#123#
 

No fail state

Video game concept

*123*
68
games
15
platforms

It's impossible to reach a fail state, game over screen, forced reload/restart, or similar.

Notable people involved: Markus Persson 'Notch', Hidetaka Miyazaki, Daniel Rosenfeld, Erin Robinson and Ben Prunty

Alternate name: Impossible to lose

Contrast: permadeath
See also: unlimited lives, deathless

This means mainly that game progress is unaffected by whatever failures player character encounters (e.g. death), but game progress continues unaffected (no need to restart a mission for example). Player may lose some type of progress, as long as it's not game progress, for example death penalty may exist.

Popular tags

actionadventure actionrpg avww-series dandylike darksouls-series dungeoncrawler hackandslash lootemup metroidvania minecraft-series mmog openworldsurvivalcrafting souls-series soulslike tactical terraria torchlight-series

Related group

Creatures
Immortal protagonist

Games by year

87899193959799010305070911131517192123 123690

The first No fail state video game was released in 1987.

Epic Games, Mojang, Linden Research and Runic Games published most of these games.

Platforms

Windows20
Linux13
X3606
PS35
Mac OS X5
PS44
Xbox One4
Android3
Switch2
iOS1
BSD1
Apple II E1
PS51
Xbox Series X1
Mac OS Classic1

Most common companies