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Rectangular grid

Other (objects, etc.) concept

*123*
2750
games
144
platforms

Uses an ordinary grid of 4 sided convex shapes (rectangles, squares, etc.).

Notable people involved: David Bagley, Simon Tatham, Graeme Gott, Julian Gollop and Richard Lang

Alternate names: Square grid, rectgrid


The grid need not be parallel to the screen. Isometric, trimetric, and 3D games may also constrain some or all gameplay to a grid.
This can also be used in games that use text mode display. Although one might expect all games on such to be grid based, this is not a necessity any more than a game having to use only a single resolution in other display modes.

Note that some visibly rectangular grids have every other line shifted by 50% producing a hex grid despite visibly still having rectangles, these should be tagged as hex grids instead.

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Parent group

Grid

Games by year

7375777981838587899193959799010305070911131517192123 962448720

The first Rectangular grid video game was released on August 25, 1950.

Nintendo, Sega, SSI and Creative Computing published most of these games.

Platforms

Linux589
Windows220
Mac OS Classic170
MS-DOS154
Apple II E130
BeOS105
C6453
Mac OS X49
BSD49
TRS-8048
Amiga47
OS/244
ZX Spectrum41
PS40
Tandy Coco39
Win3.139
NES37
Atari 400/80033
custom32
Nintendo DS31
Atari ST31
GBA26
SNES26
NeXT25
Amstrad CPC25
Android23
PS223
Commodore PET21
GB20
iOS19

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