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Diegetic UI

Software concept

*123*
42
games
14
platforms

The user interface is depicted as part of the gameworld rather than some overlay of statistics on the player's screen.

Notable people involved: John Mulkey, Mark Pacini, Kensuke Tanabe, Frank Lafuente and Kenji Yamamoto

Alternate names: Diegetic user interface, Virtual cockpit
Name variations: Diegetic HUD, Integrated HUD

Halfway point between regular HUD and the complete integration of information in the game world. Usually seen in (space)flight simulators where people desire functional displays and other gadgets rather than artificial readouts.

Also the use of virtual HUD on aircraft and spacecraft as they're in real world.
Related:
* HUDless
* Dynamic HUD

Popular tags

3.5disk 5.25disk actionadventure anticheat aspectratio-16-9 aspectratio-4-3 cdrom cpplanguage crystalengine deadengine dfengine directx9 display-cga display-mcga dolbydigital fmod infernalengine irc joystick keyboard lithtech-jupiterex lithtechengine lua mechsim nvapex serialkey shadermodel3 stacsim steamworks survivalhorror ubuntu widescreen winxp

Parent group

Head-up display

Games by year

838587899193959799010305070911131517192123 82460

The first Diegetic UI video game was released on April 1983.

Electronic Arts and Nintendo published most of these games.

Platforms

Windows12
X3607
PS36
MS-DOS4
Linux3
GameCube2
C641
Switch1
Atari 26001
Xbox1
Wii1
Nintendo DS1
PS41
QL1

Most common companies