showing 1 - 50 of 59 gameschevron_right
name arrow_downward | publisher(developer) | year | author(s) | platform | |
---|---|---|---|---|---|
Ancient Legends | 8 Bit Weapon | 2016 | Apple II E | labelminimizeminimize | |
Another Castle | author | 2013 | Linux | labelminimizeminimize | |
Arkista's Ring | American Sammy (NMK) | 1990 | Shizlla Okamura (composer) | NES | labelimagesubject |
Betty Etna | Blobtrox | 2002 | Markus Kettunen | Linux | labelminimizeminimize |
Crisis Mountain | Synergistic Software | 1982 | Apple II E | labelimageminimize | |
Dark Souls | Namco Bandai (From Software) | 2012 | Hidetaka Miyazaki | Windows | labelimagesubject |
Dark Souls: Remastered | Namco Bandai (From Software) | 2018 | Windows | labelimagesubject | |
Donkey Kong Country 2: Diddy's Kong Quest | Nintendo (Rare) | 2016 | 3DS | labelminimizeminimize | |
Donkey Kong Country 2: Diddy's Kong Quest | Nintendo (Rare) | 1995 | SNES | labelimagesubject | |
Donkey Kong Land 2 | Nintendo (Rare) | 1996 | GB | labelimageminimize | |
Dust: An Elysian Tail | Microsoft Studios (Humble Hearts) | 2013 | Alex Kain (writer) Alexander Brandon (music) Dean Dodrill (designer) Dean Dodrill (writer) Dean Dodrill (artist) HyperDuck Soundworks (music) | Windows | labelimageminimize |
Dust: An Elysian Tail | ? (Humble Hearts) | 2013 | Alex Kain (writer) Alexander Brandon (music) Dean Dodrill (designer) Dean Dodrill (writer) Dean Dodrill (artist) HyperDuck Soundworks (music) | Mac OS X | labelminimizeminimize |
Dust: An Elysian Tail | Humble Hearts | ? | Linux | labelminimizeminimize | |
Hero Generations | Heart Shaped Games | 2015 | Scott Brodie | Linux | labelminimizesubject |
Hero Generations | Heart Shaped Games | 2015 | Scott Brodie | Windows | labelimagesubject |
Hero Generations | Heart Shaped Games | 2015 | Scott Brodie | Mac OS X | labelminimizesubject |
Hero Generations: ReGen | Heart Shaped Games | 2016 | Scott Brodie | Linux | labelminimizeminimize |
Ihatovo Monogatari | Hect | 1993 | Akiko Kusakabe (special thanks to) Hiroyo Odachi (graphic director) Hiroyo Odachi (graphic design) Hitoshi Arakaki (map design) Hitoshi Arakaki (Graphic design) Jun Tsuruya (director) Kenji Miyazawa (author) Kohji Kusaga (special thanks to) Masakatsu Fukuyama (program) Masayuki Seki (producer) Naomitsu Iida (special thanks to) Seiichiro Mawatari (game scenario) Seiroku Miyazawa (special thanks to) Shinji Ohoka (tool program) Takahiro Iwao (special thanks to) Takeshi Kawakami (sound program) Tamae Yamaguchi (Graphic design) Tsukasa Tawada (music composer) Yoshio Saijyo (special thanks to) | SNES | labelimagesubject |
Kaiketsu Yanchamaru 2: Karakuri Land | Irem (Japan System House) | 1991 | NES | labelimageminimize | |
Larn | author | 1986 | Kevin Routley (1991 author) Noah Morgan (original author) | BSD | labelminimizeminimize |
Larn | author | ? | David Koski | NeXT | labelminimizeminimize |
Larn | author | 1986 | Kevin Routley (1991 author) Noah Morgan (original author) | Unix | labelminimizeminimize |
Larn | author | 2003 | BSD | labelminimizeminimize | |
Lost Isle | author | 2007 | /M/ (tester) Dark Flame Wolf (lead designer) Dark Nation (special thanks) elise (tester) Freedom (special thanks) Gashin (graphics) Ian & Jish (special thanks) koopa (tester) Lee Jackson (music) Mr. Z (graphics) Nate (tester) NoeL (graphics) Peteo (graphics) PrinceMSC (graphics) PureSet Crew (graphics) Radien (graphics) Robert Prince (music) Sephiroth (tester) ShadowTiger (tester) synbios1978 (tester) System Error (tester) WildBill (graphics) | Linux | labelimagesubject |
Lost Isle | ? | 2007 | /M/ (tester) Dark Flame Wolf (lead designer) Dark Nation (special thanks) elise (tester) Freedom (special thanks) Gashin (graphics) Ian & Jish (special thanks) koopa (tester) Lee Jackson (music) Mr. Z (graphics) Nate (tester) NoeL (graphics) Peteo (graphics) PrinceMSC (graphics) PureSet Crew (graphics) Radien (graphics) Robert Prince (music) Sephiroth (tester) ShadowTiger (tester) synbios1978 (tester) System Error (tester) WildBill (graphics) | Mac OS X | labelminimizeminimize |
Lost Isle | ? | 2007 | /M/ (tester) Dark Flame Wolf (lead designer) Dark Nation (special thanks) elise (tester) Freedom (special thanks) Gashin (graphics) Ian & Jish (special thanks) koopa (tester) Lee Jackson (music) Mr. Z (graphics) Nate (tester) NoeL (graphics) Peteo (graphics) PrinceMSC (graphics) PureSet Crew (graphics) Radien (graphics) Robert Prince (music) Sephiroth (tester) ShadowTiger (tester) synbios1978 (tester) System Error (tester) WildBill (graphics) | Windows | labelminimizeminimize |
Omniverse | Computerware | 1986 | Scott Cabit | Tandy Coco | labelminimizeminimize |
Ori and the Blind Forest | Moon Studios | 2016 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | Linux | labelminimizeminimize |
Ori and the Blind Forest | Microsoft Studios (Moon Studios) | 2015 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | Windows | labelimageminimize |
Ori and the Blind Forest: Definitive Edition | Microsoft Studios (Moon Studios) | 2016 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | Windows | labelimagesubject |
Pixel Hunter | Lemondo | 2014 | Linux | labelminimizeminimize | |
Primate Plunge | Aelius | 2008 | Joseph Humfrey | Linux | labelminimizeminimize |
Rad Warrior | Epyx (Palace Software) | 1988 | Jesse Taylor | Tandy Coco | labelimageminimize |
Rhapsody: A Musical Adventure | Nippon Ichi Software;Ubisoft (Nippon Ichi Software) | 2008 | Nintendo DS | labelimageminimize | |
Risen | Deep Silver (Piranha Bytes) | 2009 | Rhianna Pratchett (co-writer) | Windows | labelimagesubject |
Running Wild | 989 Studios (Blue Shift) | 1998 | PS | labelimagesubject | |
Secret of Evermore | Square | 1995 | Al Dumo (animator) Alan Weiss (concept producer) Alan Weiss (design team) Beau Folsom (lead background artist) Beau Folsom (design team) Bill Kristansen (scenario scripter) Brian Fehdrau (scenario scripter) Brian Fehdrau (tools programmer) Brian Fehdrau (dolly grip) Chris Budd (square soft team) Clayton Kauzlaric (animator) Clayton Kauzlaric (background artist) Dalen Abraham (scenario scripter) Damon Conklin (background artist) Daniel Dociu (design team) David House (animator) Doug Smith (executive producer) George Sinfield (design producer) George Sinfield (scenario scripter) George Sinfield (design team) Glenn Halseth (square soft team) Hans Piwenitzky (animator) Jackie Tietze (square soft team) James Gillis (scenario scripter) Jeff Petkau (scenario scripter) Junichi Yanigahara (square soft team) Kaeli Kreider (square soft team) Kelly Beloit (square soft team) Kevin Pun (background artist) Lynn Novak (square soft team) Mirko Freguia (square soft team) Paul Mazurek (scenario scripter) Peter Fries (animator) Rebecca Coffman (lead animator) Rich Silveira (square soft team) Rick Ryan (technical producer) Rick Ryan (scenario scripter) Rick Ryan (lead tools programmer) Stephen Magladry (scenario scripter) Stephen Magladry (tools programmer) Ted Woolsey (square soft team) Toshi Horii (square soft team) | SNES | labelimagesubject |
Secret of Mana | Square | 1993 | Akira Ueda (world map graphic design) Fumiaki Fukaya (demo program) Goro Ohashi (battle system design) Goro Ohashi (monster logics) Hidetoshi Kezuka (map design) Hiroki Kikuta (music composer) Hiromichi Tanaka (producer) Hiromichi Tanaka (concept) Hiromichi Tanaka (system design) Hiroo Isono (main visual artwork) Hiroyuki Narushima (monster character design) Kaoru Moriyama (direction english version) Keitarou Adachi (network management) Kenji Ito (sound effect designer) Koichi Ishii (director game design in chief) Koichi Ishii (animation) Koichi Ishii (monster design) Li Weimin (support english version) Manabu Daishima (map graphic design) Masaaki Saito (message program) Minoru Akao (sound program) Misako Tsutsui (map graphic design) Nasir Gebelli (main program) Noriko Sasaki (monster animation) Ryo Muto (ring menu program) Satoru Yoshieda (monster control program) Shinichi Kameoka (player character design) Shinichiro Okaniwa (character design) Shintarou Takai (magic animation) Taku Murata (monster program) Ted Woolsey (translation english version) Tetsuya Takahashi (map graphic design) Toshiyuki Inoue (map data) Tsukasa Fujita (debug support) Yasuhiko Kamata (map graphic design in chief) Yasunori Mitsuda (sound effect designer) Yasushi Matsumura (map data system design) Yasushi Matsumura (data) Yoshiyuki Miyagawa (calculcation program) | SNES | labelimagesubject |
Serious Sam Double D | Devolver Digital;Croteam (Mommy's Best Games) | 2011 | Windows | labelimagesubject | |
Super Mario 64 | author | 2015 | Linux | labelminimizeminimize | |
Super Mario 64 | Nintendo | 1996 | Daiki Iwamoto (Programmer) Giles Goddard (Programmer) Hajime Yajima (Programmer) Hideki Fujii (Artist) Hiroshi Yamauchi (Producer Management) Hisashi Nogami (Artist) Katsuhiko Kanno (Designer) Kenta Usui (Designer) Koji Kondo (Composer) Leslie Swan (Writter) Makoto Miyanaga (Designer) Masanao Arimoto (Artist) Naoki Mori (Designer) Satoru Takizawa (Artist) Shigefumi Hino (Artist) Shigeru Miyamoto[ (Producer, Director) Takumi Kawagoe (Programmer) Tomoaki Kuroume (Artist) Toshio Iwawaki (Programmer) Yasuhisa Yamamura (Designer) Yasunari Nishida (Programmer) Yōichi Kotabe (Artist) Yoichi Yamada (Designer) Yoshiaki Koizumi (Artist) Yoshiki Haruhana (Designer) Yoshinori Tanimoto (Programmer) Yusuke Nakano | N64 | labelimagesubject |
Super Mario 64 Shindou Pack Taiou Version | Nintendo | 1997 | N64 | labelimagesubject | |
The Ball | Tripwire Interactive (Teotl Studios) | 2010 | Windows | labelimagesubject | |
The Escape from Atlantis | Color Dreams;Piko Interactive (Color Dreams) | 199? | NES | labelimageminimize | |
The Legend of Zelda: Collector's Edition | Nintendo (EAD Software Development Group 3;Nintendo;Nintendo Entertainment Analysis and Development) | 2003 | GameCube | labelimagesubject | |
The Legend of Zelda: Ocarina of Time | Nintendo | 1998 | Eiji Aonuma (director) Shigeru Miyamoto (producer) | N64 | labelimagesubject |
The Legend of Zelda: Ocarina of Time | Nintendo (EAD Software Development Group 3) | 2002 | GameCube | labelimagesubject | |
The Legend of Zelda: Ocarina of Time 3D | Nintendo (Grezzo;Nintendo) | 2011 | 3DS | labelimagesubject | |
The Legend of Zelda: Ocarina of Time: Master Quest | Nintendo | 2002 | N64 | labelimagesubject | |
The Legend of Zelda: The Wind Waker | Nintendo (Nintendo EAD) | 2002 | Eiji Aonuma (director) Shigeru Miyamoto (producer) Yoshiyuki Oyama (character design) | GameCube | labelimagesubject |