#123#
 

Ghosthunter

a.k.a. 幽灵猎手

*123*
published by Namco / SCEE in 2003-12-05, developed by SCEE Studio Cambridge, running on PlayStation 2
type: action/reflex, adventure
perspective: 3rd person
player options: single player
languages: chi eng fre ger ita por spa
4.1/5

Official description

History is alive with tales of ghosts, specters and phantoms whose anguished cries rarely escape to the mortal plane. And rarely are the living able to commune with the dead. A late-night disturbance call leads Lazarus Jones of the Detroit Police Department to an abandoned school, the site of a gruesome multiple murder some 10 years past. What should have been a routine visit becomes a disaster of supernatural proportions when hordes of malevolent, demonic spirits and tortured souls imprisoned for eons and lusting for vengeance are accidentally unleashed. Man-made weapons will barely keep the demons at bay; only through mastery of the paranormal will Jones be able to hunt down and capture the howling fiends before they destroy the world of the living.

Features:

* Nightmarish, suspenseful storyline and cinematic visuals unite with intense 1st and 3rd-person shooter combat for an action-horror experience of the highest caliber.
* Chilling haunted and hunting gameplay-stalk, battle and capture the vengeful spirits of the undead.
* Roam freely across a vast and sinister phantasmagorical landscape. Explore macabre locales like a clandestine research lab, a sunken ship and a demon-infested swamp.
* Arm yourself with a vast array of both earthly and paranormal weapons and items, from pistols and combat shotguns to ghost lassos, spirit capture grenades and spectral goggles.
* Feed off the power of your captured phantomsÑ-acquire supernatural abilities and summon helpful spirits to assist you in your quest.
* Innovative, player-guided puzzles and tense stealth sequences extend gameplay.

# 2007-04-29 16:47:00 - official description

Comment

GTIN: 711719649311

Product ID: SCES-51463

Sanguine # 2008-08-15 11:43:58

Technical specs

display: textured polygons

Project team

design

Gareth Hughes (design)
James Shepherd (design)
Jason Wilson (additional design)
Julian Rex (additional design)
Phil Mansell (design)
Steven Tattersall (additional design)

coding

Andrew Ostler (programmer)
Andy Ellis (programmer)
Ben Hesketh (programmer)
Gavin Clarke (programmer)
Guillaume Raffy (programmer)
Julian Rex (lead programmer)
Patrick O'Brien (programmer)
Paul Crowder (programmer)
Steven Tattersall (programmer)
Tony Pyle (programmer)

graphics

Jason Wilson (lead artist)

other

Alex Jenyon (additional mapping)
Dominic Cahalin (additional mapping)
Gareth Hughes (mapping)
Phil Mansell (mapping)
Robert King (mapping)
Sarah Hefford (mapping)
Scott Naylor (additional mapping)

External reviews (3) - average: 81% - median: 84%

review sourceissuedatescore
Consoles + (001-155)fr1432003-1290/10090%
IGN2004*8.4/1084%
Metacritic2004*69/10069%
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Contributors (4)

AndreaD
dandyboh
Sanguine
uvlbot-1

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Ghosthunter in-game screen.
Ghosthunter
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