Fan funding
Culture concept
48
games
8platforms
Accepted or requested fans to make pre-orders or otherwise donate money for the development process.
Notable people involved: Markus Persson 'Notch', Daniel Rosenfeld, Arne Niklas Jansson, Tarn Adams and Tim Schafer
Alternate name: Fan funded development
WIN 2012
WIN 2014-06-16
WIN 2015-10-14
WIN 2014-01-28
WIN 2012
WIN 2012-09-28
LIN 2012
X360 2010-11-16
WIN 2013-07-02
OSX 2013? *
WIN 2011-11-18
WIN 2013-05-22
See also: crowd funding
Unlike normal pre-orders, these are done long before the end product is available, usually with no chance of refunding and no guarantee of the game being finally released (in case the funding runs dry).
Occasionally these allow the donations to be any size or otherwise larger than required for the actual pre-order, may allow placing it repeatedly.
Some may include people's names who donated significant amount to credits section in the final product or even give them some form of influence of the development (usually minor yet noticable).
In some cases these also allow immediate access to current builds of the games, regardless how playable they are.
Occasionally these allow the donations to be any size or otherwise larger than required for the actual pre-order, may allow placing it repeatedly.
Some may include people's names who donated significant amount to credits section in the final product or even give them some form of influence of the development (usually minor yet noticable).
In some cases these also allow immediate access to current builds of the games, regardless how playable they are.
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The first Fan funding video game was released on September 1981.
Mojang, Zero Point Software, Double Fine Productions and Subset Games published most of these games.