showing 1 - 50 of 217 gameschevron_leftchevron_right

namepublisher(developer)year arrow_upwardtagsdescription
Asura Ogre Head Studio2017 actionrpg aspectratio-16-10 aspectratio-16-9 capacity-slots commercial demonicprotagonist demons depthoffield difficulty download forcedpolymorph gog indie inventory license-proprietary limitedcapacity loot-random magic mapgenerator revenge roguelite shopping sorcery splatter steamcontroller steampowered titlementioned titularcharacter unlockable-characters unlockable-difficulty widescreen labelimageminimize
Assassin's Creed: Brotherhood Ubisoft (Ubisoft Montreal)2011 15thcentury aaa actionadventure alternatetimeline anvilengine aspectratio-16-9 assassinprotagonist assassinscreed bloodlines city city-rome-it clandestine cpplanguage criminalactivity dodging download drm drm-online earlymodernperiod earth erraticlanguage europe falsehistory highbornprotagonist horizontalbars italy jumping ladders langnorse ledges meleeweapons parkour rating-esrb-m rooftops stealth steampowered swords tasteofpower ubi.com ubisoft-osp unrestrictedviolence uplay walking wallclimbing widescreen Aunque en muchos sentidos es mejor que el AC:II original, y tiene una plétora de misiones secundarias, el poder llamar a asesinos, y en especial la lluvia de flechas, hacen a Ezio prácticamente imparable, convirtiendo el juego en un paseo.

7 de 10***Live and breathe as Ezio, a legendary Master Assassin, in his enduring struggle against the powerful Templar Order. He must journey into Italy’s greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy.

Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood who will rally to his side. Only by working together can the Assassins defeat their mortal enemies.

And for the first time, introducing an award-winning multiplayer layer that allows you to choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match your skills against other players from around the world.

It’s time to join the Brotherhood.

[b]Key Features[/b]
* BE A LEGEND – Take Ezio, now a legendary Assassin, on a new adventure with 15+ hours of story-driven single-player gameplay.
* LEAD AND CONTROL A LEGENDARY BROTHERHOOD – Recruit and customize your own guild. Train and level up assassins and command them to aid you in your quest.
* DEPLOY SECRET WEAPONS – Swiftly eliminate your enemies using tools such as poison darts, parachutes, double hidden blades, hidden guns, and an advanced flying machine at your disposal.
* WIN THE HEART OF A CITY – Use your hard-won currency to revitalize the crumbling capitol city. Rally the citizens to your cause and unlock extra factions and missions.
* AWARD-WINNING MULTIPLAYER – Choose from multiple authentic character classes, each with their own signature weapons and killing moves. With richly detailed maps and a wide variety of unique multiplayer modes, you’ll never fight the same way twice.
* BONUS CONTENT –Additional premium DLC.
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The UnderGarden Atari (Artech Studios)2010 aspectratio-16-9 bioluminescence casual cleargame deadends deathless directionalforce-wind findexit humanoidprotagonist noending nohumans nonhumanprotagonist physics portals singlesave subterranean tunnels unlockable-costumes vibrant widescreen labelimageminimize
Amnesia: The Dark Descent  Frictional Games;1C Company (Frictional Games;Snowball Studios)2010 1830s 18thcentury actionadventure adaptation-sight adaptivemusic ambientcreatures amnesia amnesia-series angelscript antagonistawareness antiheroprotagonist anxiety argevent autosavepoints biogrowth capacity-unlimited castle childvictims cloakednpcs constrainedlocale containers controlconfig controlloss cpplanguage crepuscularrays dark deathpits defenseless demo desolate diaries directx9 distortedvision dollyzoom earlyending earth eternalfires europe falldamage fearofnothing firelighter flashbacks grantfunded hallucinations healingitems health-multi healthwarning hiding hoarding hpl2engine hplengine humanexperiments immobilewater indoors insects instantkillers interlinkedlevels inventory inventory-indisposable involuntaryactions itemglow jumping keys kingdomofprussia laboratory lamp lamp-powered leaning leveleditor library limitedsupplies manualinteraction mapdeficient midastouch multipleendings music-ambient mystics newtongamedynamics nordicgameprogram objectplot openal opengl outsiders pacifisthorror paranormal past playerprofiles prison psychologicalhorror quake quitsave rating-esrb-m retrypoints ruins runningcommentary screenshake sdl secrets secrets-mandatory sequence-escape serious sewers shallowwater sightavoidance siminsanity singularlocale stealth stealth-light stealth-other stealth-sight steampowered survivalhorror tasktracker temple theora titlementioned torture tutorial-integrated undefinedelements unseencharacters vorbis walking widescreen windy winvista winxp Un juego que supone el regreso de los verdaderos juegos de terror, donde tu protagonista es un individuo que tiene miedo hasta de la sombra de las moscas y donde normalmente la forma de salir de las situaciones compremetidas es huir, esconderse y rezar.

Para más información, ciertos youtubers lo tienen en un pedestal.

7 de 10***Latest version: 1.0.1 (as of 2010-09-22)***Snowball Studios handled Russian localization for 1C's release, nothing else.***[media=youtube]JEHPwAvrc_U[/media]
[Frictional Games]***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.5 GHz CPU
* 1 GB RAM
* Radeon 9600 or GeForce FX GPU
* 2.1 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* GeForce 6 series or Radeon HD GPU***[i]The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.[/i]

[b]Awake...[/b]
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.

[i]You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.[/i]

[b]Explore...[/b]
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.

[i]A sound of dragging feet? Or is your mind playing tricks on you?[/i]

[b]Experience...[/b]
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.

[i]Something emerges out of the darkness. It's approaching. Fast.[/i]

[b]Survive...[/b]
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.

Do you have what it takes to survive?
[Frictional Games]***2008-09-19 announced
2009-03-31 release date set to 2010Q2
2009-10-03 title finalized as [i]Amnesia: The Dark Descent[/i]

Working title: [i]Lux Tenebras[/i]
Working title: [i]Unknown[/i]
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Puzzle Quest 2 Namco Networks America (Infinite Interactive)2010 1on1 achievements achievements-public activeabilityset adv-ptdistr adv-static amoeboids animals aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 automap autosavepoints axes basilisks bludgeons bodyarmor bows capacity-slots castle cave cemetery centauroids challenges classbased classbasedeq cockatrices consistentdamage cpplanguage damageovertime deathless demons difficulty directx9 dragons dwarves elves energyitems energytypes equallyablenpcs evilbydefault extraturns fantasyworld felinoids fictionaluniverse firearms firearms-early fmod gelatinouscubes genderchoice ghosts gianthumanoids giantmonsters giants goblinoids goblins handguns healingitems hellhounds hintsystem indicator-poi inventory jewelry laboratory levelcap liches limitedcapacity loot-unexpected magic manaburn map match3 medieval meleeweapons mine minigames monsters mummies mystics naga namegenerator necromancers neutralmonsters neutralnpcs nonserious obsoletedassets ogres optionaltasks orcs owlbears playerprofiles playerstats polearms portals postcombatrestoration potions protagonistnaming puzzlequest-series quitsave rakshasa rating-esrb-e10 respec ruins sauroids shariki-like shields shopping singlecontroller singlesave skeletons soldiers sorcery steampowered steamworks stunning subterranean swords tasktracker temple title-static town toxins trolls tutorial tutorial-forced tutorial-noninteractive undead undeadmonsters upgradesystem ursines vampires visualmatching volcanic weefolk werewolves widescreen wintery wolves xml xp-deeds xp-kills labelimageminimize
Alien Swarm  Valve (Black Cat Games;Valve)2010 23rdcentury achievements achievements-public achillesheelfoes activereload alieninvasion alienmenace aliens alienswarm-series alone alternateattack ammomagazines aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles barricading beamweapons bink biogrowth burning burning-realistic capacity-toolslots chainsaw classbased classbasedeq classlinkedgender cryogenicweapons csaa damageovertime dark deathpits deployables deployables-redeploy difficulty directx9 dissolvingcorpses dodging doors doors-breakable electricweapons elevatorbattle elitemobs endlessopposition energyweapons explosiveobjects firearms fireextinguishers flamethrowers flares friendlyfire friendlyfire-full friendlyfire-reduced future glowsuits grenadelaunchers grenades-impact group gunclubbing gunships handguns hatchers havokphysics healingitems host-dedicated inclinators industrial-setting inexplicabletrajectories instantkillers instructor interspecificconflict knockback lamp larvae lasersight limitedcapacity limitedsupplies loot-none lutris machineguns map milessound militantprotagonist mine mines mode-practice monsters mp-campaign mp-cooperative mp-matchmaking mp-nodupes mpfocus msaa naturalistic npcspawning nplayers otherworld overpenetration parasites playerprogression postmissionrestoration powerarmor powertools precisionrifles radar reload-auto reload-detrimental reload-lossy reload-manual reload-real rotaryguns saveonline screenshake secondaryattack sequence-escape sequence-survival serverbrowser sewers shotguns slowbackpedal slowmotion socialnetwork sourceengine spawners splatter steampowered steamworks stunning submachineguns suicideattackers tactical thermalweapons tracers tripmines unlockable-items uvl-confusable valveanticheat viralcreatures visionenhancer voicechat walking wastedeffort widescreen Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community.

Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens. Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet's surface, to a subterranean lava-flooded mining facility.

Along with the game get the complete code base for Alien Swarm that features updates to the Source engine as well as the SDK. Alien Swarm adds 3rd person camera, depth of field, improved dynamic shadows and a wide variety of gameplay additions to the Source engine.

* Tactical, 4 player co-op action game with a top-down perspective
* Complete game code and mod tools
* Unlock persistent items by gaining levels
* Over 40 weapons and equipment with countless loadout configurations
* 4 unique classes and 8 unique characters
* Matchmaking, Steam Cloud, Steam Stats
* 64 achievements
* Tile-based map generation tool
* Powered by Source and Steam***More outlying human colonies have fallen to Swarm attacks this month, the most notable of which being the research base of Tau Ceti 5. This base was known for its intensive research on the alien threat, having produced a number of papers on their behaviour and biological makeup, information the ISAF paid a great deal for. It's unknown whether the attack on this base was caused by the recent presence of a number of recently captured live bugs or whether it was just a random attack.
[Valve Steam]***Alien Swarm: Infested is an upcoming action strategy game featuring a unique blend of co-op play and squad level tactics all in an overhead view. As a Commander in the Interstellar Armed Forces, your job is to guide your squad and successfully complete their mission against the ravages of the Swarm infestation, a threat which plagues mankind across the breadth of colonized space.
[Black Cat]
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King Arthur - The Saxons NeoCoreGames2010 arthurianmyth britain control-groups cpplanguage difficulty difficulty-ingame earth europe formations grouping historicalfantasy kingarthur-series magic medieval middleages missionbased morale physx realtimecombat seasons serious sorcery steampowered tactical tacticalrpg timecompression upkeep vorbis widescreen xml labelminimizeminimize
Air Forte Blendo Games2010 ♫silentnight 3ormoreplayers aerodyne aeroplane aircraft-a10-thunderboltii anthroprotagonist aspectratio-16-10 aspectratio-4-3 christmas demo earth edu-geography edu-math edu-vocabulary holiday license-proprietary lighthearted math nodrm widescreen A short edutainment game about lexicon, mutiplies and countries.

Pros:
-Easy to understand.
-Challenging but without hard brashing losses.
-Co-op multiplayer-

Cons:
-Epilogue: kind of weird in a bad way.
-Achievements seem to be broken.

5 of 10***Air Forte is a high-altitude game of math, vocabulary, and geography. Compete with friends or fly solo in the various arenas. Good luck, pilot!
[Steam Store]
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Real Warfare 1242  1C Company (Unicorn Games Studio)2010 13thcentury archers cavalry chargers commanders depthoffield directx9 fmod formations hdrlighting infantry morale naturalistic nodrm noreinforcements past playerprofiles russia selfupdate shadermodel2 shadermodel3 supportnpcs tactical tutorial vorbis wargame widescreen win2k winvista winxp xiiicentury-series [b]Minimum:[/b]
* Windows 2000, XP w/ SP2, or Vista
* 2.4 GHz Pentium IV or Athlon 2000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 5600 or Radeon 9600 GPU
*3 GB HD space

[b]Recommended:[/b]
* 3.2 GHz Pentium IV or Athlon 3000+ CPU
* 2 GB RAM
* GeForce 7900 or Radeon X1900 GPU
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The Scourge Project  BITBOX (Tragnarion Studios)2010 achievements aimmode airlocks alienmenace aliens alone assaultrifles autosavepoints biogrowth bossbattles capacity-toolslots cave coversystem cpplanguage dedicatedclient difficulty directx9 dissolvingcorpses dissolvingitems doors download dynamicaccuracy elevators elitemobs energystations firearms fov-horizontal friendlyfire future gamespy giantmonsters giants glowsuits grenadecooking grenades group group-leader groupmind gunclubbing handguns healthregen healthregen-fast healthwarning indoors interactivetriggers invisiblewalls island itemglow keys lasersight limitedcapacity machineguns megacorps mercenaryprotagonist monsters mp-bots mp-campaign mp-cooperative mp-ctf mp-dm mp-teams mp-undefined nohealthdisplay nojumping nplayers objectiveindicator obligation openal openended pawn physx precisionrifles premadecharacters proprietarynetwork psychics radar recurringopponent resuscitation rockets rotaryguns scourge-series screenshake separated sequelhook serious shadermodel3 shallowwater shotguns speechsynthesis steampowered tagging tasktracker technomagic title-animated title-static tunnels turrets unrealengine3 vorbis walking warriorprotagonist widescreen winvista winxp wxwidgets [b]Minimum:[/b]
* Windows XP w/ SP3, Vista w/ SP1 or Windows 7
* 1.8 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X1600 GPU
* 5.4 GB HD space

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo CPU
* 2 GB RAM
* Radeon HD 2900 XT or GeForce 8800 GT***Set in the near future, The Scourge Project throws you into the boots of Echo Squad, an elite group of mercenaries hired by The Tarn Initiative to deal a decisive blow against the power-hungry Nogari Corporation. Your mission: First, to locate and rescue Dr Reisbeck, Tarn's double-agent inside Nogari; Second, to recover a piece of the meteorite fragment that Nogari has used to develop Ambrosia, the powerful new energy source with which they now control the world economy.

Stranded on Nogari Island shortly after being mysteriously attacked during your covert insertion, and surrounded on all sides by hostile forces, you'll need all of your skill to stay alive as you fight your way through the chaos that has consumed the alien-infested facilities that lie before you...

The Scourge Project is a 3rd-Person Shooter created using Unreal Engine 3 for the PC and XBox 360 platforms, and delivers the following exciting features:

* Up to 4-Player Co-op Campaign with 5+ hours of gameplay
* 4 Playable Characters, each with a distinct combination of Special Abilities
* Unique Flashbacks per playable character, showing you critical past events that shed a new light on your predicament...
* Squad AI for groups with less than 4 Players
* Quick-Order-System (QOS) for rapid deployment of Squad-members
* 9 Weapons to suit your playing style
* Up to 16 Players in Deathmatch, Team Deathmatch, Capture-The-Flag and Frontier Multiplayer Modes with dedicated multiplayer maps
* 37 Badges to unlock on PC and 12 Achievements to unlock on XBox 360
* XP System to track your experience and skill in Campaign and Multiplayer
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Dawn of War II - Chaos Rising  THQ;Akella (Relic Entertainment)2010 adaptivemusic aliens autosavepoints beamweapons bombs bossbattles chargers charging city classbased clothdyeing control-groups corruption coversystem dataimport dataimport-characters dawnofwar deathless demons derelict directx9 distantfuture download droppods dvd energyitems energyregen equipmentbased expandalone extraterrestrial fatties firearms fmod fogofwar future garrisons goblinoids graphicdeaths grenades groundslamming havokphysics healingitems healthregen healthregen-moderate hillland ideology infantry intermissions jumppack knockdown langchinesetrad leaderparticipation levelcap levelselection lua machineguns mecha meleeweapons micromanagement militaryfiction miniaturegame missionbased mp-control mp-crossaddon mp-friends mp-horde mp-lms mp-matchmaking mp-teams multipleendings multipleworlds noports obligation obsoletedassets orbitalweapons persistentminions psychics pvp quitsave req-swapfile resuscitation retreating rewardingvandalism rockets saveanywhere sciencefantasy serialkey serious smokegrenades socialnetwork spacecraft-location spacefaringage spirithosts splatter steampowered steamworks suppressivefire tactical tangibleabstracts tanks teleporting title-animated tutorial uvl-tiein vehiclepainting voicechat walkers warfare-land wh40k widescreen windowslive wintery wreckage xp-shared The 1st expansion of Dawn of War II, brings Chaos to the mix, along with a few additions.

Pros:
-New campaign, with corruption-redemption mechanics.
-New units for the pre-existing factions, with emphasis in magical units.

Cons:
-Still has strange cover orders.

6 of 10***Latest version: 2.2.0 (as of 2010-04-??)***[b]EAN-13[/b]: [code]4005209131155[/code]***Your Blood Ravens have saved the sector, but can they save themselves?

In THQ Inc. and Relic Entertainment’s sequel to the acclaimed Dawn of War II real time strategy franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face.

In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.

* [i]New Single Player Missions[/i] – Continue your fight against the enemies of the Emperor and use your squads’ wargear, abilities, and experience to battle Chaos in 15 new missions
* [i]New environment and Multiplayer Maps[/i] – New ice planet graphics set will increase the visual diversity and adds 7 new PVP maps
* [i]Aspire to Glory[/i] – Build your existing squads up to level 30 and unlock even more devastating abilities
* [i]Chaos Corruption Mechanic[/i] – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos
* [i]New Multiplayer Race[/i] – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners
* [i]New Units[/i] – New units for the Space Marines, Ork, Eldar, and Tyranid armies in multiplayer.
* [i]2 New Last Stand Heroes[/i] – Face off against the relentless horde as either the Chaos Sorceror or Tyranid Hive Tyrant
[THQ / Relic]
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Assassin's Creed II  Ubisoft (Ubisoft Montreal)2010 1480s 15thcentury 2010s aaa achillesheelfoes actionadventure aesop aimassist alternatetimeline antivillain anvilengine armcannons aspectratio-16-9 assassinprotagonist assassinscreed automap backstabbing balancebeams beggars bloodlines bludgeons bodydragging brothel chasing city city-florence-it city-venice-it clandestine cleargame corpselooting counterattacks cpplanguage criminalactivity crowds depthoffield difficulty-single disarming dodging doubleentendres download drm drm-login drm-online drm-removed earlymodernperiod earth enemyhealthdisplay erraticlanguage estate europe fallimpact falsehistory fasttravel firearms freewill future geneticmemory glitchvisuals grappling graybrown healingitems healingstations hiding highbornprotagonist hirelings horizontalbars indicator-poi indicator-threat interfacespoilers inversekinematics italy itemglow jumping knives ladders launcher ledges letterbox license-crossplatform mansion map megacorps meleeweapons mercenaries minimap multilingual multitools neutralnpcs nohealthregen npcdisarming npcfriendlyfire npcstrife openworld optionaltasks outlaws parkour past pickpocketing precursors prologue prophecy prostitutes quicktimeevent radar rating-cero-z recurrence-character redeemingbeatdown revenge riding rooftops safeledges secondaryantagonist secretconflict secretsociety selfupdate sequence-defend sequence-stealth sequence-timed sequence-vehicle serialkey sexindustry shallowwater shopping singlegenderopposition smokegrenades speech-italian splatter stealing stealth stealth-sight steampowered steppingstones stockfootage stumbling swimming swords targetlock taunting templar threatdisplay throwingknives timeskip trespassing ubi.com ubisoft-osp unarmedfighting undefinedelements unrestrictedviolence uplay virtualreality walking wallclimbing walljumping widescreen youngadultprotagonist Con una gran variedad de misiones secundarias y mucha más exploración, parece mejor que el primer juego. Sin embargo, un Ezio con demasiados cachivaches (o demasiada munición según se mire) y con habilidades de combate demasiado poderosas (como poder bloquear con la hoja oculta) hacen que las misiones se tornen muy asequibles. Además el sigilo no prima tanto como en el primer juego.

7 de 10***Deluxe Edition adds 3 maps: Palazzo Medici, Santa Maria Dei Frari, and the Arsenal Shipyard. Ad speech mentions secret treasures and nothing else. Unknown if this means simply florins or actual equipment.***Undefined game-play elements: blending in with the crowd, hiring prostitutes (or others?) to serve as cover (controllable crowd) or to distract those who'd wish you harm.***Continues Desmond Miles' story right where it ended in the first game, even if Altair is no longer his alter ego inside the Animus.
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Alien Dominion: The Acronian Encounter Black Fire Games2010 23rdcentury alienmenace aliens aspectratio-4-3 aspectratio-auto cpplanguage demo direct3d directx9 energyshields extraterrestrial future interspecificconflict lives missionbased nosaves ogre-engine openal opengl railshooter score shadermodel2 shadermodel3 shieldregen shopping space speechsynthesis turret tutorial unlimitedammo vorbis widescreen [b]Minimum:[/b]
* Windows XP or Vista
* 1.5 GHz CPU
* 1 GB RAM
* 128 MB VRAM

[b]Recommended:[/b]
* 2 GHz CPU
* 2 GB RAM
* 256 MB VRAM

[b]Maximum:[/b]
* 3 GB RAM (for Vista only)
* 512 MB VRAM***[media=youtube]aMVTFn24B7U[/media]***"Alien Dominion: The Acronian Encounter" is an a 3d space shooter game for the PC/Windows platform intended to be downloaded from various game portals. The player is in a role of a gunner/shooter of a ship escaping an alien invasion in order to warn the rest of humanity of the incoming attack. It’s basically a rail shooter, so the player does not control the ship only defends it.

There are 2 gun groups attached to the ship: upper and lower. As the player drags the mouse the cannon groups are switched to cover all the space around the ship. Each level has it’s story, but basically you need to take down all/most of the targets that are attacking and thus to survive.

The levels last for 10 minutes each and are finished once the player reaches that time point – and is alive. The last level lasts a bit longer (15 minutes). The game contains 6 levels.

After the level completion there is a shop with various utilities and armaments. Eg. better guns, shields, time-warp (slowdown), gun enhancements etc. Money(crystals) is gained by destroying alien ships – the better shooter you are more crystals for use in the shop.

Are you up to the challenge space warrior?

Game Features:
* Fastest and most intense 3d space shooter game you have ever seen – feel free to compare it to other games!
* The ship is driven by the pilot, and you defend with 2 turrets (upper and lower) covering all the space around the vessel (this is a 3d "rail" shooter game)
* Unique feel of intense battle and adrenalin pumping trough your veins
* 6 blood pounding missions with great heavy metal tracks while shooting down the invading force, with an option of muting the music if you rather prefer silence or playing some custom tunes on your favorite player in the background
* Hours and hours of fun play before you successfully survive the last world and inform humanity about the Acronians – rewarded by a neat animation at the end
* Over one hour of constant action needed to finish the game (if you survive all the levels in a row, that is...)
* 4 levels of difficulty (Rookie, Normal, Ace and Abnormal)
* Incredible environments and planets (you can’t land, that’s a decoration only, but very detailed I should add). Indie or casual games ususally do not have that.
* Flexible graphics settings to meet your hardware – indie or casual games usually do not have this – you can check the features and minimal/recommended specifications here
* 3d explosions with debris falling of everything you shoot at, plus beautiful particle effects
* Shop available at the end of each level: weapon, add-ons, shields, utilities, repair-bots... everything to make you happy.
* Intro and game complete cut-scenes
* Listen to in game chat of pilot, gunner and the ship’s AI to find out what happened meanwhile...
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Zombie Driver Exor Studios2009 1life achievements achievements-public capacity-toolslots city civilianprotagonist directx9 download driving earth flamethrowers gore healthpickups itemrespawn landvehicle limitedcapacity machineguns map objectiveindicator ogre-engine openal optionaltasks physx powerups rating-esrb-m rescue rescuees rockets score secrets shadermodel2 shopping splatter steampowered steamworks thermalweapons trampling undeadmenace upgrades-permanent upgradesystem weaponupgrades wheeledvehicle widescreen zombieapocalypse zombies [b]limited capacity[/b] - you can only "carry" ammo for single weapon, picking up ammo for another weapon drops all current ammo and replaces the weapon with for whichever you picked the ammo for. labelimageminimize
Avatar  Ubisoft (Ubisoft Montreal)2009 1life 2150s 22ndcentury actionadventure aerodyne alienplanet aliens alternatecampaigns ammomagazines animals assaultrifles automap autosavepoints axes bioluminescence biorobotprotagonist biorobots bludgeons bows buggy challenges chargers circadiancycle cloaking compass cpplanguage crossbows difficulty-single directx10 directx9 discoloredblood dissolvingcorpses dodging doors driving drm drm-activation dualwielding duniaengine elitemobs encyclopedia endlessopposition enemyhealthdisplay evilmilitary exoticweapons extraterrestrial fallbackweapon falldamage firearms flamethrowers forest future genderchoice gianthumanoids grenadelaunchers halftrack halftracks handguns hapticfeedback hdrlighting healingdevice hexapeds hillland hostileflora hud-dynamic humanprotagonist immobilewater interspecificconflict itemglow itempickup-auto itempickup-instant jumping jungle ladders landvehicle machineguns magic map mecha meleeweapons militarybase minimap movie mp-assault mp-control mp-ctf mp-dm mp-teams mpfocus mystics nochildren nofriendlyfire nonlinear npcspawning objectiveindicator obsoletedassets otherworld outdoors pain playerprogression polearms precisionrifles proprietarynetwork quitsave reimagining riding robots rotorcraft sequence-turret serialkey serious shadermodel3 shallowwater shotguns snipers spacefaringage speedboat stealth stereoscopic suicideattackers summoning sweepingstrikes swords tages tasktracker techdisparity teleporters thermalweapons titlementioned tracers tribals tropic ubi.com unibiomeworld unlockable-items upgradesystem walker walkers walking watercraft wetland wheeledvehicle widescreen winvista winxp Seriously, anyone playing this game should NOT map [i]use key[/i] to [i]space bar[/i] like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.***[b]bioroids[/b] - the human-Na'vi hybrid remote controlled hosts (Avatars)
[b]magic[/b] - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
[b]upgrade system[/b] - hidden behind the conquest minigame.
[b]no children[/b] - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
[spoiler=Show spoiler tag descriptions;Hide][b]human / bioroid protagonist[/b] - early on the player is given choice to side with RDA or the Na'vi, later events also make the latter (and likely former) choice quite permanent, the former obviously bars out any use of the Avatar as they were intended mostly for diplomatic reasons, while the latter occurs as an accident of sorts where the original host body of the protagonist dies and the Na'vi use their pseudo-magical religion to transfer the protagonist's consciousness permanently into the Avatar.[/spoiler]

Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, Athlon 64 3500+ or Athlon 64 X2 5200+ CPU
* 1 GB RAM
* 256 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 512 MB VRAM***North, Central and South America 2009-12-01 by Ubisoft
?? 2009-12-03 by Ubisoft
EU? 2009-12-04 by Ubisoft (lang: eng, fre, ger, ita, spa) - includes Tages copy protection with "3 machine activation limit"***Based on the [url=http://www.imdb.com/title/tt0499549/]movie[/url] by James Cameron by the same name.
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King Arthur - The Role-playing Wargame NeoCoreGames2009 arthurianmyth britain control-groups coretech-engine cpplanguage demo difficulty difficulty-ingame download dvd earth europe formations grouping historicalfantasy kingarthur-series magic medieval middleages missionbased morale nontolkienian physx rating-esrb-t realtimecombat seasons serious sorcery steampowered tactical tacticalrpg timecompression tutorial upkeep vorbis widescreen xml Includes a singleplayer campaign and two competitive multiplayer modes for 2 players (1vs1). Specifically stated as deathmatch and capture the flag, but considering the game type it's more likely these are last man standing and control style modes.***[b]Minimum:[/b]
* 3 GHz single-core CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon X700 GPU

[b]Recommended:[/b]
* Core 2 Duo 6420 or Athlon X2 5000+ CPU
* 1.5 GB RAM
* 512 MB VRAM
* GeForce 8800 GT or Radeon 3850 GPU***Latest version: 1.04 (as of ?)

Version history:
* 1.02 (2009-12-01)
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Left 4 Dead 2 Valve;EA Partners (Valve)2009 3ormoreplayers achievements achievements-public ammomagazines aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles asymmetricfactions autorun banned bludgeons bridge capacity-toolslots carnival chainreactions chainsaw clowns colorblind compressedgas cooperation damageovertime dark-limited daylighthorror decoybombs demo directx10 directx9 download dvd earth elitemobs endlessopposition eventdirector everyonesdead explosiveobjects fallbackweapon fastzombies femaleprotagonist filmgrain firearms firstpersonshooter friendlyfire-full friendlyfire-reduced gore grenadelaunchers grenades-impact group handguns havokphysics hdrlighting healing-active healing-delayed healingitems healthvisualization heavyweather hordegame host-dedicated idlenoise improvisedweapons incendiarygrenades injuries instructor itempickup-instant jumping karmiccreatures killingblow knockback l4d-series lamp langchinesesimpl langchinesetrad langnorse lasersight latemodernperiod license-crossplatform limitedcapacity machinepistols maleprotagonist meleeweapons milessound mp-bots mp-campaign mp-cooperative mp-crossplatform mp-dropin mp-escape mp-nodupes mp-nosaves mpfocus multiprotagonists noantagonist npcspawning nplayers outbreak overpenetration powertools precisionrifles present pve pvp rain rating-cero-z rating-esrb-m rawinput rehash reload-auto reload-manual repulsion resuscitation ruins saveonline shadermodel2 shadermodel3 shallowwater shotguns sixense socialnetwork softbodies sourceengine steampowered steamworks submachineguns survivalhorror swords teamawareness tutorial undead undeadmenace voicechat voicemacros walking wetland widescreen winvista winxp wounds zombieapocalypse zombies Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead, the #1 co-op game of 2008.
This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns.
You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan.
You'll be putting these weapons to the test against (or playing as in Versus) three horrific and formidable new Special Infected. You'll also encounter five new “uncommon” common infected, including the terrifying Mudmen.
Helping to take L4D's frantic, action-packed gameplay to the next level is AI Director 2.0. This improved Director has the ability to procedurally change the weather you'll fight through and the pathways you'll take, in addition to tailoring the enemy population, effects, and sounds to match your performance. L4D2 promises a satisfying and uniquely challenging experience every time the game is played, custom-fitted to your style of play.***Más zombies y más pantallas.
Una versión en esteroides del primer Left 4 Dead.
Encuentro especialmente interesante la introducción del Charger y de los infectados especiales no jugables.

7 de 10***Only eng, fre, ger, rus, and spa have voice overs, the others are only as subtitles.***Banned in Australia due to excessive violence.***2009-10-02 pre-purchase of L4D2 made available, release date set to 2009-11-18
2009-10-28 demo released to those who pre-ordered the game
2009-11-03 demo released to everyone

US/CA 2009-11-16 as boxed on retail, by Valve?
INT 2009-11-16 on Steam, by Valve
INT 2009-11-?? as boxed on retail, by Valve
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Sacraboar Makivision Games2009 basebuilding directx9 download drm impulsereactor magic mp-ctf ogre-engine recruiting sorcery tutorial widescreen winvista winxp [b]mp-ctf[/b] - single player is probably the same as this. Instead of a flag, you capture a boar.***2009-11-06 on Steam and Impulse, by Makvision (lang: eng, ger) labelimageminimize
Torchlight Runic Games2009 2hmeleeweapons abilitycriticals achievements achievements-public actionrpg adv-ptdistr adv-static amoeboids animateweapons arcanepunk armyofone attrbasedeq automap axes blankprotagonist bludgeons bodyarmor bossbattles bows capacity-slots capacity-stacks cemetery classbased companion containers cpplanguage criticalchance crossbows crystals demo demons diablolike difficulty direct3d directx9 dissolvingcorpses doors download drm drm-activation dualwielding dualwielding-asymmetric dungeon dungeoncrawler dwarves elitemobs enemyhealthdisplay energyitems energyregen epicgamesstore explosiveobjects fasttravel-points fictionaluniverse firearms fishing fmod gameshield gems giantspiders gog handguns healingitems humanoidanimals imps interactivetriggers inventory itemgenerator itemglow itemidentification itempickup-auto itempickup-instant itemsets jewelry karmiccreatures keyboard knives knockback levelbasedeq leveleditor leveluprestoration license-crossplatform lighthearted limitedcapacity loot-random lootemup magic magic-held magic-instant magicrings magicweapons mapgenerator meleeweapons mimics mine minimap mode-endless mode-hardcore modifiable monsters mouse murinoids mutagen neutralnpcs nofailstate nohealthregen obsoletedassets ogre-engine opengl optionaltasks paperdoll plantcreatures playerprofiles polearms portals precisionrifles presetmaps priceinfo projectilecutoff protagonistnaming pygmies pyrokinesis quickkeys quitsave rating-esrb-t recallportal restorativegluttony retrypoints rewardingvandalism robots ruins safepowers sauroids saveonline sciencefantasy shopping silentprotagonist singlesave skipnoninteractive smalldevicemode socketables sorcery stash stash-shared stationaryattack steampowered steamworks stylized subterranean subterraneanrealm suicideattackers summoning swords tilebased title-animated titlementioned titularlocale tooltips torchlight-series town transformativecorruption tripeds undead unknownpast volcanic vorbis walking wands weefolk widescreen winxp xp-deeds xp-kills Un juego RPG estilo Diablo, fiel a las bases del subgénero.

Como gran virtud veo el de poder vender el inventario mandando a la mascota y los hechizos de ranura, que permiten aumentar tus capacidades más allá de tu clase y convertir en un gran invocador a tu mascota. El sistema de drops también tiene su gracia.

Buen juego.

6 de 10***[b]karmic creatures[/b] - some zombies release poisonous fumes in wide radius upon death, some blobs electrocute anyone hitting them.

--- added in patch (2009-12-18)
savecloud
achievements
achievements-steam***Word of Ember blazed across the land, and the town of Torchlight flared to life.

Ember is the essence of magic and the keystone of alchemy; it lures the restless with promises of power and riches. Miners burrowed deep beneath the dirt streets of Torchlight, discovering veins of the ore richer than any found in living memory- but they were not the first to covet these mines. The miners broke through into the buried past, a dangerous labyrinth of caverns and ruined civilizations, twisted creatures and the bones of those who came before. Evil bubbles up from the depths and threatens to overrun this town as it has so many others. The heart of a villain has infused the Ember, and his darkness seeps through the veins. To survive, the townspeople must break the cycle of destruction; they need a champion who can destroy the evil at its root. Removing the source of the rot may purify the Ember, but it is a long and perilous journey. The champion must battle through rock and fire, through lost cities and ancient tombs, into the palace of the villain himself.

The adventure is set in the mining settlement of Torchlight, a boomtown founded on the discovery of rich veins of Ember – a rare and mysterious ore with the power to enchant or corrupt all that it contacts. This corruptive power may have dire consequences however, and players set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.

Players will choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures a long-lived gameplay experience.

[b]KEY FEATURES[/b]

* [b]Randomization[/b] – Our level layouts are randomly created, so each adventure is unique. Monsters, treasures, puzzles, and items are also different each time you embark on an adventure.
Easy, approachable interface – Torchlight is designed to be easy to play right from the beginning. The intuitive interface gives players easy access to a rich and varied world.
* [b]Retirement System[/b] – Once characters are sufficiently leveled up, they can "retire" and bestow specific benefits and perks to new characters.
* [b]Pets[/b] – Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, carry items, and perform a variety of helpful services.
* [b]Character Classes[/b] – Players will create and customize a character and choose an animal companion. Through cosmetic choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored and different.
* [b]Fishing[/b] – Players can take a break from the high-energy pace of adventuring to visit one of the fishing holes and relax and see what they can catch. Fish have interesting benefits for the player and pet, and other rewards can also be discovered
* [b]Editor[/b] – Runic Games is embracing our modding community by providing an editor so our players can create and design their own content.***[b]Minimum:[/b]
* Windows XP
* 800 MHz CPU
* 512 MB RAM
* 64 MB VRAM
* Radeon 7200, GeForce 2 or GMA 950 GPU
* 400 MB HD space***[b]Classes:[/b]
* Vanquisher
* Alchemist
* Destroyer
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Dreamkiller Aspyr Media (Mindware Studios)2009 2000s achievements achievements-public achillesheelfoes alternateattack autosavepoints beamweapons bossbattles chargedattack cryogenicweapons cyborgs deathpits difficulty dimensionaltravel directx9 dissolvingcorpses distortedvision dreamworld electricweapons elevators elimination encounters-popup energyweapons femaleprotagonist firstpersonshooter frequentloading giantspiders grenadelaunchers healthpickups industrial-setting insectoids jumping machineguns minibosses missionbased mixedtheme mode-timed monsters mp-control mp-ctf mp-dm mp-teams objectiveindicator overheating parkinglot physx portals present pyrokinesis rating-esrb-m reanimators repulsion rockets rotaryguns ruins saveonline screenstaining secrets shotguns steampowered steamworks supportnpcs surreal teleport teleporting theatre transdimensional traproom unlimitedammo unlockable-modes widescreen winvista winxp zoo labelimageminimize
Operation Flashpoint: Dragon Rising  Codemasters2009 accuracy-motion accuracy-posture accuracy-turning aerodyne aimmode ambx ammomagazines aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 assaultrifles bleeding bombs chatter compass corpselooting dark-limited demo download driving dvd dynamicaccuracy earth ego-engine engineshutdown fictionallocation firearms firstpersonshooter friendlyfire grenadelaunchers grenades grenades-impact group group-leader handguns healing helicopter helicopters island knives lamp latemodernperiod locationalhealth lua malfunctioning militainment militantprotagonist militaryfiction mines multiseaters naturalistic nojumping npcgrouptactics objectiveindicator ofp-series optionaltasks postures precisionrifles present realworld remotedetonators resuscitation rotorcraft selectivefire stamina supportpowers tactical tank telescope walking widescreen Taking gamers as close to war as they'll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator. Set to deliver the total combat experience, Flashpoint: Dragon Rising challenges players to survive the chaos and rapidly evolving situations of modern warfare in a new contemporary theatre. Players experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title. Gameplay simulates an immense conflict between advanced forces and provides unparalleled scope with different military disciplines, vehicles and equipment for players to utilize.***NA/SA 2009-10-06 on Steam
EU 2009-10-08 on Steam, by Codemasters (lang: eng, ger, fre, ita, spa)
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Risen Deep Silver (Piranha Bytes)2009 1life 2hmeleeweapons achievements achillesheelfoes adv-intermediary adv-objects adv-ptdistr adv-static aircontrol alcohol altruism ambientcreatures ancientenemy animals antimagiczones aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 attrbasedeq autorun axes ballistics beggars blocking bludgeons bodyarmor bossbattles bows brothel canines capacity-unlimited cave cemetery chapters chargedattack chemistry circadiancycle compass containers controlconfig cooking corpselooting counterattacks coupdegrace crafting crepuscularrays criminalactivity crossbows crystals dark-limited deathtraps defensebreaking demo depthoffield destiny dialog-sentences difficulty difficulty-ingame directx9 displacementfiction dock dodging doors download drugs druids dynamicweather enemyhealthdisplay energyitems energystations falldamage fallimpact fasttravel-points finiteopposition forcefields forest fragileprotagonist freezing ghouls giantbirds giantfungi giantinsects glowingeyes gnomes graverobbing healingitems healingstations holstering hostilewildlife humanoids inbuilttraps inconclusiveending insectoids instantkillers interactivedialogs inventory island jewelry jumping keys knockback lamp lawenforcers ledges lightbloom lockpicking magic magic-sigils magicrings maleprotagonist map mapdeficient medieval meleeweapons mine mockfights monastery monsters mountain namelessprotagonist neutralmonsters nodrm noenergyregen nohealthregen nonfunccontent nonlinear npcinventory npclooting npcschedules obscuredtime obsoletedassets openended openworld optionaltasks outlaws parrying pickpocketing polearms polymathprotagonist potions powerfoci precursors premadeprotagonist projectilerecovery prospecting prostitutes quake quickkeys religion-fictional resting risen-series roadsigns ruins sauroids scavenging screenshake scrolls serious sex sexindustry shallowwater shields shopping singlegenderopposition skeletons skinning slavery sorcery spears spiritualsuccessor ssao staves stealing stealingnpcs stealth stranded subterranean summoning swords tages tasktracker telekinesis thickvegetation threatdisplay tips titlementioned town trespassing trophyhunting tropic tunnels tutorial undead unknownpast volcanic volcano walking weefolk widescreen winxp xp-deeds xp-kills xp-objects Un juego de acción/RPG que combina bastante bien la exploración y un ligero plataformeo con combates de corte sencilla.

Notable las diferentes reacciones de los diversos enemigos (agresivos, territoriales...)

7 sobre 10***The game left me feeling it was incomplete and that the main plot had a lot to be desired of. The side quests were however fairly entertaining and far better (and time consuming) than the main plot, giving this a bit of an impression on Elder Scrolls series which also thrives from side-quests rather than the main plot.

However, unlike most RPGs ever, player can actually fight and defeat end-game opponents fairly early on as combat is mainly based on player skill rather than numbers (attributes, statistics, etc.), though due to lacking numbers these will take a bit more time. Even the final boss is beatable with fairly low level character (maybe as low as 10) since it's not that dependent on player having any numerical advantages. Levels mainly making combat go faster because you deal more damage and makes mistakes more forgiving, but they don't really help you fight the enemy, since levels do not make you immune to shield breaks, enemy dodging, or cause you to dodge automatically.

Overall this is fairly enjoyable game, but loses most of its appeal once you have nothing else than the main plot to do (around chapter 2 or 3). The ending is also disappointing as it does not really solve the original issue at all. Variety of smaller bugs can make the game experience jarring and the jest spell not having any effect it is claimed to have (beyond making characters laugh) despite frequent claims that it does, does make the game feel rushed.***An epic story in an authentic world hand-crafted with an eye for detail and populated by "real", plausible characters. A Mysterious Volcanic Island The heavy tremors on the island bode ill for its inhabitants. Ancient temples have risen from the ground recently, bizarre creatures are terrorising the area. Fear and terror is spreading among the population. The End of All Hope? A group of powerful men who call themselves "The Inquisitors" have taken it upon them-selves to put an end to these events. They send an exhibition to this remote island, but a storm takes hold of the ship and destroys it at sea. A Hero Will Come - As if by a miracle, the player survives the shipwreck and is stranded on the volcanic island alone. He finds himself amidst a chaos of rebellion, tyranny and mystic rituals. He must now decide to which side the pendulum of fate will swing.***Very similar to Gothic series which was also by Piranha Bytes.
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Fallen Earth  Fallen Earth;Gamersfirst (Fallen Earth;Icarus Studios)2009 22ndcentury abilitycooldown accuracy-motion adv-intermediary adv-ptdistr adv-static ammomagazines aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 assaultrifles axes bludgeons bodyarmor capacity-slots capacity-weight carnivorousplants charactercreation chemistry chemistry-medicine chemistry-toxins circadiancycle clonetechnology clothing compass cooking corpselooting crafting crafting-armor crafting-weapons crossbows damageovertime dark-limited directx10 directx9 download driving dualwielding dualwielding-asymmetric dynamicaccuracy earth enemyhealthdisplay energyregen falldamage firearms free free2play fuel future futureearth genderchoice giantscorpions giantspiders giantworms handguns healing healthregen horses improvisedweapons inventory jumping knives ladders lamp licensechange limitedcapacity locationaldamage magic map meleeweapons mercenaries minimap mmog monsters mutants namegenerator northamerica objectiveindicator postapocalypse postures pve pvp quadbike radar rating-pegi-16 realisticshotguns resourceharvesting riding scavenging shopping shotguns skillsharing slowbackpedal sorcery stealth stealth-sound tailoring tattoos telescope toxins tutorial voicechat walking widescreen xp-crafting xp-deeds xp-harvesting xp-kills xp-literal It’s 2156, and the world has been destroyed by both nuclear and bio-chemical means. Your story takes place in one of the few habitable places left in the world, the Grand Canyon. As a clone with an uncertain past, your job is survival in a world now built on destruction, betrayal and fragile factional alliances.

Explore, harvest and stake your claim to over 1,000 square kilometers of harsh and mysterious terrain. The classless advancement and non-linear gameplay allows you to play the character you want. Join a random dynamic events to capture resources and invade towns, capture and hold a Progress Town, fight through instances, take part in the rich faction backstory, or make a living by selling what you scavenge and craft on the auction house. Fallen Earth gives you the freedom to do exactly as you want. The world may be a shadow of its former self, but there’s no limit to what’s possible for you to accomplish.

Key features:
* Scavenge, harvest and craft just about anything you can think of. Over 95% of the in-game items are player crafted.
* The hybrid real-time combat system gives you the perfect blend of first-person combat and role-playing
* Pledge allegiance to one of six factions and take part in the rich backstory that defines the world of Fallen Earth
* Completely classless, play the way you want to
* Over 1,000 square kilometers to explore
* Dynamically occurring events, including invasions and resource cache discoveries mean that there is always something happening***Blood Sports is the subtitle of one of the free expansions/patches for the game, but the the game is also sold as Fallen Earth: Blood Sports.
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Madballs in... Babo:Invasion Microsoft (Playbrains)2009 achievements achievements-public alternateattack amoeboidprotagonist amoeboids beamweapons burrowers deathpits demo diaries difficulty display-1024x768 download encounters-popup firearms flamethrowers forest grenades healthpickups host-dedicated license-crossplatform lighthearted machineguns madballs mp-cooperative mp-crossplatform mp-ctf mp-dm mp-survival mp-teams multidirshooter nohumans otherworld premadecharacters rating-esrb-e10 retrypoints robots rockets rolling rotaryguns ruins saveonline score scoremultipliers secrets shotguns splatter steampowered steamworks streamprojectors suicideattackers summery thermalweapons tutorial unlimitedammo voicechat weaponkickback widescreen wintery For 1-4 players (2+ over the internet). labelimageminimize
Twin Sector Headup Games (DnS Development)2009 aircontrol amnesia autosavepoints deathfakers defenseless demo difficulty doors download dvd elevators envcombat explosiveobjects falldamage femaleprotagonist future havokphysics healthregen interactivetriggers itemglow jumping keys knockback mutablescenery-small nohealthdisplay physics postapocalypse powerthrow repulsion robots sentientmachines shadermodel2 shadermodel3 subterranean tutorial tutorial-integrated undefinedelements voiceovers walking widescreen youngadultprotagonist [b]undefined elements[/b] - the gloves. although they provide the basic object manipulation functions, they also allow you to push [i]yourself[/i] away and towards things. Dampens falls and can be used to initiate something akin to a superjump.***EU 2009-09-16 on Steam, by Headup Games (lang: eng*, fre, ger*, ita, spa)
INT 2009-12-07 on Steam

* including voice overs, others are as subtitles only
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Batman: Arkham Asylum Eidos Interactive;Konami;Warner Bros. Interactive Entertainment (Rocksteady Studios)2009 achievements achievements-public achillesheelfoes actionadventure aimmode airducts arkhamcombat autosavepoints batman batman-arkham biogrowth bossbattles challenges chargers collectibles constrainedlocale cpplanguage dccomics directx9 distortedvision dodging download drm drm-activation drm-changed dvd earth epicgamesstore famousprotagonist fictionallocation gadgets gianthumanoids giantmonsters gliding glowingveins grappling grapplinghook hallucinations hintsystem hypermuscles insaneasylum island itemglow ledges lunatics lutris map metroidvania mode-challenge monsters museum neutralnpcs nonlethal nonlinear northamerica npcanxiety nvapex openended outlaws personalquest physx plantcreatures postcombatrestoration prison rating-esrb-t recurringopponent roguesgallery secrets securom securompa serialkey serious sewers skipnoninteractive ssao stealth steampowered steamworks stereoscopic thrownweapons titularcharacter titularlocale unarmedfighting unrealengine3 upgrades-permanent upgradesystem uvl-tiein vigilanteprotagonist walking weirdvision widescreen windowslive winvista winxp wxwidgets ziplines Probablemente el mejor juego de Batman sino fuese porque su secuela es aún mejor.

No es jugar a ser Batman, es ser Batman.

9 de 10.***[b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or Athlon 64 3500+ CPU
* 1 GB RAM
* GeForce 6600 or Radeon 1300 GPU
* 9 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6600 or Athlon 64 X2 4600+ CPU
* 2 GB RAM
* GeForce 9800GTX or Radeon 3870 GPU***In Batman: Arkham Asylum, the player assumes the role of Batman as he delivers The Joker to Arkham Asylum. There, the imprisoned super-villains have set a trap and an immersive combat gaming experience unfolds. With an original script penned by Emmy Award-winning Batman writer Paul Dini, the game brings the universe of DC Comics' detective to life with stunning graphics. Batman: Arkham Asylum offers players the chance to battle Gotham's worst villains with Batman's physical and psychological strength in a graphically distinct and story-driven game.
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Resident Evil 5  Capcom2009 achievements achievements-public achillesheelfoes actionadventure africa airboat ammomagazines aspectratio-16-9 assaultrifles autosavepoints biotechnology bodyarmor bodyhorror bossbattles capacity-slots capacity-stacks companion containers controlconfig cooperation crocodilians dark-limited diaries difficulty directx10 directx9 display-720p dissolvingitems distortedvision doors download drm drm-activation earth elevatorbattle elevators eviloverlord explosiveobjects firearms gianthumanoids giantmonsters grenadelaunchers grenades grenades-impact grotesque handguns hatchers havokphysics healingitems humanexperiments impulsegoo insectoids inventory investigatorprotagonist itemglow keys knives ladders lamp latemodernperiod limitedcapacity limitedsupplies locationaldamage loot-random loot-unexpected map monsters mp-campaign mp-cooperative mp-survival mtframework multilingual newgameplus objectiveindicator obligation obsoletedassets pain precisionrifles prematuredetonation present prologue quicktimeevent ragers rating-esrb-m recurringopponent redeemingbeatdown reload-manual researchfacility residentevil residentevil-main restorepower rewardingvandalism rockets ruins saveonline secretfacility sequence-turret serious shadermodel3 shallowwater shopping shore shotguns skipnoninteractive socialnetwork speech-african stationaryattack stungrenades stunning stunprods submachineguns subterranean targetdesignator telescope tentaclecreatures thermalweapons town tutorial upgrades-permanent upgradesystem walking watercraft-location weaponupgrades wetland widescreen windowslive zombies In Resident Evil 5, returning hero Chris Redfield is sent to Africa to investigate a biological weapon that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSAA agent, Sheva Alomar, the two must work together to solve the truth behind the frightening turn of events. Featuring a revolutionary new co-op mode of gameplay, Resident Evil 5 will let players experience fear together as terror moves out of the shadows and into the light of day. The PC version of Resident Evil 5 features online play for co-operative play sessions over the internet and will also take advantage of NVIDIA’s new GeForce 3D Vision technology.***RE5 sees the return of Las Plagas and some even older monsters as well as some completely new.***[b]cooperation[/b] - minimal; most commonly you just have to wait for the other player at the exit if they're far away. Seen with Chris helping Sheva reach higher ground, or one of the characters holding a door open while the other goes through and unblocks another route for the first character (happens several times). Besides those there's very little.
[b]newgame+[/b] - unlocks mercenaries mode (survival mode) and allows playing the story as Sheva, possibly some other changes as well.
[b]limited capacity[/b] - 9 item slots per character, only ammo and grenades can be stacked (and even them in very limited manner), body armor peculiarly takes item slots and stacking is limited vaguely by item usefulness, not size.
[b]distorted vision[/b] - getting caught in your own flash grenades has this effect at least***?? 2009-09-?? as boxed, by Capcom (lang: ??)
N&S America 2009-09-15 on Steam, by Capcom (lang: eng, ...?)
INT 2009-09-18 on Steam, by Capcom (lang: eng, fre, ger, ita, jap, spa)
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Mini Ninjas Eidos Interactive (IO Interactive)2009 adv-static ancientenemy animals autosavepoints avianoids balancebeams bludgeons boating bombs bossbattles bows caltrops captives castle cave characterswitch chemistry claws colorcodednpcs controlconfig deathpits demo difficulty difficulty-ingame dodging download dvd energyregen fishing flood forest ghosts gianthumanoids hintsystem invisiblewalls japanese-theme ledges lighthearted magic meleeweapons mountain multilingual mystics nature-theme ninja ninja-theme ninjaprotagonist nofalldamage objectiveindicator openal openended opponentpowerdisplay playerprofiles polearms possession premadecharacters projectiledeflection quicktimeevent rewardingvandalism river rooftops ruins samurai savepoints secrets shallowwater shopping silentprotagonist skipnoninteractive sledding smokegrenades sorcery speech-japanese stamina stealth stunning superdeformed swimming swords thrownweapons titularcharacter town tutorial unusualprotagonist vernal walking walljumping wallrunning warriorprotagonist widescreen wintery xp-kills [b]sledding[/b] / [b]boating[/b] - on the hat, which also serves to protect the wearer from arrows if worn properly.***Superficially similar premise to the original Sonic games. Animals being turned into "monsters".

Note that Hiro is the true protagonist of the story, the others are "just" his friends and fellow ninja who help him.***2009-09-08 as boxed (US?)
2009-09-14 on Steam (EU), by Eidos Interactive (lang: eng, fre, ger, ita, spa)

Square Enix worked as a distributor for some (all?) platforms, not as publisher.
Warner Bros. handled some (all?) US publishing.
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Order of War  Square Enix (Wargaming.net)2009 1940s bink cpplanguage directx9 download earth europe gamespy infantry militaryfiction naturalistic nobasebuilding norecruiting operationbagration operationoverlord past physx steampowered steamworks tanks tutorial upgradesystem war warfare-land wargame widescreen winvista winxp worldwar worldwar2 EAN-13: [code]5060121825703[/code] (UK)***ORDER OF WAR features massive-scale battles brought to life with a cinematic intensity never seen before in a WWII strategy game. Players take command of an entire army including ground troops, artillery, tank divisions and aircraft in all-out strategic assaults. The single-player mode can be played out in two campaigns - American versus German forces on the western front and German versus Russian on the eastern front. Missions will be based on key historic events and operations from 1944. In the summer of 1944, the Second World War entered its end-game when the Allies launched two major operations that would drive back German forces on both the Western and Eastern Fronts at once. In the ultimate test of military strategy, ORDER OF WAR challenges you not only to lead America's finest to victory in the west, but also place you in command of German forces charged with repelling the Red Army’s seemingly unstoppable offensive in the east. Even the keenest military minds will find that it's one thing to make history, but quite another to change it. Do you have what it takes to command? Experience WWII warfare on an epic, cinematic stage; that truly captures the intensity and scale of the battlefield. Command of an entire armed force consisting of up to 1,000 soldiers, tanks, armored vehicles, artillery and air planes. Players can choose between two different campaign modes offering completely different storylines, missions, objectives and environments. Experience the unique dynamic camera that allows players to command troops over huge geographical scale whilst maintaining movie-like vistas and detail. In-depth gameplay mode: two different campaign modes, multi-player, Deathmatch and Skirmish. labelimagesubject
Trine Nobilis;Frozenbyte (Frozenbyte)2009 3ormoreplayers achievements achievements-public adv-ptdistr autosavepoints ballistics bludgeons bows castle cdrom characterswitch chargedattack conditionalhazards deadlydecor deathpits demo difficulty difficultyspike download drm drm-removed fallbackweapon femaleprotagonist fmod forest ghosts giantmonsters gog grapplinghook hexapeds humblebundle inbuilttraps insectoids inventory iz3d lighthearted loot-random lutris magic maleprotagonist meleeweapons movingplatforms mp-campaign mp-cooperative multikeyboard multipointer multiprotagonists newgameplus opencv physics physx premadecharacters pseudo3d ropeswinging rotatingplatforms ruins savelocal saveonline scenic search secrets skeletons sorcery steampowered steamworks stereoscopic subterranean swimming swords telekinesis titlementioned titularobject trine-series trineverse undead unlimitedammo unlockable-difficulty walking widescreen xp-drops xp-objects xp-shared Un juego de plataformas interesante y entretenido, basado en saer usar las virtudes de cada uno de los 3 personajes para completar la pantalla.

La banda sonora (no puedo quitarme el tema principal de la cabeza), los escenarios y el narrador son increíbles.

Muy divertido en multijugador, aunque sólo sea por ver lo que cuesta explicar donde es "ahí" en la frase "pon esa caja ahí"

8 de 10***Trine is a physics-based action game where three characters allow clever solutions to challenges created by hazardous puzzles and threatening enemies. The gameplay is based on fully interactive physics - each character's different abilities and tactics can be used to invent new ways to overcome obstacles and save the kingdom!***[b]new game+[/b] - unlocks Very Hard difficulty.
[b]infinigun[/b] - the thief never runs out of arrows.
[b]xp-kills[/b] - only some enemies are worth any experience (seemingly a random "drop")
[b]xp-objects[/b] - green potions.

[b]drm-removed[/b] - with patch 1.06***Gameplay is reminiscent of Fury of the Furries (when played solo) and somewhat of Lost Vikings (when played by 2 or 3 people). Pontius works as the shield carrying dimwitted heavy hitter, Zoya as the grappling hook flinging archer, and Amadeus as some odd third-party who can create and levitate objects. Although playing solo the cooperative nature is lost as you're forced to use whichever character can maneuver through the obstacles alone (switching between them when necessary), while in coop you can pair up powers to reach places you can't alone or finding solutions to problems impossible with single character. The three are tied together by an object Amadeus thinks is called the [i]Trine[/i], which also explains why the three are working together (instead of going their separate ways as they seem to be eager to; the demo was a bit vague on how thoroughly tied they are).***For 1-3 players on single machine (online mode is planned but not promised).***2008-12-05 [url=http://frozenbyte.com/2008/12/05/trine-announced-for-psn-and-pc/]Announced[/url] by Frozenbyte.
2009-07-02 on Steam, by Frozenbyte (lang: eng, fin --- fre, ita, spa & ger added in a later [2009-07-29] patch)
2009-07-10 as boxed, by Nobilis (lang: eng, fin, fre, ger, ita, spa)***2008 teaser trailer
[media=youtube]TXILzS03HCo[/media]
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ArmA II  505 Games (Bohemia Games)2009 2000s 21stcentury 3ormoreplayers aerodyne aeroplane aimdeadzone aimmode aimsway aircraft-c130-hercules aircraft-f35-lightningii aircraft-su25 aircraft-v22-osprey ambientcreatures ammomagazines amrifles arma-series armoredcar aspectratio-12-3 aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 assaultrifles backported ballistics battleye bicycle blackprotagonist branchingstory circadiancycle civilwar cmfade compass controllablehelplessness crewtargeting czech damagetypes decoupledresolution demo difficulty difficulty-aspects directconnect directx9 drifting driving drm drm-gamealtering drm-removed dvd earth ejecting engineshutdown europe extensible fictionallocation firearms firstaid firstpersonshooter fragileprotagonist freetrack fuel gamespy grenades group group-leader handguns hdrlighting headbob headtracking healing healingdevice helicopter helicopter-ah1-cobra helicopter-ka50-hokum helicopters host-dedicated ifv interactivedialogs inventory ironsights island jeep ladders latemodernperiod leaning lifelikemotion limitedcapacity lookaround map menus militantprotagonist militaryfiction milsim mines missionbased mixedresolution modifiable mortars motionblur motorcycle mp-campaign mp-cooperative mp-teams mpfocus mrls multihead multipleendings naturalistic neutralnpcs nokillconfirm nonlinear npcgrouptactics npcsuppressivefire openworld piloting playerprofiles postures precisionrifles present rating-pegi-16 realistic realisticdamage realvirtuality-engine realworld redscare reload-detrimental reload-manual rockets rotorcraft seamlessworld selectivefire serialkey shadermodel3 shotguns singlegender speedofsound stamina steampowered tactical tank tank-bmp2 tank-bmp3 tank-m1-abrams tank-t72 tank-t90 tanks telescope thoroughfares town trackir trampling transports unattendedevents vehiclecrew visionenhancer voiceboard voicechat voicechat-proximity vtol walking war widescreen wilderness wildlife winxp Controllable vehicles...
Tracked vehicles: 2S6M Tunguska, AAV P7A1, BMP-2, BMP-3, M1A2 TUSK, M1A1, M270 MLRS, T-72, T-90, ZSU-23 Shilka
Rotary wing aircraft: AH-1Z Super Cobra, Ka-52 Alligator (Hokum B), MH-60S Knighthawk, Mi-8MTV-3 (Hip), Mi-24D (Hind), UH-1Y Venom
Fixed wing aircraft: A-10 Thunderbolt, AV-8B Harrier, C-130J Super Hercules, F-35B Lightning, MQ-9 Reaper, MV-22 Osprey, Pchela-1T, Su-34 (Fullback), Su-25 (Frogfoot)
Wheeled vehicles: BRDM-2, BTR-90, BM-21 Grad, HMMWV, "Utility truck", LAV-25, MTVR, DShKM, UAZ-469, Ural 375, GAZ-3937 Vodnik
Watercraft: RHIB, PBX, and some civilian motorboats
... and a variety of civilian vehicles including plain urban cars, trucks, bicycles (mountain bikes), motorbikes, etc.***A supremely frustrating (to the point of being comparable to [game=#169380]IWBTG[/game]) simulation game, especially online, since you're given no identification on your enemy, thus you're supposed to wait for them to identify you as the enemy and open fire which usually turns into quite quick death for you. Even telling how to identify your allies positively (and thus who isn't your ally) by insignia, uniform appearance, etc. would've been extremely useful. Despite this, it's a very impressive simulation shooter though not very enjoyable online to me due to having no way of telling friend and enemy apart.***Latest version: 1.05 (as of 2009-12-22)***Officially not called nor published under any form of "Armed Assault" title, only ArmA. However, it's often mistakenly called Armed Assault 2.***[b]Minimal:[/b]
* Windows XP or Vista
* Dual-Core CPU (3 GHz P4, 2 GHz Core2, 3200+ Athlon)
* 1 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon 1800 GPU

[b]Recommended:[/b]
* Quad Core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800GT or Radeon 4850 GPU

Firewall/router ports:
* TCP/UDP: 2302 (configurable)
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Blood Bowl  Cyanide2009 bloodbowl boardgametiein bribing constrainedlocale crippledwindowmode dicemechanics dicepool dicepool-variable difficulty drm dwarves elves fame fantasyworld fictionaluniverse fouling goblinoids grid grid-square knockback madeupsport magic minionpermadeath murinoids orcs persistentminions randomchance sauroids securom serialkey steampowered stunning tbrtchoice traditional tutorial unfixedbugs uniqueminions upkeep weefolk whfantasy widescreen Blood Bowl is the video game adaptation of Games Workshop's famous board game of the same name.

A brutal team sport unfolding in a parallel fantasy world based on Warhammer and American football, Blood Bowl invites gamers to form a team of players from such races as: Orcs, Elves, Humans, Dwarfs and many other fantasy creatures, and launch themselves into battle in the bloodiest of arenas. This strategy sports game combines a fine balance of tactics and bone crunching action!

The game offers two game modes. The first, which is fully real time, offers a spectacular gameplay. Intense battles between blocking linemen and daring displays of agility of players leaping and dodging through opponents tackle zones, while powerful spells and dirty trick special plays are unleashed across the pitch; all this creates a highly charged atmosphere. Of course, since it is sometimes difficult to keep an eye on the entire field at once, the game's interface offers different tactical and strategic setups, while the AI is responsible for managing the players on the field.

The second game mode, an actual turn-based game, is a treat for players of the original board game because it is an exact replica of Games Workshop's tabletop masterpiece. The original rules have been faithfully reproduced, and it contains all of the devices, strategies, play and rhythm of the original game.

The single-player experience allows the player to manage a team throughout an entire season of Blood Bowl, through the Old World of Warhammer. The team will evolve over the course of victories, experience gained and awards won. With its immense depth, the game can almost be considered as a management game, from managing the popularity and sponsorship of players to the purchase and sale of players, as well as their aging, retirement and even death.

In multiplayer, the player will be able to throw down a challenge to other Blood Bowl players and participate in large tournaments on the Internet in order to climb the official ranks.
[Focus Home Interactive]
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Battlefield Heroes  Electronic Arts (EA Digital Illusions CE)2009 abilitycooldown adv-ptdistr aerodyne aeroplane assaultrifles battlefield-series bink bloodless bombs burning capacity-toolslots classbased cpplanguage crewtargeting directx9 driving equipmentbased falldamage firearms fofindicator free free2play grenades handguns healing hillland ingameadvertising jeep knives knockback levelbasedeq lighthearted limitedcapacity locationaldamage machineguns matchmakingrating microtransactions mines mp-control multiphased multiseaters multivehicular openal outdoors parachuting precisionrifles prematuredetonation protagonistdesigning punkbuster pythonlanguage refractor2-engine repairing repulsion rockets rpgelements shadermodel2 shopping shore shotguns submachineguns summery symmetricfactions tagging tank tanks telescope town toxins trampling tutorial unlimitedammo vehiclecrew walking widescreen xp-undefined [b]Minimum:[/b]
* Windows XP or Vista
* 1 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 64 MB VRAM
* 1 GB HD space
* 256 kbit cable/DSL internet connection
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Overlord II  Codemasters (Triumph Studios)2009 actionadventure adv-objects amphitheatre automap autosavepoints axes bludgeons bossbattles chosenone counselor cpplanguage crystals demo depthoffield directionalforce-tilt directx9 dissolvingcorpses dissolvingitems download dryads elves evilisgood eviloverlord evilvsevil facelessprotagonist flood giantmonsters gnomes gremlins growingprotagonist healthpickups hippies home insectoids itemglow karma magic meleeweapons milessound mindcontrol minions monsters mutagen mutants npcgenerators npcstrife obsoletedassets overlord-series physx possession prejudice quazal rewardingvandalism seals silentprotagonist slavery sorcery stealingnpcs steampowered stupidevil subterranean suicideattackers suppression swords teleport teleporters timeskip titlementioned titularcharacter tropic tutorial unusualprotagonist ursines veterancy walking warriorprotagonist weefolk widescreen wintery winxp Lo mejor de ser un hijo bastardo de Sauron con odio por todo lo pacífico y bello es poder hacer un enorme viaje turístico buscando a quien quiere acabar con la magia que te da vida, y someter y aplastar todo a tu paso con unos seres tan salvajes como estúpidos, y con un gusto por lo brillante que ni las urracas.

Muy recomendable es revisitar zonas para equipar hasta arriba a tus siervos marrones, y aún más recomendable complacer a todas tus acompañantes.

Sencillo, divertido y adictivo.

8 de 10***[b]prejudice[/b] — most notably in the first level when you play as young Witch-boy. The name is obviously derogatory and many of the adults remark on your odd looks and the other kids actively bully you (though you bully back).
[b]suppression[/b] — any town in your or Glorious Empire's control. Your mind control of the populace is more effective, but the peasants apparently retain their ability to speak with their own mind (which usually involves their poor treatment), they're simply forced to work rather than being controlled absolutely.
[b]unusual protagonist[/b] — human(?) with magic abilities is apparently quite rare, though his skin is also blue and tattooed by nature with glowing eyes and other features that make him look evil. Likely the reason he's called Witch-boy even from early childhood.
[b]possession[/b] — occasionally you get to possess one of your minions so you can direct them in places where your "Imposing Presence" can't quite fit.

--- not applicable (explanations for "why not?")
[url=/groups/info/children]Children[/url] - only encountered during growing phase.

--- notes
* Unlike in the original Overlord game, the protagonist is quite useful in melee combat. You actually deal damage faster than any of your minions to single enemies and large masses, this was reversed in the original where you could barely do anything useful without your minions (besides throwing magic at them).***Note! The internet multiplayer is accomplished solely through a matchmaking service, so you CAN'T play multiplayer online with anyone specific you might want to (fox example, your friends)..***2009-06-25 on Steam (lang: eng, fre, ger, spa, ita, pol)
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Blueberry Garden Erik Svedäng2009 csharplanguage demo directx9 download experimental flying fnaxna humanoidprotagonist igfgrandprizeaward igfnominee indie lighthearted netframework shadermodel3 teleport teleporters terraindeformation widescreen winvista winxp xnaframework labelimageminimize
Prototype Activision (Radical Entertainment)2009 1life a113 acrobatics adv-limited adv-progress adv-xpdistr aimassist airdash alarmers amnesia antiheroprotagonist armyofone autosavepoints autumnal biogrowth bossbattles cannibalism challenges chargedattack chargedjump city city-newyork-ny cleargame coldopen collectibles comic conspiracy cpplanguage desperatepower detectors devouring difficulty directx9 disguising disposableweapons dodging download driving drm dvd earth endlessopposition enemyupgrade evilvsevil fallimpact firearms fistloads fullscreen geneticassimilation giantmonsters gliding gore grappling groundslamming groupmind healthdrops hiding hijacking homingboulders humanoidprotagonist humanweapon impulsegoo indicator-poi indicator-threat infravision intermissions island jumping lasso liveactors lua midairjumping minimap missionbased monsters mutablescenery-large mutants naturalweapons neuralthxsurround neutralnpcs newgameplus nochildren nofalldamage nonlinear noreloading northamerica npcspawning oneofakind openended openworld outbreak overheal parkour patientzero playerexposition powermimicry powerthrow protectioncomplex prototype-series quarantine quicktimeevent radar recurringopponent rockets rooftops save-opportunistic securom7 sequelhook sequence-defend serious shapeshifters shapeshifting shapeshifting-partial stealth superjump superpowers superstrength targetlock tasteofpower tentaclecreatures titanium-engine traffic trampling tutorial unarmedfighting uniqueprotagonist unlockable-difficulty unrestrictedviolence upgrades-abilities upgrades-health upgrades-permanent upgradesystem uvl-techlimitation vehicle-pontiacgrandam visionmodes walking wallclimbing wallclinging wallrunning walltraversal weaponupgrades weirdvision whips widescreen winvista winxp xp-deeds xp-drops xp-objects Anyone experiencing crashes that can't be traced down to anything real should try playing the game by limiting it to 1 CPU core, on systems with 4 or more cores some may have luck with limiting it to less than half of the cores.your.
... Personally this occurred as spurious crashes (in nvd3dum.dll which supposedly indicates bad GPU driver) until it finally became rather consistent when trying to protect the bloodtox tank.

The game is also one of the few games truly incompatible with 64 bit version of XP, so you're out of luck there (compatibility mode nor anything else will help you).***[spoiler=Show spoilers;Hide][b]Autopsy on fully clothed Alex[/b] : A Web of Intrigue video mentions that everything on Alex is actually part of his biomass, this also explains how he mimics people and their clothes repeatedly and discards them for his own form, and repeats this as often as he wants to. It also conveniently removes a nude scene and the source of his clothing during his escape.
[b]People running around on the streets while the infection spreads (not escaping)[/b] : the island is in quarantine, though the seemingly oblivious behaviour of the pedestrians few blocks away is not explained by this, nor why they don't hide indoors.
[b]Infection detectors not triggering for the soldiers themselves[/b] : presumably adjusted to ignore minor cases of infection, though apparently not mentioned anywhere. In truth, it's likely an oversight from the developers.[/spoiler]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.86 GHz Core 2 Duo or Athlon 64 X2 4000+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* 8 GB HD space

Requires at least 800x600 resolution for the menu graphics to not be damnably blurry (though they're readable on lower).***US 2009-06-10 on DVD and Steam (lang: eng, fre, spa, ita)
INT 2009-06-13 on Steam***Actual title seems to be [code][PROTOTYPE][/code], in all caps and with the square brackets. UVL can't currently handle square brackets, so this is all we have now.
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Light of Altair SaintXi2009 21stcentury achievements achievements-public automatedbattles colonization demo direct3d directx9 disproportionalworld dominion download extraterrestrial future missionbased resourcegeneration resourceharvesting serious shadermodel2 space spacefaringage spheroidworld steampowered steamworks supervisorprotagonist taxes timecompression tutorial widescreen win2k winvista winxp Light of Altair is a sci-fi colony building game with a deep plot. Grow colonies from landing pod to metropolis, while sending off new spaceships to expand your territory to other worlds. You are not alone in space, 8 factions from different parts of the world are all following their own agendas in the solar system; diplomacy and orbital-combat are essential to learn.
Light of Altair is based on a custom built 3D engine that enables easy zooming from galaxies all the way down to individual moons and asteroids covered in the colonies with their glass domes, mines and launch pads. Advanced shader technology is used to add rich details and lighting to surfaces.

[b]Features:[/b]
* Colony building on planets and asteroids throughout a system.
* Manage industries and colonists to grow from a tiny landing unit into a towering city.
* Detailed storyline based on a future-history of Earth.
* Rich single player campaign traced across the galaxy.
* Play out important plot events from different sides taking on the role of one of 8 different factions.
* Detailed tech-tree with over 30 weapons, buildings, and ship-mods to discover.
* Design ships: Pick a ship schematic and equip weapons, armour and mods to hardpoints. Then command shipyards to build a fleet from the design.
* Cinematic camera views of space battles in planet orbit.
[SaintXi]***[media=youtube]5tP4XTriDdk[/media]***[b]Minimum:[/b]
* Windows 2000, XP, Vista or 7
* 1.5 GHz Pentium IV or Athlon XP 1500+ CPU
* 256 MB RAM
* 1 GB HD space
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Terminator Salvation  Evolved Games (GRIN;Halcyon Games)2009 1life 2010s achillesheelfoes alternatetimeline ammomagazines androids anticipatorystockpiles apocalyptic aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 autosavepoints bombs capacity-toolslots city city-losangeles-ca companion continuity coversystem cpplanguage creatorvscreation directx9 download driving dvd earth elimination firearms future giantrobots grenades healthregen heroprotagonist industrial-setting invisiblewalls itemglow limitedcapacity movie mp-cooperative northamerica nvapex officebuilding openal physx plasmaweapons postapocalypse rebellion recalled rescue robotmenace robots rockets rogueai ruins sequence-turret serious shadermodel3 spiderbots subterranean subway terminator tutorial walkers widescreen winvista winxp For 1-2 players simultaneously on same computer. Second player takes control of Blair, Connor's companion.***2009-05-19 on DVD and Steam (US)
2009-05-29 on DVD (EU)
2009-05-30 on Steam (EU)***[b]autoregen[/b] - unlike shooters in the past few years, this usually kicks in after a fight is over as the cooldown after getting hit is quite long, making it hard to rely on this for survival.
[b]2010s[/b] - 2016 to be exact.

[b]recalled[/b] - the retail DVD version apparently wouldn't install, producing "error (-5006 : 0x80070002)" instead, and has been pulled out as a result; Steam release was unaffected.***Set two years prior to the events of [url=http://www.imdb.com/title/tt0438488/]Terminator Salvation movie[/url].
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Killing Floor Tripwire Interactive (Tripwire Interactive;Shatterline Productions)2009 3ormoreplayers achievements achievements-public adv-static aimmode alternateattack ammomagazines argevent assaultrifles autorun autoshotguns autumnal axes barricading bombs bossbattles britain bullettime bunker burning capacity-slots carnographic chainsaw city city-london-uk classbased cloakednpcs clones clonetechnology color-32bit commercialized crossbows damageovertime dark depthfog difficulty difficulty-players directconnect directx9 dissolvingcorpses distortedvision doors doors-breakable download dualwielding earth factory falldamage firearms flamethrowers forest friendlyfire-full friendlyfire-optional friendlyfire-reduced gamespy gore grenadelaunchers grenades grenades-bouncy grenades-impact grotesque handguns healing healingdevice host-dataimport humanexperiments idlenoise incendiarygrenades indie ingameadvertising insectoids invisiblewalls ironsights itemglow itempickup-auto itempickup-ignore itemrespawn jumping knives knockback lasersight leveleditor license-crossplatform limitedcapacity meleeweapons militantprotagonist mp-cooperative mp-crossplatform mpfocus music-metal nocrosshair npcfriendlyfire npcgrenadeevasion nudity-featureless officebuilding openal overpenetration paidkilling powertools precisionrifles projectilerecovery pve pveonly ragers rating-esrb-m realisticshotguns recoil reload-nointerrupt researchfacility rockets rural screenshake secretfacility selectivefire serious serverbrowser shadermodel2 shopping shotguns socialnetwork steampowered steamworks submachineguns survivalhorror swords swrender thermalweapons tommygun tracers unrealengine2 upnp valveanticheat voicechat voicemacros vorbis wadsofcash walking waves weaponkickback widescreen win2k winvista winxp xp-undefined Un juego multijugador cooperativo de jugadores vs. máquina, donde debes sobrevivir a una serie de oleadas de zombies bastante pintorescos y con diferentes habilidades.

Aunque no tan divertido como el Left 4 Dead, su repertorio de armas y El Patriarca hacen que este juego merezca la pena ser probado.

6 de 10***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.2 GHz CPU
* 512 MB RAM
* 64 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU
* 1 GB RAM
* 128 MB VRAM

[b]Ports:[/b] (for game hosting)
* UDP 7707 (game; should be enough for direct connect)
* UDP 7708 (query?)
* UDP 7717 (master server query)
* TCP/UDP 28852 (master server announce)
* Steam ports: [url]https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711[/url]***2005 free UT2k4 mod by Shatterline Productions (no longer available, points to the commercial release)
2009-05-14 by Tripwire
2009-05-15 for European and likely Asian customers.

2009-11-20 Polish language added in a patch***Killing Floor is a Co-op Survival Horror FPS taking place in the devastated cities and countryside of England, after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military, dropped into these locations with a simple mission: survive long enough to cleanse the area of the failed experiments. The only problem is, these "experiments" aren’t waiting to be taken out – they’re coming for YOU!

Key features:
* Co-op game mode for up to six players obliterating multiple waves of specimens
* Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities
* Over 40 Steam Achievements, including "Dignity for the dead" for killing 10 enemies feeding on dead teammates’ corpses and * "Hot Cross Fun" for finishing off 25 burning enemies with a Crossbow.
* Watch those crucial and violent creature deaths in slomo "ZEDtime", even in multiplayer
* Solo game mode for offline play
* 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
* 12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower
* Add in a welder, medical tools and body armor to help the players survive
* Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
* Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde
* Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
* Support for Steam Friends and other Steamworks features
* Includes SDK for the creation of new levels and mods
[Tripwire Interactive]
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Aztaka Citeremis2009 14thcentury adv-ptdistr apemen autosavepoints bossbattles cave centauroids city companion damageflicker damageinfo download earth fmod forest giantbeetles giantinsects godlingprotagonist harmfultouch harpies heads healthregen hive indie insectoids jewelry knockback loot-random loot-unexpected magic magicrings meleeweapons mesoamerican-theme mexico minibosses mountain mystics npcspawning obsoletedassets playerprofiles potions ruins savepoints search slowmotion sorcery spears spectres steampowered tropic tumbling wetland widescreen xp-kills youngadultprotagonist Un juego de acción/plataformas de ambientación precolombina.

Nada del otro mundo.

4 de 10***2009-11-05 on Steam, by Citeremis (lang: eng, fre)***Inspired by Aztec legend, Aztaka will casts you into the middle of a war between the Gods and Mankind. Who will prevail? As Huitzilo, heir of the Sun God, skilled in both the arts of combat and magic, only you can save your people from the wrath of the Aztec Gods.

Aztaka features graphics of a quality never before seen in a game of this type. Grand, richly-detailed backdrops and fluid character animations will plunge you into the legend of Huitzilo and his quest to collect the seven Phonograms.

With 21 levels, Aztaka provides a veritable new universe for Action/RPG fans to explore.

[b]Features[/b]
* Manipulate spiritual energy to solve mysteries and vanquish foes
* Enhance and customize your character by training skills and abilities, and acquiring ancient artifacts.
* Embark on optional side-quests to acquire valuable items and gold.
* Visit shops to buy and sell potions, rings, piercings and skills to aid in your travels.
* Challenging yet simple spell casting system
* Twenty-one unique and detailed levels
[Citeremis]
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Helldorado Viva Media (Spellbound Entertainment)2009 1880s 19thcentury americanindians bodydragging bombs controlconfig cpplanguage desperados-series directx9 download drm dvd firearms fmod group handguns indicator-threat ladders leaning naturalistic newmexico outlaws past permanentcorpses physx postures precisionrifles stealth stealth-sight stealth-sound stunning tactical tages town tutorial visionengine western widescreen win2k winvista winxp xml [b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2.5 GHz CPU
* 1 GB RAM
* 256 MB VRAM***Santa Fe in the late summer of 1883. Lester Lloyd Goodman is dead and buried, and his railway empire lies in ruins.

Cooper enjoys his bittersweet revenge, but only for a short while, because something else is wrong: Doc McCoy has disappeared. He was kidnapped and poisoned. The person behind the disappearance seems to be Goodman’s widow.

She meets Cooper in a church in Santa Fe, where she makes him a diabolical offer: she will spare Doc’s life if Cooper will carry out a few assignments that will brand him as a criminal. Cooper agrees.

Together with his friends he sets out to free Doc McCoy. But the more enmeshed they become in the crime, the clearer it becomes that much more is involved than the revenge of a young woman.

Features

* Real-time strategy and tactics in a hard-edged adventure in the old American Wild West.
* Breathtaking scenarios including the forgotten Rochester’s Jail, a stormy train robbery in a relay station, a bloody sunset in Santa Fe, an ambush in the dark and gruesome Blackwater, and a visit to the beautiful New Orleans
* Enhanced Quick Actions: Unique to Spellbound games, this feature allows players to pre-schedule their heroes’ movements. Helldorado introduces a visual representation of intended actions combined with pause mode, keywords overview and tactical waypoint display
* Combo Actions pair skills from any combination of two heroes for added tactical versatility
* Movie Mode for recording, watching and exporting of your own heroic deeds. Be your own Hollywood director!
* Switch instantly between freely rotatable and zoomable isometric and 3rd person views to gain the greatest tactical advantage.
* Powerful, effective and fast-paced hero control using an extremely reactive and easy to learn interface
* Exciting step-by-step tutorial gets you into the action fast – for beginners and experienced heroes, both.
* 3 well-balanced difficulty levels – tailor-made for your basic tenderfoot, average cow puncher, or hard-drivin’ gunslingers.
* More than one way to play... and more than one way to score your reward. Play it your way... or all ways!
* Avoid unpleasant – and deadly – surprises with Helldorado’s intelligent early warning system. If you’re clever and observant, you’ll survive longer.
* 60 different enemies with tactical behavior driven by our advanced AI system.
* Use your enemies’ weaknesses against them. Use alcohol or seduction as weapons in a game of deadly cat and mouse.
[Spellbound]
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Zeno Clash ACE Team;Noviy Disk (ACE Team)2009 achievements achievements-public aimassist ammomagazines animals animehair aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 autosavepoints bizarrecreatures bludgeons bossbattles capacity-toolslots chargedattack city civilianprotagonist cpu-pentium4 demo directx10 directx9 download dvd fatties firearms firstpersonshooter forest fullbodyawareness giantinsects giantmonsters grenades guntossing handguns healthpickups igfnominee indie inertscenery invisiblewalls limitedcapacity lunatics mandatoryloss meleeweapons milessound nojumping nonlethal nonlinearstory noports npcstrife outdoors plantcreatures precisionrifles recurringopponent reload-auto reload-manual serious shadermodel2 shadermodel3 sourceengine stamina steampowered steamworks throwanything truth tutorial unarmedfighting walking wasteland widescreen win2k winvista winxp worms zenoclash-series De interesante mecánica de juego, basada en un sistema de combate cuerpo a cuerpo con ocasionales armas, es como jugar a un intermedio entre el Half-Life y un juego de lucha.

Gran juego, asegúrate de escuchar en los tutoriales.

7 de 10***Only English voice-overs are in the game, the others are as subtitles.

Noviy Disk handles publishing for Russia, Ukraine, Belarus, Estonia, Latvia Lithuania, Moldova, Kazakhstan, Kirghizia, Georgia, Armenia, Azerbaijan, Turkmenia, Tajikistan, Uzbekistan.***[b]Minimum:[/b]
* Windows XP, Vista or Vista64
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 or Radeon 9600 GPU
* 3 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo CPU
* GeForce 7600 or Radeon X1600 GPU
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Braid Number None2009 aspectratio-16-9 demo did directx9 doors download hopandbop humblebundle igfinnovationaward indie instantstart keys killerrabbits langchinesetrad letterbox levelhub nomenu puzzleplatformer singlecontroller stylized time-theme timecontrol titlementioned undo unreliablenarrator vorbis widescreen winvista winxp Un plataformas-puzzle bastante hardcore, con un arte y música geniales, y una historia tan impresionante como surrealista. Es genial como las mecánicas responden a la historia y cómo los puzzles que al principio parecían difíciles van poco a poco encajando en la cabeza según vas completando el juego.

Imprescindible, como un cuadro mezclado con un diario en versión jugable.

9 de 10***Time is your tool and enemy. Employ your ability to reverse, slow or otherwise afflict time in some manner to progress, but time also works against you, such as sometimes progressing only as you do. An innovative take on puzzle platformers where the central element is [i]Time[/i].
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The Last Remnant  Square Enix2009 1life adv-static animalpeople aristocrats autosavepoints bludgeons cave centauroids city classbased clothingchanges combatmode demo demons download dualwielding fantasyworld felinoids fictionaluniverse foolishprotagonist formations frequentloading giantmonsters group group-subset grouping humanoidanimals ichthyoids insectoids inventory keys loading-partial magic magicaltechnology maleprotagonist meleeweapons milessound monsters morale nopointercapture openal optionaltasks physx polearms postcombatrestoration quicktimeevent rescue restaurant ruins sauroids shopping sorcery spears staves swords teenprotagonist temporarycompanions tentaclecreatures titularobject turnbasedcombat tutorial undefinedelements unrealengine3 vorbis war widescreen winvista winxp wxwidgets xp-kills Voice overs are only available in English and Japanese.***2009-02-27 Demo release labelimageminimize
Elven Legacy  Paradox Interactive;1C Publishing EU;SouthPeak Games (Ino-Co)2009 aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 aspectratio-5-4 branchingstory control-groups cpplanguage directx9 download drm dvd elvenprotagonist elves fmod ghosts grid grid-hex impulsegoo leveleditor lua magic missionbased netframework orcs serious sorcery theengine undead veterancy vorbis widescreen winvista winxp xml zombies [b]Minimum:[/b]
* Windows XP or Vista
* 1.5 GHz Pentium IV or Athlon 2000+ CPU
* 512 MB RAM
* GeForce FX 5700 or Radeon 9600 GPU
* 3 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon 3500+ CPU
* 1 GB RAM
* GeForce 6800 or Radeon X850 XT GPU***US 2009-04-07 on Steam, by Paradox
INT 2009-04-09 on Steam, by Paradox***Elven Legacy, the sequel to Fantasy Wars, delivers a world filled with magic and thrilling nonlinear storyline, gauged to provide many hours of gameplay for strategy fans. Through an epic quest aimed to restore the former glory of the Elven race the game offers both depth and scope, all in colorful and inspirational settings.
Play for elves or humans in two primary campaigns or for orcs in a wide variety of bonus missions. Using the accompanying tools players may create their own missions and campaigns and share them in multiplayer mode.

Key features:

* New Elvian race and new opponents
* Unique characters' talents, spells and artifacts
* Improved AI
* Additional maps for multiplayer mode
* Role development of characters and units
* Various tactical opportunities
[1C]
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And Yet It Moves Broken Rules2009 achievements achievements-public animateobjectprotagonist anthropomorphicobjectprotagonist autosavepoints clanguage deathbarriers defenseless demo disappearingplatforms download falldamage ginkgoengine handdrawn humblebundle instantdeath itch.io midastouch netranking opengl papery physics playerprofiles puzzleplatformer rating-esrb-e retrypoints singlecontroller skeletalanimation spinninglevels spokenonomatopoeia steampowered steamworks surreal torque2d trampolines widescreen worldrotation (Jugado de principio a fin, epílogo sin completar)

Un plataformas en el que giras el sentido de la gravedad.

Pros:
-Los puzzles sorprenden constantemente con nuevos elementos.
-Su estética collage es convincente.
-Muy buen trabajo de sonido.

Cons:
-Arranca lento: los primeros niveles son bastante monótonos.
-Da bastantes fallos de colisión.

6 de 10***"And Yet It Moves" is basically a mixture between a jump and run and a puzzle game, with the extra ability to rotate the world. The player can run left, right and jump, but can also turn the world clockwise and counterclockwise by 90 degrees. When this happens physics works the following way: as soon as rotation starts all objects get frozen and after rotation objects continue to move with their velocities (direction and speed) they had before. With this ability you can move objects and yourself but also need to keep orientation and watch out for dangerous situations. Don't worry though, you're made out of paper so you can die as often as you want to.

The overall goal is to get through this collage of ripped paper. And if you are quick - and don't die too often - you might get a good rank in our global highscore list.

This is a gameconcept for a mediainformatics course held by the igw at Vienna University of Technology. We made two levels that show different aspects of how actual gameplay could be like. The first level - the cave - is more jump and run style and is an easy one where you can practice and improve your rotation skills. The second one - the jungle - is an advanced level with more sophisticated puzzles. To solve them you have to apply the physical consequences of rotating the world to the player and other objects simultaneously.
[Broken Rules]
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darkSector  ND Games;Aspyr (Digital Extremes)2009 1life 2000s 21stcentury ammomagazines anatomicdamage assassinprotagonist autosavepoints banned castle censored dark directx9 download dvd dynamicaccuracy earth europe evolution-engine exoticweapons firearms giantmonsters grenades grotesque guidedweapons healthregen healthregen-fast itemglow juicyflesh latemodernperiod locationaldamage monsters outbreak physx present rewardingvandalism robots rockets serious shadermodel3 tenno-series thrownweapons widescreen winvista winxp zombies Sci-fi Cold War technologies are involved in the story, especially the Technocyte virus that produces hordes of mutants, gives Hayden his Glaive and other things. The walking robots are likely one type of Cold War technology as well.***[b]Minimal:[/b]
* Windows XP w/ SP3 or Vista w/ SP1
* 2 GHz Dual Core CPU
* 1 GB RAM
* 128 MB VRAM
* Radeon X1600 or GeForce 7600 GPU
* 6.1 GB HD Space

[b]Recommended:[/b]
* 2.4 GHz Core 2 Duo or Athlon X2 5200+ CPU
* 2 GB RAM
* 256 MB VRAM
* Radeon HD 2900 or GeForce 8800 GT GPU***2009-??-?? by Aspyr, as boxed (lang: eng, fre)
2009-03-23 by ND Games, as boxed (lang: eng, fre)
2009-03-24 by ND Games, on Steam (lang: eng, fre)
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The Path Tale of Tales2009 arthouse demo directx9 download fairytalelike fearofnothing femaleprotagonist forest outdoors serious symbolic uvl-releases vorbis widescreen winvista winxp Un juego de exploración pura, de gran concepto pero no del todo bien realizado.
Algo así como una versión libre del cuento de Caperucita Roja.

6 de 10***The Path is about as bizarrely leisure game as [game=#166800]Endless Forest[/game] is, leaving me only to wonder what the game tries to be about except running around. I could find very little to do besides following the path to the house, or running around and collecting these.. flower things. It's nice, sort of, but seems to lack any definite goal for the player.***2009-03-19 on Steam
2009-06-09 demo: The Path - Prologue***There's something wrong with the forest. No matter how bright the sun shines, it remains dark and foggy. It smells like something died. Strange noises fill the rusty air. Squeaks and screeches. The dull thump of someone chopping trees. The wind playing eerie melodies on ghostlike flutes.
Shivers run down her spine.
She just left the city. Cars can't drive here anymore. Mother told her to go visit grandmother. The old lady lives all alone at the other side of the forest. Quite a walk from here. It's probably best if she stays on the path...

The Path is a short horror game with a unique form of gameplay, designed to immerse you deeply into the dark themes of its story. Every interaction in the game expresses an aspect of the narrative.

There is one rule in the game. And it needs to be broken.
There is one goal. And when you attain it, you die.

The Path features a continuous soundtrack composed by Jarboe and mixed in real time through in-game activity.

"Come, Little Red-Cap, here is a piece of cake and a bottle of wine; take them to your grandmother, she is ill and weak, and they will do her good. Set out before it gets hot, and when you are going, walk nicely and quietly and do not run off the path, or you may fall and break the bottle, and then your grandmother will get nothing!"
[Tale of Tales]
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HAWX  Ubisoft (Ubisoft Bucharest)2009 1life 2020s 21stcentury aerodyne aeroplane afterburner aimassist aircraft-av8-harrier aircraft-eurofighter aircraft-f117-nighthawk aircraft-f14-tomcat aircraft-f15-eagle aircraft-f16-falcon aircraft-f22-raptor aircraft-f35-lightningii aircraft-su35-flanker aircraft-yf23 ambx demo directx9 download drifting dvd earth eax3 fighteraircraft future guidedweapons hawx-series headtracking lookaround lua mercenaryprotagonist militaryfiction missionbased privatemilitarycompanies rockets serious shadermodel2 shadermodel3 southamerica tomclancy trackir tutorial unseenprotagonist widescreen winvista winxp xml 2009-03-03 demo release (on steam only?) labelimageminimize
Men of War  505 Games;Aspyr Media;1C Company (Best Way)2009 1940s 20thcentury africa ammomagazines capturedresources damagemodeling demo destructibleenvironment directcontrol download drm dvd europe fogofwar inventory leveleditor milessound militantprotagonist militaryfiction missionbased mp-ctf naturalistic norecruiting noreinforcements npcinventory npclkpbehavior outfront-series proportionalworld rating-esrb-m rating-pegi-16 securom7 serious steampowered supervisorprotagonist supplies tactical unitequipment uvl-releases war wargame widescreen winvista winxp worldwar worldwar2 2009-05-06 on Steam, by Aspyr (lang: eng)***Men of War takes place in Europe and North Africa during the height of World War II. The story takes place over three different campaigns and players take on the role of Soviet, Allied and German soldiers. Each campaign has its own scenario and structured timeline, which brings different elements of the war to life.

The game features hundreds of accurately modelled historical tanks and vehicles — including new designs of tanks, APCs and heavy guns — all of which are ready for your command. Dynamic in-game cutscenes enhance the single-player by telling the plot, without pulling the player out of the game experience. What's more, the sounds of war have been given a new lease of life, with more than 1,000 sounds effects of weapons and combat gear; all recorded under real operating conditions.

The single-player campaign also features a customisable user-interface, so players can have the command controls laid out in their own style. One of the biggest changes for Men of War is the inclusion of a comprehensive multiplayer, featuring new maps and modes, including Capture the Flag, High-Value Cargo and more. Also, there's a refined rating system to ensure a fair fight in online multiplayer battles.
[?]***[b]Minimum:[/b]
* Windows XP or Vista
* 2.6 GHz Pentium IV or Athlon 3000+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6200 or Radeon 9600 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2.33 GHz Core 2 Duo or Athlon X2 5000+ CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce FX 8600 or Radeon HD 2600 GPU

[b]Multiplayer:[/b]
* 256 kbit internet connection
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