Aim mode
Video game concept
258
games
16platforms
Besides shooting from hip, you can also raise the weapon up and aim with the scope, iron sights, or whatever else.
Notable people involved: Alex Quick, Mick Gordon, Hideo Kojima, Clint Hocking and Paul Dini
Alternate name: Aiming
X360 2011-02-25
PS3 2010-05-13
N64 1997-08-24
PS3 2010-05-18
WIN 2013-08-13
X360 2013-08-13
WIN 2008-11-06
WIN 1999-10
X360 2014-09-09
WIN 2004-12-03
WIN 2015-12-01
OSX 2012
Some games may disallow firing weapons if aim mode is not used (commonly these are survival horror games).
Common features:
* Movement is slowed or completely disabled
* Minizoom or scope
* Effects of dynamic accuracy is reduced (spread is reduced and accuracy is returned faster)
* Enables full damage potential with sniper rifles (usually unexplained)
In some cases attempt to run, or sometimes even move, disables aim mode until you stop or slow down.
Limitations:
* If this is limited to scoped weapons or similar, this tag should not apply.
Common features:
* Movement is slowed or completely disabled
* Minizoom or scope
* Effects of dynamic accuracy is reduced (spread is reduced and accuracy is returned faster)
* Enables full damage potential with sniper rifles (usually unexplained)
In some cases attempt to run, or sometimes even move, disables aim mode until you stop or slow down.
Limitations:
* If this is limited to scoped weapons or similar, this tag should not apply.
Popular tags
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Child group
Games by year
The first Aim mode video game was released on November 1990.
2K Games, Ubisoft, Electronic Arts and Activision published most of these games.