Diegetic UI
Software concept
42
games
14platforms
The user interface is depicted as part of the gameworld rather than some overlay of statistics on the player's screen.
Notable people involved: John Mulkey, Mark Pacini, Kensuke Tanabe, Frank Lafuente and Kenji Yamamoto
Alternate names: Diegetic user interface, Virtual cockpit
Name variations: Diegetic HUD, Integrated HUD
DOS 1989
WIN 2009-06
PS3 2011-08-23
X360 2009-06
DOS 1996-09-30
WIN 2000
LIN 2016
WIN 1997-03-01
DOS 1994-06-01
WIN 1999-07-01
X360 2008-10-13
NDS 2009-10-08
Halfway point between regular HUD and the complete integration of information in the game world. Usually seen in (space)flight simulators where people desire functional displays and other gadgets rather than artificial readouts.
Also the use of virtual HUD on aircraft and spacecraft as they're in real world.
Also the use of virtual HUD on aircraft and spacecraft as they're in real world.
Popular tags
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Games by year
The first Diegetic UI video game was released on April 1983.
Electronic Arts and Nintendo published most of these games.