Yuushi no Monshou: Deep Dungeon

a.k.a. 勇士の紋章 ディープダンジョン / Deep Dungeon 2

published by Square in 1987-05-30, developed by Hummingbird Soft, running on Famicom Disk System
type: role-play
genre: Fantasy, Dungeon Crawler
series: Deep Dungeon
perspective: 1st person
player options: single player
languages: jpn
3.8/5

Personal review

"Yuushi no Monshou: Deep Dungeon" is the second game in the "Deep Dungeon" dungeon crawler RPG series and was already released a couple months after the first one. It is very similar to its predecessor, Deep Dungeon: Madou Senki. Another eight dungeon levels with lots of color swapping walls and enemies and some more or less nice tunes on each level. From time to time you have to visit the only town in the game (only made up of text) to heal and buy/sell stuff. The random encounter rate is extremely high. However once your character level is high enough, random encounters on the easier dungeons levels will be removed completely. That makes leveling up surprisingly fast (at least compared to the first game), and removes unnecessary easy fights. It is still rather tedious and boring nevertheless. The dungeon levels are of course filled with traps, spinners, some teleports and a rather difficult maze-layout. Of course there is no automap, but drawing maps (or buying guide books) is to be expected from a game from 1987. All in all not much of an improvement.


# 2011-09-08 20:03:13

Technical specs

display: raster

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AndreaD
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Sanguine

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Yuushi no Monshou: Deep Dungeon in-game screen.
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