Mandatory loss

Other (objects, etc.) concept

Player is given a fight they're meant to lose.

31
games
13
platforms
These start out as normal fights, but either when you're about to win or lose the game runs some cinematic sequence that resolves the conflict in uniform manner for either outcome.

Often it's impossible to win these and actually fighting them is plain waste of time and the player just has to give up fighting to get onward in the plot (clearly the designers didn't foresee anyone surviving against the opponent).

There's few cases where these fights can actually be won if the player is good enough or tries hard enough, but the end result is usually no different than from losing. At most it might give a different losing cinematic.

--- Trivia
For the geeks out there, Kobayashi Maru of Star Trek fame would essentially qualify for this tag.

Popular tags

airlocks alcohol biogrowth bleak bodyarmor cagetransport censored currency-unusual dark deathpits dilapidated doors dustmotes explosiveobjects forcefields gore hackandslash healthpickups ladders langchinesesimpl lightbridges npcgenerators speech-russian speech-slavic splatter springguns steampowered teleport teleporters timespan-days traps tripwires voiceovers

Parent group

Spoilers

Games by year

8688909294969800020406081012141618 82460

The first Mandatory loss video game was released in 1986.

Deep Silver, Atari and Namco Bandai published most of these games.

Related site

Platforms

Windows 15
Mac OS X 3
Linux 3
PS Vita 1
SNES 1
NES 1
C64 1
Game Gear 1
PS 1
PS2 1
Xbox 1
PS3 1
X360 1

Most common companies