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Rama  Sierra (Dynamix)1996 22ndcentury arthurcclarke book future megastructure spacecraft-location Nobody has expected it - but one day, something entered the solar system from outside. The mysterious object appeared to be a gigantic cylinder with unknown properties. The International Space Agency (ISA) sent the special Newton Team onto the object, which they dubbed "Rama". The scientists soon discovered that Rama was, in fact, a huge biomechanical collector of alien species and their cities. One of the explorers, Valeriy Borzov, dies under mysterious circumstances. Another astronaut is sent to replace him, investigate the circumstances that led to his death, and perhaps uncover the mystery of Rama.

Rama is a puzzle-solving adventure game based on Arthur C. Clarke's series of science fiction novels. Visually and gameplay-wise, it mostly follows the template of Myst, consisting of pre-rendered backgrounds and live action scenes, and focusing almost entirely on complex logic puzzles. The player character has a special device called "wristcomp", which includes communicative, automapping, and teleporting abilities. A personal android provides descriptions of objects and comments on the events of the game.***
[84]***Based around a series of novels by Arthur C Clarke and Gentry Lee.
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Unreal  GT Interactive;Infogrames (Epic MegaGames;Digital Extremes)1998 1life 3plusfactions aliens alternateattack amoeboids amphitheatre anticipatorysightings arena asphyxiation assaultrifles bodyarmor canyon castle cdrom crates crystals deathfakers diaries difficulty-misleading direct3d directx7 disclaunchers dismemberment displacementfiction display-320x240 distracting dodging dragonflies elevators energyshields energyweapons escape exoticweapons extraterrestrial fallbackweapon falldamage firearms firstpersonshooter fish flyingislands fortress future genderchoice giantinsects glide3d goothrowers grenadelaunchers handguns healthbuffer healthpickups hitscan humanoidanimals inertscenery insects inventory isolatedlocale jumping jumppack lamp leveleditor middleguns middleprojection mine mp-dm mp-teams nailguns neutralnpcs noingameintro otherworld outlawprotagonist precisionrifles rewardingvandalism rockets sauroids scenic secrets serious sessilecreatures silentprotagonist spacecraft-location spacefaringage stranded suppressors swimming swrender temple title-scene trackermusic translator underwaterdiving unknownpast unreal unrealengine unrealengine1 walking wildlife win95 win98 winnt4 MSRP: $54.95 (U.S.)***
[53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source.
1998-05-22 as reported on the official site at the time of release.
1999 Unreal Gold - re-release that bundled Return to Na Pali.
2000-09-22 - re-release by Infogrames
2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago.

The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available
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Shogo: Mobile Armor Division Microïds;cdv Software Entertainment (Monolith Productions)1998 1life asphyxiation assaultrifles aureal3d beamweapons cdrom city club criticalchance directx6 domesticcats doors dualwielding eax eax1 energyweapons firearms firstpersonshooter friendlyfire ghosttown giantrobots glide3d gog handguns hotel inertscenery jumping knives lithtechengine maleprotagonist mecha mediaindrive meleeweapons milessound militantprotagonist militaryfiction multipleendings museum otherworld precisionrifles rating-esrb-m recurringopponent researchfacility rewardingvandalism rockets shotguns spacecraft-location spiderbots steampowered submachineguns swords swrender tanks titulargroup transformation underwaterdiving walker walkers walking win-16b-installer win95 win98 youngadultprotagonist
[84]***[media=youtube]C-j94S-br9E[/media]***Two expansions were planned but never finished.

The first one was titled Shugotenshi and was developed by Nevolution. Kura Akkuraju would have been the main character.

The other one, developed by Anarchy Arts, was titled Legacy of the Fallen and was set on a Kato mining facility on another planet, where the player would have learned more about the Fallen.***
[53]***The game installer is 16bit application so it can't be run on 64bit OS, but this is unnecessary as you can simply copy the [code]Game[/code] folder from the CD where-ever you would've otherwise installed the game and run it from there as if you had installed it there.

If you're missing video in animations (but sound works fine) and missing text in main menu (and the mission log in-game, if you manage that far blind), try enabling [code]triple buffering[/code], this worked for me for some mysterious reason.***[b]Minimum:[/b]
* Windows 95 or 98
* 166 MHz Pentium CPU (233 MHz for software rendering)
* 32 MB RAM
* 4 MB VRAM***Latest version: 2.2.1.4 (as of 1999-02)***A manga-style 3D shooter with a great plot. Use a soldier inside the buildings and a 20 mt. robot on the streets. Great variety of weapons and cool graphic with explosions, smoke and blood!
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Wet Attack: The Empire Cums Back  cdv Software Entertainment (Interactive Strip)1999 brothel rating-sell-16 spacecraft-location Okay, I'm not even going to go over the pretense of a plot that the game has (read the Advertising Blurb for that), but, similar to Lula - The Sexy Empire, this game sort of comes in three parts.

The game starts, and occasionally puts you back, in a point-and-click adventure mode. Wander around. Use A with B. That kinda thing.

Secondly, once you get your spaceship, you do a bit of traveling about, bouncing from planet to planet, trading resources and managing your own 'business'. This is the main part of the game.

Thirdly, occasionally Pirates will try to attack your ship whilst you're en-route somewhere. To be honest, as long as you've got at least one mediocre gunner and mediocre guns you never need put yourself in the firing seat. In fact, you can quite easily go the whole game without entering the 3D view at all - a flaw perhaps...

In addition to this, there's chances of seeing lots of cut-scenes, half of which are moderately 'interesting'.

Do pay attention when you get close to the end of the game, by the way - You can quite easily finish without realizing it...
[Airhead91]
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System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999 2110s 22ndcentury adv-intermediary adv-xpdistr airlocks alarmers alcohol alone alteredreality ammomagazines ammotypes ammowarning amnesia antagonistawareness antivillain assaultrifles attrbasedeq automap autosavepoints beepingcomputers biogrowth biotechnology blankprotagonist bodyarmor bodyhorror cacophonicvoice capacity-slots capacity-stacks cdrom cheapdeath clambering clanguage color-16bit constrainedlocale creatorvscreation cultfollowing cybernetics cyborgs damageovertime damagetypes dark-limited darkengine derelict detectors diaries difficulty difficulty-ingame direct3d directx6 dissolvingcorpses doors drm elevators empguns empweapons endlessopposition enemyhealthdisplay energyitems energystations energyweapons entangled everyonesdead evilgenius eviloverlord explosiveobjects extraterrestrial falldamage femaleantagonist firearms firstpersonshooter fleshvssteel future giantspiders gog grenadelaunchers grotesque groupmind hacking handguns healingitems healingstations hud-explained humanoids idlenoise immersivesim implants incompat-multicore indoors installoslimit interactivetriggers interlinkedlevels inventory itemdurability itemidentification itempickup-instant jumping keycodes keys ladders laserbolts laserweapons ledges lethalvelocity lightsabers limitedcapacity livingweapons maidenvoyage malfunctioning mapannotation marketfailure mechanicalvoice mediaindrive meleeweapons middleprojection minigames minimap monsters mp-campaign mp-cooperative multipurposeresource mutants namelessprotagonist noenergyregen nohealthregen noports npcspawning oldskoolsurveillance openclassing openended overcharging parasites pawn peopleresources persistentworld playablecharcreation pointertoggle possessed powerfoci primates psychicpowers psychics radiation rating-esrb-m recoil recurrence-location reload-manual researching restorepower robots rogueai rp-levelless safedisc secondaryantagonist selectivefire sentientmachines sequelhook serious shopping shotguns skillbasedeq smokes souljar sourcecodemissing sourcecodestolen spacecraft-location spacefaringage spectres starfishaliens stealth stealth-light stealth-sight stealth-sound steampowered story-continuous story-dispersed suicideattackers swrender systemshock targetident tauceti technology-theme thx-1138 toxins transhumanism turrets tutorial uipointer unloading upgrades-permanent upgradesystem uvl-missingimages vendingmachines virtualreality voiceovers walking weaponupgrades weirdscience win95 win98 wine worms xp-objects xp-progress The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
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Unreal Tournament  GT Interactive (Epic Megagames)1999 24thcentury announcer arenafpstps beamweapons bpjmindexed dedicatedclient direct3d directx7 dodging energyweapons firstpersonshooter future genderchoice glide3d handguns jumping low-g mp-dm mp-matchwarmup mp-teams mpfocus mutators npatches opengl precisionrifles reactos rocketjumping rockets s3metal slidingwalk spacecraft-location swimming swrender telefrag trackermusic twitchshooter underwaterdiving unrealengine unrealengine1 unrealtournament walking walkingarmory worldcybergames Unreal Tournament is the original King of the Hill in the frag-or-be-fragged multiplayer gaming world. As the undisputed 1999 Game of the Year, Unreal Tournament grabbed the first person shooter genre by the soiled seat of its pants and knocked it around the room with its never-before-seen graphics, brutal edge-of-your-seat gameplay and a massive and varied feature list that gave gamers more than they ever expected.
[Steam Store]***
[53]***Not reknowned for its Single Player, Unreal Tournament was, and is, a multiplayer game at heart. Consistently set against Quake 3 Arena, the versatility of its different mods, and the wide ranging weapon selection, with sharp graphics, make Unreal Tournament a very successful game.
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Might and Magic VIII: Day of The Destroyer  3DO;Ubi Soft;SoldOut Software (New World Computing)2000 adv-undefined dragons dragons-western enroth fatigue gog group inventory liches magic mightandmagic minotaurs monsters mystics necromancers noports precursors sciencefantasy serious shopping sorcery spacecraft-location spacedemons thedestroyer undead uvl-imagequality uvl-missingimages xp-kills [b]missing images:[/b] package, title, more in-game screens***The 8th Episode in the Award Winning Might and Magic Series.

The Destroyer is again walking the land. The legendary Planeswalker Escaton has been seen in Jadame, and the very elements themselves have felt his presence. In the four corners of the world, gates to the planes of Fire, Air, Earth and Water have opened and denizens of those realms are sweeping across the lands, devastating all in their path. Lead a band of rugged adventurers on a most perilous mission to save the kingdoms from ruin or watch as the lands are devastated forever.

* Explore the fantasy world of Jadame, a land of danger and intrigue.
* Create custom characters from a variety of fantastic races and classes.
* Combat dozens of formindable creatures as you strive to complete your quest.
* Customize the pace of play for either novice or expert gamers.

Might and Magic VIII: Day of the Destroyer is a follow-up to the award-winning best seller, Might and Magic VII: For Blood and Honour.
[Box blurb]***From official site:
"The world of Enroth has fallen out of balance with the rest of the cosmos. As a result, the gateways to the elemental planes have been opened on your world, freeing the forces of Earth, Air, Fire, and Water to wreak havoc throughout the land.

You must form a party of up to five heroes to unite the human and monster races of the world in time to launch a joint campaign to close the gateways and save Enroth from planetary extinction.

As a novice mercenary hired to guard Dark Elven merchant's trade caravan, your first concern will be to escape the doomed Dagger Wound Islands to the mainland of Jadame.

Next, of course, you'll need to build up enough experience to elicit the help of others in the greatest adventure the world has ever seen.

Allies may be hard to come by in this continent of divided monster kingdoms and tribes, but don't be too surprised to find that your closest allies may come in the most monstrous forms. For amongst the usual Knights and Clerics you might also find Trolls, Dragons, Dark Elves -- or any number of other unexpected races willing to follow you to the ends of the world -- or even further.

As you build your party, gain experience and build up your arsenal of weapons, knowledge, artifacts and spells, you will also have your wits and resolve tested to their limits by the traps and puzzles set by your enemies, as well as by the elementals themselves.

Good luck and Godspeed, young adventurer!"
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Star Trek Voyager: Elite Force Activision (Raven Software)2000 24thcentury aliens alternateattack autosavepoints beamweapons cdrom cyborgs derelictgraveyard directx7 doors energyshields energyweapons escape extraterrestrial firstpersonshooter future genderchoice hammerspace healthbuffer humanoids idtech3 insectoids lutris mediaindrive milessound militantprotagonist missionbased mp-dm opengl robots saveanywhere serious singledout spacecraft-location spacefaringage spacestation startrek teleport titulargroup titularlocale uvl-tiein voiceovers walkingarmory win2k win95 win98 winnt4
[84]***There was an expansion pack for EF, but it only added some multiplayer modes and some other small things of no consequence, making it ineligible for its own entry.***Latest version: 1.2 (as of ?)***[b]Minimum:[/b]
* Windows 95, 98, 2000 or NT4
* 233 MHz Pentium II or 350 MHz K6-2 CPU
* 64 MB RAM
* 8 MB VRAM
* 650 MB HD space
* 4X CD-ROM drive***Prepare to join the Elite Force. When a marauding species captures the U.S.S. Voyager, only a member of the newly formed elite security force - The Hazard Team - can save the crew, the ship...and the Galaxy itself. Commanded by Lt. Tuvok, you'll leap into action to defend the Voyager from assault, battle through derelict spacecraft, infiltrate a Borg cube and take on the ultimate colonization force - all the while facing annihilation at every turn. No one said being a hero was easy.

Star Trek Voyager: Elite Force is the ultimate, sci-fi first-person shooter using the Quake III Arena(TM) engine. The first game based on Star Trek Voyager universe, Elite Force pits players against a multitude of Star Trek enemies, including the relentless Borg and never-before-seen aliens, in intense single-player and multiplayer combat missions.

Become a Part of the Star Trek World: Explore in and defend the Voyager, designed according to the actual shop set used on the television show. Battle the Borg, Scavengers, Hirogen and more, backed by Star Trek sound effects, music and visuals. Animating textures, weapons and motion-captured movement add to the realism - corridors collapse, wall explode and enemies materialize directly in front of you.

An Officer with a Mission: Just as in the TV series, missions include team and solo segments. Face moral dilemmas during your missions - will you rescue ship personnel or follow orders?
[Raven]
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Space Quest: The Lost Chapter author2001 agiengine aliens keyboard otherworld spacecraft-location spacequest wordinput labelminimizeminimize
X-COM: Enforcer Hasbro Interactive (Microprose)2001 21stcentury alieninvasion aliens alone alternatetimeline autosavepoints beamweapons cemetery city clanguage cyborgs directx8 earth energyweapons firearms future gamespy glide3d gog greys healthregen healthregen-moderate healthregen-stunted intermissions interspecificconflict jumping laserbolts laserweapons leveleditor lighthearted limitedcapacity militaryfiction missionbased naga noncanon noports parkinglot rating-esrb-t rescue robotprotagonist robots rooftops sewers solomission spacecraft-location steampowered subway swrender teleport thermalweapons titlementioned titularcharacter titulargroup unrealengine unrealengine1 voiceovers walking widescreen win95 win98 xcom-original xcom-series Un curioso shoot'em up en 3D que funciona bastante bien, aunque desgraciadamente el único reto real son los monstruos finales de pantalla, ya que las misiones son de lo más simple y los enemigos son poco más que hordas descerebradas con ganas de morir.

5 de 10***[b]teleport[/b] — for the player this is when entering and leaving the levels. Large majority of the enemies arrive by teleporting, usually aided by the alien transmitters, and the professor-thing teleports weapons near you occasionally.
[b]autosave points[/b] — saves occur automatically between levels, before and after you've used your data points. Continuing/loading opens up the last mid-level data point spending screen.
[-]***If you enjoy slaughtering hundreds upon hundreds of fleshy blood-filled aliens, this is the game for you. Each level requires you to kill hundreds (possibly even thousands in some cases) of those pesky little things, repeatedly in almost neverending swarm that futilely tries to defeat you in turn. If there ever was a third person shooter that comes close to those shmups of old, this is it.***[b]Minimum:[/b]
* Windows 95, 98 or ME
* 233 MHz Pentium CPU (266 MHz w/ software rendering)
* 32 MB RAM
* 500 MB HD space
* 8X CD-ROM drive
* 4 MB VRAM

[b]Recommended:[/b]
* 400 MHz Pentium CPU
* 64 MB RAM
* Voodoo, TNT or GeForce GPU
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Xenocide  author2002 1life 22ndcentury aliens beamweapons cpplanguage cursesgui dungeon energyweapons fmod future grenades insectoids mapgenerator meleeweapons monsters permadeath quitsave randomdamage robots roguelike singlesave spacecraft-location tutorial vorbis labelimageminimize
Freedroid Johannes Prix;Reinhard Prix2003 arenashooter langinsignificant robotprotagonist robots spacecraft-large spacecraft-location labelimageminimize
Unreal II – The Awakening  Infogrames (Legend Entertainment)2003 1life aliens aspectratio-4-3 assaultrifles blackprotagonist cdrom cpplanguage difficulty directx8 display-1024x768 doors drm eax3 elevators energyweapons extraterrestrial fallbackweapon firstpersonshooter future grenadelaunchers healthbuffer humanoidanimals inertscenery insectoids interactivedialogs jumping lawenforcerprotagonist leaning mediaindrive missionbased openal powerarmor robots sauroids securom serious solomission spacecraft-location spacefaringage thermalweapons tutorial unreal unrealengine2 voiceovers vorbis walking walkingarmory widescreen win2k win98 winxp Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 766 MHz Pentium III or Athlon CPU
* 256 MB RAM
* 32 MB VRAM
* 3 GB HD space
* 8X CD-ROM drive
* 33.6 kbps modem for multiplayer

[b]Recommended:[/b]
* 1.2 GHz CPU
* 384 MB RAM
* 64 MB VRAM
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Star Trek: Elite Force II  Activision (Ritual Entertainment)2003 24thcentury aimdeadzone aliens alternateattack aureal3d autosavepoints beamweapons cdrom cyborgs detector directx9 doors eastereggs eax eax2 eax3 elevators energyshields espionage extraterrestrial firstpersonshooter future hacking healthbuffer humanoids idtech3 industrial-setting insectoids jokelevel mediaindrive milessound militantprotagonist missionbased mp-dm opengl rating-esrb-t ruins saveanywhere secrets secrets-levels serialkey serious spacecraft-location spacestation startrek teleport uvl-tiein visionmodes voiceovers walking walkingarmory win2k win98 winxp Latest version: 1.1 (as of 2003-10)***You get to play as lieutenant Munro, who's now male regardless of which gender you decided for him/her in the previous game, the choice of which has been stripped away in this installment.***[b]Minimum:[/b]
* Windows 98, 98SE, ME, 2000 or XP
* Pentium III or Athlon 600 MHz CPU
* 128 MB RAM
* 32 MB VRAM
* 1.3 GB HD space
* 4X CD-ROM drive
* 56 Kbps internet connection for multiplayer***Comes on 2 CDs.
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Halo: Combat Evolved Microsoft Games (Bungie Studios;Gearbox Software)2003 1life aaa absolutearmor aliens assaultrifles atlastmoment aybabtu bishopring cdrom cyborgprotagonist driving drm drm-removed energyshields energyweapons explosives-sticky extraterrestrial firstpartytitle firstpersonshooter future grenades guidedweapons halo-engine halo-series handguns healthpickups jumping lightbridges majorleaguegaming mediaindrive megastructure militantprotagonist militaryfiction nailguns oneofmany otherworld powerarmor rating-esrb-m secondaryattack sentientmachines serialkey serious shieldregen spacecraft-location spacefaringage swarmweapons titlementioned titularlocale trampling volleyweapons walking You are an elite warrior fighting an alien force in vehicle and foot based combat across a wildly imaginative and unearthly environment - an ancient alien artifact known as Halo. This giant living ring you now find yourself on is populated with strange creatures, exotic vegetation, twisting underground lairs, huge mountain chains, and countless angry aliens bent on your destruction. Snipe alien infantry, pilot vehicles, destroy installations and rescue your comrades as you strengthen your arsenal with superior alien weapons and vehicles and fight to uncover Halo’s secrets and save the human race.***Latest version: 1.08 (as of 2008-08-06) labelimagesubject
Universal Combat  3000AD;DreamCatcher Interactive (3000AD)2004 battlecruiser-series cdrom directx9 download driving mouseflight scenarios spacecraft spacecraft-location spaceflight labelminimizeminimize
Advent Rising  Majesco Entertainment (GlyphX Games)2005 1life actionadventure adventtrilogy alieninvasion aliens bossbattles cancelledseries centauroids cliffhanger cpplanguage cpu-pentium3 directx8 directx9 divinechampion driving drm dualwielding dvd elevators epic episodic exterminationwar extraterrestrial firearms future gog healthregen humansuperiority ingameintro invasion jumping militantprotagonist novintfalcon openal openended otherworld rating-esrb-t securom7 sequelhook serious shadermodel1 spacecraft-location spacefaringage spacestation subtitledeficient superpower-theme superpowers unrealengine2 unusualprotagonist vorbis walking win2k winxp [b]novint falcon[/b] - only in the [i]Ascension Reborn[/i] re-release by Novint.
[b]messiah[/b] - Humans are viewed by many of the aliens, except Seekers (who apparently wipe out humanity almost completely), as divine creatures. Gideon, the protagonist, is also apparently one of the most powerful and quickly learns to control his divine powers with guidance from the Aurelians (who can barely lift a cup with similar powers [telekinesis, in this case], while Gideon can lift massive boulders and do other impressive things).
[b]in-game intro[/b] - turns into real cinematic later on from whence the "real game" starts.***The game only supports 4:3 resolutions, but curiously displays this letterbox view which tries to simulate widescreen.***[b]Minimum:[/b]
* Windows 2000 or XP
* Pentium III or Athlon 2.0 GHz CPU
* 256 MB RAM
* GeForce 4 (excluding MX series) or Radeon 9000
* 5.5 GB free HD space
* soundcard

[b]Recommended:[/b]
* Pentium IV or Athlon 3.0 GHz CPU
* 512 MB RAM
* 256MB RAM VRAM
* Sound Blaster Audigy 2 ZS***Advent Rising is the first in an epic trilogy of action/adventure games, presented in a stunning cinematic format to deliver an unprecedented variety of game play experiences. Built on the Unreal Warfare engine, it offers precise, refined play-dynamics with action-packed adventure and style, wrapped in a visually imaginative universe. Advent is akin to a fast-paced action movie where the player is swept up in a continuously evolving series of sequences and events.

Working with award-winning science fiction author Orson Scott Card, GlyphX Games has created a gripping storyline that will thrust gamers and readers alike into an incredible intergalactic saga. In Advent Rising, players make decisions that effect not only what they experience in the first game, but the entire Advent trilogy.

* An unprecedented single-player gameplay that allows gamers to play through the thrilling action sequences of a blockbuster movie or game, rather than just watch them
* Switch between 3rd and 1st person point-of-view
* Built using next-generation Unreal technology, integrated with the Karma physics engine
* Unprecedented collaboration with award-winning, sci-fi author Orson Scott Card on sweeping storyline
* Downloadable level from Xbox Live and PC online
* Develop amazing superhuman powers including energy blasts, levitation and energy shields
* Wield an arsenal of awesome weapons, all with unique alternate fire abilities;
* Command a vast array of incredible vehicles including human and alien assault vehicles, hover tanks and flying vehicles
* Versatile control scheme that allows for acrobatic movement and precise targeting of enemies while quickly switching between weapons and powers
* Musical score features 70-piece Hollywood union orchestra and members of legendary choir
* Dolby Digital 5.1 support
[Majesco]
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Operation: Matriarchy  Buka Entertainment;Meridian4 (MADia Entertainment)2005 2350s 24thcentury aimmode aspectratio-4-3 assaultrifles autorun autosavepoints beepingcomputers biotechnology bodyarmor bossbattles bunnyhopping capacity-toolslots chemicalweapons cyborgs difficulty doors doors-automatic elevators elevators-multifloor energyweapons explosiveobjects femaleantagonist firearms firstpersonshooter flamethrowers future handguns heavyspecularity interactivetriggers itemglow jumping keys knives limitedcapacity livingweapons machineguns militantprotagonist militaryfiction monsters mutants objectiveindicator origlang-russian otherworld plasmaweapons powerarmor precisionrifles radar reload-manual rockets rotaryguns saveanywhere shotguns spacecraft-location spacestation teleporters telescope walking Latest version: 1.01 (as of ?)***A planet-wide epidemic caused by an extraterrestrial virus totally changed all women of the planet of Velian. Their bodies transformed to become parts of collective intelligence, presumably controlled by some non-humanoid creatures. The Velian men proved to be resistant to the virus, but they lost their status of free intelligent beings and only existed as suppliers of biomaterial for further gene experimentation and as parts of complex biomechanical systems. The society became now a kind of matriarchal hive.
The Galactic Federation lost several dozens of transports due to enemy attacks in the second half of the 24th century. A deep analysis of the situation made it clear that the aggressor comes from the Velian star system. It is there that the Federation is sending an expeditionary corps to destroy the hostile civilization that threatens the very existence of the human race and to investigate the fate of the missing colonists.
You are a trooper of the government army sent with the expeditionary force to attack Velian. As you accomplish missions given to you at the headquarters, you get new opportunities in selection of weapons and military equipment. Each mission will also get you closer to the secret of the origin of the Velian anomaly of the human race.***[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1.5 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB HD space
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Shadowgrounds Plan 1;Meridian4 (Frozenbyte)2005 2090s achillesheelfoes adv-ptdistr alieninvasion aliens alternateattack ammomagazines aspectratio-4-3 assaultrifles automap autosavepoints beamweapons bossbattles burrowers chemicalweapons cloakednpcs colony cyborgs dark demo diaries distortedvision dodging doors electricweapons elevators energyweapons engineerprotagonist entangled eviloverlord explosiveobjects extraterrestrial fallbackweapon firearms firstcontact flamethrowers future ganymede giantmonsters grenadelaunchers handguns healthpickups humblebundle idlenoise insectoids interspecificconflict itemglow lamp leveleditor militarybase mine missionbased moon mp-campaign mp-cooperative objectiveindicator oldskoolsecurity otherworld playerprofiles precisionrifles radar rating-esrb-m reload-auto reload-manual researchfacility restorepower rewardingvandalism ricochetingattacks rockets rotaryguns selfluminance serious shotguns skipnoninteractive spacecraft-location spacefaringage splatter stocksounds subterranean teleporters thermalweapons tumbling unduehaste upgrades-permanent upgradesystem walking weaponupgrades win2k winxp xp-kills Juego de acción cenital.

Aunque su historia y jugabilidad son bastante corrientes, su control y cámara marcan la diferencia por su perfecto manejo. Además el hecho de la batería limitada hace usarla cuando es debido (no sólo cuando hay oscuridad) un elemento clave, trayendo reminiscencias del primer Half-Life.

De lo mejor de este tipo de juegos, aunque la secuela Shadowgrounds:Survivor es mejor.

6 de 10***[b]distorted vision[/b] - getting poisoned causes this***Shadowgrounds breathes fresh air into the action genre with explosive combat sequences, an innovative weapon upgrade system, and an intriguing storyline. The adrenaline-pumping, top-down gameplay and audiovisual fireworks set the scene for this new action experience which also includes single computer (split keyboard or joystick) co-op play.

UPGRADE THOSE WEAPONS! Use a devastating arsenal of high-tech weaponry to dispose of the alien threat. Each weapon has multiple upgrades that maximize the carnage. Unleash the flames of the Flamethrower's Fuel Trap, cause mayhem with the Grenade Launcher's Poison Grenades, slash and dice the monsters with the Laser Rifle's Pinpoint Laser - and many more!

WHAT LURKS IN THE SHADOWS? Shadowgrounds uses cutting-edge realistic lighting and glow technology to light up the battlefield and create detailed shadows producing an atmosphere of fear. But the lighting and the flashlight also affect some aliens' behavior – take advantage of that and you can turn the tide in the game of fear by using your flashlight effectively.

DESTRUCTIBLE ENVIRONMENT! What good are weapons and special effects if you can't wreak havoc on the environment? Shadowgrounds lets you go all-out - glass shatters, ground shakes, trees fall, barrels explode and furniture blows to smithereens. You can use the environment to your advantage.

THEY'RE BIG AND NASTY! Big, brutal monsters await you. Prepare to face many different bosses who will do anything to stop your journey. They're nasty, blood-thirsty beasts, but don't give in to fear - remember to use the environment and the lighting to your advantage!

* Upgrade weaponry with powerful modifications.
* Face enormous monsters in boss battles.
* Destructible environment allows you to wreak havoc with your arsenal.
* Visit many exciting locations, including a secret military base and the alien-infested colony New Atlantis.
* Fight side-by-side with NPC allies against the massive alien hordes.
* Check security cameras and computer logs to investigate alien origins.
* Realistic lighting with gameplay effects bring the aliens out of the shadows.
* Enjoy horrifying sound effects and a thrilling music soundtrack made exclusively for Shadowgrounds.
[Valve]
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Space Hack  Meridian4 / Atari (Rebelmind)2005 actionrpg alieninvasion aliens automap biosphere download langtaiwan lighthearted openal premadeprotagonist rating-esrb-t shopping spacecraft-location steampowered teleport vorbis Colony ship Maximus XV gets stuck in black nebula and aliens decide to hop in and start killing and capturing everyone so they can feed them to their children. You, as "Hack", have to fight your way through the biospheres to the mother module in order to save the remaining humans by establishing a teleport beacon the others can use to get there safely.***Unusually many names, but here's where each were used:
[code]de[/code] : Novasphere 13
[code]fr[/code] : Space hack
[code]uk[/code] : Maximus XV Abraham Strong Space Mercenary
[code]es[/code] : Space Hack La Ultima Biosfera
[code]tw[/code] : Space Hack
[code]ru[/code] : Mercury 8
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Mass Effect  Microsoft Game Studios (BioWare;Demiurge Studios)2008 1life 2180s 22ndcentury aaa achievements addons adv-ptdistr aimassist aimmode aliens ambx ancientenemy antivillain apocalyptic aspectratio-16-10 aspectratio-16-9 aspectratio-4-3 assaultrifles autosaves-periodic battleaura bodyarmor book bossbattles cacophonicvoice cassandradilemma charactercreation chargers chekhovsgun city classbased combatautoloot containers courtesans coversystem cpplanguage cyborgs damageovertime dataexport depthoffield dialog-keywords dialog-stance dialogwheel difficulty difficulty-ingame directx9 doors doubleentendres drm drm-activation dvd elevators eliteprotagonist encounters-popup encyclopedia energyshields epic eviloverlord extraterrestrial fallbackweapon fictionalelement firstcontact flyingjellyfish future genderchoice group group-leader group-subset hacking handguns healingitems heroprotagonist humanoids humansuperiority hypermobilefoes ineptveteran insectoids interactivedialogs interfacespoilers interplanetarytravel interstellartravel inventory isact itemgenerator itempickup-auto itempickup-global itempickup-instant jumppack lostcity machinecivilization magic-somatic map masseffect-series megastructure militantprotagonist militaryfiction mindcontrol minigames multipleendings multipleworlds multispeciesorganization nationalism naturalleader newgameplus novintfalcon objectiveindicator obsoletedassets openal openended overheating peopleresources perchararelations phlebotinum physx plantcreatures precisionrifles precursors prejudice prospecting protagonistdesigning protagonistdesigning-face psychics racism-speciesism radar ragtaggang redeemingbeatdown researchfacility restorepower robotmenace robots rogueai romance ruins saveanywhere scientists securom securompa selfcensorship sentientmachines sentientplants sequelhook sequence-timed serialkey serious sex sexindustry shadermodel3 shallowwater shieldregen shopping shotguns socketables sorcery spacecraft spacecraft-location spacefaringage spacelanes spaceopera spacestation specialagentprotagonist speciesequipment spiderbots starfishaliens stormtroopereffect subclassing suicideattackers tasktracker technomagic telescope thedestroyer toxins tutorial universallanguage unlikelysentients unlimitedammo unrealengine3 upgradesystem viciouscycle vorbis walkers walking weaponcustomization widescreen wintery xp-deeds xp-kills xp-progress xp-shared xp-shared-global Mass Effect is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations.***
[100]***
[12]***Latest version: 1.02 (as of ?)
Version history:
* 1.01 (?)***Not as great as I expected, and the driving around in Mako is horrible most of the time as well as the final bit of the ending just makes me feel sickly. My recommendation is, if you want to enjoy this game, stick to the main story and avoid any side exploration/quests completely, and try to bear the last bit of the ending (the parts where humans talk). Replayability comes mostly from dialogs as otherwise the game gets quite dull, and unfortunately you need those dialogs to progress your renegade/paragon ranks to open the more interesting dialog choices since these are separate from your regular leveling and skills.***[b]Free expansions:[/b]
* [url=http://masseffect.bioware.com/galacticcodex/bringdownthesky.html]Bring Down the Sky[/url]

[b]Non-free expansions:[/b]
* Pinnacle Station (2009-10)***Comes on 2 DVDs but I have no idea what the second DVD is supposed to be for (backup?).***[b]technomagic[/b] — the "biotics" used in the game do not really fit into any of the groups we have neatly, technomagic and psionics being the closest, but since the ME universe also has psychics, technomagic is all that there's left.
[b]multiple endings[/b] — more like ending with variations; the core of it stays the same. [spoiler=Ending spoiler;Close spoiler]However, a notable difference is that if the alien council survived or not, depending on if you chose to save them. If you didn't, humanity will take charge, otherwise humanity is invited to take place as the fourth council race. Other, "more important", details stay the same regardless.[/spoiler]
[b]special agent protagonist[/b] — player is appointed a job similar to this somewhat early in the game, so this isn't true from the start.
[b]nationalism[/b] — the protagonist and his higher ups are constantly trying to drive the cause of the Human Alliance, it's importance and how you're part of it is constantly hammered at you and occasionally you get to do the same for others.
[b]unlikely sentients[/b] — Rachni, Geth to some degree (in mythos puts them on par with rogue A.I.), the plant creature, and some others
[b]dialog-keywords[/b] / [b]dialog-stance[/b] — some are full sentences but not actually what is said, generally these are only choices on what to discuss and [i]how[/i] to respond (aggressively or calm negotiator style)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Intel or 2.0 GHz AMD CPU
* 1 GB RAM (XP), 2 GB RAM (Vista)
* GPU w/ Shader Model 3.0
* GeForce 6800 or ATI X1300 XT
* 12 GB free HD space
* 1X DVD-ROM drive

[b]Recommended:[/b]
* 2.6+ GHz Intel or 2.4+ GHz AMD CPU
* 2 GB RAM
* ATI X1800 XL or GeForce 7900 GTX or better***US 2008-05-27
EU 2008-06-05
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Space Siege Sega (Gas Powered Games)2008 23rdcentury actionrpg alieninvasion aliens alone assaultrifles bossbattles chainreactions containers controlconfig criware cybernetics cyborgs damagetypes directx9 dissolvingcorpses dodging download drm dualwielding dvd enemyhealthdisplay energyshields energystations energyweapons explosiveobjects extraterrestrial firearms future gpgnet grenades healingitems healingstations humanity indoors insectoids interspecificconflict itempickup-instant itempickup-scoop map mediaindrive meleeweapons middleagedprotagonist milessound militantprotagonist mp-cooperative multipleendings npcgenerators openended postapocalypse premadeprotagonist proprietarynetwork publictransit quickkeys rewardingvandalism robots rockets rogueai rotaryguns safedisc sequelhook serialkey serious shadermodel2 shopping sonicweapons spacecraft-location submachineguns suicideattackers targetlock transhumanism unlimitedammo upgrades-permanent upgradesystem walking weaponupgrades widescreen winvista winxp [spoiler=Show endings;Hide endigs]1. Player fights PILOT with no (or little?) cybernetics installed
... a "romantic" ending with Gina
2. Player fights PILOT with all or most cybernetics installed
... soldier's duty ending, with some simple thoughts on why you installed the cybernetics
3. Player sides with PILOT
... all humans are turned into cyborgs

All share the point that the Armstrong heads towards the other colony ship they mentioned much earlier in the game. The conflict with the Kerak remains unresolved as well, so the ending is open enough to easily allow a sequel.[/spoiler]***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 2.6 GHz CPU
* 512 MB RAM
* 3 GB HD space
* 128 MB VRAM
* Broadband internet connection

[b]Recommended:[/b]
* 3.0 GHz CPU
* 1 GB RAM
* 256 MB VRAM***Taking place inside a colonization ship called Armstrong after an attack on earth by an unknown alien race, Space Siege follows the story of cybernetics engineer Seth Walker as he attempts to save the human race.
[Andrea]***Singleplayer campaign and separate multiplayer campaign for 1-4 people online.
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Iji Remar Games2008 1life actionadventure adv-ptdistr alieninvasion aliens alternatesolutions apocalyptic beamweapons bossbattles branchingstory colorcodednpcs cyborgprotagonist cyborgs diaries difficulty difficultyspike doors download driving earth eastereggs elevators energyweapons entangled fallbackweapon fallimpact femaleprotagonist firearms gamemaker hacking harmfultouch hintsystem indoors interfacespoilers interspecificconflict invasion jumping knockback ledges machineguns morphingequipment multitools nanotechnology necessaryevil nofalldamage nonhumanrights nonlinear noports npcstrife npcteleporting oneofakind opponentpowerdisplay pacifism peeking polyplopicenemies posthumans powerups precursors reluctanthero robots rockets rooftops savepoints serious shotguns soldiers spacecraft-location superjump superstrength teleport teleporters titlementioned titularcharacter trampling turrets tutorial ultraterrestrials unarmedfighting universallanguage unnecessarykilling unwantedresponsibility walking weakhumans win2k win98 winnt4 winvista winxp worms xp-drops xp-objects Iji is an action-packed strategic platform shooter with a detailed story, large levels with multiple paths, powerful bosses and lots of secrets. There are alternate gameplay events, dialogues and scenes depending on what you do, a wealth of extras and bonus features, and seven stats to upgrade through a leveling system. Iji herself has superhuman strength and abilities, and can crack Nanotechnology, use her enemies' most devastating weapons against them, and be a pacifist or a killer - the story adapts to how you play. Soundtrack by Chris Geehan and Dan Byrne McCullhough, songs also by Tom Mauritzon and Captain Goodnight (and LifeForce, but their song was not originally recorded for Iji).***[b]Weapons:[/b]
1) Shotgun (start weapon; infinite ammo)
2) Machinegun (Tasen lvl. 3)
3) Rocket launcher? (Tasen lvl 6; destroys weak walls?)
4) ?? (Tasen lvl 10)
5) Resonance Detonator (found in sector 2; infinite ammo; kick effect)
6) Pulse cannon (Komato lvl. 3)
7) Shocksplinter (Komato lvl. 6)
8) Cyclic Fusion Ignition System (Komato lvl. 10)

[b]Combinations:[/b]
1+2) Buster gun
7+2) Splintergun
1+3) Spread rockets (destroys weak walls?)
?+4) ??
1+5) Resonance reflector
5+6) Hyper pulse (kick effect)
6+7) Plasma cannon
?+8) ??***[media=youtube]33mxD4FjD3w[/media]***Latest version: 1.7 (as of 2017-05-01)
Version history:
* 1.6 (2010-03-11)
* 1.5 (2009-07-10)
* 1.4 (2009-05-09) --- blits are no longer invulnerable
* 1.3 (2008-12-25)
* 1.2 (2008-10-10)
* 1.1 (2008-09-10)
* 1.0 (2008-09-01)
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Dead Space Electronic Arts (EA Redwood Shores)2008 1life 2410s 26thcentury aaa achillesheelfoes acrostictext actionadventure alientechnology amalgams ammomagazines anatomicdamage arcwords asphyxiation augmentedreality beamweapons biogrowth bodyhorror bossbattles capacity-slots capacity-toolslots carnographic chargingweapons cipherlang cliffhanger clingers comic compositefoes cpplanguage damagemodeling dark deadengine deadspace dementia derelict diegeticui directx9 disclaunchers dismemberment doors download drm drm-activation dvd elevators energyweapons engineerprotagonist erraticfoes everyonesdead extraterrestrial firearms flamethrowers future giantmonsters glowsuits godfather-engine gore grotesque gunclubbing hospital hud-explained humblebundle hyperenemies industrial-setting infestation injuries insaneprotagonist inventory inventory-supplies isolatedlocale itemglow juggernauts lamp langhungarian lasersight limitedcapacity locationaldamage loot-random loot-unexpected lutris meteoroids middleagedprotagonist monsters monstrouschildren movie mutants nocrosshair npcgenerators obligation openended otherworld outbreak plasmaweapons powertools publictransit quicktimeevent rating-esrb-e researchfacility savepoints scientists securom securom7 securompa sequence-turret serious sessilecreatures shopping silentprotagonist silentvoid slobbery spacecraft-location spacefaringage spacesuit spawners splittingcreatures stomping stranded suicide suicideattackers survivalhorror technomagic tentaclecreatures thermalweapons tinyfoes traproom unarmedfighting uncertainending upgrades-capacity upgrades-health upgrades-permanent upgradesystem uvl-releases walking weaponupgrades whispers widescreen zero-g Un survival horror soberbio, donde tus recursos son limitadísimo y temerás hasta el titileo de la luz de la nave.

8 de 10***Only the Dead Survive.

A massive deep-space mining ship goes dark after unearthing a strange artifact on a distant planet. Engineer Isaac Clarke embarks on the repair mission, only to uncover a nightmarish blood bath — the ship's crew horribly slaughtered and infected by alien scourge. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival.

* Strategically dismember the Necromorph enemies limb by bloody limb.
* Zero gravity combat means terror can strike from anywhere.
* Uncover the horrific truth of this shocking thriller.***Finishing the game on [i]hard[/i] difficulty unlocks [i]impossible[/i] difficulty (as well as giving 50k credits, 10 power nodes and military suit). What that entails, however, is unknown.***2009-01-09 on Steam (lang: eng, fre, ita, spa, ger)***[b]Launch trailer[/b]
[media=youtube]S7VvKGlVZu8[/media]***There has been several animated comics and apparently they're making a direct-to-DVD/Bluray animated film as well to cover the back story (and so far it seems like they're selling the movie separately). I truly hope these are included in the final game, I hate to miss out on the plot simply because the people want to make more money out of it.***[b]achillesheelfoes[/b] / [b]dismemberment[/b] — this is the only way you can defeat the necromorphs, by shooting or otherwise ripping off all their limbs. Just shooting at their head or torso won't help much (much like with zombies).
[b]technomagic[/b] — (tele)kinesis and stasis devices, the latter of which literally creates a temporal distortion that significantly slows down the passge of time for the targeted object or creature (ergo, slowing their movements down to crawl).

# averted tags #
[b]limited supplies[/b] — happens only with ammo in case you use single weapon exclusively (you can carry 4). Otherwise you have plenty of ammo around.
[b]faceless protagonist[/b] — you can rotate the camera early on in the in-game cinematic portion to point towards the back of the ship when Isaac hasn't donned his helmet yet, showing his face clearly.
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The Chronicles of Riddick: Assault on Dark Athena Vivendi Games (Starbreeze Studios;Tigon Studios)2009 1life 5thmillennium achievements achillesheelfoes activationlimit aimmode airducts alarmers alcatraz ammomagazines aspectratio-16-9 assaultrifles autosavepoints backstabbing bodydragging bodyslamming bossbattles captives chroniclesofriddick color-16f color-32bit continuity cyborgs dark deadlywater deathpits depthoffield dialog-sentences difficulty difficulty-ingame distantfuture doors download drm drm-activation dvd elevators environmentalcontact escape explosiveobjects extraterrestrial falldamage firearms fullbodyawareness future gog grenades handguns hdrlighting healingstations healthregen healthregen-fast healthregen-stunted indoors industrial-setting interactivedialogs itemglow jumping keys killingblow ladders leaning ledges letterbox lightdousing locationaldamage lostequipment meatshield meleeweapons mercenaries mine monkeybars movie mp-ctf mp-dm mp-undefined neutralnpcs npcspawning opengl optionaltasks otherworld outlawprotagonist outlaws playerprofiles powerarmor precisionrifles prison prisonbreak remotedetonators robots rockets rotaryguns secrets segmentedhealth serialkey serious shore shotguns skipnoninteractive spacecraft-location spacefaringage starbreezeengine stealth stealth-light stealth-sight stealthgame submachineguns subterranean tages titularcharacter titularevent town tutorial unarmedfighting visionenhancer voiceovers walking wildlife [b]Minimum:[/b]
* Windows XP w/ SP2 or Vista
* Pentium D 805 or Athlon X2 3800+ CPU
* 1 GB RAM
* Radeon HD 2600 XT or GeForce 6800 Ultra GPU
* 11 GB HD space

[b]Recommended:[/b]
* 1.8 GHz Core 2 Duo or Athlon X2 5200+ CPU
* 2 GB RAM
* Radeon HD 3850 or GeForce 8800 GT GPU***[b]tages[/b] - Atari has made a promise (of a sort) to remove this at some point in the future. [url]http://www.ataricommunity.com/forums/showthread.php?t=673039[/url]

-- Butcher Bay specific: prisonbreak, mine, subterranean, npcspawning
-- Dark Athena specific: cyborgs, spacecraft-location, submachineguns, remotedetonators***US 2009-06-16 on Steam; uses Tages copy protection like the retail release with "3 machine activation limit".
... elsewhere much later (on 2009-11-30??)
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Fallout 3: Mothership Zeta Bethesda Softworks (Bethesda Game Studios)2009 aliens classless cryogenicweapons earth electricweapons fallout forcefields future healingstations lostequipment postapocalypse spacecraft-location teleporters titularlocale unvoicedprotagonist Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor. labelimagesubject
GREED: Black Border Meridian4 (ClockStone Software;Headup Games)2009 1life actionrpg adv-ptdistr alienanimals alienplanet aliens anticipatorysightings automap bioluminescence bodyarmor bossbattles burrowers capacity-slots cave chainreactions containers crustaceans crystals dark-limited diaries difficulty directx9 distortedvision dodging download dvd encounters-popup enemyhealthdisplay energyitems energyregen energyshields energyweapons entangled environment-static explosiveobjects extraterrestrial fictionalelement flamethrowers frontier future giantmonsters giantrobots giants giantscorpions gloomy healingitems idlenoise indoors industrial-setting insectoids insects inventory keycodes keys levelbasedeq limitedcapacity limitedsupplies loot-random machineguns map mine minimap mp-cooperative newgameplus news npcregen obsoletedassets oldskoolsecurity openal openended opponentpowerdisplay otherworld plasmaweapons premadecharacters quake rating-esrb-m recallportal robots rotaryguns savepoints screenshake selfluminance sequelhook serious shieldregen shopping spacecraft-location spacefaringage spawners stationaryattack suicideattackers targetlock tasktracker teleporters thermalweapons titlementioned titularlocale turrets tutorial tutorial-integrated tutorial-noninteractive unlimitedammo upgradesystem uvl-missingimages walking wasteland xp-kills For 1-3 players simultaneously labelimageminimize
Star Wars: The Force Unleashed  LucasArts;Aspyr Media (LucasArts;Aspyr Studios)2009 abilitydependencies actioncamera airdash aliens antiheroprotagonist armyofone bellyofawhale bloodless bossbattles canon cave chargedabilities chargedattack chasms combomoves cpplanguage cyborgs dashing deathpits destructibleenvironment difficulty difficulty-ingame directx9 doors doors-automatic doppelgangers download drm dvd dynamicmotionsynthesis electrokinesis elevators enemyhealthdisplay energyregen epicpowers euphoriaengine giantfungi giantgastropods giants grappling hapticfeedback havokphysics healthdraining hostileflora invisiblewalls jumping knockback leveluprestoration lightsabers lutris mecha meleeweapons midairjumping milessound multipleworlds mushroomforest mystics netframework nofalldamage nohealthregen npcstrife objectiveindicator optionaltasks orphanprotagonist perspectiveflip powerthrow powerups projectiledeflection psychicpowers psychics quicktimeevent repulsion req-swapfile robots sciencefantasy scrapyard secrets securom7 serious shadermodel3 skipnoninteractive spacecraft-location spacestation starwars starwars-skywalker swords tasteofpower telekinesis tentaclecreatures treachery treetoptown tunnels upgrades-abilities upgrades-permanent upgradesystem uvl-tiein walkers walking winvista winxp Un hack and slash con un cierto enfoque más variado y plataformero, ya que aunque los combos existen y tu personaje no es precisamente débil, no consiste en machacar botones hasta llegar a los 3 dígitos.
El uso del entorno y su destrucción es su fuerte, ya que generas cuantiosas pérdidas materiales allá por donde pasas a base de empujones y tirones.
Si que se me hace algo raro lo del sable como un objeto contundente más, y estaría bien que se pudiese cambiar de guardia.

7 de 10***Only released as the Ultimate Sith Edition for Windows.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2.4 GHz Core 2 Duo or Athlon X2 5200+ CPU
* 2 GB RAM (and 1 GB swap file¹)
* 256 MB VRAM
* Radeon HD 2900 or GeForce 8600 GPU
* 30 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Core 2 Duo or Athlon X2 6000+ CPU
* 512 MB VRAM
* GeForce 9800 GT GPU

¹) game refuses to start without swap file
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Mass Effect 2  Electronic Arts (BioWare;EA Montreal)2010 2180s 22ndcentury aaa abduction abilitydependencies accuracy-motion accuracy-turning adv-ptdistr aimmode aliens ammomagazines anatomicdamage ancientenemy appearanceshifting assaultrifles autosaves-periodic battleaura beamweapons cacophonicvoice charactercreation city classbased cloakednpcs combatautoloot combatstilettos coversystem cpplanguage cyborgprotagonist cyborgs damagemodeling damagetypes dataexport dataimport dataimport-characters dataimport-story death dialog-keywords dialog-stance dialogwheel difficulty difficulty-ingame doors doubleentendres download dvd dynamicaccuracy elevators encounters-popup encyclopedia energyshields energyweapons environmentalcontact epic evilisugly explosiveobjects extraterrestrial fanservice fictionalelement firearms firstcontact flatspace flyingjellyfish fuel future genderchoice group group-leader group-subset groupmind hackers hacking handguns healthregen healthregen-fast hud-dynamic humanoids humansuperiority ignoredcompanions ineptveteran injuries insectoids interactivedialogs interfacespoilers interplanetarytravel itemglow itempickup-auto itempickup-global itempickup-instant karmiccreatures lawvsgood lipsync locationaldamage machinecivilization magic-instant magic-somatic mapdeficient masseffect-series mercenaries multipleendings multipleworlds multispeciesorganization nojumping nomads nooneleftbehind objectiveindicator openal openended otherworld peopleresources perchararelations phlebotinum physx precisionrifles precursors privatemilitarycompanies prospecting protagonistdesigning protagonistdesigning-face publictransit radar ragtaggang rating-esrb-m rebornprotagonist recurrence recurrence-character respec robots rockets rogueprotagonist romance roses-blue ruins saveanywhere sequelhook serialkey serious shadermodel3 shopping shotguns sorcery spacecraft-location spacefaringage spacefriction spacelanes spaceopera spacestation speciesequipment starfishaliens strangebedfellows submachineguns tasktracker technomagic telescope thedestroyer titlementioned tutorial universallanguage unrealengine3 upgradesystem viciouscycle vorbis walking warriorprotagonist winvista winxp xp-deeds xp-progress xp-shared xp-shared-global Recruit. Explore. Control.

Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.

To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.

Just like in the previous game, what you say to the other characters matters a great deal. Fortunately, the conversation system has been improved. The camera now pans around characters as they talk to one another to evoke a dramatic, cinematic feel. Also, Shepard can interrupt the conversation when given the appropriate prompt, taking situations into new directions that could help or hinder the mission.

Shepard is more customizable than ever, letting you create your ideal lead character — gender, facial features, class, and of course, attitude. Once you embark on missions, you’ll be treated to an improved battle system that lets you target weak points and blast off your enemy’s limbs with a variety of weapons.

Set out to lead your team to victory... or die at the hands of The Collectors. Either path is possible in BioWare’s smash hit, Mass Effect 2. Which destiny will you choose?***
[100]***
[12]***Mejora lo visto en el anterior juego, añade el elemento de la munición y simplifica la exploración de planetas.

Nunca "Shepard" dijo tanto

7 de 10***Besides removing pretty much everything that was bad about ME1, ME2 has some other improvements besides that. Though I did miss driving with the Mako on the planet with the Thorian, I'm still glad planetary surveys had been simplified to manual scanner sweeps over the old drive around with the Mako till you find something of interest. The game's RPG elements have been simplified, as most weapon skills no longer exist, and the ones that exist are temporary boosts or similar. Biotics were largely unchanged, though some new powers were added. A unique(?) feature was introduced with every single skill branching on the last (fourth) level into two alternatives that give various benefits. Otherwise the game remains largely the same, though there's almost none of the tedious running "quests" ME1 had on the Citadel. The locations you visit are much smaller, but generally speaking more unique. You won't feel like you're visiting the same place for the thousandth time unless you really are. That comes obviously with the cost that there's less optional things to do besides scanning planets for minerals, though I didn't bother to scan any more than was necessary (which probably left well over two thirds of the systems unexplored).

To summarize: ME2 is better in almost all aspects I could care about in ME1's sequel, was somewhat amazed at this achievement myself.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.8 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X1600 Pro GPU

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo CPU
* 2 GB RAM
* GeForce 8800 GT or Radeon HD 2900 XT GPU
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Star Trek Online  Atari;Perfect World Entertainment (Cryptic Studios;Perpetual Entertainment)2010 25thcentury abilitycooldown adv-xpdistr aimmode alienmenace aliens animals autoaim autofollow autopilot autoturrets beamweapons bloodless cave crafting crypticengine cyborgs damageinfo damageovertime damagetypes decoupledresolution deployables desperatepower difficulty difficulty-charscaling directx11 directx9 energyshields energyweapons eventlog extraterrestrial facing femaleprotagonist firingarcs flanking free2play future genderchoice giantworms grenades group healing hitchance homingboulders hudcustomization humanoids inexplicabletrajectories interstellartravel itemsets jumping karmiccreatures knockback launcher levelbasedeq licensechange loginqueue logitech-g19 loot-random loot-unexpected lutris maleprotagonist microtransactions mine mines mixedresolution mmog mobilebombs mp-dm mp-teams mpinstances multipleworlds nocrashing otherworld overkill pando plasmaweapons pointertoggle protagonistdesigning protagonistdesigning-body protagonistdesigning-face psychics puzzles pve pvp quickkeys randomchance rating-esrb-e recallportal recurringopponent refugees repairing resourceallocation resuscitation rockets sharedcooldowns shopping spacecraft spacecraft-large spacecraft-location spacestation specieschoice startrek steampowered subscription targetlock teleporters timetravel tractorbeams trophies tumbling tutorial ugc uipointer undefinedelements unlimitedammo voicechat walking warptravel xp-kills In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. Players take the captain's chair as they command their own starship and crew. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before in this ever-expanding online universe.

Key Features:
* Free-to-Play - Play a triple-A MMO experience without cost. Play from level 1 to 50 free of charge! There is no box price and no mandatory subscription. Enjoy Star Trek Online as you like, when you like.
* Become part of Star Trek - In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. Visit iconic locations from the popular Star Trek fiction, reach out to unexplored star systems and make contact with new alien species. With Episode Missions, every moment spent playing Star Trek Online will feel like a new Star Trek episode.
* Adventure in the Final Frontier - Explore strange new worlds and seek out new life and new civilizations in a vast, expanding universe. Establish contact with new races, discover resources and uncover mysteries that will influence Star Trek's future.
* You Are the Captain - Travel into the depths of space, across exotic planets and even inside starships! Partake in epic space battles and lead away teams across unknown worlds, interacting with allies and battling enemies.
* Duty Officers - Actively manage the unsung heroes of a starship and delegate assignments. Collect and trade officers with fellow captains to help a crew of legend. Earn special rewards, accolades and even advance in rank!
* Total Customization - Using Cryptic’s Total Customization technology, every ship can be customized, from color to construction. What’s more, anyone can create a unique alien species in Star Trek Online. Leave your mark on the Star Trek universe!
* Forge Your Own Strange New Worlds - With The Foundry, players can create and build brand new missions and stories to share with friends and the entire Star Trek Online community. Use the specialized toolset to create missions in space or on the ground. Craft custom missions, or really take your creativity to the next level by designing an entire series of episodes from the ground up!

Join us in Star Trek Online, and boldly go where no one has gone before!***Star Trek Online open beta coming on 2010-01-12 and lasts till 2009-01-26.***The was game developed by Perpetual Entertainment until their bankruptcy in January 2008. Cryptic Studios acquired the license and art assets of the game, but not the codebase. Continued development was officially announced on July 28, 2008.

The setting is the pre-reboot (2009) universe where Vulcan homeworld was not destroyed.
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Dawn of War II - Chaos Rising  THQ;Akella (Relic Entertainment)2010 adaptivemusic aliens autosavepoints beamweapons bombs bossbattles chargers charging city classbased clothdyeing control-groups corruption coversystem dataimport dataimport-characters dawnofwar deathless demons derelict directx9 distantfuture download droppods dvd energyitems energyregen equipmentbased expandalone extraterrestrial fatties firearms fmod fogofwar future garrisons goblinoids graphicdeaths grenades groundslamming havokphysics healingitems healthregen healthregen-moderate hillland ideology infantry intermissions jumppack knockdown langchinesetrad leaderparticipation levelcap levelselection lua machineguns mecha meleeweapons micromanagement militaryfiction miniaturegame missionbased mp-control mp-crossaddon mp-friends mp-horde mp-lms mp-matchmaking mp-teams multipleendings multipleworlds noports obligation obsoletedassets orbitalweapons persistentminions psychics pvp quitsave req-swapfile resuscitation retreating rewardingvandalism rockets saveanywhere sciencefantasy serialkey serious smokegrenades socialnetwork spacecraft-location spacefaringage spirithosts splatter steampowered steamworks suppressivefire tactical tangibleabstracts tanks teleporting title-animated tutorial uvl-tiein vehiclepainting voicechat walkers warfare-land wh40k widescreen windowslive wintery wreckage xp-shared The 1st expansion of Dawn of War II, brings Chaos to the mix, along with a few additions.

Pros:
-New campaign, with corruption-redemption mechanics.
-New units for the pre-existing factions, with emphasis in magical units.

Cons:
-Still has strange cover orders.

6 of 10***Latest version: 2.2.0 (as of 2010-04-??)***[b]EAN-13[/b]: [code]4005209131155[/code]***Your Blood Ravens have saved the sector, but can they save themselves?

In THQ Inc. and Relic Entertainment’s sequel to the acclaimed Dawn of War II real time strategy franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face.

In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.

* [i]New Single Player Missions[/i] – Continue your fight against the enemies of the Emperor and use your squads’ wargear, abilities, and experience to battle Chaos in 15 new missions
* [i]New environment and Multiplayer Maps[/i] – New ice planet graphics set will increase the visual diversity and adds 7 new PVP maps
* [i]Aspire to Glory[/i] – Build your existing squads up to level 30 and unlock even more devastating abilities
* [i]Chaos Corruption Mechanic[/i] – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos
* [i]New Multiplayer Race[/i] – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners
* [i]New Units[/i] – New units for the Space Marines, Ork, Eldar, and Tyranid armies in multiplayer.
* [i]2 New Last Stand Heroes[/i] – Face off against the relentless horde as either the Chaos Sorceror or Tyranid Hive Tyrant
[THQ / Relic]
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Alien Breed: Impact  Team17 Software2010 38thcentury 4thmillennium achievements airlocks alienbreed aliens alone ammomagazines asphyxiation assaultrifles autosavepoints biogrowth bossbattles burning chargedthrow chargers cliffhanger controlconfig damageovertime dark-limited demo difficulty directx9 distantfuture distortedhearing doors download elevators encounters-popup engineerprotagonist episodic explosiveobjects extraterrestrial fallbackweapon flamethrowers future giantmonsters glowsuits grenades handguns hapticfeedback healingitems independentaim indoors injuries insectoids interspecificconflict itemglow itempickup-instant jargon juggernauts keys lamp laserbolts laserweapons lutris map missionbased monsters motionblur mp-cooperative naturalistic neutralnpcs npcgenerators npcpain objectiveindicator oldskoolsurveillance openal openended overpenetration pain physx postmissionrestoration proprietarynetwork radar rating-esrb-t reload-auto reload-manual ricochetingattacks savepoints scavenging screenshake secrets sequelhook sequence-escape sequence-survival sequence-timed shopping slobbery socialnetwork spacecraft-location spacefaringage stamina steampowered steamworks stungrenades suicideattackers swarmers thermalweapons title-animated turrets unrealengine upgradesystem voicechat wadsofcash walking winxp Un shooter de vista cenital reseñable por su fácil manejo y control de la cámara.
Por lo demás tampoco destaca frente a otros juegos similares.

5 de 10***Alien Breed Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience. In addition to the thrilling single-player campaign mode, the game also offers a relentless, action-packed, online two-player co-operative battle mode.

GAME FEATURES:

* Alien Breed is back! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* Epic single-player story mode - The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* Single-player free-play mode - A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specifically customised maps.
* Additional Steam online features - Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards and Co-operative Achievements.
* FREE TRIAL – The "Prologue" sample section – a specifically designed introduction to the game; play in either single-player or two-player online co-operative mode.
* NEW – Upgrades shop – Search fallen comrades and lockers to accumulate cash, and then tactically spend it on weapons/kit upgrades in the shop.
* NEW - Enemies– Re-imagined and improved Alien Breed enemies.***[b]Minimum:[/b]
* Windows XP
* 2 GHz CPU
* 1 GB RAM
* GeForce 6800 or Radeon X700 GPU
* 1.5 GB HD space***Single-player campaign and online two player cooperative skirmish.
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Alien Breed 2: Assault Team17 Software2010 38thcentury 4thmillennium achievements airlocks alienbreed aliens alone ammomagazines androids asphyxiation assaultrifles biogrowth biotechnology bodyarmor bossbattles burning cliffhanger controlconfig corridors dark dedicatedclient difficulty directx9 distantfuture distortedvision doors doors-automatic download elevators engineerprotagonist environmentalcontact episodic evilgenius explosiveobjects extraterrestrial fallbackweapon firearms flamethrowers friendlyfire future giantmonsters giants glowsuits grenades handguns healingitems independentaim indoors interspecificconflict keys lamp lasersight machineguns map mode-survival monsters mp-cooperative mp-survival netranking objectiveindicator oldskoolsecurity openal openended physx playerteasing proprietarynetwork radar rating-esrb-t recap reload-auto reload-manual restorepower robots rockets screenshake secrets sequelhook sequence-defend sequence-turret shallowwater shopping shotguns slobbery slowbackpedal socialnetwork spacecraft-location spacefaringage stamina steampowered steamworks stickysurfaces stungrenades suicideattackers temporarycompanions tentaclecreatures turrets unrealengine unrealengine3 upgradesystem voicechat wadsofcash walking weaponupgrades Un juego de vista cenital, que juega mucho con las cámaras y las luces para sorprenderte.

6 de 10***Can you survive the alien onslaught? Alien Breed™ 2: Assault is the second chapter in the Alien Breed™ series, and is an explosive science fiction arcade-shooter with an epic story, swarms of highly intelligent alien enemies, high-impact weaponry, highly detailed and rich environments, developed using Epic Games' Unreal® Engine 3. Take control of the hero, Conrad, the ship’s Chief Engineer, and continue your fight for survival across the fatally damaged space vessel, against a ruthless assault by an alien horde. Your only hope relies on reigniting the alien space craft’s monstrous engines to rescue you from impending annihilation. Deep inside the bowels of the unfamiliar craft, and with time rapidly running out, ready your weapons and begin to claw your way through the darkness in a fight for survival. But you are not alone. The ship is home to the carnivorous alien horde and something else ... something yet to reveal its true intentions ... something biding its time. In addition to the thrilling single-player campaign and all new "survivor" modes, the game also offers relentless, action-packed, two-player online co-operative battle modes.

[b]Key Features[/b]
* Survive the assault! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* NEW - set pieces – fight the breed through the new vertical climb section and the mounted gun battle.
* NEW – fight the alien horde with new hardened armour and new weaponry:
* Hyper Blaster – a destructive chain-gun.
* Rocket Launcher – blow the horde away.
* NEW - take on new alien enemies – the ‘webber’ alien and endure dramatic encounters with new shocking bosses.
* Epic single-player story mode – The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* NEW - single-player "survivor" mode: – Resist endless waves of intense alien horde attacks in three specifically designed arena environments.
* Single-player free-play mode – A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specially customised assault maps for two players, over Steam.
* NEW - two-player co-operative "survivor" mode – Join forces and try to survive three specifically designed arena environments, over Steam. Get competitive and challenge others to beat your survivor abilities on the extensive Leader-boards.
* Additional Steam online features – Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards/Achievements/Co-operative Achievements.
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Alien Breed 3: Descent Team17 Software2010 38thcentury 4thmillennium achievements alienbreed aliens alone ammomagazines assaultrifles collapsingstructure containers dark dedicatedclient difficulty distantfuture doors doors-automatic elevators engineerprotagonist episodic evilgenius explosiveobjects extraterrestrial fallbackweapon firearms flamethrowers flood future giantmonsters giants glowingeyes glowsuits grenades handguns healingitems inclinators independentaim keys meaningfultitle mp-cooperative npcgenerators openal openended physx plasmaweapons rating-esrb-t recap reload-auto reload-manual screenshake secrets sequelhook sequence-survival shallowwater shopping shotguns slobbery spacecraft-location spacefaringage stamina steampowered steamworks stungrenades titularevent unrealengine unrealengine3 walking Una saga que mejora levemente juego tras juego, mejorando las situaciones y los retos a los cuales somete al jugador.
Claramente el mejor de los 3, y el único que es verdaderamente difícil.

7 de 10
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Dead Space 2 Electronic Arts (Visceral Games)2011 26thcentury aaa achillesheelfoes actionadventure arcwords asphyxiation assaultrifles augmentedreality biogrowth bodyhorror capacity-slots capacity-toolslots carnographic chargers chargingweapons childvictims cipherlang clingers containers dark deadspace deathfakers derelict diaries diegeticui difficulty direct2drive disclaunchers dismemberment doors doors-autoclosing energystations energyweapons engineerprotagonist erraticfoes extraterrestrial fanservice-tech flamethrowers future glowingeyes glowsuits gore graphicdeaths gunclubbing hallucinations healingitems hospital hud-dynamic hud-explained hyperenemies indicator-route industrial-setting infestation insaneprotagonist inventory inventory-supplies itemglow juggernauts jumpscares karmiccreatures lamp limitedcapacity limitedsupplies loot-random loot-unexpected lunatics mines monsters multilingual newgameplus nojumping npchiding objectiveindicator plasmaweapons postcreditsscene precisionrifles quicktimeevent rating-esrb-m recap recurrence-location redemption rewardingvandalism seamlessworld sequence-escape serialkey serious slobbery spacecraft-location spacefaringage spacestation spacesuit spawners spearguns splatter splittingcreatures stash stomping suicideattackers survivalhorror swarmers telekinesis temple train-location tripmines unarmedfighting upgradesystem visiblelasers walking whispers zero-g Engineer Isaac Clarke returns in Dead Space 2 for another blood-curdling adventure in the sequel to the critically acclaimed Dead Space.

After waking from a coma on a massive space city known as "The Sprawl", the lone survivor of a horrific alien infestation finds himself confronting a catastrophic new nightmare. Battling dementia, hunted by the government, and haunted by visions of his dead girlfriend, Isaac will do whatever it takes to save himself and dominate the gruesome onslaught.

With an arsenal of tools to dismember Necromorphs and new determination, an engineer will bring the terror to space.

New tools to gruesomely slice and dismember the Necromorphs complement Isaac's signature Plasma Cutter, empowering him as he meets new characters, explores epic Zero-G environments, and fights against a relentless necromorph onslaught.

Survival isn't the only thing on Isaac's mind in Dead Space 2 - this time, he calls the shots.***Continues the tale of Isaac Clarke.
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Bulletstorm EA Partners (People Can Fly;Epic Games)2011 adventurefiction aimmode alcohol alternateattack anticipatorysightings antiheroprotagonist assaultrifles berserkers bossbattles canyon carnivorousplants cave chapters collectibles colorofallegiance colossi combobonuses companion controlmalfunction cruelty cyborgs dam demo discoloredblood distortedvision drills drm drm-activation elevators envcombat eviloverlord explosiveobjects explosives explosives-sticky falseending falselyaccused firearms firstpersonshooter gibs gimmick glowingeyes gore grenadelaunchers grotesque guidedweapons guidedweapons-pilot handguns healthregen healthregen-fast hotel humor-blue humor-toilet karmiccreatures lasso machineguns meleeweapons minibosses misfortune mode-scoreattack monsters mp-cooperative mp-survival multibarrelguns mutants nofriendlyfire nojumping npcfriendlyfire npcstrife outlawprotagonist overkill physx precisionrifles punk quake quicktimeevent radioactiveglow rating-esrb-m rating-pegi-18 redemption reload-auto reload-manual repulsion resort revenge robots rotaryguns ruins scenic screenshake screenstaining sequelhook sequence-timed sequence-turret seriocomedy shopping shotguns skipnoninteractive sliding slidingtackle slowmotion soldiers spacecraft-location spacefaringage spaceport splatter steampowered stranded stylebonus suicideattackers telescope titlementioned unrealengine unwieldyweapons uvl-missingimages vaulting walking windowslive As Grayson Hunt, players wield an arsenal of over-the-top combat moves and outrageously large guns that feed into distinct ‘skillshot’ system producing unprecedented levels of frantic gameplay and yell-inducing satisfaction.

Key features:
* Incredible New "Skillshot" System: Combine outrageous gunplay with unique kick, slide and leash mechanics as you Kill with Skill. Every enemy presents a new opportunity for stylish, over-the-top and ever increasingly bloody ways to take them down.
* The Circle of Awesome: Kill with skill to rack up the points. Cash in these points for upgrades. Use these upgrades to pull off even bigger and better "skillshots" and earn even more points... the upgrade system truly is a circle of awesome that rewards players who kill in the most creative ways.
* Badass Weaponry: From your trusty Peace Maker Carbine to the explosive Flail Gun, Bulletstorm™ delivers an arsenal of the most inventive, death-dealing weapons ever seen that truly put the fun back into the First Person Shooter.
* Echoes and Anarchy Modes: Challenge your friends in Echo mode, an arcade, offline experience where gamers play their favorite sections of the campaign mode and compete for highest score. Or team-up with up to three of your friends in Anarchy mode, a co-op high octane multiplayer experience.
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XCOM: Enemy Unknown 2K Games (Firaxis Games)2012 2010s abilitycooldown actioncamera actionsystem aiadvantage alieninvasion alienmenace aliens ambientocclusion aoeindicator assaultrifles beamweapons berserkers bodyarmor city classbased classbasedeq combatautoloot coversystem criticalchance crystals cyborgs dedicatedclient demo destructibleenvironment difficulty distortedvision doors earth elevation energyweapons firearms flanking forcedberserking forest frameratesmoothing freeactions friendlyfire genderneutral globalorganization gore grenades greys groupmind handguns healing hitchance instantkillers karmiccreatures laserbolts laserweapons lineofsight loading-cutscene loading-partial machineguns militaryfiction mindcontrol minionpermadeath mp-lms multinationalorganization noncanon obsoletedassets onehanded orangeblue outofturnactions overworld persistentminions physx plasmaweapons pointofnoreturn precisionrifles present psychicpowers psychics randomchance randomevents rating-acb-ma15 rating-bbfc-12 rating-pegi-18 rating-usk-16 reboot reload-manual rescuees robots rockets rpgelements score sequelhook shallowwater silentprotagonist slowmotion smokegrenades spacecraft-location speciesuplift splatter steampowered stunguns stunning tactical taskgenerator technofantasy timedturns titlementioned titulargroup toxins training uniqueminions unlimitedammo unrealengine3 unseenprotagonist upkeep vendortrash veterancy viralcreatures visualizedtrajectory wetland wildcardeqslots wildfire windowentry xcom-2012reboot xcom-series Recordando a los juegos tipo Tactics de los 90 desde el primer minuto, pero con un lavado de cara.

Especialmente encomiable el elemento de las decisiones incómodas (algo que desgraciadamente cada vez se ve menos) y la complejidad de los combates.

Pena no tener tiempo para disfrutarlo más, tiene una pinta bárbara.

Se acerca a la perfección del combate por turnos.

9 de 10***Overall a nice turn-based tactical game, but might not be really up to one's expectations if you go looking for another of the old XCOM games. In short, this new XCOM game is extremely simplified and cut down version of the old X-COM with great number of features missing with only a few new ones to its name.

For those familiar with old XCOM, here's a list of differences. Notably there's missing multiple bases for the player to operate, aliens do not set up bases (there's only one alien base in the game), alien craft activity is barely existing (~13 alien craft encountered before the game was over), terror missions and similar do not involve actual enemy craft going to the sites, your soldiers can't pick up enemy gear during missions, grenades and rockets are special one-use gear instead of actual inventory items, inventory overall is severely simplified to a point where its limitations don't make sense, the game does not simulate projectile trajectories except for missed shots destroying scenery (missed shots can no longer hit secondary targets) and auto/burst fire is treated as single shot in terms of hitting or not, as such cover is simply statistical wonder instead of literal cover (shots "penetrate" the cover - with no damage to the cover - when they hit the soldier hiding behind it rather than hitting exposed bits), alien craft interception relies on one-use power ups you need to craft (though they go largely unused), aliens do not attack XCOM base(s), you can only have one skyranger hence you're specifically forbidden to complete missions that appear "simultaneously" with others (you have to choose one, the others automatically fail, their timing and duration essentially synced), interceptor and skyranger management is simplified, chrysalids and robotic aliens can not be captured and studied, aliens do not have jobs (there's only one live specimen of each species to interrogate and beyond that, nothing), battle scanner is missing, arbitrary range limitations to weapons (not allowed to shoot if target is beyond certain range), incendiary weapons are missing, stun grenades are missing, quite a few alien species are missing, levels tend to be far smaller and streamlined (with very few exceptions), action points have been replaced with simplified version that has glaring limitations, soldiers have 360 degree vision, reloading and shooting in same turn is impossible, ammunition is handwaved away completely, aliens do not have morale, taking aliens alive has little far less use, and probably quite a few other things. New features, for those that care: upgrade system accessible via the foundry, psychic damage ability, classes, class perks, two-point system, and probably some others.

Personally I think this new XCOM is good game, but just does not hold up to what the old X-COM games were about. If you want the old experience, you're better off with the old games, UFO: Extraterrestrials, UFO: Aftermath/-shock/-light, or the many fan-made remakes.

Note that I played the game through on "classic" difficulty (the one just below brutal), which may have had something to do with some of my poor opinions.***EAN-13: [code]5 026555 056151[/code] (European/Worldwide)***[media=youtube]u9i6X5fgaCE[/media]
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Cargo Commander Digital Tribe (Serious Brew)2012 asphyxiation capacity-toolslots cpplanguage damageinfo deathpenalty destructibleenvironment fallbackweapon limitedcapacity low-g mapgenerator nailguns netranking permadeath playerprogression pseudo3d rookieprotagonist score scoreoriented shotguns space spacecraft-location titularcharacter tutorial upgradesystem variablegravitydirection weaponkickback zero-g zoom Juego de plataformas-acción de generación aleatoria, infinitamente jugable y divertido, podrás rapiñar y limpiar de vida las infinitas escombreras galácticas mientras aguantas el frío espacio con tu barba antivacío y un cafelito más cargado que el conejito de Duracell.

9 de 10.
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Dark Matter Iceberg Interactive (InterWave Studios)2012 alienmenace aliens assaultrifles automap biogrowth burning crafting crafting-ammo crafting-restoratives damageovertime damagetypes dark diaries doors elevators elevators-multifloor enemyhealthdisplay everyonesdead femaleprotagonist gog grenadelaunchers handguns healingitems ladders lamp ledges light midastouch minimap namelessprotagonist objectiveclairvoyance objectiveindicator pseudo3d recalled reload-auto reload-manual retrypoints savepoints selfluminance sentientmachines shotguns silentprotagonist spacecraft-location stamina statuseffects steampowered targetident tutorial tutorial-interactive uvl-confusable Long gone are the days of enemies suddenly gushing out gold coins and serviceable weapons, as are gone the days of dumb, repeating movement patterns. We’re taking a dynamic AI approach to controlling enemies in Dark Matter, which makes for some unique combat. Some creatures will shy from the light, others will be attracted to it.

Warrior drones will rush you while support fighters will hang back and pelt you from a distance with powerful acid bolts. Wounded enemies will retreat, to bring you in harm’s way as you pursue them, and larger enemies will require some precise tactics, if you’re planning to do anything but get eaten by them.
Prioritizing your targets, using the right weapon for the job, picking the best ammo for each enemy, those are the things that will get you through the game, if we don’t manage to scare you to death first, of course. Which we’ll also be trying to do.

[b]Key Features:[/b]
* 14 levels in a gritty tale of deep space survival
* 4 weapons, each with 4 ammo types
* Four craftable upgrades to customize your weapons
* Collect scrap and alien resources to craft your own tools and health packs
* Invest in the weapons and upgrades you prefer, develop your own combat techniques
* Complex enemy AI that reacts to the player’s actions and tactics
* Non-linear exploration and storytelling
* Elemental ammo effects that allow you to freeze, dissolve, electrocute or set fire to your enemies
* Light and darkness are integral parts of gameplay, not just visual touches
* Uncompromisingly real-time lights and shadow casting for spine-tingling moments of pure, darkness-fuelled terror
* Clean, hand-painted textures and custom shading techniques are combined in a unique visual style
* Dynamic soundtrack that adapts to gameplay circumstances
* SteamCloud support and Steam Achievements
* Dark Matter will fully embrace Steamplay for Windows, OSX and Linux
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Dead Space 3 Electronic Arts (Visceral Games)2013 24thcentury 26thcentury aaa airlocks alternateattack ancientmachines arcwords assaultrifles augmentedreality bellyofawhale biogrowth bossbattles carnographic cave chapters clingers colorcodednpcs colossi cooperation crafting crafting-ammo crafting-restoratives crafting-sites crafting-weapons cryogenicweapons cultists cutsceneinvulnerability dark day1dlc deadspace diaries diegeticui difficulty directx9 disclaunchers dismemberment distortedvision dodging doors drm drm-online ea-origin eldritchabominations electricweapons elevators elevators-multifloor energyweapons engineerprotagonist erraticfoes excavation extraterrestrial falseprotagonist fanservice-tech firearms flamethrowers future giantmachine giantmonsters glowingeyes glowsuits gore graphicdeaths grapplers grenadelaunchers grotesque hallucinations handguns healingitems hud-explained humblebundle insaneprotagonist inventory itemglow keys killconfirm knockback ladders lamp lasthope loot-random loot-unexpected machineguns mine mines mode-hardcore monsters mountain mp-campaign mp-cooperative murder nailguns newgameplus nofriendlyfire npcstrife nplayers officebuilding openended optionaltasks perplayerloot postcreditsscene powerthrow powertools prologue puzzles quicktimeevent ragers recap recurringopponent reload-lossy reload-manual researchfacility rewardingvandalism ruins screenshake selfsacrifice shadermodel3 shotguns silentvoid smaa space spacecraft-location spacefaringage spacesuit spacewalking spearguns splatter stomping submachineguns suicide suicideattackers tasktracker teamawareness technomagic telekinesis timeskip titlementioned tumbling tutorial undefinedelements universalammo unlockable-costumes unlockable-modes upgradesystem visions walking weaponcombining weapondesigning wintery winvista winxp zero-g labelimageminimize
Aliens: Colonial Marines  Sega (Gearbox Software;TimeGate Studios;Nerve Software)2013 22ndcentury 3ormoreplayers aaa achievements achillesheelfoes airducts alienfranchise aliens alternateattack androids assaultrifles autosavepoints bink blindcreatures bossbattles cave chargers collectibles dark-limited deathpits detector developmenthell directx9 disposableweapons drm drm-activation dynamicaccuracy elevators extraterrestrial fallbackweapon firearms firstpersonshooter flamethrowers future fxaa ghosttown gibs grapplers grenadecooking grenades grenadewarning grotesque handguns healthpickups healthregen healthregen-stunted healthwarning humanexperiments incendiarygrenades instantkillers intangibleallies interspecificconflict invisiblewalls juggernauts jumping lamp lostequipment lutris lv426 megacorps mercenaries militantprotagonist militarybase militaryfiction motiondetector movie mp-cooperative mp-dm mp-dropin mp-escape mp-teams mp-undefined nofriendlyfire nooneleftbehind otherworld parasites physx playerprogression privatemilitarycompanies quake quicktimeevent rating-acb-ma15 rating-pegi-18 rating-usk-18 reload-manual researchfacility rockets ruins scaleform scientists score screenshake secondaryattack segmentedhealth sequence-escape sequence-stealth sewers shallowwater shotguns singledout soldiers spacecraft-location spacefaringage steampowered submachineguns suicideattackers swayinglevels thermalweapons titulargroup unlockable-costumes unlockable-items unrealengine3 upgradesystem uvl-techlimitation voicechat volcanic walking walkingarmory wastedeffort winvista winxp wwise Has been received extremely poorly, here's few things that go over why:
* [url]http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml[/url]
* [url]http://www.destructoid.com/gearbox-lied-about-aliens-from-e3-demo-to-retail-product-244966.phtml[/url]
* [url]http://www.youtube.com/watch?v=6lGXDM3LGnk[/url]***For any Aliens fans, this game will be horribly disappointing. Despite the gratuitous fanservice from including LV-426, Hadley's Hope, Sulaco, the Derelict and its dead Jockey pilot, Hicks, and various other things from the movies, this game utterly fails to deliver on the atmosphere of the films. Alien acidic blood is only a minor annoyance, player can trivially fight the aliens in melee, the aliens themselves seem incredibly lazy, the way player can carry ~10 different weapons with separate ammo for each, extremely linear locations, and whatever else make this feel unsatisfying when you come to it expecting a proper Aliens game. The license seems almost wasted on it considering how much they deviate from what fans of the franchise would expect. If they had made this a game with no ties to Aliens franchise it would've probably been half-decent, but as it is, it fails to be what it is supposed to be. The graphics are the main point where this actually is quite good at, though for PC game they're kinda low fidelity, but nothing you wouldn't expect from a game that's published on the usual platform trio (X360/PS3/PC).

To summarize: fans of the Alien franchise, keep away. People who don't care for the franchise on the other hand, this can work as a mediocre tube shooter.
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Starcraft II: Heart of the Swarm  Blizzard Entertainment2013 2500s 26thcentury 3plusfactions achievements aliens ambientcreatures antiheroprotagonist asymmetricfactions autosavepoints basebuilding battle.net biogrowth bioships builders burrowers chapterreplay colorblind combatstilettos control-individuals cpplanguage crystals datastreaming deployables depthoffield difficulty disproportionalworld drm drm-activation drm-login enemyhealthdisplay episodic extraterrestrial femaleprotagonist finiteresources fleshvssteel fmod fogofwar forcedlevelend future gamemodediscrepancy garrisons giantmonsters glowingeyes glowsuits grouping groupmind harvesters hatchers havokphysics humanoidprotagonist hybridprotagonist hybrids insectoids inversekinematics languagefilter larvae leaderparticipation leveleditor levelselection license-crossplatform lutris magicalrealism metamorphosis micromanagement mitoticcreatures mode-challenge mode-skirmish modsupport monsters mp-ffa mp-lms mp-matchmaking mp-ranked mp-teams multilevelsecurity multipleworlds mutuallyexclusivepowerups netranking nuclearsolution optionaltasks otherworld paidmods prologue proprietarynetwork psitech psychicpowers psychics rating-pegi-16 recruiting researchfacility resourceharvesting revenge robots saveanywhere sciencefantasy selfupdate sequence-timed space spacecraft-location spacecreatures spacefaringage spawners splatter ssao starcraft taskqueuing tasktracker technofantasy tilebased tropic tutorial ugc unitlimit upgradesystem voicechat volcanic war warfare-air warfare-land wargame waypoints weaponsplatforms wetland windowrestore wintery x86 x86-32 x86-64 Requires Wings of Liberty to function in US and EU versions at least, Chinese version is possibly standalone. labelimageminimize
Star Trek Namco Bandai Games (Digital Extremes)2013 23rdcentury aimassist aimmode airducts aliens alternateattack autosavepoints companion coversystem diaries enemyscan energyweapons evolution-engine extraterrestrial future humanoids locking militantprotagonist movie mp-campaign mp-cooperative mp-private nplayers optionaltasks otherworld physx premadecharacters sauroids sequence-escape spacecraft-location spacestation startrek stunning title-animated tutorial tutorial-incomplete upgradesystem vaulting youngadultprotagonist labelimageminimize
Bad Bots Digital Tribe (Point 5 Projects)2013 5thmillennium aerialattacksuspension airducts assaultrifles axes capacity-toolslots civilianprotagonist demo disappearingplatforms distantfuture elevators everyonesdead extraterrestrial future limitedcapacity monkeybars rewardingvandalism robotmenace robots spacecraft-location steampowered labelimageminimize
DuckTales: Remastered  Capcom (WayForward Technologies)2013 achievements africa aliens anthroprotagonist automap birdprotagonist bonusstages captives dark-limited disney ducktales duckuniverse elderlyprotagonist fourfingers ghosts harmfultouch healthpickups hitmoderation hopandbop indulgence ladders legacydesign-controls lives luna lutris mummies nohumans outlaws portals powerups rating-pegi-7 screenshake selfluminance skeletons skipnoninteractive spacecraft-location steampowered transylvania uvl-misspelledtitle uvl-searchelp uvl-tiein labelimageminimize
Alien Rage  CI Games2013 2240s 23rdcentury achievements airlocks alienmenace aliens assaultrifles beamweapons bossbattles bossmeter bulkycharacters capacity-toolslots capturedresources chainreactions chapterreplay cinematicinconsistencies cloakednpcs combobonuses cover-destructible damageindicator diaries difficulty difficulty-ingame energyweapons explosiveobjects extraterrestrial fallbackweapon fictionalelement firearms firstpersonshooter fovoption fragileprotagonist future gibs handguns healthregen invisiblewalls limitedcapacity locationaldamage machineguns mecha militantprotagonist mine objectiveindicator orangeblue overheating overkill penetratingexplosions phlebotinum plasmaweapons playerstats precisionrifles rating-pegi-18 robots rockets rollercoasterbattle rotaryguns score shotguns solomission spacecraft-location splatter steampowered submachineguns suicideattackers train-location trivialobstacles unrealengine3 unwieldyweapons upgradesystem Unleash a fury of powerful weapons as you blast your way through armies of Alien forces hell-bent on taking you down! Battle through 14 intense levels and prepare to face a barrage of beastly-sized bosses that will test your every skill. Each of your 10 weapons comes with two firing modes and you’ll need all of them! Battle hardened Alien forces will attack you from every direction using various flanking and attack moves. Built with powerful up-to-date graphics technology, awesome physics, destructible environments... experience a truly intense, old-school styled shooter game!

Key Features
* Wide variety of Alien enemy forces including Infantry, Warriors, Flying Drones, Spiders
* Huge boss fights – Over 21 enemy types including 8 beastly-sized bosses to challenge and destroy through 14 Levels
* Strong thru-the-gun experience with 10 powerful weapons each with two firing modes
* Skill shots, head shots and shooting accuracy heavily rewarded
* Player-triggered destruction of environments and cover helps to advance through levels
* Built with powerful up-to-date graphics technology, awesome physics, destructible environments***Working title: Alien Fear
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Defense Technica Devolver Digital2013 31stcentury 4thmillennium afterearth alienmenace barricading distantfuture enemyrouteindicator manualharvesting paidkilling spacecraft-location steampowered towerdefense waves labelimageminimize
South Park: The Stick of Truth  Ubisoft (Obsidian Entertainment;South Park Digital Studios)2014 2010s 21stcentury acknowledgedsilence adv-ptdistr alienabduction aliens bellyofawhale blocking bossbattles bows burning canada censorship childprotagonist children childvictims classbased classbasedeq cleargame clothdyeing combatmode cosmetics damageovertime difficulty druggies drugs enemyhealthdisplay energyweapons fasttravel-points flyingsaucers forest gore healingitems humor-blue humor-crude humor-dark humor-shock humor-surreal humor-toilet ignoredvandalism inventory itemglow koalas ladders legacydesign-controls legacydesign-interface levelbasedeq lutris maleprotagonist metafiction minigames misleadingchoices namelessprotagonist nazis nonchoices nonsense nudity optionaltasks postcombatrestoration present protagonistdesigning quicktimeevent racism-speciesism radialmenu randomdamage rating-acb-r18 rating-esrb-m rating-pegi-18 rewardingvandalism school secrets sewers sex silentprotagonist simongame socketables southpark spacecraft-location splatter stash statuseffects statuseffects-stacking steampowered tasktracker teleportmaze titlementioned titularlocale titularobject town turnbasedcombat tutorial tutorial-forced undead usa uvl-tiein vagrants virtualsocialnetwork wintery zombies labelimageminimize
Infinity Runner Wales Interactive 2014 actionrunner quicktimeevent spacecraft-location steampowered werewolves labelimageminimize
Halfway Chucklefish (Robotality)2014 2450s 25thcentury 3rdmillennium actionsystem adv-objects alieninvasion aliens assaultrifles autosavepoints bodyarmor capacity-slots colorcodednpcs commercial coversystem criticalchance cyborgs display-720p download energyshields energyweapons equipmentbased experimentaltechnology extraterrestrial firearms future futuristic grenades group healingitems hitchance humanexperiments humblestore inventory laboratory laserbolts laserweapons license-proprietary limitedcapacity maleprotagonist militantprotagonist multiprotagonists mutants npcreloading pixelated plasmaweapons postmissionrestoration precisionrifles prison radialmenu randomdamage reload-lossy reload-manual resuscitation scavenging scientists screenshake shopping shotguns singularlocale socialclassconflict space spacecraft spacecraft-location spacefaringage stash steampowered titlementioned tooltips turrets xp-none labelimageminimize
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