Rectangular grid
Other (objects, etc.) concept
Uses an ordinary grid of 4 sided convex shapes (rectangles, squares, etc.).
2734
games
143platforms
Alternate names: Square grid, rectgrid

LIN 1995

X360 2010-11-02

NES 1992-02-14

DOS 1985

MAC 1995

DOS 1989

PS4 2016-01-12

SCD 1994-02-02

GG 1991-12-13

9801 1987

GB 1992-12-22

GBA 2001
The grid need not be parallel to the screen. Isometric, trimetric, and 3D games may also constrain some or all gameplay to a grid.
This can also be used in games that use text mode display. Although one might expect all games on such to be grid based, this is not a necessity any more than a game having to use only a single resolution in other display modes.
Note that some visibly rectangular grids have every other line shifted by 50% producing a hex grid despite visibly still having rectangles, these should be tagged as hex grids instead.
Note that some visibly rectangular grids have every other line shifted by 50% producing a hex grid despite visibly still having rectangles, these should be tagged as hex grids instead.
The first Rectangular grid video game was released on August 25, 1950.
Nintendo, SSI and Creative Computing published most of these games.
Parent group
Platforms
Linux | ![]() | 590 | |
---|---|---|---|
Windows | ![]() | 213 | |
Mac OS Classic | ![]() | 170 | |
MS-DOS | ![]() | 154 | |
Apple II E | ![]() | 130 | |
BeOS | ![]() | 105 | |
C64 | ![]() | 53 | |
Mac OS X | ![]() | 49 | |
BSD | ![]() | 49 | |
TRS-80 | ![]() | 48 | |
Amiga | ![]() | 46 | |
OS/2 | ![]() | 44 | |
Tandy Coco | ![]() | 41 | |
PS | ![]() | 40 | |
Win3.1 | ![]() | 39 | |
ZX Spectrum | ![]() | 38 | |
NES | ![]() | 37 | |
Atari 400/800 | ![]() | 34 | |
custom | ![]() | 32 | |
Atari ST | ![]() | 31 | |
Nintendo DS | ![]() | 31 | |
SNES | ![]() | 26 | |
GBA | ![]() | 26 | |
NeXT | ![]() | 25 | |
Amstrad CPC | ![]() | 24 | |
Android | ![]() | 23 | |
PS2 | ![]() | 23 | |
GB | ![]() | 20 | |
Commodore PET | ![]() | 20 | |
iOS | ![]() | 19 |