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namepublisher(developer)year arrow_downwarddescription
Hexen II  Activision;id Software (Raven Software)1997[b]Minimum:[/b]
* Windows 95, 98, ME, NT4 or 2000
* 90 MHz CPU
* 16 MB RAM on Win95 and 98 (24 MB on others)
* Quad-speed CD-ROM drive
* 120 MB free HD space

[b]Recommended:[/b]
* 133 MHz CPU

Note: I personally found the game ran best with 192 MB RAM total or more, as at 128 MB it occasionally stopped to load new data in some certain "load spots".***Id Software and Raven Software joined forces again to expand the Heretic and HeXen universe in a bold new direction. Powered by the Quake engine, HeXen II was developed from 1996 to 1997 on a brutal production schedule, published by Id Software and distributed by Activision Inc.

One of the most highly anticipated releases of 1997, HeXen II was the first game from an outside developer to ship with Quake engine technology. The game featured four single player hubs and deathmatch capabilities for 16 players while simultaneously offering four character classes, each with four weapons with dual fire modes for a total of 32 unique weapon effects. In addition, HeXen II was the first 3-D shooter to feature transparent water effects in both hardware and software rendering modes and one of the only fully 3-D games to feature single player cooperative gameplay.

HeXen II was a smash hit for Raven Software and was revered by many as one of the most artistically beautiful computer games ever made.
[Raven]***this is the only game aside from Quake that I know of that uses Quake 1's engine. It is a very worthy sequil of the original Hexen. This one takes you to yet another world to battle the third and final Serpent Rider as one of four heros (Paladin, Crusader, Assassin or Necromancer). The graphics are wonderful, espically the use of colors and the amazingly detailed maps. This is the game Quake should have been.
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Baldur's Gate  Interplay;Black Isle Studios (BioWare)1998This game can be played on HaikuOS using the GemRB replacement engine.***[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU
* 16 MB RAM
* 2 MB VRAM
* 320 MB HD space

[b]Recommended:[/b]
* 200 MHz Pentium MMX CPU
* 32 MB RAM
* 4 MB VRAM
* 570 MB HD space***Latest version: 1.1.4315 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset) - lang: eng, fre, ita, spa
... includes all games from the Bhaalspawn arc
... pre-patched to 1.1.4315***[b]companion[/b] - the familiar, if the player chooses a mage class (no other mages are allowed to have familiars for some reason).
[b]prophecy[/b] - in Candlekeep the chanters speak the prophecies of Alaundo.

--- averted (not worth tagging)
autoregen - characters with abnormally high constitution regenerate health automatically (and even then so slowly it hardly matters), most characters don't have it this high.***An attempt to perfectly reproduce the AD&D ruleset in a significant area of the AD&D world.
Up to 6 players can cooperate using TCP/IP, IPX, 1 player, 2 player, 3 player, 4 player, 5 player, or 6 player cooperative.
serial or modem connections.
The standard edition comes on no less than 5 CDs, The DVD edition contains the entire game on 1 DVD.

[b]Tags[/b]
Uses the AD&D ruleset. is set in Forgotten realms where Baldur's Gate is a location. This game begins the Baldur's Gate series. Players can create and name Human, Elf, Dwarf, Half-Elf, Halfling, and Gnome characters of either gender of the Fighter, Mage, Thief, Cleric, Ranger, Druid, or Paladin classes. Some classes can engage in sorcery according to the AD&D ruleset. Players can also dual-class or multi-class according the AD&D ruleset. In a 1-player game, the player controls an entire party, in multiplayer games, each player can control one or more characters (or none at all). Players must cooperate, there is no competitive options in the game. There are multiple ways for a character to summon underlings for temporary help. Characters must sleep or suffer the effects of fatigued. Characters can also become poisoned, confused,charmed, enfeebled, paralyzed, turned to stone, encumbered, impaired, or drunk if the character does avoid situations that lead to such effects. The detail of the fantasy world this game takes place in seems to qualify it as belonging to the high fantasy genre. Characters can use bows, crossbows, slings, knives, swords, axes, bludgeons, pole arms, whips, or fight unarmed (non-lethal). A vast number of items can be aquired from stashes in the world, on defeated foes, or purchased from shops or individuals. The AI of the player's characters can be programmed in a scriptable language. But this is highly optional as adequate AIs are provided or the player can pause constantly to direct everybody with point-n-click commands; then unpause for as long as those commands are helpfully being executed. (Documentation for Scripting can be found on the 1st CD. Users have created AIs that can be found online and loaded into an existing game). Many NPC can be joined to the party and left to retrieve later. Some will leave if they are unhappy with the main characters actions. Evil people prefer the main character to do evil, good characters prefer good. Some NPC have their on purposes for joining and will stay of leave depending on the changing conditions matching their goals or not. The experience system follows the AD&D ruleset. This includes XP awarded for defeating enemies and for completing quests (which are documented on-the-fly in an automated journal that also records some plot information). The XP required to level up are preset according the the AD&D ruleset. When leveling up (at the players initiation, once the require XP are collected), skill points are awarded that can be distributed to a subset of skills available to the character's class (not all AD&D skills are included in this game). Several small village/towns can be visited and Baldur's Gate is a massive 10+ levels (not counting interiors that include multistory buildings) of civilization that approaches the definition of a city. Several large keeps make up whole levels (again not counting interiors that include multistory buildings). Several tall towers can be explored. Many multilevel mines and dungeons can or must be explored. Developers comments can be read on some tombstones a cemetery. [spoiler=View spoiler;Close]Bauldur's Gate has a sewer system as a location.[/spoiler]. Books, scrolls, and documents in the game offer extraneous details about the Forgotten Realms and Bauldur's Gate area, plot background, plot information, and character advancement training (rare). This game is available in a 5 CD set (original), 3 CD set, or on a single DVD to save on disc swapping. The game can be configured to run from the various CD or have them installed to hard drive per CD. But, upon running the game will require CD 1 to be in the drive for copy egest.
[spoiler=plot similarities;Close]The plot shares some similarities to events in the Book of The Watchers (from the Book of Enoch, an apocryphal Jewish writing). In Baldur's Gate, an unearthly being came to the earthly realm and copulated with mortal females. The children of these unions have unusual and advanced traits and eventual fight with and kill each other. In the book of the watchers, unearthly beings came to the earth and copulated with mortal females. The children of these unions are giants and eventually fight with and kill each other.[/spoiler]
(needs descrition, hazardouspowers, inventory, limitedcapacity, randomencounters, titlementioned, containers, infinityengine, karma, ,magic , voiceovers, cdrom, basilisks, ,caninoids ,giantspiders ,goblins ,godlingprotagonist ,golems ,undead , wyverns, forest, sewers, camping, lockpicking, romance, sorcery)
[Zerothis]***A great RPG where the AD&D world is perfectly reproduced.
A huge world to explore and wonderful graphics are the main reasons to try it out.
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Lands of Lore III  Electronic Arts (Westwood Studios)1999Practically unplayable on Windows XP and newer, crashes with segfault on lol3.dat whenever a video is about to play. This can be avoided by hitting esc key to skip it, but this requires reflexes and obviously depraves you of whatever bits of the story is revealed in them. Some have managed to run the game by removing certain background applications, but there seems to be no agreement what those are.***Latest version: 1.07a (as of 1999-05?)***Comes on 4 CDs.***[b][size=130]Easy To Play.
Hard To Resist.[/size][/b]

Armed with only your sword and spellbook, you must break free of your past to forever close dimensional rifts born from ancient magic. Fear not. Four guilds, the mystic Dawn, and a magical familiar companion will aid you in this perilous task. Be brave or all shall be lost for eternity... even your very soul.

[b]Knowledge At Your Fingertips[/b]
Your in-game journal is a manual that builds itself, giving you all the information you need as soon a you need it. Never be lost. Never be confused.

[b]Easy-to-Use Interface[/b]
An intuitive inventory system puts a vast array of weapons, items and spells at your fingertips.

[b]Breathtaking 3D Enhancements[/b]
Enter the grandeur of the most richly detailed Lands of Lore world ever as incredible lighting effects, realistic shadows and detailed texture maps intensify your every encounter.

[b]Fascinating And Diverse Worlds[/b]
Interact with intriguing characters as you trek through six distinct worlds, ranging from vast, frozen wastelands to underworld labyrinths.

[b]Spectacular Spells and Magic[/b]
Conjure dozens of spells including the Detonation Sphere, Banish, Hologram, Blade Turret, Cataclysm and many more.

[b]Interactive Character Development[/b]
Join up to four guilds—Warriors, Mages, Clerics, or Thieves—to customise your character and strengthen your skills.

[b]Weapons And Magic Items Galore[/b]
Choose from over 60 weapons to defend yourself and over 100 magic items to gain special abilities and ensure your survival.
[Box blurb]***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz
* 32 MB RAM
* 450 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 233 MHz
* 64 MB RAM
* 12 MB VRAM (Voodoo II or other AGP 2x 3D GPU)
* 1 GB free HD space
* 32X CD-ROM drive
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Baldur's Gate: Tales of the Sword Coast  Interplay;Black Isle Studios (BioWare)1999This game can be played on HaikuOS using the GemRB replacement engine.***Latest version: 1.3.5512 (as of 1999-06-21?)***Adds Durlag's Tower, Werewolf Island and Ulgoth's Beard regions.***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc
... pre-patched to 1.3.5508***Adds new areas, quests and dungeons to Baldur's Gate. Also raises the experience cap and fixes a few oversites in BG such as uknown magical items are colored blue and missle fly at more realistic speeds. All players must have the same version for network games the original BG and TotSC will not work together.
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Septerra Core: Legacy of The Creator Monolith Productions (Valkyrie Studios)1999[b]posthumans[/b] - the Underlost supposedly were human, but living on the abundant core energies on the lowest world shell have transformed them to something far beyond humans (eyeless, communicate by radio waves, generally non-human appearance, etc.). Could be considered mutants as well, but they're never spoken of as such, only as somehow disturbingly evolved. Also the Chosen on the highest world shell, but to a much lesser extent.***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB RAM
* 150 MB Hard Drive space
* 4x CD-ROM drive

[b]Recommended:[/b]
* 233 MHz Pentium CPU
* 550 MB HD space***At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core. According to an ancient prophecy, Septerra's continents will one day converge and join in orbit toherther on one level - this is the Legacy of Marduk, the Creator. The Chosen, fanatical believers in the supremacy of their own wisdom and technology, impatiently try to force the issue - causing a global catastrophe which threatens the lives of all Septerrans.

Meanwhile, amongst the Junkers, a young woman named Maya gets caught up in the developing maelstrom and soon finds herself confronted by seemingly insurmountable problems. Without help she stands no chance of fulfilling the Prophecy before Septerra perishes. But whom can she trust in a world torn by war and treacherous intrigue - a world on the edge of the abyss?

* A fantasy role playing game with over 140 characters ad a complex, multi-level world.
* Intriguingly varied story-line.
* Choose up to eight party members, each with a unique motivation, skills and background.
* The strategic combat system combines the best of turn-based and real-time elements.
* Create and cast up to 120 individual spells.
* Explore over 200 locations with mysterious buildings, eerie landscapes, danger and surprise at every turn.
* The adventure-style user interface gives you maximum interaction with the Septerra game world.
* Hundreds of entertaining voices spoken by professional actors.
* 16 bit SVGA rendered grapics in Japanese "Manga" style.
[Box blurb]***Septerra Core is a new Role Playing Adventure Game for Windows developed by Valkyrie Studios. Players will encounter intriguing puzzles, strong character development and fast paced strategic combat, all driven forward by a story which takes place in an original, highly detailed fantasy world.

Game Features:
* Hundreds of locations for players creates a large, fully explorable world with seven continents.
* Highly developed storyline and characters offer fifteen chapters of gameplay.
* Simple interface allows players to tap into the complex options of the game, without overly complex menus.
* In addition to the main character, players may choose from eight companions, each with a unique background story, motivation and skill set.
* Engage enemies in a combat system that has all the strategy of turn based combat, but keeps the game fast paced.
* Over 140 NPCs that respond to your characters with over 5 hours of recorded dialog.
* Experiment with item combinations to create over 100 spell effects by collecting a deck of "Fate Cards."
* Large 16-bit backgrounds that are natural and non-repetitive.
* Hundreds of Items and Weapons allow you to tweak out your characters.
* Highest quality production, including 640x480 graphics, 16-bit color, completely recorded dialogue and fully animated movie sequences.
[Valkyrie Studios]
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Crusaders of Might and Magic 3DO1999[b]Minimum:[/b]
* Windows 95
* 166 MHz Pentium CPU w/ MMX
* 32 MB RAM
* 175 MB HD space***[quote=Wikipedia]Numerous aspects of the storyline differ in the PC version. Before reaching the Citadel, Drake must pass through the small village of Cador-Sûl, which is not present in the PlayStation version. Also, Prince Dain must be rescued from the Ironpicks before he can be spoken to, and Tor is not present. Two dungeon-like locations, the Catacombs and the fallen Starship, are accessible only in the PC version. Ursan plays a larger role, Celestia does not flee Citadel and the final battle takes place on Necros' Battleship, with no mention of the Kreegan Gate.[/quote]
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NetHack ?200?Supports old TTY-like display and graphical display. labelimageminimize
Wizards & Warriors  Activision (Heuristic Park)2000Latest version: 1.0b (as of 2000-??)***EAN-13: [code]5017783556421[/code] (Xplosiv budget re-release)***[b]Minimum:[/b]
* Windows 95 or 08
* 233 MHz Pentium II CPU
* 64 MB RAM
* 800 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* 3D accelerator
* 16 MB VRAM
* 1.5 GB HD space***The turn-based combat can be disabled, IIRC, and it helps a bit. Somewhat frustrating until you get used to how the game works through.***From official site:

"In an enchanted medieval realm known as the Gael Serran, an evil Pharaoh has overcome a curse and returned to a world unable to defend itself against him. Only the legendary Mavin Sword--a blade forged of twin metals, one cursed by evil, the other blessed by the divine--has the strength to bring his defeat. With the assistance of Kerah, an angel, and Erathsmedor, a dragon, you must engage on a dangerous quest to uncover the legend of the Sword and bring an end to all evil in the land."
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Baldur's Gate II: Shadows of Amn  Interplay;Black Isle Studios (BioWare)2000This game can be played on Linux, Android, Mac, iOS, HaikuOS, BSD, and newer versions of Windows using the GemRB replacement engine.***Latest version: x.x.23037 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc***Mixes some 3rd edition classes into the 2nd edition rule-set.***From official site:

'Every world has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn?, you'll find yourself between these factions. This epic sequel will immerse you in a world of intrigue, adventure and fierce combat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate.

In Baldur's Gate I, you defeated your evil half-brother Sarevok and prevented your father Bhaal, the dead Lord of Murder, from returning to the Forgotten Realms. Now, in Baldur's Gate II: Shadows of Amn?, the stakes have become much higher. Will you resist the evil within you, and forge a legend of heroic proportions? Or will you embrace your monstrous inner nature, and carve a swath of destruction across the Realms?

Your story begins anew in the exotic southern kingdom of Amn, amidst the opulence of the sinister capital city of Athkatla. Journey through the fierce, unforgiving wilderness of Amn, and through the treacherous caverns of the Underdark, in your quest for artifacts of awesome power and treasure of inestimable wealth.. even challenge dragons, if you dare. Such is the life of a legend.'
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Nethack: Falcon's Eye -2000Latest version: 1.9.3 (as of 2001-07-03) labelminimizeminimize
Baldur's Gate II: Throne of Bhaal  Interplay;Black Isle Studios (BioWare)2001BALDUR's GATE: THRONE OF BHAAL is the add-on pack to BALDUR's GATE: SHADOWS OF AMN. It expands and enriches the game play experience by adding several new locations, high-level spells and powerful new characters. Set in the Forgotten Realms world, this is the ultimate conclusion of the Baldur's Gate legend. This game takes you through an all-new storyline rich with intrigue and treachery as you unravel the mysteries of the Dungeon of Watcher's Keep and explore other new areas such as the City of Saradush, the Fortified Monastery of Amkethran, Sendai's Underdark Fortress and your own Abyssal Stronghold.
Take part in the legend.***This game can be played on HaikuOS using the GemRB replacement engine.***[b]data import[/b] - if no character is imported, the player must create a new character that starts with 25,000,000 xp (level 16-19 depending on class).***Latest version: 2.5.26498 (as of ?)***EAN-13: [code]3546430126868[/code] (Complete Compilation; 4 in 1 Boxset)
... includes all games from the Bhaalspawn arc
... pre-patched to 2.5.26461
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Etherlords  Fishtank Interactive;DreamCatcher Games;Strategy First (Nival Interactive)2001Latest version: 1.07 (as of 200?-07-22)***[b]Factions:[/b]
* Chaots (Chaos; red)
* Kinets (Motion; blue)
* Vitals (Vitality; green)
* Synthets (Synthesis; black)***[b]Minimum:[/b]
* Windows 98, ME, 2000
* 300 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 800x600 display resolution
* 1.4 GB HD space

[b]Recommended:[/b]
* 550 MHz Pentium III CPU
* 128 MB RAM
* 1024x768 display resolution
* 32 MB VRAM***Comes on 2 CDs.

Item codes: [code]ROETHERLOR0001DVD[/code] (DVD case), [code]ROETHERLOR0001LAB1[/code] (CD #1), [code]ROETHERLOR0001LAB2[/code] (CD #2), [code]ROETHERLOR0001BOX[/code] (manual)***[b]missing images[/b] - in-game screens
[b]magic ingredients[/b] - not all magic requires them***The World of the Lords begins...

A riveting drama of fantastic battles, stunningly animated warriors and unparalled, challenging game play.

Enter the World as Lord of one of the four greate magic races: the powerful Chaots, the impassively brilliant Kinets, the powerfully empathetic Vitals or the ruthless biomechanical Synths. Create a powerful band of heroes who will do your bidding; exploring the world, conquering territories, battling the minions of opposing lords and ferocious creatures liberated by disturbances in the flow of the White Ether. Build forces, create spells, and engage in diplomacy. Collect essential resources, upgrade and enhance your spell sets and create powerful spell books for conducting duels in the best traditions of trading card game play. Play alone or play against others on LANs or the Internet.

Featuring:
* Exciting, bold, new gaming style blending the best of turn based strategy and trading card game play.
* Enormous array of winning tactics for endless hours of interactive gaming
* Four magic races, each with its distinctive realm, spells, architecture and combat style
* 14 strategic missions in 2 large scale military campaigns with 5 difficulty levels
* Over 300 spells for duels in the style of trading card games
* More than 120 creatures for combat or alliance
* 64 heroes to enhance and develop.
* Graphically rich, incredibly detailed world including fiery deserts, lush forests and snowy peaks with full 3D camera control.
* Original, context based music and sound.
[Box blurb]
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Wizardry 8 Sir-Tech;Crucial Entertainment;Night Dive Studios (Sir-Tech)2001[b]Species:[/b] (playable)
* Human
* Elf
* Dwarf
* Gnome
* Hobbit
* Faerie (sprites)
* Lizardman (sauroid)
* Dracon (sauroid)
* Felpurr (felinoid)
* Rawulf (caninoid)
* Mook (yeti/bigfoot-like humanoid)

[b]Natives:[/b] (to Dominus)
* Higardi (human-like beings)
* Trynnie (rodent-like humanoids)
* Rapax (demon/minotaur-like beings)

[b]Aliens:[/b] (in addition to the playable species)
* Umpani (rhino-like humanoids)
* T'Rang (insectoids)
* Rattkin (ratmen)
... and whatever the Dark Savant is.***Latest version: 1.2.4 (as of 2001?)***EAN-13: [code]5060004691470[/code] (Crucial Entertaiment; pre-patched to 1.2.4)
... SafeDisc "protected", has intentional errors on third CD in sectors 337890 to 340482.***Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 233 MHz Pentium CPU
* 64 MB RAM
* 8 MB VRAM
* 1.2 GB HD space***[b]ignorant protagonist[/b] - the 6 original party members have little understanding of technology or even basic astronomy. The game intro establishes that you're seemingly some extremely primitive people compared to others in your homeworld (they had spacecraft there as well), several comments during game deepens your understanding of how ignorant they really are and makes them seem almost pitiable. It also makes you wonder what strike of genius did the Mook have when they decided You were good choice as bodyguards.***A New Wizardry for a New Generation

Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness, and depth that made role-playing games one of the best-selling, best loved genres of all time. This is the legacy of Wizardry 8. Acllaimed critics agree!

* Explore a vast 3D world filled with action, magic, and adventure. Wander through dark dungeons, lush landscapes, scorrching volcanoes, and even beneath the sea.
* Create your own custom party of adventurers. Make a gnome gadgeteer, a lizardman figher, a rawulf lord, or even a faerie ninja. The possibilities are endless!
* Choose a custom personality for each character and hear them speak over 100 lines of dialogue. Kindly or chaotic, burly or surly - how your characters act is up to you.
* Talk to dozens of intelligent characters. How you treat them determines whether they become powerful allies or deadly enemies.
* Battle over 300 types of monsters in some of the most intense combat ever seen in a RPG. The unique auto-targeting system makes combat easy to learn, while the huge number of strategies adds unprecedented depth.
* Advanced creature A.I. brings a new level of realism to RPGs. You don't just hunt the monsters - the roaming monsters hunt you.
* Cast over 100 spells using a unique power-level system that guarantees that no spell ever becomes obsolete.
[Box blurb]***Wizardry 8 is an epic fantasy RPG that picks up where [[gameid:42564 Wizardry 7: Crusaders of the Dark Savant]] left off. You may recall that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.
[Sir-Tech]
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The Elder Scrolls III: Morrowind: Tribunal Bethesda Softworks (Bethesda Game Studios)2002INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) -- GOTY edition labelimageminimize
The Elder Scrolls III: Morrowind  Bethesda Softworks (Bethesda Game Studios)20022003? --- Game of the Year (GOTY) edition, includes Bloodmoon and Tribunal expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) -- GOTY edition***[b]missing images:[/b] title screen, character creation, some other screens***The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Original copies of the game came with Macrovision SafeDisc. An official patch removed the need for SafeDisc but required a CD check per play. A later publishing of the game came with no protection whatsoever.
[Zerothis]
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Age of Wonders II: The Wizard's Throne  Gathering of Developers;Take 2 Interactive (Triumph Studios)2002Awakened to join an immortal group of Wizards in the Circle of Evermore, you must restore balance to a world on the brink of collapse. Powerful spheres of magic are thrown against one another in a war of Wizards the likes of which have never been seen. By mastering magical forces of creation and dealing with the deities who govern them, you must establish a fantasy empire and confront other Wizards in your quest to THE WIZARD'S THRONE. AGE OF WONDERS II is the wildly anticipated sequel to the Award-Winning strategy phenomenon. Delivering an invigorating mix of Empire Building, Role-playing, and Warfare, Age of Wonders 2 offers the ultimate in fantasy turn-based strategy. labelimagesubject
Neverwinter Nights  Atari;Infogrames (BioWare)2002Latest version: 1.69 (as of ?)

Comes on 3 CDs***[b]Minimum:[/b]
* Windows 98, ME, 2000 SP2 or XP
* 450 MHz Pentium II or K6 CPU
* 96 MB RAM (128 MB for 2000/XP)
* 16 MB VRAM
* TNT2 GPU
* 1.2 GB HD space
* 8X CD-ROM drive
* LAN or internet connection for multiplayer

[b]Recommended:[/b]
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM (256 MB for 2000/XP)
* 2 GB HD space
* GeForce 2 or Radeon GPU***A Forgotten Realms Northern Sword Coast game. Designed to simulate the best of the pen-and-paper Dungeons & Dragons 3rd edition experience.
[anonomouse]***Released in USA 2002-06-18, Germany 2002-06-28, Europe/Australia/New Zealand 2002-07-03, Japan 2003-03-20, and Poland 2003-11-20
[Zerothis]
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The Elder Scrolls III: Morrowind: Bloodmoon Bethesda Softworks (Bethesda Game Studios)2003INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) -- GOTY edition labelminimizeminimize
Neverwinter Nights: Shadows of Undrentide  Atari (BioWare)2003Latest version: 1.69 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 SP2 or XP
* 450 MHz Pentium II or K6 CPU
* 128 MB RAM
* 32 MB VRAM
* TNT2 GPU
* 600 MB HD space
* 8X CD-ROM drive
* LAN or internet connection for multiplayer

[b]Recommended:[/b]
* 800 MHz Pentium III or Athlon CPU
* 256 MB RAM
* GeForce 2 or Radeon GPU
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Etherlords II  Strategy First;DreamCatcher Games (Nival Interactive)2003[b]magic ingredients[/b] - not all magic requires them***Not much different from the original Etherlords.***The saga continues! Etherlords II takes you back to the world of Ether and into a whole new realm of fantastic possibilities. Lead your hero on an unforgettable journey through lands filled with unsurpassed beauty and danger to unlock the ultimate mystery.

Etherlords II is an exciting mix of role-play and tactical turn-based combat in the best traditions of fantasy trading card games.

Game:
* Five campaigns covering a magnificent 3D fantasy world
* Hundreds of spells and creatures combine to create nearly unlimited tactical possibilities
* New monsters and magic that can be used by any of the four races
* Enhance your Hero's skills throughout each campaign with new spells, creatures and abilities.
* Boats, tunnels and transporters let you explore every corner of the Etherworld
* Non-linear missions with multiple paths to completion
* Thorough tutorial system to help you learn basic and advanced dueling tactics

Customize:
* Constructor lets you create your own artifacts

Multiplayer
* Auto-rating server for duels and tournaments
* New modes for one-on-one and team based duels for up to 8 players
* Ability to record and play back duels
[Nival]
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Neverwinter Nights: Hordes of the Underdark  Atari (BioWare)2003Neverwinter Nights: Hordes of the Underdark is the second expansion for the revolutionary role-playing game Neverwinter Nights. BioWare has created a dark and dangerous world of adventure set in the world of Dungeons & Dragons. Your hands are callused from many years of weapon play, your mind is sharp from hundreds of books studied, your feet are nimble from slipping unseen and unheard past thousands of guards and your faith is unshakable in the gods you worship... but will it be enough for this final terror? Will you stand once more for those who cannot? You are the last hope for the Forgotten Realms, you must face the unstoppable, you must decide the fate of all. You are a hero... but are you a legend? Epic levels, new prestige classes, new creatures, spells, feats, weapons and new tilesets to explore... endless adventure!***Latest version: 1.69 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III CPU
* 128 MB RAM (256 MB for XP)
* 32 MB VRAM
* 1.5 GB HD space
* 8X CD-ROM drive
* LAN or internet connection for multiplayer

[b]Recommended:[/b]
* 1.3 GHz Pentium IV CPU
* 256 MB RAM (512 MB for XP)
* 64 MB VRAM***[b]missing images:[/b] package, title and in-game screens
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Knight Online  Mgame;Egames;Terra Corp (MGame Corporation;Noah System)2004[b]health regen[/b] - works only when sitting.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 300 MHz Celeron CPU
* 128 MB RAM
* 16 MB VRAM
* 600 MB HD space

[b]Recommended:[/b]
* 400 MHz Pentium II CPU
* 256 MB RAM
* 32 MB VRAM***K2 Network publishes this game in North America for free and charges for premium game features.
Egames publishes this game in Malaysia for free and charges for premium game features.
Mgame publishes this game in Korea and charges to play.
Terra Corp publishes this game in Japan and charges to play.
SOHU publishes this game in China and charges to play.

There is an in-game piracy/counterfeiting problem whereby a few players can duplicate an item and sell it. When the game is patched or upgraded these duped items will vanish. Often the owner of these duped items had no idea of their origin until it disappeared.
[Zerothis]
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Perfect World  Nival Online (Perfect World)2005[b]Minimum:[/b]
* Windows 2000, XP, Vista or 7
* 1.5 GHz Pentium IV or Athlon 1500+ CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti4200 or Radeon 8500 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 14 GB HD space***China: Beijing Perfect World
Taiwan: GF Station
Vietnam: Quang Minh
Japan: MK-Style
Malaysia: Cubinet Interactive
Philippines: Level Up! Games
Brazil: Level Up! Games
South Korea: CJ Internet
United States: Perfect World Entertainment
Russia: Nival Online
Europe: Games-Masters Ltd.
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Ys: The Oath in Felghana  Falcom;XSEED Games (Falcom)2005When redheaded thrill-seeker Adol Christin and his eternal blue-haired companion Dogi make an unannounced visit to Dogi's homeland of Felghana after an eight-year absence, it quickly becomes apparent that things have changed dramatically. Hordes of violent monsters roam the outskirts of town, a long-dormant volcano has suddenly sprung back to life and the new lord of the land has begun mercilessly and inexplicably extorting money from its long-suffering citizens. While Dogi seeks out his former combat master for answers, Adol tends to the townsfolk -- and finds himself embroiled in a world of political conspiracies, ancient legacies and unthinkable taboos.

A complete 3D reimagining of the 16-bit console classic "Ys III: Wanderers From Ys," Ys: The Oath in Felghana is a fast-paced action role-playing game with tight controls, Metroidvania-style exploration elements, intense combat with epic screen-filling boss battles, and a thrashing, percussive arranged soundtrack that's been heralded by many as one of the best of all time. Based on the original 2005 PC release, this classic is finally officially available in English with added Steamworks features such as achievements and cloud saving.

Come see why Falcom fans the world over regard this game as "Ys, Perfected"!

Key Features:
* Six difficulty levels ranging from "Very Easy" for casual players to "Inferno" for true old-school gaming masters.
* Unlockable "Time Attack" and "Boss Rush" modes for anyone looking to show off his/her boss-taming abilities.
* Over 30 unique Steam Achievements as well as Steam Cloud support.
* Adjustable high-resolution PC graphics with original blood effects intact.
* Gamepad support in addition to standard keyboard and mouse controls.
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Neverwinter Nights: Pirates of the Sword Coast Atari (BioWare)2005Neverwinter Nights, Hordes of the Underdark, and Shadows of Undrentide are all required in order to add this expansion.
[Zerothis]
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Neverwinter Nights: Kingmaker Atari (BioWare)2005 labelminimizeminimize
Shaiya  Sonov Corporation;Aeria Games;Sonokong (Sonov Corporation)2005[b]Minimum requirements:[/b]
* Windows XP or Vista
* 1.5 GHz CPU
* 512 MB RAM
* 128 MB VRAM (GeForce FX or Radeon 9600)
* 1.8 GB free HD space
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LambdaRogue: The Book of the Stars -2006 labelminimizeminimize
Rappelz  Gala-Net;Gala Networks Europe (nFlavor)2006[code]라펠즈[/code] literally reads [code]rapeljeu[/code].***[b]Minimum:[/b]
* 2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 3.4 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV or Athlon X2 5000+ CPU
* 1 GB RAM
* 256 MB VRAM***[b]missing images:[/b] real in-game screenshots (with UI and all)***There have been six major updates to Rappelz so far.
* Epic 1
* Epic 2
* Epic 3: Siege for Glory
* Epic 4: Revolution (2007-07-27)
* Epic 5: Dragonic Age (2008-08-12)
* Epic 6: Navislamia (2009-05-20)
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The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
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Heroes of Might and Magic V  Ubisoft (Nival Interactive)2006Latest version: 1.6 (as of ?)***[b]Campaigns:[/b]
* The Queen
* The Cultist
* The Necromancer
* The Warlock
* The Ranger
* The Mage***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium IV or Athlon CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 Ti 4200 or Radeon 8500 GPU
* 32X CD-ROM drive

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or Athlon CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce FX 6600 or Radeon X800 GPU
* Dolby Surround 5.1***The Heroes franchise enters a new era. Dive into the new groundbreaking Might and Magic universe for the most complete strategy gaming experience ever created.

* Cutting edge technology: For the first time, experience the world of Might & Magic in a full breathtaking 3D animated world supported by a consistent and modern graphic style.
* Deep scalable turned-based battle system for challenging and tactical combats: find out the combat system that made the success of the Heroes series or experience the brand new Dynamic Battle System. Choose from over 200 skills, 170 creatures' abilities and 40 spells to build up your heroes and their armies.
* New darker heroic fantasy universe: discover a completely revamped and more mature universe that features 6 unique factions and over 80 different creatures.

Live the adventure like never before through a grasping storyline that features special objectives, numerous side quests and plot twists.

* Complete strategy experience: during 6 campaigns and over 30 missions, experience the finest blend of adventure, strategy, tactics, management and role play ever brewed, through a user friendly yet deep turn based system that favours tactical thinking over button mashing.
* Competitive and addictive intense multiplayer parts: The wait is over. Discover for the first time new options that will allow you to play simultaneously or even when it is not your turn!
* Heroes of Might and Magic V also introduce the new exclusive Duel mode: challenge your opponent in fierce battles where only the slyest shall prevail.
* Experience everlasting adventure thanks to the map editor provided.
[Nival]
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Titan Quest  THQ (Iron Lore Entertainment)2006[b]premade protagonist[/b] - besides being able to choose your gender (which only affects what you look like), you have absolutely no choice who your character is, later you get to choose which class to progress, though.
[b]adv-static[/b] - does not occur when the character gains a generic level, but when they assign a point to class (mastery) level. Same points are used to unlock and increase the power of your class abilities, but a large number needs to be dedicated to unlocking class levels as well. Regular levels only give points to distribute: 2 for attributes, 4 for classes.
[b]seamless world[/b] - there are a number of breaks, mostly when player goes on a sea voyage to reach another distant region. Otherwise, the world is massive.
[b]sauroids[/b] - there's humanoid crocodiles/alligators, dinosaur-like ice raptors, and the centauroid mini-dragon things.
[b]china[/b] - although never named thus (called the Orient instead), the map shows clearly the eastern side of mainland China with the island of Taiwan to the east and Hainan to the south and some other recognizable elements.

[b]req-swapfile[/b] - can be disabled by adding line [code]`skipCompatibilityChecks = true´[/code] to file [code]`Documents/My Games/Titan Quest/Settings/Options.txt´[/code].

--- averted
historically inaccurate - although Sparta was established in 11th century BCE and the Yellow Emperor reigned in around 27th century BCE, the Yellow Emperor apparently has waned to myth, people doubting his existence, so he's likely some form of an immortal within the setting though this is not elaborated.***From the co-creator of Age of Empires, Brian Sullivan, comes an all-new action role-playing game set in the mythical worlds of ancient Greece and Egypt. Amazing visuals and fast-action gameplay deliver a true cinematic gaming experience. Lush ancient world settings crafted in near-photo realistic detail provide the player with an extraordinary canvas on which to set forth on an epic quest of the ultimate good versus evil. The Titans, gods before the gods, have escaped from their eternal prison to wreak havoc on the world. In this titanic struggle between old and new gods it is the heroes of humankind who will ultimately determine the fate of all existence. The player quests throughout the ancient world in a race to uncover the secrets needed to once again imprison these ancient gods. Journeying to fabled locations such as the Parthenon, the maze at Knossos, the Great Pyramids, and the Hanging Gardens of Babylon, the player will have to overcome terrifying monsters and mythical beasts. A flexible class system allows almost limitless ways for the player to develop their character. Skills can be customized in many ways, and never become obsolete. With addictive, fast action gameplay and tons of unique loot, epic gaming has never been so good. Brave the trials of Titan Quest alone or bring a group of friends to share the glory while playing through the thrilling story-driven campaign.

* Epic adventuring in the ancient world
* Stunning 3D graphics, with an amazing level of detail and realism
* Addictive, fast-action gameplay
* Custom, definable character classes and modifiable skills
* Streaming, seamless world
* Over a thousand pieces of unique and legendary equipment
[THQ]
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Neverwinter Nights 2  Atari (Obsidian Entertainment)2006[b]Adventure packs:[/b]
* Mysteries of Westgate (2008-01-25)***Dak'kon, companion of The Nameless One, from [game=Planescape: Torment]Planescape: Torment[/game] is mentioned as a Githzerai hero in the game.***Neverwinter Nights 2 (NWN2) is a computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. It takes the player from the tiniest of villages into a sweeping tale of danger and war, chronicling their rise from a peasant to a full-fledged hero of the Realms, defending it against one of the greatest threats of the age.

Build a character that suits your style of play - good or evil, chaotic or lawful, with any number of skills, feats and professions available at the click of a button. Whether lobbing fireballs and researching forgotten spells as a powerful Wizard, hacking a trail through legions of orcs as a Fighter armed only with a battle axe and your courage, or taking on the role of a Rogue that can slip into the shadows at a moment's notice, the choice is yours. Choose your alignment, your allies, your companions, and how you want your character to develop... design the character you want, role-play the way you want, and carry the battle to the enemy.

The design aspects of Neverwinter Nights 2 don't stop there, however. Past the campaign included with the game itself, Neverwinter Nights 2 also gives you all the tools you need to build your own modules, campaigns, and adventures for your friends - move buildings, terrain, script encounters, write dialogues, create quests and items - everything you need to create an epic adventure of your own is included in the toolset for you and any other worldbuilder to use.

So if you are interested in adventure - or building adventures of your own - look no further. Neverwinter Nights 2 is on the horizon, and adventure awaits.
[Atari]***Neverwinter Nights 2 is the sequel to one of the best-selling and genre-defining role-playing games ever, set in the popular Dungeons & Dragons Forgotten Realms universe created by Wizards of the Coast.

Bards sing tales of heroes from ages past, but never have the Forgotten Realms so desperately needed a champion. Years have passed since the war between Luskan and Neverwinter, almost enough time for the wounds of war to heal. But the brief peace the Realms have known may be at an end. Tension growing between the mighty city-states means the Sword Coast again teeters on the edge of open war. Unnoticed, a greater danger stalks the City of Skilled Hands. Unbeknownst to the denizens of the North, deep in the Mere of Dead Men, dark forces from across the Realms have been rallied under the banner of a legendary evil. If left unchallenged, all of the North is doomed to fall under its power.

Even in this darkest hour, hope remains. A mysterious relic is borne to Neverwinter in the hands of a lone hero so that its secrets may be unlocked--secrets that carry the fate of all the North. So begins an epic tale of shattered alliances, noble acts, and dark deeds to be told across the Realms for generations to come.

Features:

* Use the completely rewritten, powerful Obsidian Neverwinter Nights 2 toolset to create your own adventures, share them with friends, or run them through your adventure directly as the Dungeon Master
* Play online with other gamers and enjoy limitless adventure
* Explore the Forgotten Realms in greater graphical splendor than ever before with a completely new, cutting-edge graphics system and an overland map
* Employ new spells, feats, and advanced prestige classes, based on the exciting Dungeons and Dragons 3.5 Edition rules
* Engage new subraces including Tiefling and Aasimar
* Recruit up to three companions to assist in your adventures; improved party control allows for more dynamic tactical decisions in combat and more personal interaction
* The player's stronghold is introduced; gamers start from less than nothing, recruit people along their journey to live in his home, and pledge themselves to his cause; gamers can build powerful strongholds and affect the outcome of their game
* Rediscover familiar locations and meet old friends from the Neverwinter Nights series
[?]***Russian release used StarForce v4 copy-protection, all the others used SecuROM v7.***Product Description from [[link:http://www.amazon.com Amazon.com]]:

Neverwinter Nights 2 returns you to the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. Emerge from the tiniest of villages into a sweeping tale of danger and war, chronicling your rise from a peasant to a full-fledged hero of the Realms. The story takes place several years after the original Neverwinter Nights, and reintroduces popular characters and NPCs in a new storyline with new challenges.
[cjlee001]
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Heroes of Might and Magic V: Hammers of Fate  Ubisoft (Nival Interactive)2006Latest version: 2.1 (as of ?)***Take part into a thrilling new adventure in the world of Ashan with the Hammers of Fate expansion. Discover uncharted territories and experience new ways of playing Heroes of Might & Magic V. Queen Isabel's war is over and the Griffin Empire is on its knees. The Empire is paralyzed by a vicious civil war, having barely recovered from the massive conflict against the demon hordes and the undead legions.

Isabel, now worshipped as a Saint, leads a merciless inquisition to purge the Empire of any trace of corruption. Rebel forces gather at the fringe of the realm to counter the Queen's fanatics. Meanwhile, from the north awakens a new power. After centuries of isolation, the Mountain Lords once again fuel their forges and blow their war horns...

Key Features

* New faction: Introducing a brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk the deepest mountains and most hostile regions of the North
* A brand-new adventure: Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead you even deeper into the dramatic events that began with Heroes of Might and Magic V.
* Extended game experience: With new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artefacts, and new neutral creatures, Heroes of Might and Magic V: Hammers of Fate gives you the tools to develop new tactics and further your game experience both online and offline.
* Improved mechanics and gameplay: Thanks to new features such as Caravans and a random map generator, you will enjoy an even smoother experience and unlimited replayability. In addition, the simultaneous turn feature will speed up your online games.
[Nival]
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Ys Origin  Nihon Falcom;XSEED (Nihon Falcom)2006700 years before the events of Ys I & II, the land of Ys was on the brink of destruction. Demons came in droves and forced the twin Goddesses who ruled the land to whisk their subjects away from the surface, into the safe embrace of the clouds. The demons were persistent, however, erecting a massive tower in pursuit. The battle that raged upon the ground had begun ascending for a second round up above.

One day, amidst this turmoil, the Goddesses stole away into the night, vanishing from Ys altogether. And there's only one place they could have gone: the Devil's Tower.

A search party of knights and sorcerers was hastily formed and dispatched to the surface in hopes of retrieving these runaway deities. Among its members were apprentice knight Yunica Tovah and troubled sorcerer Hugo Fact.

This is their story. Or at least, it's how each of them remembers it.

Expanding upon the gameplay elements introduced in Ys: The Ark of Napishtim and further developed in Ys: The Oath in Felghana, Ys Origin perfects the formula by adding different styles of play and new features never before seen in the Ys universe. Best described as an arcade-like platformer RPG with Metroidvania elements and a complex, multi-faceted narrative, Ys Origin is the perfect mix of action, exploration and story. Screen-filling bosses with complex AI, unique platforming elements, innovative puzzles and a deeply involving mystery await within the wildly varied confines of this classic Ys dungeon.

Come see how long you can last in the Devil's Tower...

Key Features:
* Officially available in English for the very first time.
* Three unique playable characters in story mode, with additional variations (and characters?) unlockable through other modes.
* Five difficulty levels ranging from "Very Easy" for casual players to "Nightmare" for true Ys masters.
* Unlockable "Time Attack" and "Boss Rush" modes for anyone looking to show off his/her boss-taming abilities.
* Unlockable Arena Mode pits players against massive hordes of enemies for unique gameplay rewards.
* Over 40 unique Steam Achievements, Steam Cloud support and hundreds of highly competitive leaderboards.
* Minutely configurable high-resolution graphics with true widescreen support.
* Fully adjustable controls supporting virtually any USB gamepad, as well as a standard keyboard and mouse setup.***Steam/English release was on 2012-05-31***Prequel to the whole Ys series and the second game that doesn't revolve around Adol Christin (first was Ys Strategy), set some 700 years before the events of Ancient Ys Vanished (Ys 1&2).

The chosen character affects the story some, but the played areas and such are the same. Encountered NPCs, including bosses, are not always the same and the dialogue tends to be different even if following the same lines. Some items are found in different places too.
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The Elder Scrolls IV: Oblivion: Knights of the Nine  2K Games;Bethesda Softworks (Bethesda Game Studios)2006This is actually on level of DLC, adding single (albeit large-ish) multi-part quest to Oblivion. Even Bethesda doesn't call it an expansion (Shivering Isles is the first and only one).

[b]How to start[/b]: Speak to the prophet preaching near the chapel in Anvil.***KOTN sets the player on a quest to find an armor of some long-dead holy knight or saint in this expansion. Starting with rumors of a prophet in Anvil, the player is given the quest to go on a pilgrimage to the wayshrines of the Nine Divines to gain guidance to the location of the armor. From there the player journeys across Cyrodiil dealing with the religion of the Nine and expressing their own faith to them until they've finally collected the set.

[spoiler=Evil characters?;Hide]There's really no room for evil characters in this expansion as it purely deals with the religious paladin type characters, and since it [i]does[/i] deal with religion that is quite real in the world of Elder Scrolls. So, there's no way an evil character could weasel their way through it (and what kind of evil character would agree to go on a goody-two-shoes kind of pilgrimage in the first place to possibly gain some vague notion where this armor of indeterminable value was located?). I doubt the Nine would allow such to pass the tests (an evil character might pass some which require choices based on info given by mortals, but these are choices they can happily do if it brings them closer to their goal instead of doing them because they're "good"). The gauntlets and the mace are perhaps the most obvious cases where an evil character would never progress (and it'd require metagaming anyway).[/spoiler]
I've yet to complete the quest myself, so this is all I could say of it. Still, it's clearly meant for those who want more of the paladin style stuff. And I have to repeat, I don't see how an evil character could be interested in even starting the quest. A bit like a "good" character wouldn't want to do the assassin's guild invitation quest (I dunno who I "murdered" to get it, but I don't recall killing anyone but those who attacked me first; unless backstabbing necromancers counts, but they aggro the moment they notice you).***INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) - GOTY edition***Of course there are dozens of player-made quest mods for Oblivion out there, but I believe this is the first official expansion mod.

I just finished KOTN and I must say that it was rather disappointing. The story is completely linear and doesn't give any options for evil characters. The quests are very typical go here, get this and go there, kill this types. *yawn* Well, at the very least, KOTN will give modders some new material to work with.
[cjlee001]
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Ardentryst  Project Ardentryst2007Online play is mentioned in the game, but this seems to refer to only online ranking. labelimageminimize
Recettear  EasyGameStation;Carpe Fulgur (EasyGameStation)2007A small girl is stuck with her father's debt and ends up running an "item shop" (familiar for people who play JRPGs). Gameplay involves dungeon crawling and/or trading, depending which you prefer though trading is pretty much mandatory. labelimageminimize
Requiem Online  Gravity Interactive2007[code]레퀴엠 온라인[/code] literally reads [code]rekwiem onrain[/code] which is transliteration of English "requiem online".***[b]Playable races:[/b]
* Turan
* Bartuk
* Kruxena
* Xenoa***The players control Temperions, some sort of super soldiers created by the Ioxenic Organization. They are at the very least biologically modified versions of the regular races encountered, possibly even cybernetically enhanced but the latter part is not very clearly stated (and may possibly hold true only to Kruxena characters).

As the players progress through the game, they may introduce DNA modifications to their characters through the Ioxenic DNA manager NPCs. These are mostly just improvements to how your skills work (usually increasing efficiency or duration).***SK 2007-??-??
NA 2008-06-19 Bloodymare – also first English/NA release
?? 2009-09-25 Memento Mori***[b]widescreen[/b] - this bugs in the character selection screen a bit (at least in v12.82.3 it did) by using wrong aspect ratio (4:3 instead of whatever you chose) for the projection matrix, but otherwise works splendidly.***[b]Minimum:[/b]
* Pentium IV 2.0 GHz or Athlon XP 2000+ CPU
* 512 MB RAM

[b]Recommended:[/b]
* 1 GB RAM
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The Elder Scrolls IV: Oblivion: The Shivering Isles  Bethesda Softworks (Bethesda Game Studios)2007[b]How to start[/b]: Find the door in middle of a lake. You should hear a rumor about it and get a map marker to find it.***INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) - GOTY edition labelimageminimize
Lord of the Rings Online  Turbine;Midway Games;Codemasters (Turbine)2007Un mal plagio del WoW, y encima plagado de errores.
De nada sirve usar un mundo interesante si el juego no está a la altura.

3 de 10***Made free-to-play on 2010-09-06.

Subscription is possible. For differences between free and subscription, see here: [url]http://www.lotro.com/free.php[/url]***[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 7 GB HD space
* 56 kbps internet connection

[b]Recommended:[/b]
* 2.8 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6800 or Radeon X850 GPU
* 10 GB HD space
* Broadband internet connection***A persistent world RPG with thousands of players. Based on the works of J.R.R. Tolkien and set in 'The 4th Age'. The developers have endeavored to portray Tolkien world as accurately as possible even to the point of implementing permanent death. However NPC and monster will almost never kill a player and player killers will suffer great consequences. Choice of race determines where a player starts in the game. Though not to full scale, the game world is huge and has countless dangers in between settlements. Races will be likely remain separated except for certain communities between them and rare fellowships that travel great distances, like the books.

Vivendi Universal Games and Turbin were developing Middle Earth Online for Sierra On-Line. Vivendi left the project. Sierra On-Line formed their Yosemite Entertainment division and transfered all their experienced artists to it. Sierra then had Yosemite Entertainment fire all its employees. Codemasters hired nearly all of Yosemite Entertainment's former employees. Turbin made a deal with Midway and Codemasters to publish this game. And finally, the name was changed.
[Zerothis]
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Lightning Warrior Raidy II  ZyX;G-Collections (ZyX)2007 labelimageminimize
Heroes of Might and Magic V: Tribes of the East  Ubisoft Entertainment (Nival Interactive)2007Latest version: 3.1 (as of ?)***KEY FEATURES

• New Orc Faction: First made famous in Dark Messiah of Might & Magic , the brutal Orc faction now comes to the Heroes series. Savage, fiercely proud and resolutely independent, the Orcs put the "might" in Might & Magic . This faction's troops include Orcs, Goblins, Cyclops and the famed Pao Kais.

• New Campaign: Experience the dramatic conclusion of the usurper Biara's reign. Discovering the demonic influence that corrupts the Haven knights, the savage clans of the Orc will take up arms to eradicate the Inferno threat. Characters from Dark Messiah of Might & Magic will also appear to bring an unexpected twist to this multi-layered plot. In addition, Tribes of the East will feature 10 multiplayer and five single-player maps.

• New Upgrade Level: Every creature in the Heroes V universe will get a an alternative upgrade level, increasing the total number of creatures in the Heroes of Might & Magic V line to over 170! These powerful new abilities are sure to become an integral part of your combat tactics.

• Extra Content: Expand your arsenal and gameplay with new spells, artifacts, buildings and innovative features such as the combo-based Artifact Power Link and Battle Rage, the unique racial ability of the Orcs.

• Stand-alone Product: In order to allow both fans and newcomers to enjoy this dramatic conclusion to the Heroes V experience, Tribes of the East will be a stand-alone product – no previous Heroes game installations will be required to play.
[Ubisoft]
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Neverwinter Nights 2: Mask of the Betrayer  Atari (Obsidian)2007[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 2.4 GHz Pentium IV CPU
* 512 MB RAM
* Radeon 9800 or GeForce 6600 GPU
* 6.5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM
* Radeon X800 or GeForce 6800 GPU
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Eschalon: Book I Basilisk Games2007[spoiler=Level progress;Hide]2: 1k total XP
3: 2k (+1k XP)
4: 3.5k (+1.5k)
5: 5k (+1.5k)
6: 7k (+2k)
7: 11k (+4k)
8: 15k (+4k)
9: 20k (+5k)
10: 30k (+10k)
Any subsequent levels take 10k XP (verified up to lvl 17)[/spoiler]***Latest version: 1.06 (as of 2010-09-02)

Version history:
* 1.05 (2009-01-19)***Eschalon: Book I is an old-school role-playing game that will take you across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover the mystery of who you are. It features a tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Hundreds of items and dozens of creatures await your discovery in this classically inspired RPG.

* A tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another "action RPG".
* Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
* Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character's every action throughout the game. The game world does not scale or adjust itself to match anyone's play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character.
* Combat plays out at your pace. Eschalon: Book I features a turn-based system that allows you to roll through combat as fast or slow you want...make it fast and furious, or analyze every option for maximum advantage.
* A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don't...it's up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer.
* An epic adventure that you must face alone...a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima , Might & Magic , and Wizardry
[?]***[spoiler=Show trailer;Hide...][media=youtube]FqSkCka_Ijg[/media][/spoiler]***The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear.

Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card.
[Zerothis]
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Stranger Fireglow Games;Anuman Interactive;Empire Interactive (Fireglow Online Games)2007[b]undefined elements[/b] - the magic fields that allow casting spells from each particular field and also preventing casting spells from others, the field is managed by what crystals the character is carrying and there can be only one field active at a time.***Latest version: 1.2 (as of 2008-02-22)***FR 2007-12-05 by Anuman Interactive
US 2008-03-03 by ?
EU? by Empire Interactive
... EAN-13: [code]5017783026641[/code]***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium CPU
* 512 MB RAM
* GeForce 4400 or Radeon 9500 GPU***Real Time Strategy with huge number of tactical and role elements

Stranger combines epic role-playing with some of the best elements of real-time strategy. The unique spell and item enchantment system allows a never seen before flexibility as players simply have to swap the amounts of used crystals to adapt to their enemies strategies. The unique level design allows you to fight on several levels at the same time. Seamlessly interwoven maps enable distinctive tactical options.

Every fantasy world has its epic story; Stranger's is of no exception. Magic, brute force, skills, mystery, treason, friendship, villains and monsters - these are words from this world. But it is not just the usual conflict between light and darkness, there are much more nuances to explore.

Features

* RPG blended with some of the best RTS elements
* 3 main heroes and many units to choose from
* Over 100 different monsters
* Unique and flexible magic system
* Great variety of items and gear
* More than 30 hours of single player campaign
* Multiplayer with up to 8 players
* Level design enables distinctive tactical options
[Fireglow]
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Neverwinter Nights 2: Storm of Zehir  Atari (Obsidian Entertainment)2008[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* Radeon X700 or GeForce 6800 GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.6 GHz Pentium D 805 or Athlon X2 3800+ CPU
* 2 GB RAM
* 512 MB VRAM
* Radeon X1950 or GeForce 8800 GPU
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Mosby's Confederacy Tilted Mill Entertainment2008[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz CPU
* 512 MB RAM (1 GB for Vista)
* 64 MB VRAM
* 350 MB HD space
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Dawn of War II  THQ (Relic Entertainment)2009It’s the 41st Millennium in the Sub-Sector Aurelia – a cluster of worlds on the edge of the galaxy – where a battle of epic proportions is about to commence. Ancient races will clash across the planets that dot this sector of space, battling for the greatest of stakes – not only for control of Sub-Sector Aurelia – but the fate of each race.

With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race’s epic campaign. Clash with the enemies on battlefield ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the galaxy. Also included is The Last Stand, a co-operative game mode featuring user controlled heroes fighting waves of enemies.***Deviating a lot from the first Dawn of War, this RTS plays more like a tactical-action (Commandos) than a strategy game (even with is touches of Command and Conquer)

Pros:
-Great controls, even to seem easy to use many units in the field.
-Equipment and leveling up: brings some roleplay elements in the development of your team.
-Tyranids.
-3 game modes: campaign (Space Marines cleansing places), coop defense (pick your hero and prepare to withstands waves of enemies) and multiplayer (a mix between a hero RTS and a MOBA)

Cons:
-Too many times soldiers adopt stupid covers (like being in the two sides of a trench)

6 of 10***DoW2 is perhaps best defined as tactical RPG than strategy RPG, with RPG elements mostly covering only how good your characters are doing their stuff and the otherwise equipment based system. There's no role-playing to speak of, though.***Tagline: "Your slavery to the False Emperor ends today!"***Latest version: 2.2.0 (as of 2010-04-??)

Version history:
* 1.3.2 (2009-05-14)***Although the devs/publishers touted a lot about new approach to RTS with the title, the only thing I noticed to be truly new (for the type of RTS DoW2 is) was that your troops couldn't be killed for real. Few units (4 squads total in this case) to somewhat non-linear tactical missions have been done before, although none before in my experience are so lenient on the matter. Your squads can't be killed since only the squad leader is actually important and he can only be knocked unconscious. If all squads become unconscious, emergency evac is pulled and the squads and their leaders are back to full strength as if nothing happened. You lose the turn in the overworld meta-game with a lost battle, but that's hardly anything new. The squad leaders gain experience and level up occasioally, which can be spent on very few areas of interest, and they can be given new equipment which most of the time just makes them more powerful, resilient and generally more efficient.

Each map has several teleport beacons scattered around where squads can be re-inforced, 2 secondary objectives which can be completed, and the primary objective. These are invariably(?) placed at the 4 corners of the tactical map. You can perform multiple attacks on single turn if you perform sufficiently well in a battle, but this is usually unlikely on harder difficulty settings. Each map also holds a boss at the primary objective location who usually has 200 times (and more) as much health as the more regular units from the tougher end. On harder difficulty settings these become rather dreary as you spend most of the time resuscitating unconscious squad leaders and doing round-trips to teleport beacons for re-inforcements than actually fighting the bosses.

In conclusion, the base tactical gameplay is interesting like in any other tactical game, but all value is lost from the fact that you can practically never lose and success in missions is purely based on how well you manage to keep at least one squad conscious long enough to get the others back up, beyond that, all your great tactical plans are pointless except to reduce the number of times you need to get the squads back up.***2009-01-19 gone gold
2009-01-21 closed beta with Soulstorm owners started
2009-01-28 public beta
2009-04-15 single-player demo released

The betas are used to produce a day 1 patch if necessary for the actual release slated for 2009-02-19.***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Pentium IV 3.2 GHz CPU or any Dual Core CPU
* 1 GB RAM (1.5 GB for Vista)
* 128 MB VRAM
* GeForce 6600 GT or Radeon X1600 GPU
* 5.5 GB HD space
* 1.5 GB swap file

[b]Recommended:[/b]
* Athlon 64 X2 4400+ or any Core 2 Duo CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800 GT or Radeon X1900 GPU***[b]Factions:[/b]
* Space Marines
* Orks
* Eldar
* Tyranids
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