No fail state
Video game concept
68
games
15platforms
It's impossible to reach a fail state, game over screen, forced reload/restart, or similar.
Notable people involved: Markus Persson 'Notch', Hidetaka Miyazaki, Daniel Rosenfeld, Erin Robinson and Ben Prunty
Alternate name: Impossible to lose
ANDR 2011-08-16
WIN 2023-12-07
PS3 2011-10-04
LIN 2016-07-29
WIN 2012-08-24
WIN 2011-05-16
WIN 2014-06-06
WIN 2015-04-01
X360 2013-03-27
LIN 2014-06-06
WIN 2015-10-21
WIN 2016-07-22
Contrast: permadeath
See also: unlimited lives, deathless
This means mainly that game progress is unaffected by whatever failures player character encounters (e.g. death), but game progress continues unaffected (no need to restart a mission for example). Player may lose some type of progress, as long as it's not game progress, for example death penalty may exist.
See also: unlimited lives, deathless
This means mainly that game progress is unaffected by whatever failures player character encounters (e.g. death), but game progress continues unaffected (no need to restart a mission for example). Player may lose some type of progress, as long as it's not game progress, for example death penalty may exist.
Popular tags
actionadventure actionrpg avww-series dandylike darksouls-series dungeoncrawler hackandslash lootemup metroidvania minecraft-series mmog openworldsurvivalcrafting souls-series soulslike tactical terraria torchlight-seriesRelated group
Creatures
Immortal protagonist
Games by year
The first No fail state video game was released in 1987.
Epic Games, Mojang, Linden Research and Runic Games published most of these games.