Item pick up: Normal
Video game concept
Items are picked up by player indicating which item, and the character reaches out and stashes the item.
34
games
15platforms
PS3 2014-02-25
LIN 2009-10-16
WIN 2013-05
WIN 2014-08-14
LIN 2003
PS2 2007-05-21
VITA 2016-01
SNES 1994-04
GBA 2003-09-16
WIN 2007-11-16
DOS 1994-12-19
WIN 1999-08-18
Item pick up: Automatic - Delayed - Instant - Normal
Excess items: Ignore - Partial - Discard
Variations: Attract - Scoop
Excess items: Ignore - Partial - Discard
Variations: Attract - Scoop
This is the most realistic method, but may limit player's choices in when to pick up certain items as the pick up routine may be very rigid. In reality it should be able to pick up items on the floor or on a table while running with some twisting and turning, but game makers have had trouble merging such complex actions into gameplay. However, any problems with this seem to be disappearing, though not everyone bothers with it.
In terms of turn-based systems, this does progress time.
In terms of turn-based systems, this does progress time.
Popular tags
actionrpg gothic-series hackandslash risen-series stealthgame thief-seriesParent group
Games by year
The first Item pick up: Normal video game was released on April 1994.
Atlus, Interplay and Deep Silver published most of these games.