showing 26 - 75 of 146 gameschevron_leftchevron_right

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Deus Ex: Invisible War  Eidos (Ion Storm)2003 1life 2070s 21stcentury africa arcology aspectratio-4-3 blackmarket blue capacity-slots capacity-toolslots children city city-cairo-eg city-seattle-wa clones clonetechnology cyberpunk cyborgprotagonist cyborgs dark-limited deusex directx9 download earth egypt elevators empgrenades empweapons energyitems firearms firstpersonshooter future genderchoice grenades greys groupmind havokphysics hud-explained immersivesim implants inclinators interlinkedlevels inventory itempickup-instant jumping knives lamp legacydesign-interface lightbloom limitedcapacity luddites meleeweapons mobilebombs multipleendings mutuallyexclusivepowerups nanotechnology neutralnpcs nightvision northamerica optionaltasks pointdefenses postmodern rating-esrb-m researchfacility robots schism science-theme sentientmachines serious shopping spiderbots stealth technocracy technology-theme temple titlementioned transhumanism tutorial unethicalscience universalammo unrealengine2 upgradesystem vagrants voiceovers walking weaponcustomization xrayvision [b]title mentioned[/b] - "... invisible weapon for an [b]invisible war[/b]"***2007-03-30 on Steam (lang: eng)***There are gameplay styles to suit ALL players. Action, shooting, adventure and stealth all play a part - how you play really is up to you.

Make significant choices that affect how the game evolves. Choose your friends, enemies, who to support and who to fight, the game changes based on your decisions.

Multiple routes and solutions within each mission provide many different ways to complete each level and provide different consequences.

Use hi-tec weapons and bio-mod technology to develop your character and give them extraordinary powers; see through walls, run faster than cars, render yourself invisible to beat and evade your enemies.

Lose yourself in a totally absorbing and gripping gameplay experience - Deus Ex: Invisible War draws you into one person's mission whilst building a full, real and ever shifting and surprising environment.

An arsenal of modifiable weapons including shotguns, sniper rifles, grenades, rocket launchers and flamethrowers are all at hand to take down the enemy.

A deeply simulated game world, where objects, physics, sounds, lights and shadows are all tools you can use to help you get through the levels - i.e. use shadows and footsteps to detect advancing guards.

Unravel a dynamic and cinematic storyline that's deeply involving and full of shock twists. Presents an imaginative but scarily real portrayal of future world events.
[Eidos]
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Saya no Uta  Nitro+2003 cannibalism cdrom dementia doppelgangers gore grotesque hallucinations lovecraftian monsters multipleendings visualnovel Fuminori Sakisaka is a young medical student, whose life is changed when he gets in a traffic accident which kills his parents and leaves him heavily injured. Fuminori undergoes experimental brain surgery to save his life, but the surgery has an unintended side-effect - it creates a form of agnosia, causing his senses to become "warped". He perceives the world as a hellish nightmare with a black sky and buildings covered in pulsating flesh, where all the streets and building interiors are splattered with blood, giant organs and cartilage. Ordinary people appear to him as grotesque, giant grub-like monsters with a hideous stench, and even food that he used to like now tastes utterly disgusting.

As he contemplates suicide in the hospital, Fuminori meets a beautiful, human looking girl among the flesh-covered walls. She introduces herself as Saya, and is apparently looking for her father. Fuminori does not want to be separated from Saya, and asks her to live with him. She agrees.
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Painkiller Dreamcatcher (People Can Fly)2004 ♫bachclavier2pnf6 1life achievements achillesheelfoes afterlife alternateattack arenafpstps armyofone aspectratio-4-3 autorun autosavepoints beamweapons bossbattles bunnyhopping cemetery chosenone coffins colossi cryogenicweapons deadprotagonist demo demons directx8 dissolvingcorpses download elimination energyweapons exoticweapons falldamage firearms firstpersonshooter fov-horizontal gadgetweapons gamespy ghosts gianthumanoids giantmonsters gore gothic havokphysics healthpickups hell hellscape inertscenery judeochristianmythology juggernauts jumping lua milessound mixedtheme modifiable monsters mookrush mp-dm multipleendings multitools nailguns ninja noports pain-engine painkiller-series purgatory religion-christian rewardingvandalism rockets satan saveanywhere secrets serious skeletons solomission souls spearguns stocksounds suicideattackers supermode tanks throwback town traproom twitchshooter undead underworld uvl-releases walking walkingarmory widescreen witches zombies [b]How to kill:[/b]
[spoiler=Necrogiant (chapter 1 boss);Hide]Nothing special needed. Just keep distance from him after he breaks his chains and use long range weapons like the stakegun.[/spoiler]
[spoiler=Mudgiant-thingy (chapter 2 boss);Hide]Shoot the bubbles under him until you get permanently burning bubbles (burst them all). Shoot bubbles that float near the boss. Shoot at the boss directly until he has extinguished all. Repeat.[/spoiler]
[spoiler=Guardian (chapter 3 boss);Hide]Destroy his warhammer, then Guardian himself.[/spoiler]
[spoiler=Alastor (chapter 4 boss);Hide]No special tricks needed. At the end you need to destroy the statues when he's drawing energy from them.[/spoiler]
[spoiler=Lucifer (chapter 5 boss);Hide]"Push" (shoot, really) the meteors he summons back at him.[/spoiler]***[b]widescreen[/b] - this unfortunately reduces the vertical visibility by cutting off the top and bottom part of the screen so the edges still match the same angle.
[b]stock sounds[/b] - one is noticeable in C1L4 (Cathedral) where it's played as a random-ish background sound.
[b]colossi[/b] - the necrogiant, the protagonist is hardly the size of its fingernail.
[b]mookrush[/b] - is actually interrupted, several times even, but that's because the boss appears at those times and everyone else disappears for a short while.***2007-01-27 on Steam, by Dreamcatcher Interactive (lang: eng, ger, fre, spa) ; Gold Edition (actually Black Edition)
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The Suffering Midway Games;ZOO Digital Publishing (Surreal Software)2004 1life antiheroprotagonist bleak bossbattles cdrom cpplanguage dark dementia directx8 directx9 download dualism escape grotesque humanity imaginarybeings island licensechange meleeweapons monsters moralchoices multipleendings outlawprotagonist prisonbreak psychologicalhorror rage rating-bbfc-18 riot-engine serious shapeshifters shapeshifting supermode uvl-missingimages voiceovers walking [quote=Wikipedia]... graphical glitches in the first game, such as models not appearing and missing walls. [...] The solution was to ensure both games were fully uninstalled, then go through the Windows registry and manually delete anything related to Surreal Software, The Suffering, or the Riot Engine.[/quote]***EAN-13: [code]5 060034 555803[/code] (Zoo Digital)
EAN-13: [code]7 053810 000060[/code] (Midway?)
UPC-A: [code]7 05381 28424 6[/code] (Midway?)***Made available for free in 2008-09 (with added in-game advertising).***[spoiler=Show spoiler tag explanations;Hide explanations]
[b]dementia[/b] - the protagonist is clearly insane, seeing himself as literal monster when he enters an adrenaline induced rage, during which he can tear his enemies limb from limb. Others do not see the monster, though. Also considering the final boss is a manifestation of his hate, the events of that fight are rather questionable. There are also other people who are more or less insane, such as Dr. Killjoy.
[b]outlaw protagonist[/b] - possibly framed, but this isn't established solidly in the first game. The sequel seemed to expand on this.
[/spoiler]***Prison is Hell! Experience the terror as you fight your way out of a maximum-security penitentiary overrun with ghastly creatures. Your desperate bid to escape this prison and the island that surrounds is only the beginning as you learn the truth behind The Suffering.
[Box blurb]***I seem to recall that one of the "evil bastards" implied that the protagonist was responsible for all the shit going on.

The game blocks normal printscreen key usage, so taking screenshots of any kind requires 3rd party software which I personally don't have or know of any that don't add ads to the screenshots such as Fraps.
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Silent Hill 4: The Room Konami (Konami;Team Silent)2004 actionadventure axes bludgeons dimensionaltravel earth escape falseprotagonist femaleprotagonist firearms ghosts gore grotesque handguns healingitems improvisedweapons isolatedhabitat isolatedlocale keys latemodernperiod limitedsupplies maleprotagonist monsters multipleendings northamerica parallelreality paranormal present psychologicalhorror serious shadermodel1 shovels silenthill survivalhorror town urbanfantasy There are four different endings (details missing). No UFO joke ending unlike in most other SH games. labelminimizeminimize
Vampire: The Masquerade: Bloodlines  Activision (Troika Games;White Wolf Game Studio)2004 1life actionadventure adv-xpdistr airducts apartmentbuilding assaultrifles axes backstabbing beach bludgeons bullettime cablecars capacity-slots cdrom charactercreation chinatown city city-losangeles-ca clandestine classbased cloaking club communicator contemporaryfantasy controlloss cpplanguage crossbows cutsceneincompetence damagetypes devotees directx9 distracting doomsayers doors drm dvd earth elevators facialexpressions fakenames falldamage fanpatch fantasticearth firearms firstpersonshooter gargoyles genderchoice ghosts hacking haunting havokphysics healthdraining hollywoodusa hospital hotel humanity installoslimit intimidation inventory itemglow jigglephysics juggernauts jumping lipsync lockpicking mansion mediaindrive meleeweapons milessound monastery multipleendings museum neutralnpcs news nodrm noports northamerica oldskoolsecurity optionaltasks park parkinglot poltergeists pressureplates prostitutes publictransit pythonlanguage railyard rating-esrb-m rp-levelless ruins safedisc safezone scrapyard secretconflict secretsociety seers selectivefire serious sewers shapeshifters shapeshifting sharedsetting shopping siminsanity sourceengine stealth stealth-light stealth-sight steampowered storagearea subterranean swords tasktracker teleportmaze theatre tutorial unarmedfighting undead unfixedbugs unvoicedprotagonist urbanfantasy uvl-tiein vagrants vampireprotagonist vampires vendortrash voiceovers walking watercraft-location werewolves win2k win98 winxp worldofdarkness xp-undefined zombies Latest version: 1.2 (as of ?), unofficial: 5.7 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.2 GHz Athlon or Pentium III CPU
* 384 MB RAM
* 64 MB VRAM
* 3.3 GB free HD space

[b]Recommended:[/b]
* 512 MB RAM
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Doukutsu Monogatari  Pixel2004 amnesia androidprotagonist controllablehelplessness deadlydecor difficultyspike directx5 dragons earlyending evilgenius flyingislands flyingjellyfish friendshipbeatdown jokeitems leporoids magic metroidvania multipleendings projectilelimit robotprotagonist robots sciencefantasy silentprotagonist slavery soloproject subterranean town uvl-fantranslation walking weaponkickback Game description from [[link:http://agtp.romhack.net/ Aeon Genesis]]:

Cave Story is a freeware sidescrolling action/adventure/platformer title with leanings towards Wonderboy and recent sidescrolling Castlevania titles. You control a little amnesiac who runs around helping out these rabbit-ish creatures called Mimigas while trying to find your way out of the giant cave inside the floating island which makes up the game's setting. You can expand your health meter by collecting Life Capsules in similar fashion to Metroid games, while you can get stronger by collecting energy to boost your firearms' output. Each weapon can be built up to the maximum level (3) fairly quickly, but taking damage will drain energy from its experience meter, sometimes causing it to level down. Given how quickly they power up this only tends to be an issue during boss fights, and even then there's usually plenty of opportunities for collecting more weapon energy. The game has loads of secrets, too. Shih Tzu and I haven't found everything, and we've each played it through a couple of times (not to mention having read the script.) It's pretty awesome that way. For a freeware Japanese platformer, it's fairly lengthy and has quite a large amount of text. I'd guesstimate that each playthrough, provided you knew what you were doing, would take about 4-6 hours. Tack on an extra couple of hours if you don't know what you're doing, possibly for extreme problems with nasty bosses (which this game has plenty of, especially towards the end.) We're also talking three very different endings, plenty of plot, and quite a cast of charming characters. It really is a superb little gem :)

Unofficial English translation available:
[[link:http://agtp.romhack.net/]]
[cjlee001]
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Prince of Persia: Warrior Within  Ubisoft (Ubisoft Montreal)2004 1life actionadventure antiquity aspectratio-4-3 cpplanguage directx9 display-1024x768 dissolvingcorpses dodging dolbydigital drm dualwielding eax eax2 eax3 hackandslash healingstations jadeengine ledges lostequipment mediaindrive meleeweapons multipleendings oldarabian-theme playerprofiles pop-sandsoftime princeofpersia rating-esrb-m rating-pegi-16 recurringopponent retrypoints ruins safedisc savepoints selfcorrectingreality semiteprotagonist serious shadermodel1 shallowwater splatter swords timetravel titularcharacter uvl-missingimages voiceovers walking walljumping wallrunning [b]missing images:[/b] interesting in-game screens***Minimum:
* Windows 98SE, 2000 or XP
* 1 GHz Pentium III or Athlon CPU
* 256 MB RAM
* GeForce 3, Radeon 7500 or Intel 915G GPU
* 1.5 GB free HD space

Recommended:
* 1.5 GHz Pentium IV or Athlon CPU
* GeForce 4 or Radeon 9500
* 3.5 GB free HD space
* Dual-analog gamepad
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Knights of the Old Republic II: The Sith Lords  LucasArts (Obsidian Entertainment)2005 activepause appearanceshifting auroraengine autoattack blackspeech chemistry city commercial containers crafting darkpast directx9 doors doubleweapons download drm dualism energyweapons genderchoice group group-subset ineptveteran interactivedialogs laserbolts laserweapons levelhub license-proprietary lightsabers lutris mediaindrive meleeweapons milessound multipleendings naturalleader odysseyengine opengl perchararelations psychicpowers psychics ragtaggang rating-esrb-t rating-pegi-12 reflecteddeeds robots romance ruins saveanywhere savepoints sciencefantasy securom7 serious sharedsetting shopping slavery spacefaringage spaceport speech-gibberish starwars starwars-oldrepublic steampowered swords tasktracker techdisparity universallanguage unusualprotagonist upgradesystem uvl-tiein voiceovers walking warriorprotagonist weaponcustomization win2k win98 winxp xp-levelmatch xp-shared xp-shared-global Five years after the events from the award winning Star Wars® Knights of the Old Republic™, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a lone Jedi struggling to reconnect with the Force. As this Jedi, you will be faced with the galaxy’s most dire decision: Follow the light side or succumb to the dark...

Key Features:

Follow up to the acclaimed and original Star Wars® Knights of the Old Republic™.
Choose from three different classes of Jedi, each with access to specific Jedi abilities.
Choose the light or the dark side of the Force as you progress through the story.
The choices you make will affect your character, those in your party and those who may join you in your quest.***Empleando el sistema de la primera entrega, lo pule en todos los aspectos.
Pero lo que especialmente le hace brillar es el elenco de personajes memorables, siendo Kreia y Mandalore dos de las mejores creaciones jamás habidas en el universo Star Wars. Y contando con el regreso de algunos de los mejores (como cierto robot con mucho cariño por lo orgánico)
Si que peca de un final un tanto acelerado, pero con el mod de Restored Content (circula por la web en moddb.com) se arreglan esos pequeños errores.

9 de 10
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Geneforge 3 Spiderweb Software2005 geneforge-series indie magic minions moralchoices multipleendings mysticprotagonist mystics opengl socketables labelimageminimize
Fable: The Lost Chapter Microsoft (Lionhead Studios)2005 1life aaa actionadventure aging amphitheatre arena ballistics bloodlines bodymorphing bossbattles bows caninoids cave chickens classless directx9 dualism emotes evilisugly fable-series fishing forest glowingveins growingprotagonist hero-theme heroes heroprotagonist heroschool highfantasy lostequipment magic marriage mediaindrive medieval meleeweapons moralchoices multipleendings outlaws premadeprotagonist reflecteddeeds roses roses-black roses-red serialkey shopping sorcery speakingstones swords tattoos timeskip titles town trophies unlimitedammo voiceovers vorbis werewolves xbydifferentname [b]werewolves[/b] - called balverines within the game mythos
[b]aging[/b] - visual only, has no effect on gameplay. Stops eventually when he's old and white-haired.***First person perspective is only for using bow, and that's only for better accuracy, has basically no use later in the game unless you really want to waste time doing headshots instead of just filling their bodies with arrows (which you have an endless supply of).***Based on the best selling award winning Xbox title "Fable", "Fable: The Lost Chapters" is now fully optimized for the Windows platform complete with expanded content, greater customization, new quests and enhanced graphics. In this groundbreaking role-playing adventure game from Lionhead Studios, your every action determines your character's skills, appearance and morality. Your character's life story is created from childhood through to adulthood and on to old age. Grow from an inexperienced child into the most powerful being in the world, spoken of by all and immortalized in legend. As additional story and side quests await, choose the path of righteousness, or dedicate your life to evil, and see yourself transform into a reflection of your actions and decisions. Age leaves you wizened and battle leaves you scarred as you explore the world of Albion and the plethora of expanded and enhanced content.

With experience comes advancement and physical change, whether it be expanding muscles, a keen eye and nimble form, or the buzz of magical energies around your finger tips. As you develop your alter ego, the world reacts to you and your actions. People comment on your successes and failures, your appearance, and your behavior. "Fable: The Lost Chapters" offers Windows gamers even more character customization choices that will impact your appearance. The denizens of Albion's many opinions are expressed through applause, mockery, trepidation, panic, and even flirtation if they feel so inclined. Each person you aid, each flower you crush, each creature you slay, will change this world forever. In "Fable: The Lost Chapters", gamers decide: "Who will I be?"
[Lionhead]
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Fahrenheit  Atari (Quantic Dream)2005 1life 2000s alternatingprotagonist autosavepoints bathroom censored city city-newyork-ny civilianprotagonist cpplanguage crimefiction dialog-timelimit difficulty directx9 doors download dvd earth interactivedialogs lawenforcerprotagonist mandatoryloss multipleendings mystery narrativedriven origlang-french paranormal playerprofiles present psychologicalhorror quicktimeevent rating-esrb-ao ravens restaurant serious siminsanity thriller tutorial urbanfantasy vagrants walking win2k win98 wintery winxp
[100]***
[12]***[b]censored[/b] - The US release was renamed to Indigo Prophecy to avoid confusion with Fahrenheit 9/11 movie as well as removing sex scenes and some other undefined "adult" content, this was done to get the game lower than Adults Only rating.***GUILT IS A CHILLING FEELING

In the men's room of a diner a mysterious murder takes place. The murderer is an ordinary man. He has no idea who his victim is...
But this isn't an isolated incident. All over New York regular people are killing total strangers. The only link between the killings is that they all show the same ritual patterns.

Become the four key characters to control the story in your own way. The murderer: Lucas Kane. The smouldering detective: Carla Valenti. The NYPD Agent: Tyler Miles. And the murderer's brother and Priest: Markus Kane.

Discover the truth: why did you kill him? What made you do it? And who is controlling the murderers? This is a unique chance to run from the police and hide from yourself. Welcome to a new form of video game...
[Box blurb]
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Ultima VII: The Black Gate  ? (Origin)2006 ♫flightofthebumblebee ♫rulebritannia alcohol apples axes ballistics bees blackpearls bludgeons bows capacity-stacks capacity-volume capacity-weight captives carts chapel cheese chosenone cooking crafting crates crteffects domesticcats drills-rig drugs engineremake eviloverlord fictionalelement firearms-early fromanotherworld garlic genderchoice goldbars hypocrites ineptveteran jewelry juggernauts knives lagomorphs limitedcapacity magicrings magicweapons mice multipleendings npcschedules nudism parrots pirates polearms prostitutes pumpkin sdl seamlessworld sheep shopping swords thrownweapons trash ultima ultima7-engine ultimaageofarmageddon unicorns whips willowisps xp-deeds xp-kills Thanks to a game engine called Exult, Ultima VII: The Black Gate and its addon The Forge of Virtue can be played on a variety of platforms.

Tags:
The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. But, it was never intended to run on Windows. Exult uses SDL for the Linux version. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are severl prisoners in the game and its this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]
[Zerothis]
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Etrom: The Astral Essence Strategy First (P.M. Studios)2006 directx9 download energyweapons magic meleeweapons multipleendings Etrom is a project that will bring gamers an immersive, dark future world where warring societies are divided not just by walls, but by laws, secrets, religions and the terrifying Void Lands. In a world with fantastic technologies, the people will find their future in ancient civilizations governed by mysterious hidden energies.

Etrom is an epic adventure that takes you across realms and cities, through democracies and "nazi" dictatorships. It is a journey through space-time portals, amongst the Thrones of the Abyss, and beyond the gates of the City of Light. With a huge number of locations, and settings it plunges the player into a world of rituals, fraught with secret-service plots and held together by dark spells.

Etrom is an endless journey with AND against demons, secret divinities, dragons, mechs, hovertanks, multiple races and intelligent entities from across space and time.
From a brooding world of megacities you will set out across many dimensions and realities to face the men and gods projected into the absolute infinity.

Etrom is a GAME dedicated to lovers of adventure, to the readers of comics and fantasy novels, to role-playing gamers and to anyone brave enough to face its challenges.
[P.M. Studios]
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Dark Messiah  Ubisoft (Arkane Studios;Floodgate Entertainment;Kuju Entertainment)2006 1life 2hmeleeweapons achillesheelfoes adv-ptdistr antivillain ashan aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 axes backstabbing ballistics bink blocking bodyarmor books bossbattles bows burning captives castle cave cemetery censored chargedattack city classless counselor coupdegrace criticalchance cryokinesis cyclopes damageovertime death demo demonicprotagonist diaries difficulty directx9 distortedvision divinechampion dolbydigital doors dragons dragons-western drm drm-activation dvd energyitems energyregen envcombat facelessprotagonist falldamage finishingmoves flammables fullbodyawareness gamemodedevdiscrepancy giantspiders goblins havokphysics hdrlighting healingitems highfantasy hybridprotagonist identitycrisis idlenoise immersivesim indicator-visibility island juggernauts jumping keys knives knockback ladders leaning ledges liches lostequipment magic magic-innate magic-somatic magicrings meleesim meleeweapons mightandmagic milessound minibosses mp-dm mp-teams multipleendings mystics necromancers neutralmonsters nohealthregen obsoletedassets orcs pawn pickaxe polearms powerthrow premadeprotagonist prerenderedcinematics prophecy pyrokinesis rage rating-acb-ma15 rating-bbfc-15 rating-esrb-m rating-pegi-18 rating-usk-18 repulsion rooftops ruins search serialkey serious shallowwater shapeshifting shields sickles skillbasedeq slipperysurfaces slowbackpedal slowmotion sorcery sourceengine splatter spoilertags stamina staves stealth stealth-sight stealth-sound steampowered supermode swimming swords systemsdriven temple titlementioned titularcharacter toxins twitch undead undeadmonsters unusualprotagonist visionenhancer walking wallcrawlers watercraft-location widescreen winxp xp-progress zombies Discover a new breed of Action-RPG game powered by an enhanced version of the Source™ Engine by Valve. Set in the Might & Magic® universe, players will experience ferocious combat in a dark and immersive fantasy environment. Swords, Stealth, Sorcery. Choose your way to kill.

* Cutting-edge technology: Experience an enhanced version of the famous Source™ Engine created by Valve. Discover the fresh perspective of a view with complete body awareness, realistic movements, physics rendering, and a complete first-person melee combat system in a fantasy setting.
* Never-ending action: Challenge the forces of evil in 12 huge levels and learn to master over 30 weapons and an arsenal of devastating spells.
* Evolve your character: Extend your gameplay experience without being limited to a single discipline. Learn powerful new spells and attacks using Dark Messiah's unique Skill Evolution System as you progress through the game.
* Revolutionary multiplayer mode: Get ready to battle with up to 32 players in the revolutionary Crusade mode, which will enable players to gain experience and new skills across dynamic online campaigns. Enlist with the humans or the undead and choose among five complementary character classes.***EAN-13: [code]3 307210 212511[/code] (Ubisoft / UK)***[spoiler=Show spoiler tag info;Hide][b]shapeshifting[/b] - this ability is gained late in the game.
[b]hybrid protagonist[/b] - the son of the demon sovereign and some human.[/spoiler]***The German release of the game received some censorship.
Namely the following things were changed:
* Severing limbs or heads from mobs was disabled
* Mutilating corpses was disabled
* Mobs can't be impaled
* Burning mobs die right-out***Multiplayer for this game requires Steam, unlike singleplayer.***[b]Minimum requirements:[/b]
* Windows XP
* 2.2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 7 GB free HD space

[b]Recommended:[/b]
* 3 GHz CPU
* 1GB RAM
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Alien Shooter: Vengeance  cdv Software Entertainment;1C Company;Strategy First (Sigma Team)2007 2030s 21stcentury activationlimit adv-ptdistr aliens alienshooter-series ammomagazines anticipatorystockpiles aspectratio-4-3 assaultrifles bossbattles capacity-slots carnographic cdrom colorcodednpcs crates dark directx9 dissolvingitems doors download driving drm drm-activation drone elevators energyweapons eviloverlord firearms flamethrowers forest future genderchoice gore grotesque handguns healthregen healthregen-slow implants insectoids inventory invisiblewalls itemglow itempickup-auto ladders lamp laserbolts laserweapons limitedcapacity lives loot-random machineguns mercenaryprotagonist militantprotagonist militaryfiction mine monsters multipleendings noports npcgenerators nuclearweapons obsoletedassets opponentpowerdisplay peeking permanentcorpses premadecharacters radar rating-esrb-m reload-auto reload-manual rewardingvandalism robots rockets safeweapons safezone secrets securom7 serious shopping shotguns sizeispower steampowered teleport thermalweapons trampling vorbis walking win2k win98 winxp withdrawn worms [b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 1.7 GHz CPU
* 256 MB RAM
* 32 MB VRAM
* GeForce2 or Radeon 8500 GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5700 or Radeon 9600 GPU***[b]activation limit[/b] - only applies to Strategy First's release, where you can activate the game only twice on separate hardware configurations.
[b]21st century[/b] - in-game the date is stated to be June 2030.***1C will publish the game on 26th October 2007
Strategy First published the game on 2007-10-18***For the first half of the 21st century, the war on terror became a global phenomena as more blatant and frenzied attacks struck deeper into the lives of common people. Inevitably, the pressure from public outcry to stop the madness grew to an irresistible level; the military forces of the world slowly but steadily retooled their outlooks, weapons, and tactics to combat people who were willing to die for their cause.

By 2100, the world was more or less at peace, with continued discord in some regions as modernized military forces sought to track down and destroy the remaining terrorist cells that continued to fight and harass civilian and military alike. Regardless, as this war began to wane, it slowly moved out of the public's eye, and they began to pick up the pieces and try to make better lives for themselves. Not since the years following World War II had such prosperity been felt across the planet; even war-ravaged regions received a "Marshall Plan" of sorts, having their infrastructures built up far beyond what they ever were before.

As prosperity grew, so too did the ventures of capitalism. In this day and age, science was the 'new capitalism,' fueling the growth of amazing new technologies. The first high-profile ventures into the creation of a viable fusion energy source, an offshoot of the efforts of the aging multinational oil companies, began in 2105 in the United States, with the backing of billions of dollars in venture and government capital. The International Power Initiative of 2112, an agreement among nations investing in the fusion power project, but eventually including many hundreds of other projects based on energy, radically restructured how science was to approach new energy sources. The level of freedom granted to a group of corporations might have been dangerous one hundred years ago, but it was felt that today since there was not a rivalry in the race to find the secrets of fusion power first, that giving a corporation autonomy to do what it needed to do would foster creativity and growth on an unheard-of scale.

It didn't.
[Sigma Team]
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S.T.A.L.K.E.R.: Shadow of Chernobyl  THQ;GSC World Publishing (GSC Game World)2007 1life 2010s 21stcentury aimmode alternatetimeline amnesia anomalies assaultrifles ballistics bartering battleye blankprotagonist bleak bleeding bodydragging capacity-weight capturedresources chernobyl circadiancycle city cloakednpcs cpplanguage creatorcentrism cultfollowing damageovertime damagetypes dark-limited dedicatedclient directx8 directx9 distortedvision disturbednature drm earth eax3 endlessopposition europe facelessprotagonist factions fakenames firearms firstaid firstpersonshooter freelancing future gog grenades handguns hazmatsuit healing-instant holstering industrial-setting interlinkedlevels inventory inventory-supplies ironsights lamp limitedcapacity lua malfunctioning mediaindrive minimap multilingual multipleendings neutralnpcs noports npcspawning obsoletedassets openal opendynamicsengine openworld optionaltasks paranormal poltergeists postures powerarmor precisionrifles psychicanimals psychics radiation rating-esrb-m researchfacility ruins saveanywhere saveincompatibility scientists scrapyard secretfacility securom7 serialkey serious sewers shadermodel2 shadermodel3 shallowwater shopping shotguns singlegender slavicprotagonist speech-slavic spetsnaz stalker-series stamina starforce stealth steampowered supernaturaldisaster taskgenerator taskgenerator-midmission telescope titlementioned titularlocale tradewithanyone ukraine unloading uvl-missingimages walking weaponcustomization weirdscience wetland widescreen win2k winxp xrengine zombies zombies-armed On April 26, 1986, the world's worst nuclear accident occurred: Reactor 4 of the Chernobyl power station exploded, releasing clouds of radioactive matter. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicentre came waves of mutated creatures, deadly radiation and strange, anomalous energy. The Zone was cordoned off by the military who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, whilst some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.s.

Awakening in the Zone, you are one such S.T.A.L.K.E.R., fighting for survival in this man-made Hell, whilst trying to discover the truth behind Chernobyl's sinister past and ominous future.

* An immersive storyline seamlessly blended with a living, breathing, non-linear open-world environment governed by the revolutionary 'A-Life' system
* Accurately modelled real-word buildings and locations from deep inside the Chernobyl exclusion Zone
* Unique 'Survival FPS' gameplay: Combines action, stealth, survival and RPG elements to create an incomparable experience in the Zone
* Enemy Threat Evaluation AI system: NPC characters react dynamically to environments and situations
* Brutally realistic combat mechanics - weapons display accurate ballistic properties and can be modified with silencers and telescopic scopes
* Dynamic day/night and weather system directly impacts gameplay
* Advanced physics and dynamic lighting effects powered by the proprietary 'X-Ray Engine'
* Intense multiplayer action, supporting up to 32 players
[THQ]***[b]Minimum:[/b]
* Windows 2000 SP4 or XP SP2
* Pentium IV 2 GHz or Athlon XP 2200+
* 512 MB RAM
* 128 MB VRAM (GeForce 5700 or Radeon 9600)
* 10 GB free HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM (GeForce 7900 or Radeon X1950)

[b]Maximum:[/b]
* Core2 Duo E6700 or AMD 64 X2 5200+
* 2 GB RAM
* 512 MB VRAM (GeForce 8800 or Radeon X2800)***Working title: [i]S. T. A. L. K. E. R.: Oblivion Lost[/i]

The European version uses SecuROM 7.x copy protection.
The Russian version uses StarForce 4 copy protection.

Trivia:
- Loosely based/influenced by the book [url=http://en.wikipedia.org/wiki/Roadside_Picnic]Roadside Picnic[/url].
- S.T.A.L.K.E.R. stands for [i]Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber[/i]
[spoiler]- You can find at least one log entry speaking of a guy with a crowbar, named Freeman, who didn't talk (much). A reference to Gordon Freeman from [game=Half-Life]Half-Life[/game], as if he had visited The Zone.
Edit: Remembered it a bit wrong, here's a [url=http://img292.imageshack.us/img292/8300/sskamel032007042241l05bwx0.jpg]screenshot[/url] (not mine) of the log entry.[/spoiler]***DESCRIPTION

Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.

The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.

A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.

But for now... get ready, hero. Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight – only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.

KEY FEATURES

* Living-and-breathing world: virtual monsters and stalkers migrate around the Zone, similarly to the player they are preoccupied with day-to-day things – feeding, fighting, looking for prey, trading, sleeping, taking rest
* Freedom of movement around the storyline, limited only by the player's will and abilities
* The world of post-Soviet environment
* Authentic objectives of the Chernobyl exclusion zone – the power engineers city of Pripyat, Chernobyl NPP, Chernobyl-2 complex of over-the-horizon detection and more
* Atmosphere of eerie mystery and constant danger
* Multiple game endings
* System of weather effects and dynamic day & night shift
* Photo-realistic graphics, adding to the game atmosphere immersion
* Realistic ballistics, extensive arsenal of real weapon prototypes
* Unique multiplayer modes implemented within the game entourage – artefacts collection, anomalies, radiation, weather effects, day & night change etc
* Extensive map editor possibilities for multiplayer gaming
[GSC Game World]
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Overlord Codemasters (Triumph Studios)2007 actionadventure ambx antiheroprotagonist autosavepoints axes beetles beholders bludgeons bossbattles castle chosenone counselor demo demons directx9 dissolvingcorpses dissolvingitems dualism dwarves elves eruptions evilisgood evilvsevil facelessprotagonist fatties forest geysers ghosts giantinsects giantmonsters giantworms gog gremlins healthpickups home invisiblewalls itemglow lutris magic meleeweapons milessound minionequipping minions monsters multipleendings nochildren npcgenerators npcspawning npcstrife oneoftheenemy overlord-series playerprofiles portals pumpkin rating-esrb-t rebornprotagonist rewardingvandalism sevendeadlysins shadermodel2 silentprotagonist singlesave slavery sorcery spoilertags steampowered stupidevil subterranean swords teleport teleporters temple titlementioned titularcharacter town trolls tutorial undead unicorns unusualprotagonist uvl-missingimages variableending walking warriorprotagonist weefolk wetland widescreen zombies [b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* GeForce FX 5900 or Radeon 9500 GPU
* 4.5 GB HD space

[b]Recommended:[/b]
* Core 2 Duo or Athlon 64 X2 CPU
* 1 GB RAM
* GeForce 7800 or Radeon X1800 GPU***Overlord is a groundbreaking action adventure, set in a seriously warped fantasy world. Scheduled for a summer 2007 release, Overlord will launch for PC and as a console exclusive for the Xbox 360 video game and entertainment system from Microsoft.

Controlling a mysterious figure that has inherited the legacy of the evil, long-dead Overlord, the player emerges, near death, from the ruins of the old Overlord's Dark Tower. Only the player's actions will determine if they will rise to become the new all-powerful Overlord; it's all down to how much of a bad ass they want to be in order to succeed... evil or really evil! Played out with plenty of black humour and dark irony, the game will immerse players in twisted parodies of classic fantasy scenarios and characters.

Overlord's key innovation is the introduction of an array of impish creatures - the Minions. They believe you are the old Overlord reborn and will use their unique skills to fetch, fight and die for you. Throughout the game players will actively control a horde of these gremlin-like critters and they'll follow your every instruction no matter how despotic or, for the Minions, life threatening it is.
[Triumph Studios]
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Culpa Innata Strategy First (Momentum Digital Media Technologies)2007 2040s 21stcentury censored directx9 earth femaleprotagonist future lawenforcerprotagonist multipleendings The World Union is labeled the "perfect society". Prosperity is a science, disease and wars have vanished, sex is entertainment, and the future has never looked brighter. Suddenly this perfect society is rocked by the murder of a World Union citizen in the "Rogue State" of Russia. His murder oddly coincides with the accidental death of a prominent professor in Adrianopolis, an important border town between the World Union and Russia. This career making case is assigned to a young woman, Phoenix Wallis who as the Senior Peace and Security staff officer has been assigned to lead the murder investigation. Her search for the truth leads to enigmatic clues, and deepening mysteries that challenge not only her case, but her very belief in the world she has sworn to protect.

This story-driven, third-person game uses a 3D engine with dynamic cameras and other technologies developed by Momentum AS. Their remarkable patented facial animation technology is put to excellent use, as the game features over fifty personable characters that you'll frequently engage in dialogue throughout your investigation. Using the classic mouse in a point and click interface, players have responded enthusiastically to the intuitive and responsive control. The game features a wide variety of organic obstacles ranging from logic puzzles to hi-tech gadget manipulation to dialogue and inventory challenges.

* Original, complex story with a detailed history in a fully realized game world
* Environments and characters rendered in 3D with dynamic camera implementation
* Cinematics rendered with in-game engine for seamless graphics integration
* Click and go character control; user friendly mouse-driven interface
* Over 50 interactive characters, each created with Momentum-patented 3D facial animation technology
* Intuitive dialogue system with player choice and branching conversation paths
* Non-linearity and optional player activities offer rewarding replay ability
* Character journal captures all key game moments
* More than 40 unique locations
* Diverse range of integrated challenges, from standalone logic puzzles to hi-tech gadgetry to inventory and dialogue obstacles
* Original soundtrack
[Valve]
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Hired Guns: The Jagged Edge  Game Factory Interactive;Kalypso Media;Matrix Games (GFI Russia)2007 africa assaultrifles directx9 download earth firearms group hiddenitemstats hitchance multipleendings nonlinear origlang-russian persistentminions postures present spiritualsuccessor steampowered tactical tropic uvl-releases winvista winxp The Dark Continent, a playground for the cruel and corrupt, each with their own agenda...
Choose your friends wisely, buy an army of ruthless mercenaries and unleash mayhem on the African countryside.

Hired Guns: The Jagged Edge is a turn-based strategy that puts you in command of a squad of specialists for hire in the genre’s biggest game-world yet. Choose "jobs" from different factions and complete them for cash to upgrade weapons and hire elite mercenaries.

Tons of guns will let your team destroy anything standing, but smooth talk and a wad of bills can also go a long way towards ensuring success. With multiple story lines and endings, you’re in total control of your own fate.

Hey! It’s a jungle out there...on the Jagged Edge.

[b]Features:[/b]
* Ally with up to 4 different factions for unique bonuses
* Crush your enemies with over 150 upgradeable weapons
* Hire over 30 mercenaries with various specialties
* Destroy everything in your path with realistic physics
* Gain territory with brains, brawn or cold, hard cash
* Decide your own fate with multiple story lines and endings
[GFI]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 128 MB VRAM***2007-10-19 by GFI (lang: rus?)
2008-03-20 by Kalypso Media (lang: eng)
2009-05-27 on Steam, by Kalypso Media (lang: eng)
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Kane & Lynch: Dead Men Eidos Interactive (IO Interactive)2007 airport city coerced companion coversystem directx9 earth firearms group group-leader healthregen kaneandlynch-series mp-cooperative multipleendings naturalistic nojumping openal organizedcrime outlawprotagonist parentprotagonist pyrrhicvictory serious shadermodel3 titularcharacter tragedy tragicending walking widescreen windowslive winvista winxp Minimum:
* Windows XP or Vista
* Pentium III 2 GHz or Athlon XP 2000+ CPU
* 1 GB RAM
* 128 MB VRAM
* 8 GB free HD space

Recommended:
* Pentium IV 3 GHz or Athlon 64 3000+  CPU
* 2 GB RAM
* 256 MB VRAM
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Eschalon: Book I Basilisk Games2007 1life adv-ptdistr adv-static amnesia amoeboids aspectratio-4-3 automap axes blitzmax bludgeons bows capacity-weight castle cdrom cemetery charactercreation chemistry circadiancycle dark-limited demo dinosaurs directx7 disease doors doors-breakable download encounters-random endlessopposition energyregen energyregen-slow episodic eschalonseries fasttravel fasttravel-points floatingeyes forest fortress giantinsects goblins gog graverobbing grid grid-square healthregen healthregen-slow illusionarywalls interactivedialogs inventory itemdurability lamp limitedcapacity lockpicking magic maleprotagonist medieval meleeweapons minimap minotaurs monsters multipleendings npcregen npcstrife opengl outlaws passive pyrokinesis randomdamage resting ruins saveanywhere sequelhook serious shopping skeletons sorcery stealing stealth subterranean suicideattackers swords thrownweapons tileblending town undead variableabilitypower waiting walking wasteland wetland win2k win98 winvista winxp zombies [spoiler=Level progress;Hide]2: 1k total XP
3: 2k (+1k XP)
4: 3.5k (+1.5k)
5: 5k (+1.5k)
6: 7k (+2k)
7: 11k (+4k)
8: 15k (+4k)
9: 20k (+5k)
10: 30k (+10k)
Any subsequent levels take 10k XP (verified up to lvl 17)[/spoiler]***Latest version: 1.06 (as of 2010-09-02)

Version history:
* 1.05 (2009-01-19)***Eschalon: Book I is an old-school role-playing game that will take you across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover the mystery of who you are. It features a tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Hundreds of items and dozens of creatures await your discovery in this classically inspired RPG.

* A tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another "action RPG".
* Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
* Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character's every action throughout the game. The game world does not scale or adjust itself to match anyone's play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character.
* Combat plays out at your pace. Eschalon: Book I features a turn-based system that allows you to roll through combat as fast or slow you want...make it fast and furious, or analyze every option for maximum advantage.
* A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don't...it's up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer.
* An epic adventure that you must face alone...a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima , Might & Magic , and Wizardry
[?]***[spoiler=Show trailer;Hide...][media=youtube]FqSkCka_Ijg[/media][/spoiler]***The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear.

Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card.
[Zerothis]
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X-Blades  SouthPeak Games;1C Company;Topware Interactive (Gaijin Entertainment)2007 actionadventure aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 chargers combobonuses curse dagor-engine directx9 dissolvingcorpses download drm drm-activation dualwielding dvd elementals fanservice felinoids femaleprotagonist firearms fmod giantmonsters gunblades hackandslash healthregen insectoids interlinkedlevels island jumping langhungarian langromanian magic meleeweapons midairjumping monsters multipleendings npcgenerators rage rating-pegi-12 rewardingvandalism ruins sciencefantasy score scoremultipliers serialkey souls spectres steampowered surround5.1 swords teleport traproom tripeds tutorial vibrant vorbis walking warriorprotagonist widescreen winvista winxp Un hack'n'slash ordinario, de estética muy pintoresca.

Como virtud está un tutorial directo y sin rodeos y una acción sin QTM absurdos.

Por lo demás no destaca en nada, enseñar cacha no es lo que hace un videojuego entretenido.

Mediocre.

3 de 10***2007-11-23 Russian release
2009-02-10 English (US/AU?) release
2009-02-20 English (?) release
2009-02-28 English (?) release
2009-04-30 on Steam, by Topware Interactive (lang: eng, fre, spa, ita, ger)***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* Pentium IV 1.5 GHz CPU or equivalent;
* 256 MB RAM
* 128 MB VRAM
* Radeon 9600 or GeForce 6600 GPU
* 5 GB free HD space

[b]Recommended:[/b]
* Pentium IV 3 GHz CPU or equivalent;
* 1 GB RAM
* 256 MB VRAM
* Radeon X1800 or GeForce 7600 GPU
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Edna Breaks Out  Daedalic Entertainment2008 amnesia clickadventure companion darkpast escape femaleprotagonist insaneasylum java lunatics multipleendings tragicending labelminimizeminimize
The Void  ND Games;Techland;Atari (Ice-Pick Lodge)2008 aspectratio-4-3 cdrom directx9 drm gesturing giantmonsters gog jumping kriaward magic monsters multipleendings nudity origlang-russian physx rating-esrb-e starforce steampowered titlementioned titularlocale walking winxp Aunque es cierto que transmite una sensación constante de agobio por quedarte sin vida, y es verdaderamente especial en su manejo e historia, hay 2 cosas que le matan: la velocidad y el farmeo.
El 1º hace que algo que resultaría sencillo de hacer en unos minutos te lleve 1/4 de hora debido a los plomíferos pies de tu personaje, ya que el correr es una habilidad especial que no puedes ir todo el rato usando sin consecuencias.
El 2º es lo peor del juego, y supone revisitar zonas hasta la saciedad para hacer clics sobre árboles y plantitas.

Una auténtica tragedia, ya que su gran atmósfera y su explorabilidad se ven aniquilados por estos 2 defectos, haciéndole parecer un juego de Facebook en 3D.

4 de 10***2009-06-01 by Atari
2009-09-25 by Mamba Games
2009-12-14 on Steam, as "The Void", by ND Games (lang: eng)***Tension – a survival adventure game, in which you have to stay alive in the hostile world of Void and to get out from it as quick as possible. The choice is either to support life in its horrifying Hunters or its mournful girls or strip them of it. The way you pass through The Void is the way it changes. The way it reflects upon you.

The surrealistic world of Tension is based on a single resource that grants the ability to live and act – Lympha. Each color of Lympha possesses its own character and unique properties – both useful and dangerous. Only Lympha gives life, but it can take it back as well. Hunters' blood, captured creature, gracious girls, tree brought to life, just everything is the source of Lympha. Any action you take: battling an enemy, talking to a Sister, hunting, searching, traveling – the price in exchange is Lympha.

The dynamic, interactive environment and the severe resource shortage constantly put the player into unexpected circumstances. Although the player is free to use any colors any time he should mind his global strategy, since the finale will turn out the way the world is painted. The gameplay in Tension is non-linear the ending (one of the 11) depends on the color and the amount of Lympha used.

Features:

* Lympha – the unified resource: the currency, the hero's health, armory and inventory, the character's stat system and the world settings.
* All the actions are done via drawing by Lympha. The amount of Lympha used influences the effectiveness of the result.
* The diversity of gameplay based greatly on random appearance and distribution of resources.
* 7 colors of Lympha are of the same value of nutrition, but produce a different effect in the same situations, if used.
* Each color of Lympha can benefit and each can harm. The player can take advantage of a color, though even a drop of any color can change the world of the Gap.
[Ice-Pick Lodge]***[b]Minimum:[/b]
* Windows XP
* 2 GHz Pentium IV or Athlon 2000+ CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX 5600 or Radeon 9600 GPU
* 8X CD-ROM drive
* 6 GB HD space

[b]Recommended:[/b]
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X800
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Mass Effect  Microsoft Game Studios (BioWare;Demiurge Studios)2008 1life 2180s 22ndcentury aaa achievements addons adv-ptdistr aimassist aimmode aliens ambx ancientenemy antivillain apocalyptic aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles autosaves-periodic battleaura bodyarmor book bossbattles cacophonicvoice cassandradilemma charactercreation chargers chekhovsgun city classbased combatautoloot containers courtesans coversystem cpplanguage cyborgs damageovertime dataexport depthoffield dialog-keywords dialog-stance dialogwheel difficulty difficulty-ingame directx9 doors doubleentendres drm drm-activation dvd elevators eliteprotagonist encounters-popup encyclopedia energyshields epic eviloverlord extraterrestrial fallbackweapon fictionalelement firstcontact flyingjellyfish future genderchoice group group-leader group-subset hacking handguns healingitems heroprotagonist humanoids humansuperiority hypermobilefoes ineptveteran insectoids interactivedialogs interfacespoilers interplanetarytravel interstellartravel inventory isact itemgenerator itempickup-auto itempickup-global itempickup-instant jumppack lostcity machinecivilization magic-somatic map masseffect-series megastructure militantprotagonist militaryfiction mindcontrol minigames multipleendings multipleworlds multispeciesorganization nationalism naturalleader newgameplus novintfalcon objectiveindicator obsoletedassets openal openended overheating peopleresources perchararelations phlebotinum physx plantcreatures precisionrifles precursors prejudice prospecting protagonistdesigning protagonistdesigning-face psychics racism-speciesism radar ragtaggang redeemingbeatdown researchfacility restorepower robotmenace robots rogueai romance ruins saveanywhere scientists securom securompa selfcensorship sentientmachines sentientplants sequelhook sequence-timed serialkey serious sex sexindustry shadermodel3 shallowwater shieldregen shopping shotguns socketables sorcery spacecraft spacecraft-location spacefaringage spacelanes spaceopera spacestation specialagentprotagonist speciesequipment spiderbots starfishaliens stormtroopereffect subclassing suicideattackers tasktracker technomagic telescope thedestroyer toxins tutorial universallanguage unlikelysentients unlimitedammo unrealengine3 upgradesystem viciouscycle vorbis walkers walking weaponcustomization widescreen wintery xp-deeds xp-kills xp-progress xp-shared xp-shared-global Mass Effect is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations.***
[100]***
[12]***Latest version: 1.02 (as of ?)
Version history:
* 1.01 (?)***Not as great as I expected, and the driving around in Mako is horrible most of the time as well as the final bit of the ending just makes me feel sickly. My recommendation is, if you want to enjoy this game, stick to the main story and avoid any side exploration/quests completely, and try to bear the last bit of the ending (the parts where humans talk). Replayability comes mostly from dialogs as otherwise the game gets quite dull, and unfortunately you need those dialogs to progress your renegade/paragon ranks to open the more interesting dialog choices since these are separate from your regular leveling and skills.***[b]Free expansions:[/b]
* [url=http://masseffect.bioware.com/galacticcodex/bringdownthesky.html]Bring Down the Sky[/url]

[b]Non-free expansions:[/b]
* Pinnacle Station (2009-10)***Comes on 2 DVDs but I have no idea what the second DVD is supposed to be for (backup?).***[b]technomagic[/b] — the "biotics" used in the game do not really fit into any of the groups we have neatly, technomagic and psionics being the closest, but since the ME universe also has psychics, technomagic is all that there's left.
[b]multiple endings[/b] — more like ending with variations; the core of it stays the same. [spoiler=Ending spoiler;Close spoiler]However, a notable difference is that if the alien council survived or not, depending on if you chose to save them. If you didn't, humanity will take charge, otherwise humanity is invited to take place as the fourth council race. Other, "more important", details stay the same regardless.[/spoiler]
[b]special agent protagonist[/b] — player is appointed a job similar to this somewhat early in the game, so this isn't true from the start.
[b]nationalism[/b] — the protagonist and his higher ups are constantly trying to drive the cause of the Human Alliance, it's importance and how you're part of it is constantly hammered at you and occasionally you get to do the same for others.
[b]unlikely sentients[/b] — Rachni, Geth to some degree (in mythos puts them on par with rogue A.I.), the plant creature, and some others
[b]dialog-keywords[/b] / [b]dialog-stance[/b] — some are full sentences but not actually what is said, generally these are only choices on what to discuss and [i]how[/i] to respond (aggressively or calm negotiator style)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Intel or 2.0 GHz AMD CPU
* 1 GB RAM (XP), 2 GB RAM (Vista)
* GPU w/ Shader Model 3.0
* GeForce 6800 or ATI X1300 XT
* 12 GB free HD space
* 1X DVD-ROM drive

[b]Recommended:[/b]
* 2.6+ GHz Intel or 2.4+ GHz AMD CPU
* 2 GB RAM
* ATI X1800 XL or GeForce 7900 GTX or better***US 2008-05-27
EU 2008-06-05
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Space Siege Sega (Gas Powered Games)2008 23rdcentury actionrpg alieninvasion aliens alone assaultrifles bossbattles chainreactions containers controlconfig criware cybernetics cyborgs damagetypes directx9 dissolvingcorpses dodging download drm dualwielding dvd enemyhealthdisplay energyshields energystations energyweapons explosiveobjects extraterrestrial firearms future gpgnet grenades healingitems healingstations humanity indoors insectoids interspecificconflict itempickup-instant itempickup-scoop map mediaindrive meleeweapons middleagedprotagonist milessound militantprotagonist mp-cooperative multipleendings npcgenerators openended postapocalypse premadeprotagonist proprietarynetwork publictransit quickkeys rewardingvandalism robots rockets rogueai rotaryguns safedisc sequelhook serialkey serious shadermodel2 shopping sonicweapons spacecraft-location submachineguns suicideattackers targetlock transhumanism unlimitedammo upgrades-permanent upgradesystem walking weaponupgrades widescreen winvista winxp [spoiler=Show endings;Hide endigs]1. Player fights PILOT with no (or little?) cybernetics installed
... a "romantic" ending with Gina
2. Player fights PILOT with all or most cybernetics installed
... soldier's duty ending, with some simple thoughts on why you installed the cybernetics
3. Player sides with PILOT
... all humans are turned into cyborgs

All share the point that the Armstrong heads towards the other colony ship they mentioned much earlier in the game. The conflict with the Kerak remains unresolved as well, so the ending is open enough to easily allow a sequel.[/spoiler]***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 2.6 GHz CPU
* 512 MB RAM
* 3 GB HD space
* 128 MB VRAM
* Broadband internet connection

[b]Recommended:[/b]
* 3.0 GHz CPU
* 1 GB RAM
* 256 MB VRAM***Taking place inside a colonization ship called Armstrong after an attack on earth by an unknown alien race, Space Siege follows the story of cybernetics engineer Seth Walker as he attempts to save the human race.
[Andrea]***Singleplayer campaign and separate multiplayer campaign for 1-4 people online.
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Silent Hill: Homecoming  Konami (Double Helix Games)2008 1life 2000s 21stcentury actionadventure anticipatorysightings aspectratio-16-9 aspectratio-4-3 axes bathroom bleak bodyhorror bossbattles cc cemetery chargedattack children clingers communicator counterattacks cpplanguage dark darkpast detector diaries difficulty dimensionaltravel dodging doors download dreamworld dvd earth faceless fanpatch filmgrain finishingmoves firearms fog gore grotesque gunclubbing handguns hospital hotel injuries insectoids interactivedialogs inventory isolatedhabitat isolatedlocale itemglow jumpscares keycodes keys knives ladders lamp latemodernperiod letterbox limitedsupplies maleprotagonist minigames monsters multipleendings mystery nightmare northamerica overcast parallelreality paranormal policestation present protectioncomplex psychologicalhorror quicktimeevent rating-esrb-m recurrence-creature reload-auto reload-manual savepoints search serious sewers silenthill stationaryattack steampowered survivalhorror swarmers targetlock temporarycompanions titlementioned titularlocale town trivialobstacles tutorial tutorial-incomplete unfixedbugs unnecessarykilling urbanfantasy uvl-imagequality vorbis weather-persistent whispers widescreen winvista winxp xml About unfixed bugs:
There's a common issue where sound effects (not music) coming solely or mostly from the right speaker. Supposedly this does not occur for people with 5.1 or 7.1 speaker setups and some have had success in setting the OS speaker setup to either regardless of what they actually have (personally I had no such luck). No fix nor workaround has been officially provided as far as I can tell (the product became unsupported the instant it was out).***EAN-13: [code]4012927072745[/code]***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Core 2 Duo E6400 or Athlon 64 X2 4200+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon HD series or GeForce 7800 GPU
* 10 GB HD space

[b]Recommended:[/b]
* Core 2 Duo, Athlon 64 X2 5200+ or Phenom CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 or Radeon HD 2900 GPU
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Fallout 3  Bethesda Softworks (Bethesda Game Studios)2008 1life 23rdcentury abnormalammo achievements achievements-public actioncamera addiction adv-perks adv-ptdistr alternatetimeline ammomagazines anatomicdamage apartmentbuilding aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 assaultrifles automap autopause-inventory autosavepoints backstabbing beamweapons blacksheep bludgeons burning cannibalism capacity-stacks capacity-weight captives cave censored charactercreation chekhovsgun children circadiancycle city city-washington-dc classless consequences cpplanguage crafting criticalchance cruelty-potential crustacoids currency-unusual cyborgs deadondisplay death deathworld depthoffield devconsole diaries difficulty difficulty-ingame dingy directx9 disarming discrimination disproportionateretribution doors download drm druggies drugs dualism dvd earth energyweapons fakenames fallout fasttravel firearms fistloads flamethrowers flammablegas friendlyfire future gadgetweapons gamebryoengine gameoftheyear genderchoice ghouls giantants gianthumanoids giantinsects giantrobots giantshoulderpads giantspiders gore graphicdeaths graybrown graychoices grenades grotesque growingprotagonist hacking handguns healthregen hiddenvillage home humanexperiments humanoidanimals ignoredcompanions improvisedweapons indicator-poi indicator-threat injuries interactivedialogs inventory isolationists itemdurability jumping karma knives laserweapons letterbox levelcap leveleditor library limitedcapacity locationaldamage locationalhealth lockpicking lockpicking-feedback lutris machineguns malfunctioning maneaters mcbestgameaward meleeweapons mines modsupport moralchoices multipleendings museum music-licensed music-vocal mutagen mutants nailguns netframework neutralmonsters neutralnpcs news noheadbob northamerica npcinjuries npcschedules organizedcrime outlaws overkill parttargeting pickpocketing plasmaweapons postapocalypse powerarmor precisionrifles prejudice pressureplates propaganda prostitutes protagonistdesigning protagonistdesigning-face protagonistredesigning radiation radioactiveglow raiders rating-cero-z raygungothic reload-auto reload-manual repairing retrofuture robots rockets rogueai rotaryguns ruinedworld ruins sauroids saveanywhere scientists scorpions search securom7 sentientmachines shantytown shopping sidetracked slavery slowmotion splatter starforce stealing stealth stealthmode stupidevil submachineguns subway supermode swimming swords tasktracker teenprotagonist teslacoils thermalweapons thx-1138 timeskip town trapdisarming traps tripwires tutorial unarmedfighting unvoicedprotagonist variableending waiting walking wasteland widescreen winvista winxp A spin and rebirth of the saga, brings back a desolate atmosphere but in FPS-packed-action; neverless, the VATS compensates incredibly for the turn-system action.
Sadly, the story empowers epicness over good story, with immortal characters an black/white characters in general (there are exceptions)
But is important for being the predecessor of Fallout: New Vegas, who is better in every way possible and retakes the old developers of Fallout 1 and 2.

8 de 10***[b]Non-free add-ons:[/b] (DLC)
* [url=http://fallout.bethsoft.com/eng/info/opanc.html]Operation: Anchorage[/url] (2009-01-27)
* [url=http://fallout.bethsoft.com/eng/info/thepitt.html]The Pitt[/url] (2009-03-24)
* Broken Steel (2009-05-05)
* Point Lookout (2009-06-23)
* Mothership Zeta (2009-07-29?)

Available only through the Microsoft LIVE service (for both Windows and X360). GOTY edition of the game comes with all five DLCs included.***Bethesda decided, without anyone asking them to (or being required to do so by anything), to censor the Japanese release. This includes changes such as removing NPC Burke from the Power of the Atom side-quest and the option to detonate the a-bomb in the city of Megaton.

Kotaku: [url]http://kotaku.com/5082637/bethesda-censors-fallout-3-for-japan[/url]
Bethesda: [url]http://www.bethsoft.com/jpn/news/20081110a.html[/url]***Latest version: 1.1.0.35 (as of 2009-01-13)***[b]Minimum:[/b]
* Windows XP or Vista
* 1GB RAM (2 GB for Vista)
* 2.4 Ghz Pentium IV CPU
* 256 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 6 GB HD space

[b]Recommended:[/b]
* Core 2 Duo CPU
* 2 GB RAM
* 512 MB VRAM***[b]active pause[/b] — VATS functions like active pause even if it isn't [i]exactly[/i] that; using the PipBoy also effectively pauses the game.
[b]cannibalism[/b] — you meet current and "former" cannibals and can become one yourself by picking the "cannibal" perk.
[b]auto-regen[/b] — there are at least two perks that give this under certain conditions, normally not present.
[b]growing protagonist[/b] — goes through from birth to ages of 1, 10, 16 and 19. This effectively covers character creation completely and offers some backstory.
[b]slavery[/b] — besides being somewhat common topic, player can also partake in this activity by stunning and collaring people (the collar will cause the slave's head to explode if they try to escape).

[b]variable ending[/b] — the ending is constructed of 3 things: karma and two choices near the end that form total of around 10 "unique" endings (if minor details are ignored) constructed out of 28 video segments (see breakdown at [url=http://fallout.wikia.com/wiki/Fallout_3_endings]Fallout wiki[/url]). Only around 4 endings if you play them out in very archetypical manner.

[b]thx-1138[/b] — the number is encountered at least in [i]The Republic of Dave[/i], unconfirmed reference.***Project started in 2004***Description:

Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America's First Choice in Post Nuclear Simulation.

Story:

Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Key Features:

* Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
* Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
* Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
* The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
* Blast ‘Em Away With V.A.T.S.! – Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation.
* Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
* Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant's face.
[Bethesda]
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Heileen  Tycoon Games2009 17thcentury atlantic bechdelwallace demo earlymodernperiod earth femaleprotagonist multipleendings otomegame pythonlanguage score steampowered teenprotagonist titlementioned visualnovel watercraft-location labelimageminimize
Heileen 2: The Hands Of Fate Tycoon Games2009 17thcentury atlantic coconuts companion demo domesticcats earlymodernperiod earth femaleprotagonist fish fruits island license-proprietary magic monologues multipleendings narrativedriven optionaltasks score sevendeadlysins sevenholyvirtues steampowered tarot visions visualnovel labelimageminimize
ShellShock 2: Blood Trails Eidos Interactive (Rebellion)2009 1960s 20thcentury aimassist aimmode ammomagazines asia asia-southeast assaultrifles asura-engine bossbattles capacity-toolslots cave chapterreplay chargedthrow chasms controlconfig corridors damageindicator dark deathfakers difficulty directx9 distortedvision download drm dvd fanservice firearms firstpersonshooter flares fofindicator forest gore grenades grotesque gunclubbing hallucinations handguns healthregen healthregen-fast hud-dynamic humid itemglow itempickup-instant knives ladders lamp limitedcapacity limitedsupplies locationaldamage lostequipment machineguns mansion meleeweapons militantprotagonist militaryfiction multipleendings nojumping npcstrife openended outbreak quicktimeevent rain rating-esrb-m recoil rockets ruins savepoints securom7 sequence-survival sequence-turret shadermodel3 shallowwater shellshock-series shotguns speech-other splatter stamina survivalhorror temple title-animated town traps tropic tunnels vaulting vietnam vietnamwar walking war widescreen winvista winxp zombies [b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or Athlon XP CPU
* 1 GB RAM
* 256 MB VRAM
* 6.5 GB HD space

[b]Recommended:[/b]
* 2 GHz Core 2 Duo or Athlon X2 3600+ CPU
* 2 GB RAM
* 8 GB HD space
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Alien Shooter 2 - Reloaded Sigma Team2009 2030s 21stcentury adv-ptdistr aliens alienshooter-series ammomagazines anticipatorystockpiles aspectratio-4-3 assaultrifles bossbattles carnographic colorcodednpcs crates dark demo directx8 dissolvingitems doors download driving drone earth elevators energyweapons eviloverlord firearms flamethrowers forest future gore grotesque handguns healthregen healthregen-slow implants insectoids invisiblewalls itemglow itempickup-auto ladders lamp laserbolts laserweapons lives loot-random machineguns militantprotagonist militaryfiction mine monsters multipleendings netranking noports npcgenerators nuclearweapons obsoletedassets opponentpowerdisplay peeking permanentcorpses playerprofiles premadecharacters radar reload-auto reload-manual rewardingvandalism robots rockets safeweapons safezone secrets serious shopping shotguns singlesave sizeispower steampowered teleport thermalweapons town trampling vorbis walking worms Notable differences with the original are missing voice overs, the lack of separate weapon skills - you no longer need certain level on a weapon skill to use more powerful weapons - and the damage modifier has been merged with accuracy skill (formerly this was purely accuracy, now it's universal weapon skill, offering both increased accuracy and some damage improvements). This simplifies your weapon choices to economic issues. Implants no longer have intelligence requirement and you can only have one implant in use at any time, effectively making intelligence almost pointless (formerly lack of intelligence restricted more powerful implants from your use and you could have 3 implants total in use). Armor skill has been removed completely, allowing anyone to wear any armor they want. And then there's the additional missions (missions 8 and 9, a small town). And net ranking.***Alien Shooter 2 - Reloaded is a modified version of the Alien Shooter 2 game. We started working on it right after release of AS2, taking into account the players' wishes. Well, here's the list of what we've done:
1. Size of the full version installation file was reduced to 300 Mb, compared to 1Gb of the original Alien Shooter 2. Large installation file prevented users with slow connection from buying and downloading the game.
2. Player upgrade parameters simplified. Now you don't need to develop separate skills for each weapon type, so you'll be able to complete the game using all the weapon types featured in it.
3. Two new missions added. Now the game features 17 full levels.
4. New individual shooting mode added - Gun Stand. You will use powerful military equipment to eliminate advancing enemy troops. As the game goes on, you will upgrade your weapon in different ways, and the right choice will let you win the battle!
[Sigma Team]
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Spirited Heart  Winter Wolves2009 demo drm drm-activation femaleprotagonist indie lifesimulation marriage multipleendings premadecharacters protagonistnaming raisersim randomchance randomevents renpy saveanywhere timemanagement Spirited Heart Deluxe includes both the base game and the expansion. labelimageminimize
ArmA II  505 Games (Bohemia Games)2009 2000s 21stcentury 3ormoreplayers aerodyne aeroplane aimdeadzone aimmode aimsway aircraft-c130-hercules aircraft-f35-lightningii aircraft-su25 aircraft-v22-osprey ambientcreatures ammomagazines amrifles arma-series armoredcar aspectratio-12-3 aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 assaultrifles backported ballistics battleye bicycle blackprotagonist branchingstory circadiancycle civilwar cmfade compass controllablehelplessness crewtargeting czech damagetypes decoupledresolution demo difficulty difficulty-aspects directconnect directx9 drifting driving drm drm-gamealtering drm-removed dvd earth ejecting engineshutdown europe extensible fictionallocation firearms firstaid firstpersonshooter fragileprotagonist freetrack fuel gamespy grenades group group-leader handguns hdrlighting headbob headtracking healing healingdevice helicopter helicopter-ah1-cobra helicopter-ka50-hokum helicopters host-dedicated ifv interactivedialogs inventory ironsights island jeep ladders latemodernperiod leaning lifelikemotion limitedcapacity lookaround map menus militantprotagonist militaryfiction milsim mines missionbased mixedresolution modifiable mortars motionblur motorcycle mp-campaign mp-cooperative mp-teams mpfocus mrls multihead multipleendings naturalistic neutralnpcs nokillconfirm nonlinear npcgrouptactics npcsuppressivefire openworld piloting playerprofiles postures precisionrifles present rating-pegi-16 realistic realisticdamage realvirtuality-engine realworld redscare reload-detrimental reload-manual rockets rotorcraft seamlessworld selectivefire serialkey shadermodel3 shotguns singlegender speedofsound stamina steampowered tactical tank tank-bmp2 tank-bmp3 tank-m1-abrams tank-t72 tank-t90 tanks telescope thoroughfares town trackir trampling transports unattendedevents vehiclecrew visionenhancer voiceboard voicechat voicechat-proximity vtol walking war widescreen wilderness wildlife winxp Controllable vehicles...
Tracked vehicles: 2S6M Tunguska, AAV P7A1, BMP-2, BMP-3, M1A2 TUSK, M1A1, M270 MLRS, T-72, T-90, ZSU-23 Shilka
Rotary wing aircraft: AH-1Z Super Cobra, Ka-52 Alligator (Hokum B), MH-60S Knighthawk, Mi-8MTV-3 (Hip), Mi-24D (Hind), UH-1Y Venom
Fixed wing aircraft: A-10 Thunderbolt, AV-8B Harrier, C-130J Super Hercules, F-35B Lightning, MQ-9 Reaper, MV-22 Osprey, Pchela-1T, Su-34 (Fullback), Su-25 (Frogfoot)
Wheeled vehicles: BRDM-2, BTR-90, BM-21 Grad, HMMWV, "Utility truck", LAV-25, MTVR, DShKM, UAZ-469, Ural 375, GAZ-3937 Vodnik
Watercraft: RHIB, PBX, and some civilian motorboats
... and a variety of civilian vehicles including plain urban cars, trucks, bicycles (mountain bikes), motorbikes, etc.***A supremely frustrating (to the point of being comparable to [game=#169380]IWBTG[/game]) simulation game, especially online, since you're given no identification on your enemy, thus you're supposed to wait for them to identify you as the enemy and open fire which usually turns into quite quick death for you. Even telling how to identify your allies positively (and thus who isn't your ally) by insignia, uniform appearance, etc. would've been extremely useful. Despite this, it's a very impressive simulation shooter though not very enjoyable online to me due to having no way of telling friend and enemy apart.***Latest version: 1.05 (as of 2009-12-22)***Officially not called nor published under any form of "Armed Assault" title, only ArmA. However, it's often mistakenly called Armed Assault 2.***[b]Minimal:[/b]
* Windows XP or Vista
* Dual-Core CPU (3 GHz P4, 2 GHz Core2, 3200+ Athlon)
* 1 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon 1800 GPU

[b]Recommended:[/b]
* Quad Core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800GT or Radeon 4850 GPU

Firewall/router ports:
* TCP/UDP: 2302 (configurable)
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Bionic Heart Tycoon Games2009 2090s 21stcentury city city-london-uk civilianprotagonist coerced demo domesticcats earth future futuristic indie license-proprietary monologues multipleendings narrativedriven neon postapocalypse prerenderedbackgrounds robots secretmission skyscraper summery labelminimizeminimize
Summer Session Hanako Games (Tycoon Games)2010 clothing currency datingsim demo earth license-proprietary multipleendings narrativedriven prerenderedbackgrounds school shopping summery labelminimizeminimize
Mass Effect 2  Electronic Arts (BioWare;EA Montreal)2010 2180s 22ndcentury aaa abduction abilitydependencies accuracy-motion accuracy-turning adv-ptdistr aimmode aliens ammomagazines anatomicdamage ancientenemy appearanceshifting assaultrifles autosaves-periodic battleaura beamweapons cacophonicvoice charactercreation city classbased cloakednpcs combatautoloot combatstilettos coversystem cpplanguage cyborgprotagonist cyborgs damagemodeling damagetypes dataexport dataimport dataimport-characters dataimport-story death dialog-keywords dialog-stance dialogwheel difficulty difficulty-ingame doors doubleentendres download dvd dynamicaccuracy elevators encounters-popup encyclopedia energyshields energyweapons environmentalcontact epic evilisugly explosiveobjects extraterrestrial fanservice fictionalelement firearms firstcontact flatspace flyingjellyfish fuel future genderchoice group group-leader group-subset groupmind hackers hacking handguns healthregen healthregen-fast hud-dynamic humanoids humansuperiority ignoredcompanions ineptveteran injuries insectoids interactivedialogs interfacespoilers interplanetarytravel itemglow itempickup-auto itempickup-global itempickup-instant karmiccreatures lawvsgood lipsync locationaldamage machinecivilization magic-instant magic-somatic mapdeficient masseffect-series mercenaries multipleendings multipleworlds multispeciesorganization nojumping nomads nooneleftbehind objectiveindicator openal openended otherworld peopleresources perchararelations phlebotinum physx precisionrifles precursors privatemilitarycompanies prospecting protagonistdesigning protagonistdesigning-face publictransit radar ragtaggang rating-esrb-m rebornprotagonist recurrence recurrence-character respec robots rockets rogueprotagonist romance roses-blue ruins saveanywhere sequelhook serialkey serious shadermodel3 shopping shotguns sorcery spacecraft-location spacefaringage spacefriction spacelanes spaceopera spacestation speciesequipment starfishaliens strangebedfellows submachineguns tasktracker technomagic telescope thedestroyer titlementioned tutorial universallanguage unrealengine3 upgradesystem viciouscycle vorbis walking warriorprotagonist winvista winxp xp-deeds xp-progress xp-shared xp-shared-global Recruit. Explore. Control.

Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.

To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.

Just like in the previous game, what you say to the other characters matters a great deal. Fortunately, the conversation system has been improved. The camera now pans around characters as they talk to one another to evoke a dramatic, cinematic feel. Also, Shepard can interrupt the conversation when given the appropriate prompt, taking situations into new directions that could help or hinder the mission.

Shepard is more customizable than ever, letting you create your ideal lead character — gender, facial features, class, and of course, attitude. Once you embark on missions, you’ll be treated to an improved battle system that lets you target weak points and blast off your enemy’s limbs with a variety of weapons.

Set out to lead your team to victory... or die at the hands of The Collectors. Either path is possible in BioWare’s smash hit, Mass Effect 2. Which destiny will you choose?***
[100]***
[12]***Mejora lo visto en el anterior juego, añade el elemento de la munición y simplifica la exploración de planetas.

Nunca "Shepard" dijo tanto

7 de 10***Besides removing pretty much everything that was bad about ME1, ME2 has some other improvements besides that. Though I did miss driving with the Mako on the planet with the Thorian, I'm still glad planetary surveys had been simplified to manual scanner sweeps over the old drive around with the Mako till you find something of interest. The game's RPG elements have been simplified, as most weapon skills no longer exist, and the ones that exist are temporary boosts or similar. Biotics were largely unchanged, though some new powers were added. A unique(?) feature was introduced with every single skill branching on the last (fourth) level into two alternatives that give various benefits. Otherwise the game remains largely the same, though there's almost none of the tedious running "quests" ME1 had on the Citadel. The locations you visit are much smaller, but generally speaking more unique. You won't feel like you're visiting the same place for the thousandth time unless you really are. That comes obviously with the cost that there's less optional things to do besides scanning planets for minerals, though I didn't bother to scan any more than was necessary (which probably left well over two thirds of the systems unexplored).

To summarize: ME2 is better in almost all aspects I could care about in ME1's sequel, was somewhat amazed at this achievement myself.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.8 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X1600 Pro GPU

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo CPU
* 2 GB RAM
* GeForce 8800 GT or Radeon HD 2900 XT GPU
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BioShock 2 2K Games (2K Marin;Digital Extremes;Arkane Studios)2010 1960s 20thcentury aaa alarmers alternatetimeline ammomagazines ammotypes arcology artdeco atlantic autosavepoints biopunk bioshock-series catastrophe charging children childvictims city companion containers corpselooting counselor cpplanguage dark death diaries difficulty directx10 directx9 distortedvision doors download drm dualwielding dualwielding-asymmetric dvd dystopian earth electrokinesis enemyhealthdisplay energyitems facelessprotagonist falldamage fictionalcity fictionallocation firstpersonshooter fofindicator freewill grenadelaunchers guardprotagonist hacking healingitems healingstations healthwarning hotel immersivesim indoors isolationists itemglow itempickup-instant jumping keycodes lamp latemodernperiod map mediaindrive mines mookrush moralchoices mp-control mp-ctf mp-dm mp-tag mp-teams multipleendings museum mutants npcspawning npcstrife powertools projectilerecovery protectioncomplex pyrokinesis rating-cero-z rating-esrb-m researching restorepower robots rotaryguns ruins saveanywhere scavenging screenstaining securom7 sequence-defend serious shallowwater shopping shotguns softparticles sorcery spearguns stealth steampowered summoning superprototype technofantasy technomagic thermalweapons tommygun transhumanism trapping turrets tutorial underwater underwaterfacility underwaterwalking unrealengine2 upgrades-permanent upgradesystem walking watery weaponupgrades windowslive winvista winxp xinput Una acción con fuerte carga en la personalización, que mejora respecto al primero en:
-Uso de plásmidos: ahora mucho más dinámico junto con las armas.
-Protagonista: Se define por sí solo.
-Multijugador: Aunque los modos no son ninguna novedad, el uso de trampas y de plásmidos cambia completamente la forma de jugar.

Rapture nunca tuvo tanta vida.

8 de 10***Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster has been snatching little girls and bringing them back to the undersea city of Rapture. Players step into the boots of the most iconic denizen of Rapture, the Big Daddy, as they travel through the decrepit and beautiful fallen city, chasing an unseen foe in search of answers and their own survival.

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.***The story is not directly related to the first BioShock game and therefore this is not eligible for any story succession relations (sequel, prequel, etc.).***[b]Minimum:[/b]
* Windows XP, Vista or 7
* Pentium IV 530 (3 GHz) or Athlon 64 3800+ (2.4 GHz) CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800GT or Radeon X1900 GPU
* 11 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6420 (2.13 GHz) or Athlon 64 X2 5200+ (2.6 GHz) CPU
* 3 GB RAM
* 512 MB RAM
* GeForce 8800GT or Radeon HD4830 GPU
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Dawn of War II - Chaos Rising  THQ;Akella (Relic Entertainment)2010 adaptivemusic aliens autosavepoints beamweapons bombs bossbattles chargers charging city classbased clothdyeing control-groups corruption coversystem dataimport dataimport-characters dawnofwar deathless demons derelict directx9 distantfuture download droppods dvd energyitems energyregen equipmentbased expandalone extraterrestrial fatties firearms fmod fogofwar future garrisons goblinoids graphicdeaths grenades groundslamming havokphysics healingitems healthregen healthregen-moderate hillland ideology infantry intermissions jumppack knockdown langchinesetrad leaderparticipation levelcap levelselection lua machineguns mecha meleeweapons micromanagement militaryfiction miniaturegame missionbased mp-control mp-crossaddon mp-friends mp-horde mp-lms mp-matchmaking mp-teams multipleendings multipleworlds noports obligation obsoletedassets orbitalweapons persistentminions psychics pvp quitsave req-swapfile resuscitation retreating rewardingvandalism rockets saveanywhere sciencefantasy serialkey serious smokegrenades socialnetwork spacecraft-location spacefaringage spirithosts splatter steampowered steamworks suppressivefire tactical tangibleabstracts tanks teleporting title-animated tutorial uvl-tiein vehiclepainting voicechat walkers warfare-land wh40k widescreen windowslive wintery wreckage xp-shared The 1st expansion of Dawn of War II, brings Chaos to the mix, along with a few additions.

Pros:
-New campaign, with corruption-redemption mechanics.
-New units for the pre-existing factions, with emphasis in magical units.

Cons:
-Still has strange cover orders.

6 of 10***Latest version: 2.2.0 (as of 2010-04-??)***[b]EAN-13[/b]: [code]4005209131155[/code]***Your Blood Ravens have saved the sector, but can they save themselves?

In THQ Inc. and Relic Entertainment’s sequel to the acclaimed Dawn of War II real time strategy franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face.

In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.

* [i]New Single Player Missions[/i] – Continue your fight against the enemies of the Emperor and use your squads’ wargear, abilities, and experience to battle Chaos in 15 new missions
* [i]New environment and Multiplayer Maps[/i] – New ice planet graphics set will increase the visual diversity and adds 7 new PVP maps
* [i]Aspire to Glory[/i] – Build your existing squads up to level 30 and unlock even more devastating abilities
* [i]Chaos Corruption Mechanic[/i] – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos
* [i]New Multiplayer Race[/i] – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners
* [i]New Units[/i] – New units for the Space Marines, Ork, Eldar, and Tyranid armies in multiplayer.
* [i]2 New Last Stand Heroes[/i] – Face off against the relentless horde as either the Chaos Sorceror or Tyranid Hive Tyrant
[THQ / Relic]
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METRO 2033  THQ;Akella (4A Games)2010 2030s 21stcentury 4aengine accuracy-motion accuracy-posture achievements achievements-public aimmode alcohol alternateattack alternatesolutions ammomagazines ammowarning amoeboids anomalies anticipatorysightings asphyxiation assaultrifles autosavepoints beggars biogrowth bioluminescence bleak book capacity-toolslots captives children city city-moscow-ru coldopen communists constrainedlocale corpselooting cpplanguage currency-unusual dark deathpits demonoids difficulty directx10 directx11 directx9 distortedvision doors download dreamworld dustmotes dvd dynamicaccuracy earth eavesdropping elitemobs explosives-sticky facelessprotagonist fearofnothing firearms flamethrowers fofindicator future gashazards gasmask gore grenadecooking grenades gunclubbing hallucinations handcar handguns healingitems healthregen healthwarning hud-dynamic idleactivity indicator-visibility ironsights itemglow itempickup-instant jumping karmiccreatures knives ladders lamp lasersight library lightdousing limitedcapacity mandatoryloss meleeweapons metro2033 militarybase monsters motionblur multilingual multipleendings multipurposeresource mutants neutralnpcs nightvision nohealthdisplay npcgenerators nvidia3dvision objectiveindicator orphanprotagonist outlaws passageondemand pathengine physx postapocalypse projectilerecovery railway rating-esrb-m recoil recursivereference reimagining reload-auto reload-manual ruinedworld ruins russia scavenging secondaryconflict selfupdate sequence-defend sequence-escape sequence-survival sequence-turret serialkey shantytown shopping shotguns singlesave skipnoninteractive slavicprotagonist soldiers spearguns spectres speech-russian speech-slavic springguns ssao stealth stealth-light stealth-sight stealth-sound steampowered steamworks submachineguns subterranean subway tanks tasktracker telescope temporarycompanions tentaclecreatures theora thermalweapons thrownweapons title-animated titularlocale tower trapdisarming traps tripwires trivialobstacles unusualtools urbanfantasy uvl-workingtitle vorbis walking winvista winxp youngadultprotagonist A medio camino entre un FPS y un survival horror, un soplo de aire fresco en los juegos de acción al añadir elementos de terror y supervivencia a un FPS moderno.

7 de 10***EAN-13: [code]4005209130707[/code]***[b]multiple endings[/b] - you get the "ranger" ending without trying. Enlightenment ending is unknown though there has been some theories, but easiest of them to test is shooting the device you just set up at the end instead of your attacker.
[b]unusual tools[/b] - [i]pneumatic rifle[/i]: player pumps the weapon for increased air pressure to increase the weapon's damage. the air pressure diminishes to lower level over time with with each shot. [i]lamp charger[/i]: charges the lamp, higher charge produces brighter light which drains out with time, though does not completely drain the lamp even if the player doesn't charge it.***Set in the shattered subway of a post apocalyptic Moscow, Metro 2033 is a story of intensive underground survival where the fate of mankind rests in your hands.

In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earth’s surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age.

The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside.

You are Artyom, born in the last days before the fire, but raised Underground. Having never ventured beyond your Metro Station-City limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. Your journey takes you from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind.

* Metro 2033 is a gripping, atmospheric first person shooter experience powered by cutting edge technology to deliver incredible visuals.
* Witness the everyday horrors of a broken society living in constant fear.
* Brave the darkness of the tunnels, where mutants hunt their prey and ghostly spirits lurk.
* Explore the desolate city-surface, trusting your gas mask and rifle to protect you from a poisoned world and the creatures that roam there.
* Steel your nerve and prepare to face the terrors that await.
[THQ / 4A Games]
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Saira Kreatoriet (Nifflas)2010 demo directx9 mars multipleendings nonlinear puzzleplatformer soloproject steampowered win2k Saira is a puzzle platformer with non-linear gameplay and a whole universe for you to explore. The game is heavily influenced by classic puzzle adventure games and uses a new unique graphical style combining high resolution photography into a lush and mysterious world.

The eponymous Saira is a photographer who specializes in digitally capturing dangerous places and animals across the universe. For reasons unknown, she finds herself as the only remaining person in the entire galaxy. Saira has no weapons, she will use only her mind and agility to progress through seven star systems and over 60 well-crafted puzzles. Over two hours of originally-scored music will help her maintain focus and unlock one of six vastly unique endings.

* Over 60 well-crafted puzzels.
* A universe full of surprising creatures and locations for you to explore.
* 11 layers of high definition parallax scrolling and a two hour soundtrack gives the universe of Saira it's unique atmosphere.
* Non-linear gameplay
* Multiple endings***Saira teleported herself to Mars, but when she reached the planet all other humans in the galaxy had mysteriously disappeared. Now, how does something like that happen?

Saira is a two dimensional puzzle platformer for Windows 2000 or later.
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Dark Void Zero Capcom (Other Ocean Interactive)2010 achievements achievements-public aimdirlimit aliens bossbattles capacity-toolslots cpplanguage darkvoid-series deathpits difficulty doors download drm drm-activation energyweapons healthpickups interspecificconflict jetpack keys limitedcapacity lives multipleendings netranking npcspawning rating-esrb-e retro securom securompa serialkey steampowered steamworks submachineguns title-static unlimitedammo x360pad Un juego retro interesante, especilamente por el cambio entre modo jetpack y modo a pata, además el obligarte a llevar un sólo arma (obligándote a elegir entre velocidad, rango, poder...) le añade cierta variedad.

Por lo demás, nada nuevo bajo el sol.

5 de 10
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Alpha Protocol Sega (Obsidian Entertainment)2010 2000s abilitycooldown accuracy-motion accuracy-turning adv-ptdistr alarmers ammomagazines ammotypes anticipatorystockpiles asia assaultrifles backstabbing blackmarket blindfiring bodyarmor bossbattles canyon characterbackground city city-moscow-ru city-rome-it city-taipei-tw clandestine classless cloaking clothing comicrelief consequences conspiracy counselor cover-swap coversystem cpplanguage criminalactivity decoys depthoffield dialog-stance dialog-timelimit difficulty difficultyspike directx9 doors doors-autoclosing download drm drm-activation dvd dynamicaccuracy earth empgrenades enemyhealthdisplay equipment-preselect espionage europe firearms gadgets garden graychoices grenades grenadewarning hacking handguns helicopters heroprotagonist hideout hotel indicator-threat interactivedialogs island italy itemglow latemodernperiod launcher levelselection lightbloom lockpicking mansion minigames missionbased moralchoices motionblur multipleendings museum nationalism naturalistic neareast newgameplus news nohealthregen nonlinear npcstrife nsa objectiveindicator officebuilding oldskoolsurveillance openal organizedcrime physx playerstats present privatemilitarycompanies radialmenu railyard rating-esrb-t recurrence-location rogueprotagonist ruins russia saudiarabia save-opportunistic secretfacility secretsociety sequence-defend shieldregen shopping shotguns slums soldiers specialagentprotagonist speedtree stealth stealth-sight stealth-sound steampowered stungrenades stunning submachineguns subtropic subway taiwan terrorists titlementioned titulargroup triad trivialobstacles turrets unarmedfighting uniloc universallanguage unnecessarykilling unrealengine3 walking warehouse watercraft-location wintery winvista winxp x360pad xp-deeds xp-other xp-progress [b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz CPU
* 1 GB RAM
* GeForce 6800GT or Radeon 1300XT GPU
* 12 GB HD space***A MODERN DAY SPY RPG.

The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice.
As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton's abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.

GAME FEATURES

* [b]Customizable Spy[/b] - Players continually develop their spy with advanced close-combat techniques, lethal marksmanship, the ability to wield ingenious spy gadgets, and much more.
* [b]Multiple Paths to Choose From[/b] - With no right or wrong decisions, players can constantly change the storyline based on the choices they make. Will they let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? Demanding decisions are challenging and many.
* [b]Revolutionary Interaction System[/b] - With the Alpha Protocol 'Ripple Effect' system, players can interact with allies and enemies in a variety of ways. Their choices will dynamically change the storyline and unlock new missions, weapons and alliances.
* [b]Complete Choice of Combat Style[/b] - An arsenal of weapons with a plethora of customizable add-ons allows players to create a personalized weapon load out for every mission. Cutting-edge technology, stealth maneuvers, ballistic explosives and more can be discovered and used!
* [b]No Time to Spare[/b] - Every decision and interaction in Alpha Protocol is made with a time-limit that steadily ebbs away. Players must think fast, act urgently, and then prepare for the consequences!
* [b]Real Modern-Day Setting[/b] - Players can live out real-world espionage within rich international settings such as Rome, Moscow, Taipei, and Saudi Arabia.
* [b]Developed by RPG Masterminds, Obsidian Entertainment[/b] - Founding Obsidian members have worked on RPG blockbusters including KOTOR II, Neverwinter Nights 2, Baldur's Gate, Planescape Torment, and Fallout.
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Singularity Activision (Raven Software)2010 1950s 2010s aaa accuracy-motion accuracy-posture achillesheelfoes aimassist aimmode airducts alienearth alternatetimeline ammowarning anticipatorysightings anticipatorystockpiles asphyxiation assaultrifles autosavepoints bink biogrowth blankprotagonist blindcreatures bodyhorror bossbattles capacity-toolslots communists containers controllablehelplessness conversion corridors cpplanguage dark dedicatedclient diaries difficulty directx9 dismemberment dock doors download drm dvd dynamicaccuracy earth elevators energyitems energyregen explosiveobjects fauxcyrillic fictionalelement fictionallocation firearms firstpersonshooter fofindicator forcefields foreshadowing giantmonsters gimmick gog gore graphicdeaths grenadelaunchers grenaderethrow grenadewarning grotesque guidedweapons guidedweapons-pilot guidedweapons-pointer hallucinations handguns healingitems healthpickups healthwarning hud-dynamic humanexperiments industrial-setting insectoids invisiblewalls ironsights island itemglow itempickup-instant jumping knockback ladders limitedcapacity lipsync locationaldamage lostequipment machineguns metamorphosis militantprotagonist militaryfiction monsters multilingual multipleendings mutagen mutantplants mutants nohealthregen npcgenerators npcstrife objectiveindicator openended overgrowth pacificocean pandorasbox past phlebotinum physx precisionrifles prematuredetonation present propaganda proprietarynetwork rain rating-esrb-m rating-pegi-18 reload-auto reload-manual repulsion rockets rotaryguns ruins russia school science-theme screenshake secretfacility secretsociety securom sequence-survival sequence-timed serialkey shallowwater shore shotguns silentprotagonist sovietunion spectres speech-russian splatter stamina steampowered subtitledeficient suicideattackers superscience swarmers telekinesis temporalincursion temporarycompanions time-theme timecontrol timeparadox timetravel titlementioned titularentity town train-location underwaterdiving universallanguage unrealengine unrealengine3 upgradesystem walking watercraft-location weirdscience whispers winvista winxp [spoiler=Endings;Hide]1) Original plan, kill Demichev; though all you actually need to do is time travel to 1955 again (you can just turn around and use the TMD again); the ending is also closest to the original timeline but not the same.
2) Kill Barisov
3) Kill both[/spoiler]***Sort of like [game=#162670]Timeshift[/game] meets [game=#177031]Scourge Project[/game], and does it well.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2.8 GHz dual-core Pentium D or Athlon X2 4800+ CPU
* 1 GB RAM
* 256 MB VRAM
* Radeon X1800 or GeForce 8800 GT GPU
* 8 GB HD space

[b]Recommended:[/b]
* 3 GHz Core 2 Duo or Athlon X2 4800+ CPU
* 2 GB RAM
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Amnesia: The Dark Descent  Frictional Games;1C Company (Frictional Games;Snowball Studios)2010 1830s 18thcentury actionadventure adaptation-sight adaptivemusic ambientcreatures amnesia amnesia-series angelscript antagonistawareness antiheroprotagonist anxiety argevent autosavepoints biogrowth capacity-unlimited castle childvictims cloakednpcs constrainedlocale containers controlconfig controlloss cpplanguage crepuscularrays dark deathpits defenseless demo desolate diaries directx9 distortedvision dollyzoom earlyending earth eternalfires europe falldamage fearofnothing firelighter flashbacks grantfunded hallucinations healingitems health-multi healthwarning hiding hoarding hpl2engine hplengine humanexperiments immobilewater indoors insects instantkillers interlinkedlevels inventory inventory-indisposable involuntaryactions itemglow jumping keys kingdomofprussia laboratory lamp lamp-powered leaning leveleditor library limitedsupplies manualinteraction mapdeficient midastouch multipleendings music-ambient mystics newtongamedynamics nordicgameprogram objectplot openal opengl outsiders pacifisthorror paranormal past playerprofiles prison psychologicalhorror quake quitsave rating-esrb-m retrypoints ruins runningcommentary screenshake sdl secrets secrets-mandatory sequence-escape serious sewers shallowwater sightavoidance siminsanity singularlocale stealth stealth-light stealth-other stealth-sight steampowered survivalhorror tasktracker temple theora titlementioned torture tutorial-integrated undefinedelements unseencharacters vorbis walking widescreen windy winvista winxp Un juego que supone el regreso de los verdaderos juegos de terror, donde tu protagonista es un individuo que tiene miedo hasta de la sombra de las moscas y donde normalmente la forma de salir de las situaciones compremetidas es huir, esconderse y rezar.

Para más información, ciertos youtubers lo tienen en un pedestal.

7 de 10***Latest version: 1.0.1 (as of 2010-09-22)***Snowball Studios handled Russian localization for 1C's release, nothing else.***[media=youtube]JEHPwAvrc_U[/media]
[Frictional Games]***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.5 GHz CPU
* 1 GB RAM
* Radeon 9600 or GeForce FX GPU
* 2.1 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* GeForce 6 series or Radeon HD GPU***[i]The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.[/i]

[b]Awake...[/b]
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

[i]You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.[/i]

[b]Explore...[/b]
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.

[i]A sound of dragging feet? Or is your mind playing tricks on you?[/i]

[b]Experience...[/b]
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.

[i]Something emerges out of the darkness. It's approaching. Fast.[/i]

[b]Survive...[/b]
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.

Do you have what it takes to survive?
[Frictional Games]***2008-09-19 announced
2009-03-31 release date set to 2010Q2
2009-10-03 title finalized as [i]Amnesia: The Dark Descent[/i]

Working title: [i]Lux Tenebras[/i]
Working title: [i]Unknown[/i]
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Fallout: New Vegas  Bethesda Softworks (Obsidian Entertainment)2010 achievements achievements-public actioncamera adv-perks adv-ptdistr adv-static ammotypes amrifles arid aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 asphyxiation assaultrifles automove backstabbing beamweapons bink bioluminescence bodyarmor bombs bunker burning canines cave charactercreation children circadiancycle cloakednpcs collectibles concession-player cooking corpselooting crafting criticalchance cultists dam dark-limited deadondisplay decomposing depthoffield devconsole dialog-sentences disguising doors druggies earth energyweapons factions fakenames fallout firearms fistloads flatdamagereduction future gamebryoengine genderchoice giantants giantinsects giantscorpions gibs graverobbing grenades grenadewarning handguns havokphysics healingitems holstering homosexuals humanitarianism ichthyoids implants indicator-poi indicator-threat injuries insectoids interactivedialogs invisiblewalls itemdurability jumping karma keys lamp langmorsecode laserweapons lesbians letterbox loading-partial locationaldamage locationalhealth lockpicking lockpicking-feedback lutris machineguns mindamage minefield mines minigames mixedcreatures mode-hardcore modsupport modularequipment multipleendings mutants neutralmonsters nevada nightvision northamerica npcinjuries nuclearweapons nudity objectiveindicator optionaltasks orbitalweapons parttargeting pickpocketing plasmaweapons politicalcorruption postapocalypse precisionrifles pressureplates prostitutes protagonistdesigning protagonistdesigning-face radialblur radiation radioactiveglow rating-acb-ma15 rating-bbfc-18 rating-cero-z rating-esrb-m rating-pegi-18 recurrence-character repairing retrofuture robots rotaryguns sauroids seers selfcensorship sex sexism shopping shotguns shovels slowmotion soldiers speedtree stealth stealth-light stealth-sight stealth-sound stealthmode steampowered steamworks submachineguns supportnpcs swimming tasktracker telescope thermalweapons threatdisplay titlementioned titularlocale town toxins trapdisarming tripwires unarmedfighting underwaterdiving unvoicedprotagonist variableending waiting walking wasteland Has 2 minor content DLC:
-Courier's Pack: Includes all the items from the differente store preorders of FNV.
-Gun Runners Arsenal: Introduces challenges and achievements related to them, and a store with some new weapons and mods.***Nyaeh there's the high roller.

El mejor RPG de exploración de la generación actual, con personajes humanos creíbles (nadie es inmortal) y hasta cierto realismo económico (granjas, lucha por el agua...)

El argumento del Skyrim en comparativa es de segunda.

10 de 10***Welcome to Vegas. New Vegas.

It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead...and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.

As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.

Enjoy your stay.

Key Features
* Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout.
* Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle.
* New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase "up close and personal". Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics.
* An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time.
* Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.***EAN-13: [code]0093155125049[/code]***[b]Welcome to Vegas. New Vegas.[/b]

As you battle your way across the heat-blasted Mojave Wastelands to the neon drenched Vegas Strip, you'll be introduced to a colourful cast of characters, factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" in this follow-up to the 2008 videogame of the year, Fallout® 3.

[b]Enjoy Your Stay.[/b]

* Feel the Heat in New Vegas! Experience the Great Southwest as could only be imagined in Fallout.
* Up the Ante! New features, weapons, factions and foes await you in Sin City.
* Let it Ride! In a huge, open world you can explore, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it's all how you play the game.
[Box blurb [sic]]
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Hyper Princess Pitch Remar Games2011 arenashooter bossbattles christmas difficulty femaleprotagonist firearms free gamemaker harmfultouch independentaim joystick keyboard lives minibosses multipleendings pixelated powerups roombased santaclaus score short titularcharacter [media=youtube]QRJYFbJDkqs[/media]***The good Mecha Santa plans to spread happiness and cheer all over the world. Princess Pitch, previously just a sidekick in Garden Gnome Carnage, sets out to put an end to those silly plans.

Hyper Princess Pitch is a remake of DOS Operation: Carnage, keeping the fast-paced arcade action, short completion time, high replay value and cheesy characters. Whether you tire of games with moral choices, or you've ever wanted to be made of equal halves explosions and piledrivers, this is the game for you.
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Magical Diary  Hanako Games (Spiky Caterpillar)2011 classicwizards demo demons download earlyending femaleprotagonist lifesimulation magic multipleendings narrativedriven otomegame pythonlanguage renpy romance school sorcery steampowered Un juego aburrido incluso para estos juegos de subir estadísticas a base de hacer tareas repetitivas.
Lo más divertido es poner el Skip Mode y que por lo menos este infierno de conversaciones interminables acabe rápido.
Una pérdida de tiempo.

0 de 10
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MDK2 HD ? (Overhaul Games)2011 alieninvasion aliens alternatingprotagonist armcannons bossbattles disposableweapons download dualwielding eviloverlord firearms gadgetweapons humor-toilet interspecificconflict invasion jumping jumppack lua madscience mdk multiarmed multilimbed multipleendings oddappliances powerarmor remaster superscience telescope unorthodoxweapons weirdscience Overhaul Games brings MDK2 back to the PC in incredible high definition, with enhanced graphics, sound, and gameplay. See the classic action platformer the way it was meant to be seen, heard, and played... on a PC!

Kurt Hectic in his snazzy suit with ribbon chute is back to save the universe. This time he is teamed with the genius Dr. Hawkins and the 6-legged gun-toting robotic dog, Max. Together they must out-sneak, out-blast and out-think their enemies as they attempt to reclaim the Earth from a vile alien menace.

And this time they're in HD.

All three characters - Kurt, Doctor Hawkins and Max are playable, each has his own levels, powers and items and a completely different gameplay focus. Kurt is about stealth and sniping, the Doctor has a few direct attacks but also has the ability to create items and effects out of simple household objects, while Max is a cigar smoking, quad gun toting demolition squad of a dog.

Features
10 Levels
Over 20 Enemies
Three different player characters, Max, Dr Hawkins and Kurt
Unique levels and items for each character
Brand new HD graphics
Enhanced audio from the original sources
Tweaked gameplay - now Easy really is Easy, while Hard is BONE CRUSHING!
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