showing 50 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Alien Trilogy Acclaim Entertainment (Probe)1996Spawned from the hit movie series, Alien Trilogy is a single person shoot 'em up game in the genre of the Doom type games. Loaded with tons of cool weapons taken straight from the movie, and lots of crawling aliens lurking around every corner, this game has enough action for an entire platoon of Marines! PSlabelimagesubject
Alien Trilogy Acclaim Entertainment (Probe)1996Supports 8 and 16 bit display modes. Optimizations for both 66 MHz 486DX2 CPU and Pentium.***[b]Weapons:[/b]
* 9mm pistol
* Shotgun
* Flamethrower
* Pulse rifle
* Smart gun
* Seismic charge (mostly for taking down "temporary walls")***[b]limited supplies[/b] - border case, though if you miss several secret stashes you're going to have quite a bit of trouble.
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Curse of the Catacombs  Froggman;Softdisk Publishing (Softdisk Publishing)1993 MS-DOSlabelimageminimize
CyberMage: Darklight Awakening Electronic Arts (Origin Systems)1995[b]Minimum:[/b]
* MS-DOS 5.0
* 66 MHz 486 CPU
* 8 MB RAM
* 400k conventional, 7 MB XMS memory
* 10 MB HD space
* 2X CD-ROM drive

[b]Recommended:[/b]
* 120 MHz Pentium CPU
* 16 MB RAM
* 16 bit soundcard
* 60 MB HD space
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DOOM id Software1993[b]npc strife[/b] - they don't do this automatically, but will beat up their allies if subjected to friendly fire. This is a "feature" repeated in many games using the Doom engine.
[b]possessed[/b] - the humans you encounter are controlled by demonic spirits or some such, not zombies or anything.***DoomEd as well as the DOS version of DOOM were developed on a several platforms running NeXTSTEP 3.3. NeXTSTEP's design didn't really care if these systems were 68k, x86, or PPC:[quote=John Romero]In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed objects. Pure magic.[/quote]
[Zerothis]***There was also an expansion to Doom called [game=#162120]The Ultimate Doom[/game] that added fourth episode, "Thy Flesh Consumed", into the mix.***Doom launched First-Person shooters as one of the dominant genres in PC gaming(although Wolfenstein 3D had established the genre), and also launched the PC as a viable gaming platform
Superb level design, well-designed weapons and truly frightening atmosphere. The pseudo-3D levels (Doom's engine didn't allow for levels to be multi-layered) were the best looking and immersive of the time and are still enjoyable today.
Also one of the PC's most copied games, its influence rings true in the vast array of First-person shooters. This has been both a blessing and a curse for gamers, as unimaginative and poorly executed Doom-clones swamped release schedules in the mid-to-late 90s.
Doom was originally released as shareware, allowing Doom to gather a massive following very quickly.***My first digital addiction.. pure nostalgia.

Think back and feel the atmosphere again that was hanging around your DOS machine when it was playing those sinister midi files... what a game!
[Roland]
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Doom II  id Software1994
[22]***[media=youtube]tt3E7S8me2E[/media]***[b]boss battles[/b] - the Icon of Sin if nothing else.***Let the Obsession begin. Again.

This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!

Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!

Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
[?]***This game is one of the most popular games when 3D shoot-em's first became popular. It involves total carnage of evil demons, zombies and monsters with an arsenal of shotguns, chainguns, missiles, BFG, Plasma, Pistol, and Chainsaw.
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DoomRunner ?? Pandoralabelminimizeminimize
Final Doom id Software (TeamTNT)1996Two New, 32-Level DOOM II Episodes.

Evilution:

Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified. This time, it's not about survival. It's about revenge.

The Plutonia Experiment:

Every effort has been made by the nation's top scientists to close the seven interdimensional Gates of Hell, but one portal remains open. Alone, you must infiltrate the ravaged complex, defeat the demon Gatekeeper and seal the last Hell-hole before the undead are prepared to, once again, take over the world.
[?]***Includes two "campaigns":
* [i]TNT: Evilution[/i], with the events set on Io.
* [i]Plutonia Experiment[/i], with the events set on Earth.

Oddly it seems neither of the storylines take the player to Hell unlike in all other Doom games.
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Final Doom id Software (TeamTNT)? Linuxlabelminimizeminimize
H.U.R.L.  Millenium Media Group1995 MS-DOSlabelminimizeminimize
Half-Life 2  Vivendi Universal Games;Valve Corporation (Valve)2004Uno de los mejores juegos de todos los tiempos, la mejor comunidad modder del mundo y predecesor de juegos como el Portal 2 y el TF2.

9 de 10.***[code]하프라이프[/code] literally reads [code]hapeu raipeu[/code] which is presumably transliteration of English "half-life".***It's commonly pointed out by various people (also by the [url=http://hlcomic.com/index.php?date=2005-06-22]Concerned HL2 comic[/url]) that you can't sprint when your flashlight runs out of power and this doesn't make sense (to them). However, they fail to realize a simple fact: default movement mode is already [i]running[/i] (this is fairly obvious, which makes me wonder how people manage to miss it). The thing they think is running is literally [i]sprinting[/i] largely accomplished by the aid of the HEV suit (a type of utility power armor) Gordon is wearing. So the sprint expends the same suit energy your flashlight uses. However there is obvious discrepancy in the amount of energy used.***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.2 GHz CPU
* 256 MB RAM

[b]Recommended:[/b]
* 2.4 GHz CPU
* 512 MB RAM***Half-Life2: Game of the Year Edition was also published in Israel. While the packaging is in English, the manual and game itself are in Hebrew

Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.

From the official site:
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors -- even the emotions -- of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people -- people he cares about -- are counting on him.
[Zerothis]
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Half-Life 2  Valve;Valve Corporation (Valve)? Linuxlabelminimizeminimize
Half-Life 2  Electronic Arts (Valve)2005Valve Software/Vivendi Universal Gameswon the 5th annual (2005) Game developers Choice Awards - Best Writing. Marc Laidlaw was designated in the nomination.
[Zerothis]***Defining a new benchmark in gaming with startling realism and responsiveness. Half-Life 2 opens the door to a world where the player's presence affects everything around him. * DIGITAL ACTORS: Advanced animation technology delivers the most sophistocated in-game characters ever witnessed.
* ADVANCED AI: Friends and foes assess threats, master tricky terrain and fashion weapons from what is at hand.
* PHYSICAL GAMEPLAY: Objects from trucks to desks obey laws of gravity, friction and buoyancy.
* STUNNING GRAPHICS: Simply amazing special effects ignite incredibly-realistic environments.
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Half-Life 2  Valve Corporation;Vivendi Universal Games (Valve;Electronic Arts)2007 PS3labelminimizeminimize
Half-Life 2  Valve Corporation;Vivendi Universal Games (Valve)2007German release was censored ([url=http://schnittberichte.com/schnittbericht.php?ID=4610]see[/url]) X360labelminimizeminimize
Half-Life 2  Valve2010 Mac OS Xlabelimageminimize
Heretic  id Software;GT Interactive (Raven Software)1994[media=youtube]PvXDik3-XG0[/media]***1999-01-11 source code released under a restrictive license.
2008-09-04 source code was released under GPL compatible license.***A [gametag=doom]Doom[/gametag]-like game with similar premise, demons from some outer realm invade the homeworld of Corvus, our elven hero and "heretic" for standing up against the absolute rule of [i]D'sparil[/i] after years of hiding. As the lone magical warrior to stand against the hordes of the Serpent Rider, you battle your way through monsters, undead, demons and the evil disciples to finally give D'sparil a final beating. Basically Heretic is for anyone who wanted fantasy-themed Doom as it doesn't really offer much more than Doom did, though Heretic started a [url=/groups/info/heretichexen]well-loved series[/url] telling the tales of D'sparil's brothers enslaving other worlds and how their indiviual heroes fought back and defeated the rest of the Serpent Riders. However, if you're just looking for a plain shooter of around the same era, you're better off with Doom.***[b]Episodes:[/b]
* City of the Damned
* Hell's Maw
* The Dome of D'sparil
* The Ossuary
* The Stagnant Demesne

The shareware version only had three episodes compared to the retail release's five, but a later free patch updated the shareware version to have the two additional episodes.***Raven Software teamed up with Id Software for the second time in its creation of the hit fantasy action game Heretic. Based on a modified DooM engine, Heretic pioneered a revolutionary new inventory system for character item use that has become commonplace in the FPS genre. Id Software published the game under its flag and it was distributed by GT Interactive.

Players took the role of Corvus, an Elven hero whose race was nearly eliminated by a horde of evil monsters from another dimension. The first episode of Heretic was released as Shareware as a precursor to the full version of the game, Heretic: Shadow of the Serpent Riders.

Heretic won several awards for excellence, appeared in such notable publications as USA Today and Playboy, and opened many new doors in the computer gaming software industry for Raven Software and its team of developers. Heretic was Raven Software's most popular, highest acclaimed, biggest selling game to that point.
[Raven]***More than just another Doom clone, Heretic lets you battle it out as Corvus against the first of the serpent riders. New weapons, the ability to jump and fly, water that moves your char around etc. make this game stand apart from others of it's kind. Along with an inventory system, and the Tomb of Power, which gives all your weapons an added boost, perfect for when you're opponents are just a little better equiped than you.

Heretics game-engine is the same as in "Doom" and "Doom 2". Gameplay is very similar with some extra-features and a fantasy-setting. In 1996 GT Interactive re-released the game as "Heretic: Shadow of the Serpent Riders", which features 2 more episodes.
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Heretic  ?? Atari STlabelimageminimize
Heretic: Shadow of the Serpent Riders Alive Mediasoft1999 Amiga AGAlabelimageminimize
Hexen  GT Interactive;id Software (Raven Software;Atod)1995 Saturnlabelimageminimize
Hexen  id Software;GT Interactive (Raven Software)1995Re-edited version with addons included
[84]***
[22]***1999-01-11 source code released under a restrictive license.
2008-09-04 source code was released under GPL compatible license***Has rather unique difficulty levels, the number of enemies gets inflated as is to be expected, but better weapons are located later on, forcing you to fight with old and "less efficient" ones much longer. But since each character has only 4 weapons total, including the starting weapon, this isn't such a big thing but does prove additional challenge early on. There are some differences in encountered enemies between the characters, too (or they're randomized, but I haven't verified that). There are only two types of "ammo" (mana, really), where the second weapon consumes blue, third weapon green, and fourth weapon both. Unlike some other games of the time, magic was not simply dispensed from some magical weapons, but the character actually seemed to have proficiency in magical arts, as witnessed by the mage classes use of lightning and ice and cleric's use of fire. Hexen is also one of the first (if not [i]the[/i] first) first-person games to implement jumping, as well as falling damage which is ignored in great many games even today.

[spoiler=Show weapons;Hide weapons]Baratus (Warrior):
* Spiked Gauntlets
* Timon's Axe
* Hammer of Retribution
* Quietus

Parias (Cleric):
* Mace of Contrition
* Serpent Staff
* Firestorm
* Wraithverge

Daedolon (Mage):
* Sapphire Wand
* Frost Shards
* Arc of Death (Lightning)
* Bloodscourge[/spoiler]***Raven Software's HeXen actually began development as an expansion for Heretic that was originally slated to hit the shelves as "Heretic II." However, the game design so expanded beyond the original game that this proposed the expansion of the Heretic universe took on a bold new identity of its own...HeXen: Beyond Heretic.

HeXen was developed over a period of 8 months, published by Id Software and distributed by GT Interactive in 1995. The game introduced the 3-D gaming world to the "hub system" of level progression, rotating polygonal brushes and multiple character classes that were available in both single player and multiplayer. All of this combined to help HeXen raise the bar for the first-person shooter genre. HeXen pushed Id Software's DooM engine to its absolute limits and surpassed Heretic as Raven Software's most popular, highly acclaimed title.

The success of HeXen prompted a mission pack, Deathkings of the Dark Citadel, and several ports to home console gaming systems including the Sega Saturn, Nintendo 64 and the Sony PlayStation. HeXen also became the first Raven Software game made available for the Macintosh.
[Raven]***[b]System requirements:[/b]
* 486 33 MHz CPU or better
* MS-DOS 5.0 or higher.
* 25 MB free HD space
* 8 MB RAM
* VGA graphics card
* Sound Blaster or 100% compatible sound card

Supports joystick and mouse.***~ Represeting a quantum leap in realism, bursting at the seams with playability and bulging interactivity, Hexen is a spellbinding and terrifying epic that pits its players as one of the three classes of hero and sets them on a nightmarish knife-edge quest to destroy the evil rulers who once controlled them. Every part of this colossal battle between horrific creatures is waged with one of the 12 death dealing weapons, either alone or in 'co-operative' or 'Deathmatch' networked play. Pretenders to the throne beware: - id Software and Raven have joined forces again to create this masterpiece of the 3D dynasty.
[Box blurb]***While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them. Only three humans - a warrior, a mage and a cleric - have escaped the leaders' vicious spell. Now these brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Separated upon entering the mystical portal, the three are forced to attempt on their own what they had hoped to do together: find Korax's stronghold, destroy him and restore order in the physical world.
[id Software]***A sort of sequel of Heretic, Hexen takes you to a new world to take the place of one of three heroes (A Fighter, a Cleric and a Mage) to stop the second of the Serpent Riders. The use of a "hub" system to travel back and forth through the levels is a very innovative idea. This is one of my all time favorite games, however some are turned away by the running around, collecting of puzzle pieces.
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Hexen  Raven Software2008 Linuxlabelminimizeminimize
Hexen  GT Interactive (Raven Software)1995 Mac OS Classiclabelimageminimize
Lifeforce Tenka  Psygnosis1997[b]Minimum:[/b]
* Windows 95
* 100 MHz Pentium CPU
* 16 MB RAM
* 1 MB VRAM
* 4X CD-ROM drive
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LxDoom author1998 Linuxlabelminimizeminimize
NPRQuake  ?? Pandoralabelminimizeminimize
OpenQuartz Open Quartz Team2001The Open Quartz Team provides a fully playable game but also content for most any variant of the Quake engine from the original commercial version, derivatives of it, and the various forks of the GPLed version. Its a Quake Clone for the Quake engine.***Open Quartz is a project to supply GPL'ed artwork in the form of PAK and WAD files to create a fully GPL game based around the GPL'ed quake sourcecode.This includes models, maps, soundfx and textures. Linuxlabelminimizesubject
OpenQuartz Open Quartz Team? BeOSlabelminimizeminimize
OQPlus author? Linuxlabelminimizeminimize
OQPlus ?? BeOSlabelminimizeminimize
Quake  Activision (id Software)1996[b]Minimum:[/b]
* MS-DOS 5.0
* Pentium CPU (w/ math co-processor)
* 8 MB RAM
* 80 MB HD space

[b]Recommended:[/b]
* 16 MB RAM***[b]Episodes:[/b]
1) [i]Dimension of the Doomed[/i] : "The mystical past comes alive"
2) [i]The Realm of Black Magic[/i] : "Ancient castles and strange beasts ahead"
3) [i]The Netherworld[/i] : "Primal fear in a strange dimension"
4) [i]The Elder World[/i] : "Your worst nightmare come true"***Re-released as GLQuake which used OpenGL for rendering rather than software, Windows port of the game was based on GLQuake rather than the original software version.***This game was developed on a several platforms running NeXTSTEP.
[Zerothis]***Partially influenced by H.P.Lovecraft's works.***Excellent game for the time. When I first saw the purple moving clouds in the skies of the game on the free demo I remember I rushed to the store to buy it!! I can remember I played night after night just to finish the game and had sleepy eyes on the office the day after. In the end of the game there was some kind of a monster on a small island which you could jump on to finish it off.. No doubt about it: In its genre, one of the best games ever.
[Roland]
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Quake  MacSoft (Lion Entertainment)1997 Mac OS Classiclabelminimizeminimize
Quake  Activision (id Software)1997 Windowslabelimageminimize
Quake: The Offering Pearson Software (id software;Hipnotic Software;Rogue Entertainment)1999Minimum requirements are s 100MHz Pentium, Linux Kernel 2.0.24+, 16MB RAM for software mode (24MB GLQuake mode), 2x CD-ROM, 100% Sound Blaster-compatible card, 54MB hard drive for Quake, 130MB for mission packs, and GLQuake requires a 3dfx or OpenGL (X11 compatible) card. Linuxlabelminimizeminimize
Star Wars: Dark Forces LucasArts1995Un juego estilo DOOM (pero con salto) donde comienzas la aventura de Kyle Katarn contra el Imperio. Tiene una buena dosis de libertad gracias a unos mapas bastante grandes y unos cuantos secretos.
Peca de un sistema de disparo ineficaz para las diferencias de altura y de unos enemigos que no aciertan una, y la ausencia de un sistema de guardado.

7 de 10***The first mission ties with the movies in that Kyle serves as the guy who fetches the Death Star plans so Luke (unmentioned in the game) can destroy it. The actual game starts from the events following it, however, as the Dark Trooper project gets into operational state. Rest of the game story is built around this project, uncovering information about it and sabotaging it.

Unlike most games of old and even modern, many of the missions in Dark Forces involve the player locating something and then [i]returning[/i] to the start point where the vessel that brought Kyle in is ready to extract him again (or shortly arrives there!). There's also turrets going berserk, armor not providing perfect protection, shared ammo between two weapons (the other consumes more ammo), grenades having a charged throw (throws farther the longer you hold the fire key), actual 3D models (spacecraft and turrets), overpasses (near true 3D levels), sectioned maps within single level, a glow lamp with depleting batteries (instead of single use light "powerup"), and probably some other features that weren't seen in games around the time Dark Forces came out.***2009-09-16 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa) - bundled with DOSBox and default control configuration somewhat similar to modern FPS games (original controls were very different).***[b]war[/b] - since the protagonist is a mercenary who is mostly hired for "covert" ops, this bit is not so evident, but these are part of the Rebel Alliance's war effort against the Empire.
[b]depth fog[/b] - only used in some levels, especially some of the outside levels to simulate thick atmosphere (or dust?).
[b]autosave points[/b] - on mission completion, no other saves are made. Player can freely replay any level they've finished.
[b]voice overs[/b] - besides videos and taunts from the empire's minions, there's actually some voice overs besides them, such as Kyle reporting having found something pertinent to the mission and Jan giving farther instructions (albeit all of these are rather short compared to the voice overs in videos).

--- averted
absolutearmor - melee and some other attacks bypass the shields
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Star Wars: Dark Forces  LucasArts2015This game can be played natively using either the DarkXL engine or the DaggerXL engine. Linuxlabelminimizeminimize
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2014 Linuxlabelminimizeminimize
System Shock 2  Night Dive Studios (Looking Glass Studios;Irrational Games)2013 Mac OS Xlabelminimizeminimize
The Catacomb Abyss  Softdisk (Gamer's Edge)1992 MS-DOSlabelimageminimize
The Ultimate Doom  GT Interactive (id Software)1995[media=youtube]K0nlO87evhY[/media]***The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.

The demons came and the marines died. Except one. Your are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed.

Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!
[?]***Comes on 5 3½ disks.***[b]Minimum:[/b]
* MS-DOS 5.0
* 33 MHz 386 CPU
* VGA GPU
* 4 MB RAM
* 20 MB free HD space
* Sound Blaster or AdLib SPU

[b]Recommended:[/b]
* 8 MB RAM***The Ultimate Doom takes you far beyond the realms of your experience. All three original episodes of the greatest, splattertastic, adrenaline pumping game ever made are here - that's 27 levels of doomongerous gameplay to challenge even the most hardened gamer. But that's just for starters... Then, but only if you're tough enough, you can pick up the gauntlet of an all-new episode... Thy Flesh Consumed. Those fiendish geniuses from id have delved deep into their twisted psyches to present you with the ultimate Doom experience yet - nine new levels of the most torturous, twisting and toughest action imaginable. Will you prove big enough to meet the challenge?
[Box blurb]***Retail version of shareware [i][game=#19653]Doom[/game][/i] that included fourth episode: "Thy Flesh Consumed" which was not present in the registered version of the shareware release. The fourth episode is not considered canon either, as the story involved with it is intentionally ridiculous (avenging the murder of your white pet rabbit).
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The Ultimate Doom  Aauthor (author)1995 Linuxlabelminimizeminimize
The Wheel of Time  GT Interactive (Legend Entertainment)1999Comes on 2 CDs.***Latest version: 333b (as of 2000-05?) Windowslabelimageminimize
Unreal Tux Games (Epic Games)2002This is a proprietary game.
This was a package of modified Unreal game data files offered by Tux Games for a limited time. Customers who had purchased the Linux version of Unreal Tournament (from Tux Games or even another vendor) could install this and play the original version of Unreal. While technically an add-on, this was also in fact a full game.
[Zerothis]***Your ship has crash landed on an unknown planet. Look around. Crystal clear water shimmers. Shadows shift. Alien architecture fades into the horizon. Darkness falls. Walkways glow. Godless temples beckon. You are afraid. You are in the real world... but it is like no world you have ever known.
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Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
Windowslabelimageminimize
Unreal  MacSoft (Westlake Interactive;Epic MegaGames;Digital Extremes)1999 Mac OS Classiclabelminimizeminimize
Unreal Mission Pack: Return to Na Pali GT Interactive (Legend Entertainment)19991999-05-31 is unlikely to be correct release date if the base game this depends on was released in 2002. Linuxlabelimageminimize
Unreal Mission Pack: Return to Na Pali GT Interactive (Legend Entertainment)1999 Windowslabelminimizeminimize
Unreal: Return to Na Pali  GT Interactive (Legend Entertainment)19991999 Unreal Gold - re-release that bundled base Unreal and the expansion Return to Na Pali.***Continues where Unreal left off, but your saviors decide to send you back to retrieve some secret military research data from another crashed starship, and on you go, back to Na Pali. Windowslabelimageminimize
ZDoom ?? Pandoralabelminimizeminimize
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