Retreating

Activities theme

38
games
17
platforms

Alternate name: Tactical withdrawal

See also: player concession (surrendering)
The exact meaning of this depends on the game, though most common distinctions come with how time progresses in the game.

For games with separate combat mode, this likely means the player can send characters to an "exit" zone where they leave the combat area for the rest of the battle.

In real-time strategy games without separate combat mode this likely means that you can order them to retreat to nearest friendly base/HQ or similar, often performed at faster movement speed than normally possible while losing control of the characters for the duration of the retreat. This may also cause the retreating characters to become more vulnerable to certain types of attacks while also becoming less susceptible to others.

Player is likely to lose control of a retreating character/unit for a period.

This is usually an important tactic in making certain a character/unit/whatever survives.

Popular tags

absoluterulership basebuilding bodydragging charging firstaid garrisons groundslamming leaderparticipation micromanagement nonlethalelimination realtimestrategy recruiting researching resourcecontrol resuscitation scavenging shopping suppressivefire tactical teleporting triage unloading wargame

Games by year

92949698000204060810121416 82460

The first Retreating video game was released in 1992.

THQ, Gremlin Graphics and Manifesto Games published most of these games.

Platforms

Windows 12
Linux 6
MS-DOS 4
Amiga 2
Pandora 2
Mac OS X 1
BeOS 1
3DO 1
OS/2 1
Solaris 1
BSD 1
PS 1
Amiga CD32 1
Amiga AGA 1
C64 1
Atari ST 1
Amstrad CPC 1

Most common companies