Killing is unnecessary

Video game concept

Killing everything (or even knocking them unconscious) is not necessary and may not actually be even helpful, running away/past from the opponents is often as good option if not better.

63
games
18
platforms

Alternate name: Defeating enemies is unnecessary

This can be because game progression is not blocked by most enemies, the protagonist dies extremely easily, there's limited supplies to kill enemies or heal the protagonist, etc.

"Killing" should not be taken literally. Games where you defeat opponents in non-lethal manner also count towards countering this tag. This tag is to signify that significant portion of the enemies can be left completely alone (gone past of by walking, running, stealth, negotiated with, etc.) without doing it in a personal challenge kind of way (non-lethal weapon use).

This does not necessarily mean killing is completely avoidable, only that significant portion of it is. Boss battles being a common exception which can be ignored for this.

Examples:
* The enemies do not actually block progress and are very easy to avoid (jump over, jog past them, etc.)
* Optional stealth makes most encounters equally optional
* The enemies can be easily distracted away from where you need to go

Popular tags

dungeoncrawler elderscrolls hybridgame penumbra residentevil residentevil-main silenthill stealthgame thejourneymanproject thief-series

Games by year

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The first Killing is unnecessary video game was released in 1983.

Capcom, Eidos and Bethesda Softworks published most of these games.

Platforms

Windows 25
Linux 8
GameCube 3
X360 3
Mac OS X 3
PS4 3
PS 3
Xbox 2
Dreamcast 2
PS3 2
MS-DOS 2
Mac OS Classic 1
VIC-20 1
NES 1
PS Vita 1
Xbox One 1
Saturn 1
Win3.1 1

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