Run Like Hell

a.k.a. RLH / 异种追击

published by Interplay in 2003-04, developed by Digital Mayhem, running on Xbox
type: shooter, action/reflex, adventure
genre: Horror, Science Fiction, Action-Adventure, First-person shooter
perspective: 3rd person
player options: single player
game engine: RenderWare
languages: chi eng
2/5

Technical specs

software: RenderWare,
display: textured polygons

Authors / Staff

management

Charles Cuevas (producer)
Rene Hakiki (development manager)

author

Jacob R. Buchert III (creator)

design

Brian Freyermuth (lead designer)

writer

Brian Freyermuth (story)

coding

Andrew Klinzing (programmer)
Brad Dodge (programmer)
Chad Freeman (programmer)
Darren Walker (programmer)
Dave Boulanger (programmer)
Michael Braley (lead programmer)
Shawn McCabe (programmer)

graphics

Darren Lee (artist)
Dave Finley (artist)
Dave Matthews (lead artist)
Joseph Cesario (artist)
Khanh Nguyen (artist)
Michael Nicholson (artist)
Stone Perales (artist)
Tyler Hinkle (artist)

level designer

Brian Freyermuth (lead level builder)
Donnie Cornwell (level builder)
Henry Lee (level builder)
Scott Holty (level builder)
Steve Gazda (level builder)

External review - average: 41%

review sourceissuedatescore
IGN2003*4.1/1041%

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