Rectangular grid
Other (objects, etc.) concept
Uses an ordinary grid of 4 sided convex shapes (rectangles, squares, etc.).
2396
games
134platforms
Alternate names: Square grid, rectgrid

GB 1990-08-25

WIN 2009-06-26

WWW 2009

LIN 1998-12-05

WIN 2014

W31 1992

DOS 1983

WIN 2012-03-16

3DS 2015-03-13

GEN 1996

VITA 2014-05-29

DOS 1985
The first video game about Rectangular grid was released in 1947.
The grid need not be parallel to the screen. Isometric, trimetric, and 3D games may also constrain some or all gameplay to a grid.
This can also be used in games that use text mode display. Although one might expect all games on such to be grid based, this is not a necessity any more than a game having to use only a single resolution in other display modes.
Note that some visibly rectangular grids have every other line shifted by 50% producing a hex grid despite visibly still having rectangles, these should be tagged as hex grids instead.
Note that some visibly rectangular grids have every other line shifted by 50% producing a hex grid despite visibly still having rectangles, these should be tagged as hex grids instead.
Parent group
GridPlatforms
Linux | ![]() | 580 | |
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Windows | ![]() | 204 | |
Mac OS Classic | ![]() | 169 | |
MS-DOS | ![]() | 135 | |
BeOS | ![]() | 105 | |
BSD | ![]() | 49 | |
Mac OS X | ![]() | 48 | |
C64 | ![]() | 45 | |
OS/2 | ![]() | 43 | |
Amiga | ![]() | 43 | |
PS | ![]() | 40 | |
NES | ![]() | 38 | |
Win3.1 | ![]() | 36 | |
ZX Spectrum | ![]() | 35 | |
Tandy Coco | ![]() | 35 | |
Nintendo DS | ![]() | 29 | |
Atari ST | ![]() | 29 | |
Apple II E | ![]() | 27 | |
GBA | ![]() | 26 | |
SNES | ![]() | 26 | |
Amstrad CPC | ![]() | 26 | |
NeXT | ![]() | 25 | |
PS2 | ![]() | 23 | |
Android | ![]() | 21 | |
Atari 400/800 | ![]() | 21 | |
DEC PDP-1 | ![]() | 21 | |
GB | ![]() | 19 | |
PSP | ![]() | 18 | |
PS3 | ![]() | 18 | |
Unix | ![]() | 18 |