Recurring opponent
Video game concept
The same opponent challenges you time and time again over the course of the game.
73
games
18platforms
Alternate name: Recurring boss
WIN 2004-12
WIN 2011-11
WIN 2013-08-27
OCS 1991
X360 2012-02
WIN 2010-09-16
X360 2011-11
WIN 1998-10-01
PS1 1999-02-11
WIN 2014-10-15
NES 1985-09-13
WIN 2013-02-05
Commonly used as comic relief, but in things like horror games this takes another twist. Not for opponents of the same type, rather the same character (e.g. Dr. Robotnik, Nemesis, etc.).
This happens either with the opponent not really dying (knocked unconscious), fakes death, runs away, raises from the dead, etc.
In some cases the character powers up between fights (either themselves or by acquiring new death-dealing tools such as better guns, better tank, better mount, etc.), and in other cases they're as good as they were before, and rather serve as a test of your grown skills (how much easier it is the next time) than a greater challenge (how nothing seems to have changed).
This is NOT for opponents that recur across multiple games, but those that recur within the same game.
This happens either with the opponent not really dying (knocked unconscious), fakes death, runs away, raises from the dead, etc.
In some cases the character powers up between fights (either themselves or by acquiring new death-dealing tools such as better guns, better tank, better mount, etc.), and in other cases they're as good as they were before, and rather serve as a test of your grown skills (how much easier it is the next time) than a greater challenge (how nothing seems to have changed).
This is NOT for opponents that recur across multiple games, but those that recur within the same game.
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Games by year
The first Recurring opponent video game was released on September 13, 1985.
Capcom, Ubisoft and Telltale Games published most of these games.