Simulated insanity

Other (objects, etc.) concept

Simulates insanity in one form or another.

31
games
12
platforms
Should not be confused with the general presence of insanity or insane people, those belong in the domain of dementia tag.

Like simulated fear, this may also be target of ridicule from players who fail to grasp the situation in cases where the insanity gets "in the way" of gameplay. It's a bit like, "Hey! He's insane! Great!", when its only story based and occurs in cinematics, but when the insanity part starts happening as part of gameplay they go all "WTF?!" and curse the game to hell for interrupting their fun and calling the thing unrealistic and whatever.

Example effects:
* Impaired or distorted senses (vision or hearing)
* Hallucinations
* Involuntary actions
* Odd whispering

Popular tags

amnesia biogrowth bodyarmor circadiancycle containers crepuscularrays dark death dementia desaturated diaries doors flashbacks gog gore hypothermia injuries luggage nordicgameprogram openworldsurvivalcrafting pacifisthorror portals seasons steampowered suicide suppression thoroughfares uncertainreality uvl-searchelp uvl-techlimitation visions visualnovel voiceovers

Related group

Other
Involuntary actions

Games by year

020304050607080910111213141516 82460

The first Simulated insanity video game was released on June 24, 2002.

Klei Entertainment, 5pb. and Red Hook Studios published most of these games.

Platforms

Windows 10
Linux 9
Mac OS X 2
PS4 2
PS Vita 1
GameCube 1
Xbox 1
X360 1
PS2 1
PSP 1
iOS 1
PS3 1

Most common companies