Grid
Other (objects, etc.) concept
Uses a grid of any shape or type.
3583
games
148platforms
3DS 2017-04-20
WIN 1996
DOS 1987
X360 2010-11-02
IIE 1986
GBC 2001-08-30
PS4 2016-02-16
PS3 2010-01-21
ST 1987
WIN 2013-10-03
LIN ? *
AQRS 1983
Most non-polygon based games use grid of some sort in the background to align environments, props, etc. these should NOT be included in this tag. Most of these are much better described with the tile-based tag anyway. There are few games that are confusing in this, such as Minecraft and related games, but that is still tile-based and not grid-based (characters are not locked to that "grid").
Related:
* Grid move
Related: (environment rendering)
* Tile-based - can appear grid-based if the tiles are uniform sized/shaped, but notably character movement and other actions are not locked to that grid.
* Pre-rendered backgrounds
* Grid move
Related: (environment rendering)
* Tile-based - can appear grid-based if the tiles are uniform sized/shaped, but notably character movement and other actions are not locked to that grid.
* Pre-rendered backgrounds
The first Grid video game was released on August 25, 1950.
SSI, Koei and Paradox Interactive published most of these games.
Child groups
Irregular grid, Triangular grid, Hexagonal grid, Rectangular grid, Microgrid, Volume grid, Grid of Wang Tiles, Cairo Pentagonal Tiling Grid, Asymmetric non-irregular grid
Platforms
Linux | 797 | ||
---|---|---|---|
Windows | 362 | ||
MS-DOS | 223 | ||
Mac OS Classic | 209 | ||
Apple II E | 160 | ||
BeOS | 117 | ||
Mac OS X | 89 | ||
Amiga | 74 | ||
C64 | 65 | ||
TRS-80 | 58 | ||
BSD | 55 | ||
OS/2 | 49 | ||
PS | 46 | ||
Win3.1 | 44 | ||
Atari 400/800 | 43 | ||
Tandy Coco | 42 | ||
Atari ST | 42 | ||
NES | 42 | ||
custom | 40 | ||
ZX Spectrum | 37 | ||
SNES | 36 | ||
Nintendo DS | 31 | ||
Android | 30 | ||
Amstrad CPC | 30 | ||
GBA | 30 | ||
NeXT | 29 | ||
PS2 | 26 | ||
PSP | 25 | ||
GB | 25 | ||
Commodore PET | 23 |