In-game cinematics
Video game concept
Uses the game engine (the same thing used to display normal gameplay) itself to run cinematic sequences rather than playing some pre-rendered FMVs or such.
54
games
12platforms
Alternate names: in-engine cinematics
Name variations: In-game cutscenes, in-game cinematics
X360 2008-01
PS2 2005-03-04
WIN 2002-06-28
OSX 2010-05-26
WIN 2010-09-16
3DS 2011-05-20
PS3 2008-01
WIN 2014-10-06
WIN 2006-10-27
WIN 1999-10
PS3 2012-03-14
WIN 2004-08-03
This has become increasingly popular as home systems can render at about same quality real-time as you would get from pre-rendered scenes most companies would bother paying for. Has the added benefit of making the game experience more consistent.
Not to be confused with cinematics pre-rendered (partially) using the game engine.
Not to be confused with cinematics pre-rendered (partially) using the game engine.
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Games by year
The first In-game cinematics video game was released on December 1982.
Capcom, Ubisoft and Touchstone Studios published most of these games.