#123#
 

Item pick up: Normal

Video game concept

*123*
34
games
15
platforms

Items are picked up by player indicating which item, and the character reaches out and stashes the item.

Notable people involved: Rhianna Pratchett, Michael Hoge, Stefan Nyul, Markus Kark and Kai Rosenkranz

Item pick up: Automatic - Delayed - Instant - Normal
Excess items: Ignore - Partial - Discard
Variations: Attract - Scoop
This is the most realistic method, but may limit player's choices in when to pick up certain items as the pick up routine may be very rigid. In reality it should be able to pick up items on the floor or on a table while running with some twisting and turning, but game makers have had trouble merging such complex actions into gameplay. However, any problems with this seem to be disappearing, though not everyone bothers with it.

In terms of turn-based systems, this does progress time.

Popular tags

actionadventure actionrpg gothic-series hackandslash powerups risen-series stealthgame thief-series

Parent group

Item pickup

Games by year

9495969798990001020304050607080910111213141516 82460

The first Item pick up: Normal video game was released on April 1994.

Square Enix, Eidos Interactive, Atlus and Interplay published most of these games.

Platforms

Windows11
Linux5
PS33
BeOS2
X3602
PS42
SNES1
MS-DOS1
32X1
PS21
Mac OS Classic1
GBA1
Xbox One1
Mac OS X1
PS Vita1

Most common companies