Rectangular grid
Other (objects, etc.) concept
2750
games
144platforms
Uses an ordinary grid of 4 sided convex shapes (rectangles, squares, etc.).
Notable people involved: David Bagley, Simon Tatham, Graeme Gott, Julian Gollop and Richard Lang
Alternate names: Square grid, rectgrid
LIN 2015
MAC 1995
PS3 2009-06-25
TRS 1983
NDS 2008-10
DOS 1992
SPC 1984
3DS 2013-03-14
W31 1992
3DS 2016-06-15
PS2 2004-10-21
WIN 2012-12-30
The grid need not be parallel to the screen. Isometric, trimetric, and 3D games may also constrain some or all gameplay to a grid.
This can also be used in games that use text mode display. Although one might expect all games on such to be grid based, this is not a necessity any more than a game having to use only a single resolution in other display modes.
Note that some visibly rectangular grids have every other line shifted by 50% producing a hex grid despite visibly still having rectangles, these should be tagged as hex grids instead.
Note that some visibly rectangular grids have every other line shifted by 50% producing a hex grid despite visibly still having rectangles, these should be tagged as hex grids instead.
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Games by year
The first Rectangular grid video game was released on August 25, 1950.
Nintendo, Sega, SSI and Creative Computing published most of these games.
Platforms
Most common companies
Nintendo | 37 | |
---|---|---|
Sega | 24 | |
SSI | 24 | |
Creative Computing | 22 | |
The Software Toolworks | 19 | |
Interplay | 19 | |
Ubisoft | 18 | |
Banpresto | 17 | |
Spiderweb Software | 16 | |
Gremlin Graphics | 16 | |
CDS Software | 14 | |
Mindscape | 13 | |
Microprose | 12 | |
Konami | 12 | |
The Freeciv project | 11 | |
Versus Evil | 11 | |
Softdisk | 11 | |
Electronic Arts | 11 | |
Personal Software | 11 | |
Parker Brothers | 11 |