Other (objects, etc.) concept

Uses grid-size that is significantly smaller than most entities placed on that grid, most notably the player character and other creatures.


The first video game about Microgrid was released in 1990.

Two Tribes, Softdisk and Isotx has published most of these games

If the grid is small enough, it may become excessively hard to see it. For example, if basic human occupies 3x3 points, even the slightest movement might be hard to notice to be limited to a grid (especially if the movement is smoothed with animation).

This tag should not be used for per-pixel grids as they're indistinguishable from gridless implementations (by players, the software behind them is still different).

This tag is usable regardless of the grid shape, though square and likely hex grids are the most common.

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