No energy regeneration
Video game concept
Energy depletes with use but does not automatically return over time, forcing the player to seek external sources to replenish it, sleep, or use some other method of restoration.
54
games
15platforms
Alternate names: No mana regeneration, No magic point regeneration, Finite energy, Finite magic, Finite mana
WIN 2014-02
NES 1989
WIN 2013-06-27
WII 2007-10-16
PS2 2008-10
WIN 2014-02-25
WIN 2015-12-18
PS2 2007-10
X360 2008-10
WIN 2013-06-03
WIN 1999-08-11
WIN 2003-10-28
Whatever energy is used to perform special actions, magic or use of high tech equipment.
Usually means player must rest, recharge batteries, drink potions, eat mushrooms, meditate or something else to recharge this energy.
This tag is especially important when all energy restoring methods have only finite use, either because they simply run out or they have other limitations.
Usually means player must rest, recharge batteries, drink potions, eat mushrooms, meditate or something else to recharge this energy.
This tag is especially important when all energy restoring methods have only finite use, either because they simply run out or they have other limitations.
Related:
* Resting
* Stamina
* Magic
* Psionics
* Superpowers
* Rage meter
Contrast:
* Automatic energy regeneration
* Resting
* Stamina
* Magic
* Psionics
* Superpowers
* Rage meter
Contrast:
* Automatic energy regeneration
The first No energy regeneration video game was released in 1989.
Cellar Door Games, Night Dive Studios and Suspicious Developments published most of these games.
Parent group
Related group
Activities
Psychic Powers