.
[Box blurb]***Wizardry 8 is an epic fantasy RPG that picks up where [[gameid:42564 Wizardry 7: Crusaders of the Dark Savant]] left off. You may recall that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.
[Sir-Tech]
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Blood Omen 2  Eidos Interactive (Crystal Dynamics)2002A bit different foray in the game series compared to the others. Blood Omen 2 is tells a small part of Kain's history and storywise is set quite far apart from the rest of the series. This was the most disappointing part of the series, even though the game itself was enjoyable enough, it diverged too much from the main plot of the series.

You play the role of Kain, recently recuperated from wounds done to you two hundred years ago by a Sarafan Lord, though you remember little of it. So you set out, weak as you are, to get back into conquering the world. But the aim here is only to get your sword - the Soul Reaver - back and get your sweet revenge on the Sarafan Lord on the way. This all happens roughly four hundred years after the events of [game=#11237]Blood Omen[/game], and unspecified number of years before the events of [game=#162000]Soul Reaver[/game].

[spoiler]According to Wikipedia, the events of Blood Omen 2 took place _because_ of the events in Soul Reaver 2. The time-twisting and paradoxal time-altering done there was apparently the cause of this.[/spoiler]
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Red Faction II  THQ (Volition;Outrage Games)20022009-08-06 on Steam, by THQ (lang: eng)***The story takes place in 22nd century as witnessed in the character bios stating the year 2161 as the one they were processed in (presumably the year they were nano-enhanced). However, Red Faction 3 (takes place in ~2125) seems to ignore RF2 and Wikipedia shows the year as 2080. There's no mention of year in the manual nor did I see any other dates shown in-game (besides the "2 years later" statement after the first mission).***Latest version: 1.01 (as of ?)***Comes on 2 CDs.

EAN-13: [code]5031366015877[/code] (THQ/Focus Multimedia)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 500 MHz Pentium III CPU
* 128 MB RAM
* 16 MB VRAM
* 1.1 GB HD space***There are four endings dependant on your score, and worst is apparently only possible if you work against yourself, shooting your allies and not completing bonus objectives.
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Legacy of Kain: Defiance Eidos;Square Enix (Crystal Dynamics)2003[b]missing images:[/b] gameplay screens for both Kain and Raziel***Although the game supports all resolutions your display reports as valid, using widescreen resolution will be rather unpleasant since the game understands only 4:3 aspect ratio, so at widescreen resolutions the display appears stretched. Although, the characters are quite spindly, so this may not be as bad as it sounds, the GUI however will appear much larger than it should.***Unleash your inner evil

For the first time ever play as vampire Kain and his archrival, the soul-devouring Raziel. Use their evil, destructive powers to attack and destroy your enemies in the dark odyssey. from which only one of these anti heroes can survive.

[image captions]
- Experience both characters' fearsome battle skills and quests for vengeance in alternate chapters.
- Feed your dark hunger by sucking the blood and devouring the souls of your enemies to survive.
- Advanced AI and amazing combo moves provide intense and enforced combat.
- Increase the power of your weapon with new enhancements like fire, lightning, ice and more.
- Use new telekinetic abilities to pierce enemies on spikes, hurl them off bridges and burn them in fires.
- As Raziel, enter the shadowy realm of the Underworld in the Spectral Plane.
[Box blurb]***Minimum:
* Windows 98SE, 2000 or XP
* Pentium III 700 MHz or equivalent
* 128 MB RAM
* 32 MB VRAM
* 2 GB free HD space

Recommended:
* Pentium IV 1.3 GHz
* 256 MB RAM
* 64 MB VRAM
* 10 button dual-analog controller
[Sanguine]
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Far Cry  Ubisoft (Crytek)2004
[100]***
[12]***It came with graphics that are still not bad today, immense spaces and a difficulty and tactical complexity more typical of a Tom Clancy's than a traditional action game. And with all this together a great classic came out that was as entertaining as it was demanding for the player.

8 out of 10***[b]militant protagonist[/b] — the protagonist is [i]former[/i] SEAL squad leader (or some such), but this has been made so painfully clear (and almost treated like he still was) that he might as well still be.***The single-player game is available as ad-supported freeware from following locations:
http://www.fileplanet.com/180410/180000/fileinfo/
http://www.gamespot.com/pc/action/farcry/download.html?sid=6178092
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Doom 3  id Software2004Note! Activision worked only as distributor for Doom 3, not publisher.***Science has unlocked the gates to the unknown, and now only one man stands between Hell and Earth. A Sci-Fi horror masterpiece, Doom 3 is like nothing you've ever experienced. Dramatic storyline, pulse-pounding action, incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created.

[i]Terrifying atmosphere[/i]
Never before seen detail with real-time lighting and shadows

[i]Disturbingly lifelife[/i]
Real-world physics, killer AI and 5.1 surround sound

[i]Fight for your life[/i]
Battle in team or deathmatch-based modes
[Box blurb]***Comes on 3 CDs.

EAN-13: [code]5030917024399[/code]***[b]missing images:[/b] interesting and clear main/cover image to replace the current low resolution one***Latest version: [url=ftp://ftp.idsoftware.com/idstuff/doom3/win32/]1.3.1[/url] (as of 2006-12-14)***You take up the role of nameless marine come to UAC Mars research base as a replacement to fill up the diminishing security forces on site. You're initially greeted by bleak residents of the Mars base and the uptight workforce of the place and are quickly pushed to your first assignment. And your arrival could not have been on worse time, as the conditions rapidly deteriorate from then on into an invasion by demonic forces and a darker plot brewing behind it.

---
Personally I think the game is quite good, and the major criticism from others seems to have been about the extremely dark setting (lack of lighting), but how many horror games do you see in brightly lit environs that still manage to scare you? I doubt any. Creep you out by weirdness, perhaps, but not scare you.

The only gripe I have about the game is that it relies all too much on scripted sequences to scare you, and the mob A.I. seems to be a bit too straightforward to give much challenge as it's quite easy to figure out and once that's done, most situations are ridiculously easy to handle, especially with the virtually infinite ammo you have (not that that's much a surprise as the place _is_ weapons research and manufacturing facility on top of everything else).***[b]Minimum:[/b]
[*] Windows 2000 or XP
[*] Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
[*] 384 MB RAM
[*] 64 MB VRAM (Radeon 8500 or GeForce 3)
[*] 8X CD-ROM drive
[*] 2.2 GB free HD space
[*] soundcard
[*] mouse
[*] keyboard***[spoiler=Show partial access code list;Hide code list][b]Syntax:[/b]
[code]locked object : code [lock location] [code found from][/code]

Listed in order of encountering the locked object

Reception & Marine HQ
Combat Prep : 584 [Marine HQ] [Bill Tyson's PDA near the location on second visit to Marine HQ]
Locker #001 : 396 [Maintenance] [Kitchen, Adam's PDA] – automatically opened and emptied on return trip if not opened by player
Locker #023 : 531 [Energy Stab. Unit] [Baston's PDA right next to it]
??? Possible missing code for something here around this portion of the game?
Locker #017 : 347 [Infirmary] [Caseon's PDA found right next to it]

Alpha Labs (no backtracking)
Locker #013 : 586 [Alpha Labs Hallway] [Dorweiler's PDA found right next to it]
martianbuddy : 0508 [North Hallway] [Moses' PDA found right next to it]

Alpha Labs Sector 1
Locker #009 : 752 [?] [Berger's PDA in nearby room]

Alpha Labs Sector 2
Locker #038 : 409 [MFS Compressor] [Chin's PDA in Engineering Security Checkpoint]
Locker #039 : 102 [Coolant Control Junction] [Connors' PDA in MFS Compressor]

Alpha Labs Sector 3
Locker #047 : 123 [Hazardous Materials Lift] [Lamia's PDA in Hazardous Waste Disposal]
Locker #048 : 123 [Coolant Monitoring] [Lamia's PDA in Hazardous Waste Disposal]
Locker #049 : 123 [EFR Staging Room 1B] [Lamia's PDA in Hazardous Waste Disposal]

Alpha Labs Sector 4
door : ? [Reactor Junction 1] [???; Unlocked if you free the scientist in the previous room]
Locker #064 : 651 [?] [Nelson's PDA]

Enpro Plant
Locker #063 : 972 [Power Core Access] [Chasar's PDA right next to it]
Plasma Storage : 734 [Maintenance 3] [Hammer's PDA in same large room]

Central Communications Tower
Locker #054 : 246 [Security Office] [Wolfe's PDA in Comm Systems]

Waste Recycling 2
Locker #003 : 483 [Monorail Access] [Sadowayj's PDA in Central Maintenance, Waste Recycling 1, and Johnson's PDA in Main Environment Control]

Monorail
Locker #003 : Open [Recycling Boarding Plat.] [None needed]
Monorail Airlock : 826 [Site 2 Transfer Area] [Ross' PDA in Site 2 Transfer Area]
Locker #054 : 142 [Site 2 Transfer Area] [Hollies' PDA right next to it]

Locker #078 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]
Locker #079 : 364 [Delta Checkpoint Storage] [Cullen's PDA in Monorail Security Checkpoint]

Delta Labs 1
Locker #210 : 298 [Storage Room 21-D] [Price's PDA in Delta Entryway]

Delta Labs 2
Locker #112 : 538 [Records Office] [Cinder's PDA in Delta Ops Administration]
Locker #113 : Open [Records Office] [None needed]
M. Abrams office : 931 [Delta Security Junction] [Abrams' PDA in Kaczynski's room in Alpha Labs 4]
Locker #116 : 972 [Delta Security] [Terminal right next to it]
Locker #114 : 715 [Operations Server Room] [Post-it note on the side of the locker]
Locker #115 : Open [Operations Server Room] [None needed]

Delta Labs 2b
Locker #103 : 259 [Maintenance Corridor] [Erikson's PDA right next to it]
Locker #216 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #217 : 624 [Specimen Research Lab] [Michael's dialog just before]
Locker #213 : 371 [Stasis Transfer Control] [Stemmon's PDA in Maintenance Area 4]
Locker #666 : 372 [Analysis Control] [Post-it note next to the locker numpad]

Storage 07 : 725 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]
Martian Buddy : 0508 [Secure Storage] [Moses' PDA found in Alpha Labs]
Level 3 Access : 463 [Central Processing] [McNeil's PDA in Technical Director's Office nearby]

Delta Labs 3
Locker #317 : 841 [Terminal Office Storage] [Cerano's PDA in Lower Terminal Office]
Locker #386 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]
Locker #387 : 836 [T1 Access] [Lee's PDA in Chamber 1 Control]

Delta Labs 4
Locker #104 : 579 [Delta4 Security] [Downing's PDA in Delta4 Junction 2, also a terminal nearby]

CPU Complex
Locker #452 : 571 [Entrance Checkpoint] [Jackson's PDA in Delta Main Lobby in Delta before entering CPU Complex]
Lab A : 626 [Main Entrance Hall] [Bates' PDA in Security Monitoring, also seen through a security monitor nearby]
Locker #669 : 468 [Lab A Upper Floors] [Haskell's PDA in Lab A ???]
Locker #009 : Open [Lab A Upper Floors] [None needed]
[/spoiler]
The code listing will be completed when I bother to, which likely won't be anytime soon.
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Doom 3: Resurrection of Evil Activision (id Software;Nerve Software)2005Cabinet and other key codes
[spoiler=Show codes;Hide][b]locker # : code[/b]

029 : 516
028 : 516
105 : 769
--- : 428 (double shotgun display case)
408 : 937? (requires immediate backtracking to get to from the point where the code is received, otherwise the path back to it becomes blocked)
407 : 937
035 : 134
034 : 134
042 : 714
---- : 281 (bridge)
009 : 492
116 : 634
117 : 634[/spoiler]***Reload for the Bloodiest Battle Yet. Two years following the unexplained disaster on Mars, the UAC returns to the abandoned facilities to investigate a mysterious beacon buried deep in the ruins of the ancient civilization.

-Battle six new demons including the hunters
-Fight in all new 8-player capture the flag arenas
-Wield new weapons including the double barreled shotgun
-Possess demonic powers to use against the enemy
-Control time to defeat the enemy and evade deadly traps
-Harness the force of gravity to control your environment
-Battle through the ancient ruins and into the horrifying depths of hell
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Quake 4 Activision;1C Company;Bethesda Softworks (Raven Software;id Software)2005A refurbished old-school FPS, filled with direct action and some intrigue, and a great multiplayer.

7 de 10***Latest version: 1.4.2 (as of 200?-06-18?)***--- averted (not worth tagging)
pain — only the single melee Strogg causes the effect***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium IV 2.0 GHz or Athlon XP 2000+ CPU
* 512 MB RAM
* 4X DVD-ROM drive
* 2.8 GB free HD space
* DX9-compatible 16-bit sound card
* mouse
* keyboard
* 64 MB VRAM
* Radeon 9700 or GeForce 3 series GPU***Special Edition comes with:
* Quake II and its expansions Reckoning and Ground Zero
* "Making Of" feature***In a desperate war for Earth's survival against an unrelenting alien enemy, the only way to defeat them is to become one of them.

Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earth's finest warriors is sent to take the battle to the Strogg home planet.

You are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine. Battle through early missions as a deadly marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.

Built on ID Software's revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
[Raven]***Quake 4 is the first game to utilize id Software's revolutionary DOOM 3 technology. In the game, you are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, and in hover tanks and mechanized walkers as you engage in a heroic mission into the heart of the Strogg war machine. But, in this epic war between worlds, the only way to defeat the Strogg is to become one of them. Battle through early missions as a deadly marine, then after your capture as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
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Shadowgrounds Plan 1;Meridian4 (Frozenbyte)2005Juego de acción cenital.

Aunque su historia y jugabilidad son bastante corrientes, su control y cámara marcan la diferencia por su perfecto manejo. Además el hecho de la batería limitada hace usarla cuando es debido (no sólo cuando hay oscuridad) un elemento clave, trayendo reminiscencias del primer Half-Life.

De lo mejor de este tipo de juegos, aunque la secuela Shadowgrounds:Survivor es mejor.

6 de 10***[b]distorted vision[/b] - getting poisoned causes this***Shadowgrounds breathes fresh air into the action genre with explosive combat sequences, an innovative weapon upgrade system, and an intriguing storyline. The adrenaline-pumping, top-down gameplay and audiovisual fireworks set the scene for this new action experience which also includes single computer (split keyboard or joystick) co-op play.

UPGRADE THOSE WEAPONS! Use a devastating arsenal of high-tech weaponry to dispose of the alien threat. Each weapon has multiple upgrades that maximize the carnage. Unleash the flames of the Flamethrower's Fuel Trap, cause mayhem with the Grenade Launcher's Poison Grenades, slash and dice the monsters with the Laser Rifle's Pinpoint Laser - and many more!

WHAT LURKS IN THE SHADOWS? Shadowgrounds uses cutting-edge realistic lighting and glow technology to light up the battlefield and create detailed shadows producing an atmosphere of fear. But the lighting and the flashlight also affect some aliens' behavior – take advantage of that and you can turn the tide in the game of fear by using your flashlight effectively.

DESTRUCTIBLE ENVIRONMENT! What good are weapons and special effects if you can't wreak havoc on the environment? Shadowgrounds lets you go all-out - glass shatters, ground shakes, trees fall, barrels explode and furniture blows to smithereens. You can use the environment to your advantage.

THEY'RE BIG AND NASTY! Big, brutal monsters await you. Prepare to face many different bosses who will do anything to stop your journey. They're nasty, blood-thirsty beasts, but don't give in to fear - remember to use the environment and the lighting to your advantage!

* Upgrade weaponry with powerful modifications.
* Face enormous monsters in boss battles.
* Destructible environment allows you to wreak havoc with your arsenal.
* Visit many exciting locations, including a secret military base and the alien-infested colony New Atlantis.
* Fight side-by-side with NPC allies against the massive alien hordes.
* Check security cameras and computer logs to investigate alien origins.
* Realistic lighting with gameplay effects bring the aliens out of the shadows.
* Enjoy horrifying sound effects and a thrilling music soundtrack made exclusively for Shadowgrounds.
[Valve]
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Ultima VII: The Black Gate  ? (Origin)2006Thanks to a game engine called Exult, Ultima VII: The Black Gate and its addon The Forge of Virtue can be played on a variety of platforms.

Tags:
The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. But, it was never intended to run on Windows. Exult uses SDL for the Linux version. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are severl prisoners in the game and its this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]
[Zerothis]
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Titan Quest  THQ (Iron Lore Entertainment)2006[b]premade protagonist[/b] - besides being able to choose your gender (which only affects what you look like), you have absolutely no choice who your character is, later you get to choose which class to progress, though.
[b]adv-static[/b] - does not occur when the character gains a generic level, but when they assign a point to class (mastery) level. Same points are used to unlock and increase the power of your class abilities, but a large number needs to be dedicated to unlocking class levels as well. Regular levels only give points to distribute: 2 for attributes, 4 for classes.
[b]seamless world[/b] - there are a number of breaks, mostly when player goes on a sea voyage to reach another distant region. Otherwise, the world is massive.
[b]sauroids[/b] - there's humanoid crocodiles/alligators, dinosaur-like ice raptors, and the centauroid mini-dragon things.
[b]china[/b] - although never named thus (called the Orient instead), the map shows clearly the eastern side of mainland China with the island of Taiwan to the east and Hainan to the south and some other recognizable elements.

[b]req-swapfile[/b] - can be disabled by adding line [code]`skipCompatibilityChecks = true´[/code] to file [code]`Documents/My Games/Titan Quest/Settings/Options.txt´[/code].

--- averted
historically inaccurate - although Sparta was established in 11th century BCE and the Yellow Emperor reigned in around 27th century BCE, the Yellow Emperor apparently has waned to myth, people doubting his existence, so he's likely some form of an immortal within the setting though this is not elaborated.***From the co-creator of Age of Empires, Brian Sullivan, comes an all-new action role-playing game set in the mythical worlds of ancient Greece and Egypt. Amazing visuals and fast-action gameplay deliver a true cinematic gaming experience. Lush ancient world settings crafted in near-photo realistic detail provide the player with an extraordinary canvas on which to set forth on an epic quest of the ultimate good versus evil. The Titans, gods before the gods, have escaped from their eternal prison to wreak havoc on the world. In this titanic struggle between old and new gods it is the heroes of humankind who will ultimately determine the fate of all existence. The player quests throughout the ancient world in a race to uncover the secrets needed to once again imprison these ancient gods. Journeying to fabled locations such as the Parthenon, the maze at Knossos, the Great Pyramids, and the Hanging Gardens of Babylon, the player will have to overcome terrifying monsters and mythical beasts. A flexible class system allows almost limitless ways for the player to develop their character. Skills can be customized in many ways, and never become obsolete. With addictive, fast action gameplay and tons of unique loot, epic gaming has never been so good. Brave the trials of Titan Quest alone or bring a group of friends to share the glory while playing through the thrilling story-driven campaign.

* Epic adventuring in the ancient world
* Stunning 3D graphics, with an amazing level of detail and realism
* Addictive, fast-action gameplay
* Custom, definable character classes and modifiable skills
* Streaming, seamless world
* Over a thousand pieces of unique and legendary equipment
[THQ]
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Alien Shooter: Vengeance  cdv Software Entertainment;1C Company;Strategy First (Sigma Team)2007[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.7 GHz CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce2 or Radeon 8500 GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5700 or Radeon 9600 GPU***[b]activation limit[/b] - only applies to Strategy First's release, where you can activate the game only twice on separate hardware configurations.
[b]21st century[/b] - in-game the date is stated to be June 2030.***1C will publish the game on 26th October 2007
Strategy First published the game on 2007-10-18***For the first half of the 21st century, the war on terror became a global phenomena as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the pressure from public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their outlooks, weapons, and tactics to combat people who were willing to die for their cause.

By 2100, the world was more or less at peace, with continued discord in some regions as modernized military forces sought to track down and destroy the remaining terrorist cells that continued to fight and harass civilian and military alike. Regardless, as this war began to wane, it slowly moved out of the public's eye, and they began to pick up the pieces and try to make better lives for themselves. Not since the years following World War II had such prosperity been felt across the planet; even war-ravaged regions received a "Marshall Plan" of sorts, having their infrastructures built up far beyond what they ever were before.

As prosperity grew, so too did the ventures of capitalism. In this day and age, science was the 'new capitalism,' fueling the growth of amazing new technologies. The first high-profile ventures into the creation of a viable fusion energy source, an offshoot of the efforts of the aging multinational oil companies, began in 2105 in the United States, with the backing of billions of dollars in venture and government capital. The International Power Initiative of 2112, an agreement among nations investing in the fusion power project, but eventually including many hundreds of other projects based on energy, radically restructured how science was to approach new energy sources. The level of freedom granted to a group of corporations might have been dangerous one hundred years ago, but it was felt that today since there was not a rivalry in the race to find the secrets of fusion power first, that giving a corporation autonomy to do what it needed to do would foster creativity and growth on an unheard-of scale.

It didn't.
[Sigma Team]
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Jade Empire  2K Games (BioWare;LTI Gray Matter)2007[b]combat styles[/b] - fights will be quite drawn out if you don't swap between two or more styles somewhat frequently.
[b]group-subset[/b] - only one of your many followers can actively follow you around, the rest remain at the camps or whatever.
[b]moral choices[/b] - the ways of open palm and close fist.

[spoiler=Spoiler tags;Hide][b]anticipatory sightings[/b] - specifically the often repeated dialog about some quirk many see in your style about a hole in your defence that isn't there.[/spoiler]***2007-02-27 on Steam, by 2K Games (lang: eng, fre, ger, ita, spa)***Minimum requirements:
* Windows XP
* Pentium 4 1.8 GHz or Athlon XP 1800+
* 512 MB RAM
* 8 GB free HD space
* GeForce 6200 or Radeon 9500***The Rich Tapestry of Jade Empire Will Soon Be Yours to Explore

Step into the role of an aspiring martial arts master and follow the path of the Open Palm or Closed Fist. In this multi-award-winning action-RPG, your choices and actions will determine the fate of an empire. Will you prevent the destruction of this beautiful land or crush it beneath your heel? Are you a warrior who uses strength and fighting mastery to bring peace, or will your power bring pain and ruin?

The choice is yours.

The Original Masterpiece

* An incredible, engaging story that makes you the noble hero...or the treacherous villain!
* A wealth of fascinating characters to interact with
* Beautiful, mysterious lands to explore, discover, and save... or conquer
* A rich blend of roleplaying and exciting real-time combat

Enhanced for the PC

* Customizable, intuitive controls including support for game-pads and keyboard/mouse
* Increased graphics resolutions and new visual effects
* New monsters and enemies
* New fighting styles
* Improved combat AI and difficulty levels
* New world map interface
[Bioware]***This is a light RPG based around Chinese lore with heavy emphasis in combat. You can learn different martial arts, weapon and magic styles to take down your foes. There are plenty of interesting characters to meet and a variety of combat styles.

[[link:http://jade.bioware.com/specialedition/ http://jade.bioware.com/specialedition/]]
[cjlee001]
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TAGAP  Penguin Development Team2007You're one of Dr. Glowenko's experimental cyborg penguins, and one day you decide to bust out of your little storage container cell-thingy and turn on your creator.***Latest version: 1.7 (as of 2008-07-03)***[b]Minimum:[/b]
* Windows XP or Vista¹
* 1 GHz CPU
* 256 Mb RAM
* 140 MB free HD space

¹ the game can be patched to run on 98, ME and 2000.***Mind-blending gameplay
Turn the experimental drugs against you enemies; Become over-the-top, feel invincible and perform unnatural agility. Side effects do occur, shifting tempo and intensity of reality from high-speed to slowmotion – and back!

Guns
There are plenty of weapons to choose from, all featuring two firing funcions for all zombie-splattering needs. Spread havoc with everything from Uzis and shotguns to hi-tech artillery and even deadly combat vehicles!

Baddies
Evil penguins everywhere! Zombie penguins, killer penguins and even robot penguins of various sizes and forms are backed up by fierce automated turrets and weird robots. And leading the forces is Pedro the penguin, your nemesis!

Goodies
Gain rewards from performing well in-game; Scoring points, beating zombies, keeping up tempo – it all is rewarded with different pills and power-ups!

Cool presentation
Super-slick 2D gaming of retro design using effects arsenal of 3D acceleration combined with high-quality audio and music form a unique audio-visual experience!

Built-in developer functions
Craft you own worlds and adventures with built-in developer functions; Make your own levels with easy-to-use level editor, create new characters and weapons using TAGAP_Script scripting and do your own cut-scenes! Making game modifications has never been as easy!
[Penguin Development Team]
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BioShock 2K Games (2K Boston;2K Australia)2007Una ambientación y estética únicas en una especie ciudad sumergida art decó, que presenta una acción directa con el doble uso de armas y plásmidos y una historia que baila entre la nostalgia y lo grotesco.
Además tiene una dosis de elección muy superior a un juego de acción al uso.

8 de 10***[b]flash[/b] - used for the map at least.***2007-08-21 as boxed
2007-08-24 on Steam***Both the full game and the demo use SecuROM 7.x copy protection. SecuROM is used to enforce CD-in-drive, enforce an online activation, to damage the data on the CD to try to prevent coping it, and was for a much hated "installation limit" that prevented more than 3 install [i][b]attempts[/b][/i]. The geniuses at 2k game didn't want people installing the product on multiple PCs simultaneously and figured that limiting attempts would do the trick. Ingoring the fact that the CD-in-drive restriction already prevents multiple installations from running simultaneously. In reality, it caused the game to be uninstallable if the install process was abandon 3 times (due to errors, or failed requirements such as HD space, or just someone changing their mind). It also forbid reinstallation in cases of a crashed PC or transfer to new computer or in cases of system restore. Any finally, it was possible to successfully install 3 copies on 3 PCs simultaneously, this restriction failed in its purpose! After much complaint, 2k games announced, "Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don't have to patch or install anything for this to go into effect for your copy of BioShock – it's already done! " [b]This is NOT and announcement of removal of SecuROM![/b] 2kgames later said "Our other methods of copy protection remain. You will still have to activate your copy, and you will still need to keep the disc in the drive. SecuROM has not been removed" So the cpremoved tag does not yet apply.
[Zerothis]***[quote]No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.[/quote]
This is because the game has quite rapid respawn rate (enough rapid to be irritating and making the game into forced slugfest), causing encounters to happen even if not wanted and the creatures wander around aimlessly through the levels with apparently nothing to do. They sometimes huddle over corpses as if there was something interesting there, but there really isn't (I had scavenged all valuables from those corpses long ago).

Though I have to admit that I [i]did[/i] play it on the hardest difficulty, so maybe that's (the rapid respawn) the only way they could think of how to make it more difficult. Didn't have much chance for stealth or alternative approaches when the guys were running everywhere.

Although it was advertized that munitions were supposedly scarce, I never really ran out of them, actually I was almost constantly maxed, except in the particular weapon I had taken a liking of and after fighting swarms and swarms of suddenly script-spawning enemies or after fighting a Big Daddy (they really can take a beating).

The only ways this game is better than Quake 4, Doom 3 or the like is that it's more free roaming (though there's very little use for it), has conversations and some sort of plot twists as well as the light RPG-ness in form of weapon and plasmid upgrades.

The number of choices of approach are quite limited actually, either you shoot them or you.. well.. shoot them. Sneaking past them is usually impossible, or simply just ridiculously difficult opposed to just shooting them and the game has too many scripted sequences where you have to shoot them regardless of how you wanted to do it.

The reliance on scripted sequences for variance is too old, but gives stronger story (scripted sequences are required to have a story, but the use of them outside it is not very good). Some of the things that happened were also very retro FPS-like, for example the one case where I picked up a new gun and swarms of new Mobs were spawned so I could "test it out".

Sad little game in that regard, but can be fun if you ignore all that.

On the confrontation with Ryan, I heard a rather poor explanation for it once (if I remember it correctly, they simply assumed Ryan was raving mad). My own interpretation of it, however, is different.
[spoiler=Show;Hide]Ryan first demonstrates the protagonist's dilemma, he's been "programmed" to follow orders of others, with key words activating certain behaviour and in this case, simple "please" would force the protagonist to do as was asked. Protagonist ridiculously follows Ryan's brief orders ("turn around", "run", etc.) followed by "please", until finally Ryan gives him a golf club and tells the protagonist to "kill" (please), while the protagonist is beating him to death, Ryan solemnly repeats a motto: "Man chooses, slave obeys." which he had said earlier (IIRC). This is where some might think Ryan is insane, however, to me he seems idealistic or something that the protagonist is not a slave as he was made to be (which he also demonstrated with his earlier commands), but a free man, able to choose his own actions. Unfortunately, the protagonist is unable to break through the "programming" (mind control) and finally kills Ryan.[/spoiler]***BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you. Injectable plasmids give you super human powers: blast electrical currents into water to electrocute multiple enemies, or freeze them solid and obliterate them with the swing of a wrench.

No encounter ever plays out the same, and no two gamers will play the game the same way.

* Biologically modify your body: send fire storming from your fingertips and unleash a swarm of killer hornets hatched from the veins in your arms.
* Hack devices and systems, upgrade your weapons and craft new ammo variants.
* Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies.
* Explore an incredible and unique art deco world hidden deep under the ocean.
[Valve]***[b]Minimum requirements:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM (GeForce 6600 or Radeon X1300)
* 8 GB free HD space

[i]Note: Game requires Internet connection for activation[/i]

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM (GeForce 7900 GT for DX9, GeForce 8600 for DX10)***BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques in an incredible and unique underwater city.

You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

BioShock is loaded with some of greatest, most modifiable weapons to ever blast their way into a shooter. But guns alone won't be enough to defeat the devious AIs of Rapture. There are literally hundreds of other strategies players can use to take out his enemies. Here's just a few things you can do a foe:

* Catch his Grenades in Mid Air and Toss Them Back at Him
* Freeze Him Solid and Shatter Him with Smack of your Wrench
* Lead him and his comrades to water and Zap them all with 1000 Volts
* Burn Him Up With Home-Made Molotov Cocktails
* Booby Trap Healing Machines and Watch Them Blow up IN his Face
* Brainwash Him to Become Your Personal BodyGuard
* Invent your own Ammo Types to Prey on his Vulnerabilities
* Turn his own Security System Against Him
* Light Him on Fire and Launch Heat Seeking Missiles At him
* Torment Him with Plagues of Insects
* Take Research Photos of Him to Learn his Weaknesses
* Send Him Flying into the Ceiling to Knock him Senseless

No encounter ever plays out the same way twice. No two gamers will ever play BioShock the same way.
[2K Games]***In the middle of the north Atlantic, a lighthouse juts out of the water. Inside waits a rusted bathysphere, which takes you deep under the ocean to Rapture, a city sprawling along the sea floor.

A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole. Protected by a network of giant sea walls and consisting of a cluster of enormous skyscraper-shaped hive towers, Rapture was designed to be entirely self-supporting, with all of its electricity, food production, water purification and defense systems powered by volcanic vents at the bottom of the ocean.

At one point Rapture's population numbered several thousand at its peak during the early 1960s, composed of those people Ryan viewed as the best examples of mankind. A large and tiered economy grew among the people, with different quality products catering to different levels of the society.

The grand Art Deco architecture is at once futuristic and archaic, but as you step into Rapture, you find the city a shell of itself. The walls are crumbling and the ocean is seeping in. The hallways are littered with corpses, those who were once the best and brightest of the world above are now mutated and mad, roaming the corridors and waiting to ambush you at every turn.
[2K Games]
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Hellgate: London Namco Bandai;Electronic Arts (Flagship Studios)2007Latest version: SP 1.2 (as of ?), MP 1.3d (as of 2008-07)***[b]References:[/b]
* Diablo: Wirt's peg leg***2008-02-22 Korea, published by Hanbitsoft

Note that the original English version of Hellgate has been abandoned and Hanbitsoft continued to develop their release beyond that. They re-published their version internationally, but it has been changed noticeably from its origins and there is no update/upgrade path for original Hellgate: London owners to the Hanbitsoft version. The core game is still very similar, but Hanbitsoft's version resembles MMOs much more closely in terms of features (though still lacks open areas where all players fight for ).***The multiplayer part is similar to that of Guild Wars, with people gathering at the hubs (underground stations; a bit like location specific in-game lobbies) from where they head out into [i]instanced[/i] combat/quest areas. So this is practically a MMO with the same experience available for single-player/offline users (minus the other players).***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz CPU (2.4 GHz for Vista)
* 1 GB RAM (2GB for Vista)
* 128 MB VRAM
* 7 GB HD space
* Radeon 9000 or GeForce 6200***DESCRIPTION

Hellgate : London is the first original title from premier developer Flagship Studios. Set in the near future, Hellgate introduces gamers to a world devastated by demon invasion. Players are thrust into a desolate city scorched by hellfire. Here, the few survivors must meld science and sorcery in order to gain a foothold against the minions of darkness and save the bloodline of humanity.

Hellgate : London combines the depth of role-playing games with the action of first-person shooters while offering infinite replayability and an individualized gaming experience complete with dynamically created levels, monsters, items and events. Players create a hero and then battle through innumerable hordes of demons while completing quests and advancing through experience levels and branching skill paths. A robust, flexible skill and spell system, highly-customizable items and a massive variety of randomly generated equipment allow players to create a hero that is truly unique.

FEATURES

* A New Perspective on RPGs
Combining the depth and customizability of role-playing games with the immersion of those played from the first-person, Hellgate is fast-paced but doesn't require lightning reflexes to achieve a high level of success.
* Unique and Appealing World
Explore an ominous post-apocalypse London alone or with friends. From ancient ruins long buried beneath once thriving streets to shattered cathedrals, fact and myth are blurred into an unceasing nightmare as the last remnants of humanity fight for their very souls.
* Character Classes
Fight against the demons of the underworld as one of several unique character classes. like the Templar, each class has a unique visual and game-play style based on its particular history and place in the world. Randomly generated items that can be modified in numerous ways ensure that heroes are distinct and individualized.
* Hell on Earth
Battle against a wide variety of demonic enemies, each with their own unique attributes, abilities, and vulnerabilities.
* Infinite Re-playability
With dynamically generated levels, massive quantities of randomly created items, chance events and story-driven quests, no two gaming experiences are ever the same. Differing levels of rarity and modification potential for items and skills also mean that every game played is a unique event.
* Single-Player and Online Multiplayer Support
While Hellgate : London stands on its own as a singleplayer game, it also provides a compelling multiplayer experience via a dedicated online gaming destination. By creating unique and individualized gameplay "instances" within a vast online community, Hellgate provides gamers with all the best parts of traditional massive multiplayer games, but without any of the common downsides.
[Namco]
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The Spiderwick Chronicles Sierra Entertainment (Stormfront Studios)2008Minimum:
* Windows XP or Vista
* Athlon 1500+ or Pentium 1.5 GHz CPU (2200+ or 2.2 GHz for Vista)
* 512 MB RAM (1 GB for Vista)
* 8 GB free HD space
* 128 MB VRAM (Radeon X700 Pro or GeForce 6600 GT)

Recommended:
* Athlon 2500+ or Pentium 2.5 GHz CPU
* 1 GB RAM (1.5 GB for Vista)
* 256 MB VRAM (Radeon X1800 GTO or GeForce 7600 GT)
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Mass Effect  Microsoft Game Studios (BioWare;Demiurge Studios)2008Mass Effect is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations.***
[100]***
[12]***Latest version: 1.02 (as of ?)
Version history:
* 1.01 (?)***Not as great as I expected, and the driving around in Mako is horrible most of the time as well as the final bit of the ending just makes me feel sickly. My recommendation is, if you want to enjoy this game, stick to the main story and avoid any side exploration/quests completely, and try to bear the last bit of the ending (the parts where humans talk). Replayability comes mostly from dialogs as otherwise the game gets quite dull, and unfortunately you need those dialogs to progress your renegade/paragon ranks to open the more interesting dialog choices since these are separate from your regular leveling and skills.***[b]Free expansions:[/b]
* [url=http://masseffect.bioware.com/galacticcodex/bringdownthesky.html]Bring Down the Sky[/url]

[b]Non-free expansions:[/b]
* Pinnacle Station (2009-10)***Comes on 2 DVDs but I have no idea what the second DVD is supposed to be for (backup?).***[b]technomagic[/b] — the "biotics" used in the game do not really fit into any of the groups we have neatly, technomagic and psionics being the closest, but since the ME universe also has psychics, technomagic is all that there's left.
[b]multiple endings[/b] — more like ending with variations; the core of it stays the same. [spoiler=Ending spoiler;Close spoiler]However, a notable difference is that if the alien council survived or not, depending on if you chose to save them. If you didn't, humanity will take charge, otherwise humanity is invited to take place as the fourth council race. Other, "more important", details stay the same regardless.[/spoiler]
[b]special agent protagonist[/b] — player is appointed a job similar to this somewhat early in the game, so this isn't true from the start.
[b]nationalism[/b] — the protagonist and his higher ups are constantly trying to drive the cause of the Human Alliance, it's importance and how you're part of it is constantly hammered at you and occasionally you get to do the same for others.
[b]unlikely sentients[/b] — Rachni, Geth to some degree (in mythos puts them on par with rogue A.I.), the plant creature, and some others
[b]dialog-keywords[/b] / [b]dialog-stance[/b] — some are full sentences but not actually what is said, generally these are only choices on what to discuss and [i]how[/i] to respond (aggressively or calm negotiator style)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Intel or 2.0 GHz AMD CPU
* 1 GB RAM (XP), 2 GB RAM (Vista)
* GPU w/ Shader Model 3.0
* GeForce 6800 or ATI X1300 XT
* 12 GB free HD space
* 1X DVD-ROM drive

[b]Recommended:[/b]
* 2.6+ GHz Intel or 2.4+ GHz AMD CPU
* 2 GB RAM
* ATI X1800 XL or GeForce 7900 GTX or better***US 2008-05-27
EU 2008-06-05
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NecroVisioN 1C Company;505 Games;Aspyr Media (The Farm 51)2009Latest version: 1.1 (as of 2009-03-18)***2005-11-30 PC/X360 horror FPS mentioned, no details given.
2006-06-09 Announced as NecroVisioN
2007-04-02 Publishing contract with 1C signed
2008-02-05 505 Games set to publish NecroVisioN in Europe
2008-08-07 1C signs Gamersgate to distribute NecroVisioN digitally
2009-01-17 European release dated to Feb 20
2009-01-22 Aspyr enters an agreement with 1C to publish NecroVisioN in North America
2009-02-11 Polish and English demos released
2009-02-20 European release
2009-05-19 on GameAgent, by Aspyr (lang: eng; download)
2009-05-20 on Steam, by Aspyr (lang: eng; download)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon 64 2800+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X1600 CPU
* 8 GB HD space
* DVD-ROM drive

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* GeForce 8800 or Radeon HD 38xx GPU***EU by 505 Games
NA by Aspyr Media
?? by 1C Publishing EU / 1C Company***The year is 1916. Young American joins UK Army to experience an adventure of his life and soon realizes that greater evil is hiding beneath the Great War storm. He has to face the underground world of vampires, demons, evil genius creatures and even become one of the demons to rescue the human and vampire kind from forces of darkness.

NecroVisioN is a First Person Shooter taking place in a variety of locations from battlefields of World War I to much darker and brutal underground world of vampires and demons. Sceneries range from realistic to dream-like, opponents from enemy troops to fantasy creatures -- old fashion look and style of the game is going to remind the world setting from the Lovecraft's horrors and seamlessly mix the war shooter elements into it. Player will fight enemies using environments, powerful and evil artifacts, vampire technology, and authentic WWI era weapons.

Key features:

* Intense and explosive fights
* Huge boss battles
* Combat System + Spell System
* Mix of realistic and fantasy weapons, enemies, levels
* Interactive elements and simple riddles adding depth to the overall gameplay experience
[1C]
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Alien Shooter 2 - Reloaded Sigma Team2009Notable differences with the original are missing voice overs, the lack of separate weapon skills - you no longer need certain level on a weapon skill to use more powerful weapons - and the damage modifier has been merged with accuracy skill (formerly this was purely accuracy, now it's universal weapon skill, offering both increased accuracy and some damage improvements). This simplifies your weapon choices to economic issues. Implants no longer have intelligence requirement and you can only have one implant in use at any time, effectively making intelligence almost pointless (formerly lack of intelligence restricted more powerful implants from your use and you could have 3 implants total in use). Armor skill has been removed completely, allowing anyone to wear any armor they want. And then there's the additional missions (missions 8 and 9, a small town). And net ranking.***Alien Shooter 2 - Reloaded is a modified version of the Alien Shooter 2 game. We started working on it right after release of AS2, taking into account the players' wishes. Well, here's the list of what we've done:
1. Size of the full version installation file was reduced to 300 Mb, compared to 1Gb of the original Alien Shooter 2. Large installation file prevented users with slow connection from buying and downloading the game.
2. Player upgrade parameters simplified. Now you don't need to develop separate skills for each weapon type, so you'll be able to complete the game using all the weapon types featured in it.
3. Two new missions added. Now the game features 17 full levels.
4. New individual shooting mode added - Gun Stand. You will use powerful military equipment to eliminate advancing enemy troops. As the game goes on, you will upgrade your weapon in different ways, and the right choice will let you win the battle!
[Sigma Team]
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Overlord II  Codemasters (Triumph Studios)2009Lo mejor de ser un hijo bastardo de Sauron con odio por todo lo pacífico y bello es poder hacer un enorme viaje turístico buscando a quien quiere acabar con la magia que te da vida, y someter y aplastar todo a tu paso con unos seres tan salvajes como estúpidos, y con un gusto por lo brillante que ni las urracas.

Muy recomendable es revisitar zonas para equipar hasta arriba a tus siervos marrones, y aún más recomendable complacer a todas tus acompañantes.

Sencillo, divertido y adictivo.

8 de 10***[b]prejudice[/b] — most notably in the first level when you play as young Witch-boy. The name is obviously derogatory and many of the adults remark on your odd looks and the other kids actively bully you (though you bully back).
[b]suppression[/b] — any town in your or Glorious Empire's control. Your mind control of the populace is more effective, but the peasants apparently retain their ability to speak with their own mind (which usually involves their poor treatment), they're simply forced to work rather than being controlled absolutely.
[b]unusual protagonist[/b] — human(?) with magic abilities is apparently quite rare, though his skin is also blue and tattooed by nature with glowing eyes and other features that make him look evil. Likely the reason he's called Witch-boy even from early childhood.
[b]possession[/b] — occasionally you get to possess one of your minions so you can direct them in places where your "Imposing Presence" can't quite fit.

--- not applicable (explanations for "why not?")
[url=/groups/info/children]Children[/url] - only encountered during growing phase.

--- notes
* Unlike in the original Overlord game, the protagonist is quite useful in melee combat. You actually deal damage faster than any of your minions to single enemies and large masses, this was reversed in the original where you could barely do anything useful without your minions (besides throwing magic at them).***Note! The internet multiplayer is accomplished solely through a matchmaking service, so you CAN'T play multiplayer online with anyone specific you might want to (fox example, your friends)..***2009-06-25 on Steam (lang: eng, fre, ger, spa, ita, pol)
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Wolfenstein Activision (Raven Software;Id Software;Endrant Studios)2009[b]Minimum:[/b]
* Windows XP or Vista
* 3.2 GHz Pentium IV or Athlon 64 3400+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X800 GPU
* 8 GB HD space***INT? 2009-10-13 on Steam, by Activision (lang: eng, fre, ger, ita, spa)***Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination. Wolfenstein offers players an action-packed experience as they investigate the powers of a dark parallel dimension, join with resistance forces, and employ an arsenal of conventional and otherworldly weapons in attempts to annihilate the Nazi war machine. Ensuring a deep variety of action, Wolfenstein provides gamers with an assortment of interlinked missions that drive an intense, story-driven combat experience; while the Wolfenstein multiplayer experience continues the world-renowned tradition of class-based team objective gameplay with a full arsenal of conventional and supernatural weapons for addictive online warfare.
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Resident Evil 5  Capcom2009In Resident Evil 5, returning hero Chris Redfield is sent to Africa to investigate a biological weapon that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSAA agent, Sheva Alomar, the two must work together to solve the truth behind the frightening turn of events. Featuring a revolutionary new co-op mode of gameplay, Resident Evil 5 will let players experience fear together as terror moves out of the shadows and into the light of day. The PC version of Resident Evil 5 features online play for co-operative play sessions over the internet and will also take advantage of NVIDIA’s new GeForce 3D Vision technology.***RE5 sees the return of Las Plagas and some even older monsters as well as some completely new.***[b]cooperation[/b] - minimal; most commonly you just have to wait for the other player at the exit if they're far away. Seen with Chris helping Sheva reach higher ground, or one of the characters holding a door open while the other goes through and unblocks another route for the first character (happens several times). Besides those there's very little.
[b]newgame+[/b] - unlocks mercenaries mode (survival mode) and allows playing the story as Sheva, possibly some other changes as well.
[b]limited capacity[/b] - 9 item slots per character, only ammo and grenades can be stacked (and even them in very limited manner), body armor peculiarly takes item slots and stacking is limited vaguely by item usefulness, not size.
[b]distorted vision[/b] - getting caught in your own flash grenades has this effect at least***?? 2009-09-?? as boxed, by Capcom (lang: ??)
N&S America 2009-09-15 on Steam, by Capcom (lang: eng, ...?)
INT 2009-09-18 on Steam, by Capcom (lang: eng, fre, ger, ita, jap, spa)
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Divinity II: Ego Draconis  DTP Entertainment;Atari (Larian Studios)2009[b]comic relief[/b] - Bellegar at the very least, some mind reading does this too.***[b]Divinity II - Ego Draconis[/b] brings you back to Rivellon, a timeless world of awe and magic, torn and scarred by successions of apocalyptic wars. Ever since the Great War ended, the Order of the Dragon Slayers has had eyes only for their number one enemy: the Dragon Knights who killed their Divine hero.
But all the while the true enemy ? the Black Ring ? still festers beneath the surface, ready for its next move, poised to strike. For their leader Damian tirelessly plots silent schemes with utterly malign intent.
Then one day, an event takes place that will reshape the history of Rivellon: a dying Dragon Knight gives her powers to a member of the order that seeks to destroy her: you.

Perhaps you, blessed as you are with the powers of the Dragon, will be able to stop the black tides that threaten to engulf Rivellon. Many adventures await you, many mysteries yearn to be unravelled and all the world awaits the outcome of your new destiny.

* [i]Sequel to the award-winning Divine Divinity and Beyond Divinity Role Playing Games![/i]
Following the lineage of these two much-acclaimed RPGs, Divinity II: Ego Draconis has adapted many of the most famous elements that made these two original games classics. Divinity II: Ego Draconis makes use of the same classless system that was incorporated in Divine Divinity, which allows you to choose your own path as you become a Dragon Knight.

* [i]Fight as both a human and a dragon.[/i]
Don't settle for taming and riding a dragon when you can be the Dragon! For the first time, an RPG unleashes the very power of the Dragon on you! Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat Damian and become the ultimate Dragon Knight!

* [i]Dynamically unfolding storyline depending on your choices and skills.[/i]
Divinity II : Ego Draconis gives you a wide range of moral choices when deciding on how to act on quest objectives. When you make these choices, the consequences of your actions appear throughout game play. Consequences such as up to 20 possible quest solutions, new quest chains, NPC reactions, vendor pricing and other experience-altering consequences make Divinity II: Ego Draconis very interesting and engaging.

* [i]Use your powerful Battle Tower as base of operations.[/i]
Looming like a colossal stone claw over Sentinel Island, stands the Battle Tower, a vast citadel built many centuries ago by Maxos, the Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone. The Dragon Stone allows you to teleport to the Battle Tower at any moment so that you can utilize the powers within.

* [i]Build your very own ultimate fighting creature.[/i]
Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature?s power is literally the sum of its body parts; the composition of various limbs determines its strengths and abilities. Once you are able to assemble this abomination, you may summon it to support you in combat.
[Larian Studios]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800GT GPU
* 7 GB HD space

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo E8200 CPU
* 2.5 GB RAM
* 512 MB VRAM
* GeForce 8800 GPU
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Fortix Nemesys Team Studio2010Can you reclaim your ancestors’ land? Evil forces have taken over the once fertile land of Fortiana. You are the only one who can storm the castles and claw it back from the hordes of dragons.
Experience a new type of strategy and arcade game. Fence off parts of the battlefield to corner your enemies. Collect catapults and power-ups to besiege the fortresses and take on dragons. But beware! As you progress through the levels it gets harder and harder. The fortresses become much larger and the monsters more vicious. Can you emerge victorious and reclaim the land of your ancestors? You are knight Fortix, the sole hope for the desolate and tortured land of Fortiana to become the fertile land that it was before.
[Steam Store]***I'm pretty sure it is inspired in an old Windows 3.1 videogame, but I don't know it's name :(
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Transformers: War for Cybertron Activision (High Moon Studios)2010 labelimageminimize
ArcaniA - A Gothic Tale  JoWood Productions (Spellbound Entertainment)2010[b]Minimum:[/b]
* Windows XP or Vista
* 3.2 GHz Pentium IV or Athlon 3500+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon 1800XT or GeForce 6800 GPU
* 10 GB HD space***Working titles:
[*] Gothic 4: Arcania
[*] Gothic 4: Genesis
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Divinity II: The Dragon Knight Saga  Focus Home Interactive (Larian Studios)2010Live the entire adventures of the Dragon Knight, in a great RPG that includes the complete and re-mastered adventure Ego Draconis, and the brand new adventure Flames of Vengeance!

Explore Rivellon, a fantasy world ravaged by a secular war. As the last heir of the fearsome Dragon Knights, master your new powers to end the threat that lurks in the shadows above the kingdom!

Follow your path through a huge living world; its inhabitants' destiny depends on each one of your choices. Freely create and develop your character, specialize him and learn many powers of destruction to fulfil your destiny!

Key features:
* 2 complete adventures for over 100 hours of gameplay.
* Hundreds of equipment pieces including armour, swords, war hammers, bows, etc.
* Fight your enemies on the ground, or crush them from the sky using your Dragon form!***This is a "remastered" and expanded version of [game=#173049]Ego Dragonis[/game]. Essentially an enhanced re-release for Ego Dragonis, but includes Flames of Vengeance storyline too which is not available separately.

The content is NOT available in a free patch to the owners of the original, though some may be able to get a discount on DKS if they own the original (this discount is at least available on Steam, but only if you have the original on Steam too).
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MDK2 HD ? (Overhaul Games)2011Overhaul Games brings MDK2 back to the PC in incredible high definition, with enhanced graphics, sound, and gameplay. See the classic action platformer the way it was meant to be seen, heard, and played... on a PC!

Kurt Hectic in his snazzy suit with ribbon chute is back to save the universe. This time he is teamed with the genius Dr. Hawkins and the 6-legged gun-toting robotic dog, Max. Together they must out-sneak, out-blast and out-think their enemies as they attempt to reclaim the Earth from a vile alien menace.

And this time they're in HD.

All three characters - Kurt, Doctor Hawkins and Max are playable, each has his own levels, powers and items and a completely different gameplay focus. Kurt is about stealth and sniping, the Doctor has a few direct attacks but also has the ability to create items and effects out of simple household objects, while Max is a cigar smoking, quad gun toting demolition squad of a dog.

Features
10 Levels
Over 20 Enemies
Three different player characters, Max, Dr Hawkins and Kurt
Unique levels and items for each character
Brand new HD graphics
Enhanced audio from the original sources
Tweaked gameplay - now Easy really is Easy, while Hard is BONE CRUSHING!
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