Robot Odyssey I: Escape from Robotropolis

created and published by The Learning Company in 1984, running on Apple II E
type: maze, simulation, adventure, edutainment, puzzle
genre: Science Fiction, Educational content: Logic, Educational content: Programming, Logic, Programming, Walking
series: Robot Odyssey
perspective: bird's-eye
player options: single player
game engine: Adventure engine
3.3/5

Description

Requires 64k RAM, an Apple ][plus machine or better, and 2 blank disk sides.
MSRP: $49.95

Your trapped in a the robot city, Robotropolis. You must navigate the city by designing and soldering logic circuits into discarded robots. You'll need to find batteries, battery chargers (unless you work extremely efficiently), keys, tokens, sensors, and microchips, among other things. But more important than any items you find in the game is the item resting between your shoulders, your brain. The puzzles in this game have no absolute solution (but hints and parts are sometimes provided for a solution predetermined by the game designers), instead you must design the solutions that you think will work. The unofficial sequel to Rocky's Boots. Uses a much more advanced engine to drive very, very complex logic circuitry and animations. Although the puzzles in the game don't come close to needing the complexity this game is capable of delivering. It is educational, just don't tell anyone because this game is way to much fun to spoil.

In the Sewer level, you can find initials of 8 of the authors.

There are 4 sides to this program! Depending on what version you have, all sides of the disks may contain useful chips. Check'em out.

The copy protection of this game will prevent the soldering iron from working (even if legitimately used). The disks are a modified DOS 3.3 format. Enter B942:18 in the Apple's monitor program, copy the disks, then Enter B942:36. Edit the disks and change $000FD2 and $040EEB to 38. Now you have disks suitable to dump for emulation.

"Klaatu Barada Nikto" is a reference to the old black and white classic sci-fi, The Day the Earth Stood Still
There is a Dalek in The Sewers level.
(Zerothis) - # 2006

Technical specs

additional hardware: Joystick,
display: raster, raster

Authors / Staff

management

Cynthia Bruschi (production coordinator)
Diana James-Cairns (productio coordinator)
Leslie Grimm (director)
Pete Rowe (technical director)
Rita Levinson (producer)

author

Leslie Grimm (author)
Mike Wallace (author)

design

Andy Stadler (game design)
Batya Friedman (tutorial design)
Leslie Grimm (tutorial design)
Mike Wallace (lab designer)
Mike Williams (game design)
Nicki Hou (game design)
Pete Castro (game design)
Rick Levenson (game design)
Shaun Gordon (game design)

writer

Batya Friedman (manual writer)
Janet Joers (manual writer)

coding

Andy Stadler (programming)
Leslie Grimm (programmer)
Mike Wallace (programmer)
Mike Williams (programming)
Nicki Hou (programming)
Pete Castro (programming)
Rick Levenson (programming)
Shaun Gordon (programming)

graphics

Gil Morales (title graphics)
Gil Morales (manual graphics)

packaging

Janet Joers (manual editor)

tester

'Kid Council' (testing)
Carol Dilfer (testing)
Chip Lange (testing)
Cindy Grimm (testing)
Eric van Bezooijen (kid council tester - uncredited)
Jenny Gordon (testing)
Karen Frankel (testing)
Sara Armstrong (testing)
Sid Weber (testing)
Sue Walworth (testing)
Susan Dutcher (testing)
Susan Keyes (testing)

other

Warren Robinett (adventure engine adv#110 - uncredited)

External reviews (4) - average: 50% - median: 50%

review sourcecountryissuedatescore   
Computer Gaming World (CGW)nam5.21985-04-/60%
view
Electronic Games Magazineus03.041985-04-/1000%
view
Tilt 1-38fr201985-046/6100%
Tilt 1-38fr251985-106/6100%

Contributors (4)

AndreaD
zerothis
dandyboh
Sanguine

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Robot Odyssey I: Escape from Robotropolis (Apple II E)
Robot Odyssey I: Escape from Robotropolis (Apple II E)
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