Mandatory loss
Other (objects, etc.) concept
Player is given a fight they're meant to lose.
31
games
13platforms
WIN 2004-11-15
WIN 2009-04-21
WIN 2012-08-24
XBOX 2005-09-20
WIN 2018-05-25
WIN 2010-03-16
SNES 1994-12-02
C64 1986
WIN 2005-09-20
VITA 2013-08-20
OSX 2014-05-21
WIN 2007
These start out as normal fights, but either when you're about to win or lose the game runs some cinematic sequence that resolves the conflict in uniform manner for either outcome.
Often it's impossible to win these and actually fighting them is plain waste of time and the player just has to give up fighting to get onward in the plot (clearly the designers didn't foresee anyone surviving against the opponent).
There's few cases where these fights can actually be won if the player is good enough or tries hard enough, but the end result is usually no different than from losing. At most it might give a different losing cinematic.
--- Trivia
For the geeks out there, Kobayashi Maru of Star Trek fame would essentially qualify for this tag.
Often it's impossible to win these and actually fighting them is plain waste of time and the player just has to give up fighting to get onward in the plot (clearly the designers didn't foresee anyone surviving against the opponent).
There's few cases where these fights can actually be won if the player is good enough or tries hard enough, but the end result is usually no different than from losing. At most it might give a different losing cinematic.
--- Trivia
For the geeks out there, Kobayashi Maru of Star Trek fame would essentially qualify for this tag.
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The first Mandatory loss video game was released in 1986.
Deep Silver, Atari and Namco Bandai published most of these games.