Retreating
Activities theme
38
games
17platforms
Alternate name: Tactical withdrawal
WIN 2009-04-08
WIN 1999
WIN 2010-03-11
WIN 2009-02-19
CPC 1992
PS1 1996
OCS 1992-04
C64 1992
OCS 1993
DOS 1995
WIN 2010-01-21
DOS 1993
See also: player concession (surrendering)
The exact meaning of this depends on the game, though most common distinctions come with how time progresses in the game.
For games with separate combat mode, this likely means the player can send characters to an "exit" zone where they leave the combat area for the rest of the battle.
In real-time strategy games without separate combat mode this likely means that you can order them to retreat to nearest friendly base/HQ or similar, often performed at faster movement speed than normally possible while losing control of the characters for the duration of the retreat. This may also cause the retreating characters to become more vulnerable to certain types of attacks while also becoming less susceptible to others.
Player is likely to lose control of a retreating character/unit for a period.
This is usually an important tactic in making certain a character/unit/whatever survives.
For games with separate combat mode, this likely means the player can send characters to an "exit" zone where they leave the combat area for the rest of the battle.
In real-time strategy games without separate combat mode this likely means that you can order them to retreat to nearest friendly base/HQ or similar, often performed at faster movement speed than normally possible while losing control of the characters for the duration of the retreat. This may also cause the retreating characters to become more vulnerable to certain types of attacks while also becoming less susceptible to others.
Player is likely to lose control of a retreating character/unit for a period.
This is usually an important tactic in making certain a character/unit/whatever survives.
Popular tags
absoluterulership basebuilding bodydragging charging firstaid garrisons groundslamming leaderparticipation micromanagement nonlethalelimination realtimestrategy recruiting researching resourcecontrol resuscitation scavenging shopping suppressivefire tactical teleporting triage unloading wargameGames by year
The first Retreating video game was released in 1992.
THQ, Gremlin Graphics and Manifesto Games published most of these games.