Microgrid
Other (objects, etc.) concept
Uses grid-size that is significantly smaller than most entities placed on that grid, most notably the player character and other creatures.
16
games
9platforms
WIN 2009-06
OSX 2010-05
IIGS 1991
IIE 1991
LIN ? *
WIN 2010-01-29
DOS 1990
ANDR 2010-01-29
LIN 2012
WWW 2011
OSX 2014-06
WIN 2014-06
If the grid is small enough, it may become excessively hard to see it. For example, if basic human occupies 3x3 points, even the slightest movement might be hard to notice to be limited to a grid (especially if the movement is smoothed with animation).
This tag should not be used for per-pixel grids as they're indistinguishable from gridless implementations (by players, the software behind them is still different).
This tag is usable regardless of the grid shape, though square and likely hex grids are the most common.
This tag should not be used for per-pixel grids as they're indistinguishable from gridless implementations (by players, the software behind them is still different).
This tag is usable regardless of the grid shape, though square and likely hex grids are the most common.