No fail state

Video game concept

It's impossible to reach a fail state, game over screen, forced reload/restart, or similar.


Alternate name: Impossible to lose

The first video game about No fail state was released on May 8, 2001.

Mojang, Linden Research and Runic Games has published most of these games

Contrast: permadeath
See also: unlimited lives, deathless

This means mainly that game progress is unaffected by whatever failures player character encounters (e.g. death), but game progress continues unaffected (no need to restart a mission for example). Player may lose some type of progress, as long as it's not game progress, for example death penalty may exist.

Related group

Immortal protagonist

compare with these groups


Windows 17
Linux 12
X360 6
Mac OS X 5
PS3 5
PS4 3
Xbox One 3
Android 2
iOS 1
Switch 1
Mac OS Classic 1

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