showing 1 - 50 of 71 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Psychic Detective Electronic Arts1996Eric Fox is a psychic who lives in San Francisco and earns his living performing magic shows in seedy nightclubs. This changes when Eric meets Laina, a mysterious woman who trains him to venture inside other people's minds. Laina then hires Eric as a private detective to travel into the minds of the people who attend a wake held in honor of her father, which has died under unclear circumstances.

Psychic Detective is an interactive movie with adventure elements. The player can choose people whose minds Eric is able to read, and also interact with objects for further insight into the storyline. Many of these decisions and interaction choices branch the storyline, leading it to different endings; one of these endings is reached if the player chooses not to interact at all and lets the movie unfold by itself.***
[84]
labelimagesubject
War Wind SSI (DreamForge Intertainment)1996Different from most other strategy games where unit upgrades exist, as in War Wind each upgrade is individually applied to each unit.***[b]Factions:[/b]
* Tha'Roon
* Obblinox
* Shama'Li
* Eaggra

These also dictate the game difficulty, in order from easiest to hardest.
labelimageminimize
Dark Forces II: Jedi Knight  LucasArts1997
[84]***Aunque apuntaba a ser mejor que el primer Dark Forces, con armamento variado, sable y poderes de la fuerza, y un control 3D completo, pierde todas sus virtudes por un diseño de niveles mediocre y unos enemigos predecibles y aburridísimos, ya por no hablar de los cortos y las dotes de interpretación de los actores.
Y para rematar da fallos constantemente, tanto gráficos como de juego.
Una pena, porque el multijugador deja claro lo entretenido que puede ser el juego con oponentes dignos.

4 de 10

[English WIP]
While it aimed to be better than the first Dark Forces, with varied weaponry, lightsaber, force powers, and full 3D control, it loses all its virtues because of mediocre levels, predictable foes and boring design. Not to mention the shorts and the acting skills of the actors. And to top it gives failures constantly, both graphics and game. A pity, because the multiplayer makes it clear how entertaining the game can be with worthy opponents.

4 out of 10***2009-09-16 on Steam, by LucasArts (lang: eng)
labelimageminimize
Alien Earth Playmates Interactive Entertainment;Melbourne House (Beam Software)1998[b]auto regen[/b] - it's [i]slow[/i], but the only reason you can actually survive the game as you're constantly ambushed by extremely hostile mutant "animals", other humans and aliens. This won't save you in a battle though and is disabled during various conditions such as when you're poisoned.
[b]improvised weapons[/b] - only in the first part of the game(?)***The game's title appears stylized as [i]ALIENEARTH[/i] on the game box and title screen, but is written as Alien Earth within the included readme file and manual.***[b]Minimum:[/b]
* Windows 95
* 90 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
labelimageminimize
Jedi Knight: Mysteries of the Sith  LucasArts1998Una expansión que, con la misma jugabilidad del Dark Forces II, ofrece una nueva historia que jugar.
Su virtud frente a este es que te mete su diseño de niveles está algo más trabajado, y los enemigos mejor posicionados para sorprendente (su IA, igual que la de tus aliados, sigue dando asco)
No es un gran juego, pero si que algo mejor que el anterior, siendo de esta forma mínimante jugable.
El multijugador sigue siendo igual de bueno.

5 de 10

Por alguna razón me recuerda al Opposing Forces del Half-Life.

De igual forma que el JK:DFII, recomiendo buscar por Internet como solucionar los problemas de gráficos por compatibilidad, te ahorrarás mucho tiempo.***2009-09-16 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa)
labelimageminimize
StarCraft  Blizzard Entertainment1998In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)***An incredible RTS that requires both brains and speed. Not trackball- or trackpad-friendly. Though the graphics are rather primitive by today's standards, that's only because this game is relatively old.

It features three different playable races, each of which requires different strategies for maximum effectiveness. Play as the versatile Terran colonists, the voracious Zerg xenomorphs, or the enigmatic, psionically gifted Protoss (my personal favorite).

The game also includes a map editing program for the unique SCM and SCX map format, enabling a patient user to craft new maps and scenarios. Some of the features take some getting used to, but FAQs are available at [[link:http://www.blizzard.com/starcraft]].

The screenshot at right is from the first mission in the expansion, StarCraft: Brood War.
[StarSword]***EXCELLENT realtime strategy game.***This is a very good game and requires a lot of skill, but also quickness. The expansion (Starcraft: Brood War) brings a lot more into the game.
[Groovy_Duck]***Four expansions released in 1998:
StarCraft: Stellar Forces ([[company:Micro Star]])
StarCraft: Retribution ([[company:Stardock]] / [[company:WizardWorks]])
StarCraft: Insurrection ([[company:Aztech New Media]])
StarCraft: Brood War ([[company:Saffire]] / [[company:Blizzard]])
labelimagesubject
StarCraft: Brood War  Blizzard Entertainment1998With the shattered Zerg hive torn apart by fierce in-fighting, the Protoss seek to reunite with their Dark Templar brethren and begin the rebuilding of their home world, Aiur. Terran Emperor Mengsk I, having achieved his goal of total power over the human colonies, must now turn his attention to both the rising power of the woman he betrayed, Kerrigan, the infamous Zerg Queen of Blades, and a conspiracy deep within his own ranks. Three all new campaigns continue the epic StarCraft story line. New worlds to explore, from the Dark Templar twilight home world of Shakuras to the blasted and barren deserts of Korhal. Original cinematic scenes and new music tracks. 100 new multiplayer maps.***
[84]***
[53]***For 1-8 players, with teams or in FFA. Cross-platform play with Mac.***Latest version: 1.16 (as of 2008-11-27)
labelimagesubject
Dominant Species Red Storm Entertainment1999[b]size is power[/i] - the more powerful units are larger even initially, but all units gain slight size increase with each upgrade, so you could easily tell apart heavily upgraded variant of anything by its size.***Although I loved the setting and being one of the first games I played where you could control an alien (well, an alien that actually seemed alien), the game was immensively [i]hard[/i] after you encountered the humans. The game also featured rather unusual upgrade system, with upgrades being produced at a building and applied to each creature individually (and lost if that creature died).***Latest version: retail***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz (Pentium 200 MHz MMX without 3D accelerator)
* 32 MB RAM
* 4 MB VRAM
* 150 MB free HD space
* SVGA GPU
* Sound Blaster-compatible SPU
* 4X CD-ROM drive

[b]Recommended:[/b]
* 3D accelerator (D3D-compatible)***Who rules your World?

Enter the bizarre and alien world of Dominant Species --- the next generation command and control real time strategy game with fully 3-D creatures and terrain. You are a powerful alien intelligence engaged in constant and deadly conflict with other hives over the possession of Anima, the precious substance that sustains you and your fellow aliens. However, unwelcome humans have arrived on your planet and threaten to upset the balance of conflict between hives that has raged for countless millennia. Attempting to take the priceless Anima and use it to create immortality, humans join an epic battle of survival of the fittest.

Games features:

* 27 unique alien characters, each with special abilities to defend and attack.
* Accurate physics model that affects characteristics of creatures and gameplay.
* True day and night cycles.
* Easy to use level editor for player creation of new environments and missions to share with other players.
* Extensive multiplayer options, featuring competitive modes and free Internet play.
[Box blurb]
labelimagesubject
Psychic Force 2012 Taito1999Incomplete unofficial English translation available:
[[link:http://www.chez.com/kaneda/index.php http://www.chez.com/kaneda/index.php]]
[[link:http://www.romhacking.net/trans/808/ http://www.romhacking.net]]
[cjlee001]
labelminimizeminimize
X-COM: Terror from the Deep  2K Games (Microprose Software)1999The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.***[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10***[b]2.5D[/b] - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.***This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.***A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of [i]X-COM: Collector's Edition[/i] and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).
labelimagesubject
Sid Meier's Alpha Centauri  Electronic Arts (Firaxis Games)1999Going under the banner 'Sid Meier's Alpha Centauri', this game had little or no direct input from Sid. It was instead handled by Brian Reynolds and Firaxis Studios.
It is a continuation from Meier's meisterwerk Civilization II, picking up from where that game left off with a colony ship from earth being sent to Alpha Centauri. So it is, ostensibly, 'Civ... but in space!'.
This is a sweeping statement, but AC borrows very heavily from Civ II, hardly touching the game mechanics (why mess with perfection? some would say). Little has been added save a custom unit workshop (as seen in many strategy titles) and automated governance for colonies.
However the new factions are very well balanced and the future technologies believable and genuinely interesting. This game may not do much new, but it copies an old master with style and panache, while cleaning up a few of it's predecessor's rough edges.
labelimageminimize
System Shock 2  Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games)1999The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam.

Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD)
GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b]
* Windows 95 or 98
* 200 MHz Pentium CPU
* 32 MB free RAM
* 2 MB VRAM
* 250 MB HD space

[b]Recommended:[/b]
* 300 MHz Pentium II CPU
* 64 MB free RAM
* 4 MB VRAM
* 3D accelerator
* 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY

Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare.

Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters.

Use your wits to battle worm-eaten mutants that react to every sound and moving shadow.

Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring.

From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i].
[Box blurb]***[b]missing images[/b] - title screen, more in-game screens
[b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program.
[b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them).
[b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature).

-- averted
telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design."
labelimagesubject
Sanity: Aiken's Artifact Fox Interactive (Monolith Productions)2000In the near future, Psionics are among us. Their evil thoughts pulsate across time and space corrupting even the strongest minds. Players assume the role of Agent Cain, a powerful Psionic working for an elite government agency. As Cain you strive for mastery of innate psychic "Talents" such as the ability to shoot fireballs or the power to summon hideous creatures. Using these Talents depletes both Health and Sanity, so players must walk a fine line to ensure that they don't lose their minds!

FEATURES

* 8 unique fighting styles, including Demonology, Egyptian Alchemy, Las Vegas parlor magic tricks and more.
* Stunning 'spell-casting' system featuring 3D graphics and a cutting edge particle effects system.
* Three multiplayer modes: Cooperative, Deathmatch and Insanity mode, which allows players to customize their own deck of Psionic Talents.
[Monolith]***[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 300 MHz Pentium II CPU
* 64 MB RAM
* 8 MB VRAM
* 400 MB HD space

[b]Recommended:[/b]
* 450 MHz Pentium II CPU
* 96 MB RAM
* 16 MB VRAM
labelimagesubject
Wizardry 8 Sir-Tech;Crucial Entertainment;Night Dive Studios (Sir-Tech)2001[b]Species:[/b] (playable)
* Human
* Elf
* Dwarf
* Gnome
* Hobbit
* Faerie (sprites)
* Lizardman (sauroid)
* Dracon (sauroid)
* Felpurr (felinoid)
* Rawulf (caninoid)
* Mook (yeti/bigfoot-like humanoid)

[b]Natives:[/b] (to Dominus)
* Higardi (human-like beings)
* Trynnie (rodent-like humanoids)
* Rapax (demon/minotaur-like beings)

[b]Aliens:[/b] (in addition to the playable species)
* Umpani (rhino-like humanoids)
* T'Rang (insectoids)
* Rattkin (ratmen)
... and whatever the Dark Savant is.***Latest version: 1.2.4 (as of 2001?)***EAN-13: [code]5060004691470[/code] (Crucial Entertaiment; pre-patched to 1.2.4)
... SafeDisc "protected", has intentional errors on third CD in sectors 337890 to 340482.***Comes on 3 CDs.***[b]Minimum:[/b]
* Windows 95, 98 or 2000
* 233 MHz Pentium CPU
* 64 MB RAM
* 8 MB VRAM
* 1.2 GB HD space***[b]ignorant protagonist[/b] - the 6 original party members have little understanding of technology or even basic astronomy. The game intro establishes that you're seemingly some extremely primitive people compared to others in your homeworld (they had spacecraft there as well), several comments during game deepens your understanding of how ignorant they really are and makes them seem almost pitiable. It also makes you wonder what strike of genius did the Mook have when they decided You were good choice as bodyguards.***A New Wizardry for a New Generation

Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness, and depth that made role-playing games one of the best-selling, best loved genres of all time. This is the legacy of Wizardry 8. Acllaimed critics agree!

* Explore a vast 3D world filled with action, magic, and adventure. Wander through dark dungeons, lush landscapes, scorrching volcanoes, and even beneath the sea.
* Create your own custom party of adventurers. Make a gnome gadgeteer, a lizardman figher, a rawulf lord, or even a faerie ninja. The possibilities are endless!
* Choose a custom personality for each character and hear them speak over 100 lines of dialogue. Kindly or chaotic, burly or surly - how your characters act is up to you.
* Talk to dozens of intelligent characters. How you treat them determines whether they become powerful allies or deadly enemies.
* Battle over 300 types of monsters in some of the most intense combat ever seen in a RPG. The unique auto-targeting system makes combat easy to learn, while the huge number of strategies adds unprecedented depth.
* Advanced creature A.I. brings a new level of realism to RPGs. You don't just hunt the monsters - the roaming monsters hunt you.
* Cast over 100 spells using a unique power-level system that guarantees that no spell ever becomes obsolete.
[Box blurb]***Wizardry 8 is an epic fantasy RPG that picks up where [[gameid:42564 Wizardry 7: Crusaders of the Dark Savant]] left off. You may recall that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.
[Sir-Tech]
labelimagesubject
Blood Omen 2  Eidos Interactive (Crystal Dynamics)2002A bit different foray in the game series compared to the others. Blood Omen 2 is tells a small part of Kain's history and storywise is set quite far apart from the rest of the series. This was the most disappointing part of the series, even though the game itself was enjoyable enough, it diverged too much from the main plot of the series.

You play the role of Kain, recently recuperated from wounds done to you two hundred years ago by a Sarafan Lord, though you remember little of it. So you set out, weak as you are, to get back into conquering the world. But the aim here is only to get your sword - the Soul Reaver - back and get your sweet revenge on the Sarafan Lord on the way. This all happens roughly four hundred years after the events of [game=#11237]Blood Omen[/game], and unspecified number of years before the events of [game=#162000]Soul Reaver[/game].

[spoiler]According to Wikipedia, the events of Blood Omen 2 took place _because_ of the events in Soul Reaver 2. The time-twisting and paradoxal time-altering done there was apparently the cause of this.[/spoiler]
labelimageminimize
Jedi Knight II: Jedi Outcast  LucasArts (Raven Software)2002The game has an extra stage for the demo, that is kind of well made and replayable (outstanding in demo standards)***Este es uno de esos juegos que tratas de evaluar casi negativamente para intentar compensar el subidón de nostalgia.
Sin embargo, en este caso redescubrí que convertía este juego en GENIAL.

Un diseño de niveles que prima la rejugabilidad de sus pantallas, con diversas maneras de solventar muchas zonas y combates, y una gran variedad de entornos y de cambios de horizontalidad-verticalidad.
Un sistema triple de armamento (sable-armas-fuerza) muy equilibrado, obligándote a alternar entre ellos y no haciendo menos peligrosa a una patrulla armada que a un par de sith despistados.
Enfrentamientos de sable que pueden acabar rápido o alargarse según tu habilidad (especialmente notable en el enfrentamiento final, que puede hacerse larguísimo o solventarse con un sólo mandoblazo) Porque los sables CORTAN, no se sobrevive a mucho más de 1 o 2 golpes. Y el sistema de 3 tipos de combate (poderoso-equilibrado-rápido) es sencillo pero versátil.
Una historia entretenida, y un protagonista sin parangón (hasta su grito de muerte mola)

Y como copete, un multijugador impecable, con situaciones memorables como el arrastrar contigo a alguien al vacío con el estrangulamiento o que todo un equipo se te lance encima cuando llevas la bandera y descarguen una tormenta perfecta.

9 de 10***2009-09-16 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa)***In the tradition of the multi-award-winning Star Wars Jedi Knight : Dark Forces II, rebel agent Kyle Katarn returns in exhilarating first-person action.

Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the Dark side, Kyle set aside his lightsaber, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.

Star Wars Jedi Knight II: Jedi Outcast is being developed in partnership with Activision's critically acclaimed developer Raven Software. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers and your lightsaber in both single- and multiplayer modes.

* Expanded and enhanced use of the lightsaber features a slew of attack and defense moves
* Tap into the powers of the Force including Jump, Push, Jedi Mind Tricks and more
* Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, blaster rifle to name but a few
* Explore breathtaking Star Wars locales--Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations
* Multi-player options including, deathmatch, saber-only deathmatch, and team capture the flag
* Developed in conjunction with the critically acclaimed Raven Software using a modified Quake III Team Arena engine
[Raven]***I finished it all, and it's really a great game!!! Light saber looks so real!!!!***I like it but i stuck on a level in the middle of the game and i leave it.
[Butch Willis]
labelimagesubject
Jedi Knight: Jedi Academy  Activision;LucasArts (Raven Software)2003Un digno seguidor de las historias de Kyle Katarn, con misiones secundarias muy memorables (sobre todo las que tienen que ver con bichos de grandes dimensiones). Además deja personalizar tus poderes a placer según vas avanzando, una gran mejora sobre le fijismo del anterior juego, ya que aumenta enormemente la rejugabilidad.
Una pena que el argumento sepa a refrito rancio, algo que le pesa mucho y le convierte en algo peor al Jedi Outcast.

8 de 10***2009-09-16 on Steam, by LucasArts (lang: eng)

Suspecting Activision functioned only as a distributor.***Star Wars Jedi Knight: Jedi Academy allows players to immerse themselves in the class Star Wars universe as they take on the role of a student eager to learn the ways of the Force from Master Luke Skywalker. Players will interact with famous classic Star Wars locations and characters while facing the ultimate choice: fight for good and freedom in the light side or follow the path of power and evil to the dark side.

Players can create their own characters by defining various characterisitics, such as speices, gender, clothing and physical attributes allowing for a more personal experience before entering the academy to learn the powers - and dangers - of the force.

Construct your own lightsaber from handle to blade color. Utilize two if you prefer or try the ultimate dual-bladed lightsaber made famous by Darth Maul. Unique tiered level selection allows players to choose their adventure and the missions they take based on the skills they need to become the ultimate Jedi Knight.

Additional multiplayer modes add depth to the Dark Forces/Jedi Knight legacy. Players can partake in a variety of unique modes. New vehicles, weapons and Star Wars environments enhance your Star Wars experience.
[Raven]
labelimagesubject
Knights of the Old Republic  LucasArts (Bioware)2003Con un combate de RPG por turnos y una vasta personalización, este juego brilla por una historia elaborada con unos personajes carismáticos. Además la opciones de desarrollo de tanto tu personaje como de sus compañeros, y la gran variedad de situaciones de combate, exploración y conversacionales lo convierten en una auténtica gema. Pena que tenga un final un tanto fijista.
Sinceramente, el universo de la Antigua República supera en muchas cosas al clásico Imperio de las películas.

8 de 10***[b]Choose Your Path.[/b]

It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless Sith. You are the last hope of the Jedi Order. Can you master the awesome power of the Force on your quest to save the Republic? Or will you fall to the lure of the dark side? Hero or villain, saviour of conqueror... you alone will determine the destiny of the entire galaxy!

* A brand new Star Wars role-playing experience with unique characters, creatures, vehicles and planets.
* Learn to use the Force with over 40 different powers and build your own lightsaber.
* Adventure through some of the mose popular Star Wars locations, including Tatooine and the Wookiee homeworld Kashyyyk.
* Choose your party from nine customisable characters, including Twi'leks, droids and Wookiees.
* Travel to eight enormous worlds in your own starship, the Ebon Hawk.***2009-09-05 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa)***David Gaider, Drew Karpyshyn, Luke Kristjanson, and Peter Thomas won the 4th annual (2004) Game developers Choice Awards - Best Writing.
[Zerothis]
labelimagesubject
Psi-Ops: The Mindgate Conspiracy  Midway Games;Capcom;ZOO Digital Publishing (Midway Games)2004Made available for free on 2008-06-09 (ad-supported, requires internet connection and supposedly works only for European and U.S. residents). Sold versions obviously don't have this in-game advertising. labelimageminimize
Starship Troopers  Empire Interactive;Buka Entertainment (Strangelite Limited)2005Latest version: 0.5.24 (as of 2005-12)

All patch downloads, even official ones, point to Nvidia's site (directly to the file): http://download.nvidia.com/downloads_emea/Starship_troopers/StarshipTroopersGlobalPatch-5.24.exe***The player controls an elite Marauder who participates in offensives with regular troopers. Considering that in the original book [i]all[/i] troopers wore the Marauder suit, this is more in line with the 1997 film from which most of the visuals are from. The suit lacks the jump jets and other functionality from the book, though.***Not to be mistaken with the [game=#16893]2000 RTS[/game] game by the same name from Blue Tongue.***[b]Minimum requirements:[/b]
* Windows 2000 SP4 or XP
* 2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* 4 GB free HD space

[b]Note:[/b] Minimum spec is enough to run the game with everything turned off or to the minimum and running on 640x480 resolution.

[b]Recommended:[/b]
* 3 GHz CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 GPU

[b]Note:[/b] Recommended spec is enough to run the game with all settings turned on or to the maximum, and running on 1024x768 resolution.

[b]Supported video cards:[/b]
* GeForceFX 5600/5700/5800/5900 series (not LE versions)
* GeForce 6 and 7 series
* Radeon 9600 Pro¹ and XT/9700/9800 series
* Radeon X300/X600/X700/X800 series¹
¹) not the 9700SE or onboard versions

[b]Firewall/NAT configuration:[/b]
UDP ports 3304, 3307 and 3074-3080
labelimageminimize
Knights of the Old Republic II: The Sith Lords  LucasArts (Obsidian Entertainment)2005Five years after the events from the award winning Star Wars® Knights of the Old Republic™, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a lone Jedi struggling to reconnect with the Force. As this Jedi, you will be faced with the galaxy’s most dire decision: Follow the light side or succumb to the dark...

Key Features:

Follow up to the acclaimed and original Star Wars® Knights of the Old Republic™.
Choose from three different classes of Jedi, each with access to specific Jedi abilities.
Choose the light or the dark side of the Force as you progress through the story.
The choices you make will affect your character, those in your party and those who may join you in your quest.***Empleando el sistema de la primera entrega, lo pule en todos los aspectos.
Pero lo que especialmente le hace brillar es el elenco de personajes memorables, siendo Kreia y Mandalore dos de las mejores creaciones jamás habidas en el universo Star Wars. Y contando con el regreso de algunos de los mejores (como cierto robot con mucho cariño por lo orgánico)
Si que peca de un final un tanto acelerado, pero con el mod de Restored Content (circula por la web en moddb.com) se arreglan esos pequeños errores.

9 de 10
labelimagesubject
Second Sight Codemasters (Free Radical Design)2005 labelimageminimize
Judge Dredd: Dredd vs. Death Rebellion2005(Jugado hasta el metro de los astilleros)
Un FPS chapado a la antigua, basado en un policía que te puede meter en la carcel por tener una voz horrible.

Pros:
-Presenta una mezcla entre acción y humor negro que simplemente funciona.
-La pistola y sus modos de disparo dan muchas formas de afrontar la misma situación.
-Tiene modo cooperativo.
-Puedes arrestar a casi todo el mundo (menos a los vagabundos y a los banqueros por algún extraño motivo)
-Los niveles arcade van desde el mata-mata hasta misiones elaboradas.


Contras:
-El multijugador es soso y aburrido.
-Si tiras un arma tiras toda la munición de ese arma.

7 de 10***Welcome to Mega-City One, a city of over 400 million people - every one of them a potential criminal. It is the third decade of the 22nd Century, unemployment is widespread, boredom is universal and only the Judges can prevent total anarchy. Empowered to dispense instant justice, they are Judge, Jury and Executioner all in one. The most feared and respected of all the Judges is you, Judge Dredd.
Patrol the streets and mete out instant justice wherever it is needed. The Psi-Judges are predicting a terrible plague — is this the sudden outbreak of Vampires on the city, and are they the work of the malevolent Dark Judges?
[Steam Store]***2009-03-26 on Steam
labelimagesubject
Psychonauts Majesco;Double Fine Productions (Double Fine Productions)2005A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin.***
[12]***Un plataformas-aventura, con una mecánica sencilla pero interesante y una gran historia (siendo Double Fine era de esperar una buen argumento)
Y mucho humor.
Mucho.

Muy recomendable.

8 de 10***[b]In-game references:[/b] (games/culture; severely incomplete list)
* Alice in Wonderland
* Monkey Island

Double Fine Productions/Majesco Entertainment Company won the 6th annual (2006) Game developers Choice Awards - Best Writing. Tim Schafer and Erik Wolpaw were designated in the nomination.***[b]Minimum requirements:[/b]
* Windows 98 SE, 2000 or XP
* 1.0 GHz Pentium III and Athlon CPU
* 256 MB RAM
* 64 MB VRAM (GeForce 3 or Radeon 8500)
* 3.75 GB free HD space

[b]Recommended:[/b]
* 2.0 GHz Pentium IV and Athlon CPU
* 512 MB RAM
* 128 MB VRAM (GeForce FX 5600 or Radeon 9600)
labelimagesubject
F.E.A.R.  Vivendi Universal (Monolith Productions)2005[b]A story of supernatural terror brought to life[/b]

You are an elite soldier trained to handle the most unusual and shocking situations. Called in to confront a murderous force with paranormal abilities, you must contain a crisis spiralling quickly out of control. Discover the true meaning of F.E.A.R., a fusion of stylised action and intense story.

* Unpredictable encounters with combat adaptable A.I.
* Advanced visual effects for an intense "action movie" experience.
* Cinematic-style combat for more visceral FPS action.
* Exhilarating multiplayer combat for up to 16 players.
[Box blurb]***[b]Minimum:[/b]
* Windows 2000, XP or XP64
* 1.7 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti or Radeon 9000 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 3 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6600 or Radeon 9800 Pro***[spoiler=Spoiler tags;Hide]child victims - only in the back story, and you do meet her, sort of. The whole mess seems to be because of this.
cannibalism - only a brief scene with Fettel, though the dialog seems to imply he has done it multiple times and would presumably do so again.[/spoiler]***Awesome horror/fps game. Freaky as hell. You owe it to yourself to play this one. Get the free demo here:
[[link:http://www.whatisfear.com/]]
[cjlee001]
labelimagesubject
UFO: Aftershock  Cenega;Tri Synergy (ALTAR Interactive)2005[b]missing images:[/b] indoors tactical mission***[b]destructible environment[/b] - easily goes unnoticed as you require some [i]heavy[/i] firepower to accomplish this and it tends to bug more often than not, so it isn't very useful. The most common way for this to bug is when a door is destroyed, making the doorway unusable for some mystical reason, often trapping your squad somewhere. I've yet to see a case where this actually [i]opened[/i] a path for the units to move through (they can shoot through the broken wall sections, though).
[b]irregular grid[/b] / [b]spheroid world[/b] - the "geoscape"***The game grows increasingly unstable towards the end (even with the latest 1.2 version) with some strange issues in enemy placements, even introducing impossible scenarios at some points (enemies outside the map).***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon
* 512MB RAM
* GeForce 5700 or Radeon 9500
* 4 GB free HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon
* 768 MB RAM
* GeForce 6600 or Radeon 9700 Pro***It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?

UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, [[gameid:155168 UFO: Aftermath]].

Key features:

* Intertwining global strategy and small scale tactical missions
* Sequel to the successful UFO: Aftermath
* Strategic resource and base management
* Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
* Fight your way through multi-level buildings, inside and out
* New amazing items and technologies to research and develop
* Radical new training and experience system
* New terrifying enemies and powerful allies
* Added diplomacy element
* New gripping storyline
* Interactive destructible environment
[Cenega]***After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...
labelimagesubject
Pocket UFO SMK Software2006Latest version: 1.26 (as of 2007-05-29)***The Windows version of [game=Pocket UFO]Pocket UFO[/game] is quite straight-forward conversion of the PPC version, with miniscule window you can't resize and odd controls designed for the pocket device rather than a more intuitive interface for regular Windows users. Go play the original rather than this, or [game=UFO 2000]UFO 2000[/game] which is a more proper remake (once they get the single player campaign working). labelimageminimize
Half-Life 2: Episode One  Sierra (Valve)2006Aunque es el más flojo de la pseudotetralogía de HL2, añade algunos retos interesantes y es imprescindible para jugar al genial Episodio 2. Algo breve pero muy interesante.

7 de 10***The story continues in [game=#157905]Episode Two[/game], and should later end with Episode Three when Valve manages to make it. Effectively this is the first part of the stand-alone expansion/sequel Half-Life 2 Episodic trilogy.***Half-Life 2: Episode One is the first in a series of new adventures created by Valve that extend the [game=Half-Life 2]Half-Life 2[/game] single player experience. It details the aftermath of Half Life 2 and launches a journey beyond City 17.

Stepping into the hazard suit of Dr. Gordon Freeman, you face the immediate repercussions of your actions in City 17 and the Citadel. Rejoin Alyx Vance and her robot, Dog, to once again aid the human resistance in their desperate battle against the totalitarian alien menace of the Combine.

Episode One exposes Alyx's combat skills and knowledge of City 17. Battle side-by-side with her through Valve's first episodic game, a four-to-six hour adventure of greater density and detail than non-episodic releases.
labelimageminimize
Dawn of War – Dark Crusade  THQ (Relic Entertainment)2006The 2th expansion for Dawn of War, it fixes and improves the base game.

Pros:
-Fixed graphics and interface.
-Two new factions: Necrons and their powerful bases and teleport/resurrection powers, and the Tau Empire and their ranged supremacy.
-A tabletop-like campaign of skirmishes, less plot oriented but who lets the player to choose its favorite army to conquer the planet.

Cons:
-Camera is clunkier.
-Sometimes graphics downgrade to the point of making units and landscape blurry.

6 of 10***Latest version: retail***EAN-13: [code]4005209104876[/code] (Complete Collection)***[b]Factions:[/b]
- [i]Necrons[/i]
- [i]Tau[/i]
- Imperial Guard¹
- Eldar²
- Space Marines²
- Chaos Space Marines²
- Orks²

¹) Requires Winter Assault's CD-key and the expansion to be installed, the CD-Key alone does nothing, not even with registry editing to make it seem it was installed.
²) Requires Dawn of War's CD-key and similar limiations as ¹.
Though only to be playable by human player, they appear as computer controlled factions anyway.***[b]Minimum:[/b]
* Windows 2000 or XP
* 2 GHz Pentium IV or equivalent CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV or equivalent CPU***Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funereal chambers house the awakening mass of the Necron plague. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necron purge, and ultimately for the Necron themselves to retire to. Over the millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless again. Play any of seven races, striving for control over Kronus. Take other races' strongholds by winning challenging battles on various maps individually associated with the respective Strongholds.

* New playable races, each with individual features
* Brand new Single Player Campaign experience, playable by all seven races
* Non-linear game-play: conquer an entire planet in the way you choose
* Watch a unique, non-linear story unfold from your race's perspective
* Customise and manage a persistent army as you sweep across the planet
* Customise the appearance and abilities of your commander unit as he grows in power and influence
* Discover the dark secrets of a planet shrouded in mystery.
[Relic]***[[youtube:nodA5bxueyo]]***Stand-alone expansion to [game=#162150]Dawn of War[/game] and [game=#162151]Winter Assault[/game], but having DoW or WA unlocks the races that were introduced in them, otherwise the player is limited to play only as Necron and Tau which are the new races in this expansion. The computer plays with all the rest regardless of this unlocking.

The expansion took a different approach and instead of giving new campaigns to complete, the player was given a [game=Risk]Risk[/game]-style overworld which to conquer as the player sees fit and unique albeit short storyline for each of the races.
labelimagesubject
F.E.A.R.: Extraction Point  Sierra Entertainment (TimeGate Studios)2006Expansion pack for one of my favorite fps games, [[game:F.E.A.R.]] Get the free demo here:
[[link:http://www.whatisfear.com/]]
[cjlee001]
labelimageminimize
S.T.A.L.K.E.R.: Shadow of Chernobyl  THQ;GSC World Publishing (GSC Game World)2007On April 26, 1986, the world's worst nuclear accident occurred: Reactor 4 of the Chernobyl power station exploded, releasing clouds of radioactive matter. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicentre came waves of mutated creatures, deadly radiation and strange, anomalous energy. The Zone was cordoned off by the military who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, whilst some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.s.

Awakening in the Zone, you are one such S.T.A.L.K.E.R., fighting for survival in this man-made Hell, whilst trying to discover the truth behind Chernobyl's sinister past and ominous future.

* An immersive storyline seamlessly blended with a living, breathing, non-linear open-world environment governed by the revolutionary 'A-Life' system
* Accurately modelled real-word buildings and locations from deep inside the Chernobyl exclusion Zone
* Unique 'Survival FPS' gameplay: Combines action, stealth, survival and RPG elements to create an incomparable experience in the Zone
* Enemy Threat Evaluation AI system: NPC characters react dynamically to environments and situations
* Brutally realistic combat mechanics - weapons display accurate ballistic properties and can be modified with silencers and telescopic scopes
* Dynamic day/night and weather system directly impacts gameplay
* Advanced physics and dynamic lighting effects powered by the proprietary 'X-Ray Engine'
* Intense multiplayer action, supporting up to 32 players
[THQ]***[b]Minimum:[/b]
* Windows 2000 SP4 or XP SP2
* Pentium IV 2 GHz or Athlon XP 2200+
* 512 MB RAM
* 128 MB VRAM (GeForce 5700 or Radeon 9600)
* 10 GB free HD space

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM (GeForce 7900 or Radeon X1950)

[b]Maximum:[/b]
* Core2 Duo E6700 or AMD 64 X2 5200+
* 2 GB RAM
* 512 MB VRAM (GeForce 8800 or Radeon X2800)***Working title: [i]S. T. A. L. K. E. R.: Oblivion Lost[/i]

The European version uses SecuROM 7.x copy protection.
The Russian version uses StarForce 4 copy protection.

Trivia:
- Loosely based/influenced by the book [url=http://en.wikipedia.org/wiki/Roadside_Picnic]Roadside Picnic[/url].
- S.T.A.L.K.E.R. stands for [i]Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber[/i]
[spoiler]- You can find at least one log entry speaking of a guy with a crowbar, named Freeman, who didn't talk (much). A reference to Gordon Freeman from [game=Half-Life]Half-Life[/game], as if he had visited The Zone.
Edit: Remembered it a bit wrong, here's a [url=http://img292.imageshack.us/img292/8300/sskamel032007042241l05bwx0.jpg]screenshot[/url] (not mine) of the log entry.[/spoiler]***DESCRIPTION

Year 2012. Six years passed since the time of the Second catastrophe to have made the April events of 1986 fade.

The game is set in the Chernobyl exclusion zone which turned from a destiny-breaker place into a threat to all mankind. The Zone is reluctant to open up its mysteries and needs to be forced to do it. It is a rare hero who can reach the very heart of the Zone onto find out what danger awaits him there.

A danger which, compared to marauders and enemy groupings, all monsters and anomalies, will seem a mere preparation to the meeting with something more fatal and threatening.

But for now... get ready, hero. Collect artefacts and trade, grope your path and keep an eye on the rear, catch roentgens and fight – only make sure you survive! And then, perhaps, if you are persistent and truly lucky, you will find out why all this had fallen on you.

KEY FEATURES

* Living-and-breathing world: virtual monsters and stalkers migrate around the Zone, similarly to the player they are preoccupied with day-to-day things – feeding, fighting, looking for prey, trading, sleeping, taking rest
* Freedom of movement around the storyline, limited only by the player's will and abilities
* The world of post-Soviet environment
* Authentic objectives of the Chernobyl exclusion zone – the power engineers city of Pripyat, Chernobyl NPP, Chernobyl-2 complex of over-the-horizon detection and more
* Atmosphere of eerie mystery and constant danger
* Multiple game endings
* System of weather effects and dynamic day & night shift
* Photo-realistic graphics, adding to the game atmosphere immersion
* Realistic ballistics, extensive arsenal of real weapon prototypes
* Unique multiplayer modes implemented within the game entourage – artefacts collection, anomalies, radiation, weather effects, day & night change etc
* Extensive map editor possibilities for multiplayer gaming
[GSC Game World]
labelimagesubject
Jericho  CodeMasters (MercurySteam Entertainment)2007US 2007-10-23, published by Codemasters
EU 2007-10-23, published by Codemasters
INT 2007-10-26, published by ?, distribted by Steam***Minimum requirements:
* Windows XP or Vista
* Pentium 2.4 GHz or Athlon XP 2400+
* 1 GB RAM
* GeForce 6600 or Radeon X1600
* 4.5 GB Hard Drive Space
* 2x DVD-ROM Drive

Recommended:
* Intel Core 2 Duo or Athlon 64 X2
* GeForce 8800 or Radeon X1950
* Creative Sound Blaster X-Fi Sound Card

Supported GPUs:
ATI Radeon X1600, X1800, X1900, X1950, HD2900.
NVIDIA GeForce 6600, 6800, 7100, 7300, 7600, 7800, 7900, 7950, 8800.

Not compatible with all integrated sound/graphics solutions (including laptops).***Clive Barker's Jericho is a terrifying squad-based horror FPS game based on an original concept and story by legendary horror writer and filmmaker Clive Barker, the creator of Hellraiser . An ancient evil has broken through into our world and is threatening to spread its taint across the whole of the earth unless it's stopped. At ground zero lies the Middle Eastern city of Al-Khali, a modern city built atop the ancient ruins of a dozen previous conquerors. Clive Barker's Jericho delivers an overload of sensory horror. Players journey through hellish locations and slices of time combating gruesome and twisted enemies. A squad-based horror First Person Shooter, the Jericho of the title refers to the Jericho Team, a seven-man strike force that protects government interests from paranormal threats. Trained in both conventional warfare and the arcane arts, each Jericho Team member is an expert in different para-psychological disciplines, including telekinesis, pyromancy, blood magic and exorcism.

Game features:

* All-action first-person shooter combined with darkest horror from the twisted mind of horror legend Clive Barker
* Modern weapons & paranormal powers
* Switch between & play all six squad members
* Direct your squad as they watch your back & follow your orders
* Squad first person shooter mechanics deliver tactical action
* Each character has unique paranormal abilities
* Abilities can be combined to create new powers
* The game takes place in Al-Khali, a city formed over 6 different eras and ruled by evil
[Codemasters]***Teaser vids at Youtube:
http://www.youtube.com/strangeexperiments

Demo:
http://www.codemasters.co.uk/downloads/index.php?downloadid=31238
http://www.fileshack.com/file.x/11164/
http://www.3dgamers.com/dlselect/games/jericho/clivebarkersjericho_demo.exe.html

Other:
http://www.codemasters.co.uk/jericho/community/downloads.php
labelimagesubject
Universe at War: Earth Assault  Sega (Petroglyph Games)2007[b]Minimum:[/b]
* Windows XP or Vista
* 2.8 GHz CPU
* 1 GB RAM
* Radeon X800 or Geforce 7600 GPU
* 6 GB HD space***Apparently the game has no Human faction despite the story taking place on Earth. Peculiarly enough the prelude/tutorial is with human troops.

The game is supposed to be the first part of a series, with the next game or games not set on earth and humans possibly gaining their own faction, signaling some form of profound leaps in their technological level, presumably from studying the salvaged wrecks of the three alien races or being aided by either Novus or the Masari. This remains to be seen, though.***Universe at War: Earth Assault is the next sci-fi real-time strategy game from Petroglyph, the award-winning studio comprised of team members that developed the original Command & Conquer and C&C: Red Alert. The latest strategy game from these RTS pioneers features unprecedented levels of customization and an epic storyline set on near-future Earth.

Powerful forces from across the universe have brought war to our planet. In Universe at War, you take command of several unique factions with awesome powers and spectacular units. Control massive-scale alien war machines that are fully customizable. With "Tactical Dynamics," Universe at War's on-the-fly customization system, you can dynamically swap out weaponry, rework your tech tree, and retrain units in the middle of combat to thwart your foe and seize the advantage.

Universe at War features large-scale environmental destruction in a persistent world - level a city and when you come back, the area will still be a smoking ruin. Here, though, the environments you fight for are close to home, as you wage war across familiar Earth cities and landmarks.

Universe at War also introduces numerous innovative new multiplayer features inspired by today's top MMOs and competitive online games, giving players achievements, rewards, and medals in a balanced environment with intelligent matchmaking.

Features:
* Unprecedented unit and faction customization give players the ability to change units and research in the middle of combat to overcome any challenge
* Unique multiplayer achievements that improve players' online avatars
* Unique multiplayer game modes
* Environmental destruction and manipulation in a persistent world
* Dual-layered gameplay featuring intense tactical battles and a strategic global mode where players manage resources, consolidate territories, and maneuver armies
* Real-world, modern-day environments
* Three unique factions with different play styles and abilities
* Special hero units with unique abilities
* Massive-scale units that dwarf conventional RTS units
* On-demand UI that doesn't clutter your view of the battle
[Sega of America]
labelimagesubject
BlackMoon Chronicles - Winds of War  AmalGame-Online (Vircom Interactive)2008[b]Minimum:[/b]
* Windows 95¹, 98, ME, 2000, XP or Vista
* Pentium II 233 MHz CPU
* 64 MB RAM
* 1 GB free HD space
* 56k internet connection

¹) requires MSIE4 or higher***Based on the french comic [i]Chroniques de la Lune Noire[/i] by [i]François Marcela Froideval[/i].
labelimagesubject
Mass Effect  Microsoft Game Studios (BioWare;Demiurge Studios)2008Mass Effect is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations.***
[100]***
[12]***Latest version: 1.02 (as of ?)
Version history:
* 1.01 (?)***Not as great as I expected, and the driving around in Mako is horrible most of the time as well as the final bit of the ending just makes me feel sickly. My recommendation is, if you want to enjoy this game, stick to the main story and avoid any side exploration/quests completely, and try to bear the last bit of the ending (the parts where humans talk). Replayability comes mostly from dialogs as otherwise the game gets quite dull, and unfortunately you need those dialogs to progress your renegade/paragon ranks to open the more interesting dialog choices since these are separate from your regular leveling and skills.***[b]Free expansions:[/b]
* [url=http://masseffect.bioware.com/galacticcodex/bringdownthesky.html]Bring Down the Sky[/url]

[b]Non-free expansions:[/b]
* Pinnacle Station (2009-10)***Comes on 2 DVDs but I have no idea what the second DVD is supposed to be for (backup?).***[b]technomagic[/b] — the "biotics" used in the game do not really fit into any of the groups we have neatly, technomagic and psionics being the closest, but since the ME universe also has psychics, technomagic is all that there's left.
[b]multiple endings[/b] — more like ending with variations; the core of it stays the same. [spoiler=Ending spoiler;Close spoiler]However, a notable difference is that if the alien council survived or not, depending on if you chose to save them. If you didn't, humanity will take charge, otherwise humanity is invited to take place as the fourth council race. Other, "more important", details stay the same regardless.[/spoiler]
[b]special agent protagonist[/b] — player is appointed a job similar to this somewhat early in the game, so this isn't true from the start.
[b]nationalism[/b] — the protagonist and his higher ups are constantly trying to drive the cause of the Human Alliance, it's importance and how you're part of it is constantly hammered at you and occasionally you get to do the same for others.
[b]unlikely sentients[/b] — Rachni, Geth to some degree (in mythos puts them on par with rogue A.I.), the plant creature, and some others
[b]dialog-keywords[/b] / [b]dialog-stance[/b] — some are full sentences but not actually what is said, generally these are only choices on what to discuss and [i]how[/i] to respond (aggressively or calm negotiator style)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Intel or 2.0 GHz AMD CPU
* 1 GB RAM (XP), 2 GB RAM (Vista)
* GPU w/ Shader Model 3.0
* GeForce 6800 or ATI X1300 XT
* 12 GB free HD space
* 1X DVD-ROM drive

[b]Recommended:[/b]
* 2.6+ GHz Intel or 2.4+ GHz AMD CPU
* 2 GB RAM
* ATI X1800 XL or GeForce 7900 GTX or better***US 2008-05-27
EU 2008-06-05
labelimagesubject
WorldShift  Black;Akella;Black Sea Studios (Black Sea Studios)2008[b]Factions:[/b]
* Humans
* Tribes
* Cult***Latest version: 1.0.21 (as of 2008-09-08)***[b]2008-05-08[/b] — WorldShift beta ended.
Among the accomplishments of the testing was the finding of at least 20 "impossible" bugs.***[b]2008-02-12[/b] — WorldShift beta testing starts.***RU [i]Akella[/i]
BG [i]Black Sea Studios[/i]
IT+ES [i]FX Interactive[/i]
DE+INT [i]Black, Inc.[/i] (brand of RTL Games GmbH)
UK? PlayLogic***DARK FUTURE LIES AHEAD
In the 21st century, shortly after the colonization of our Solar System had begun, a huge dark object appeared beyond the orbit of Pluto. The object, called ‘Shard Zero' by the scientists, possessed some kind of a deadly aura, spreading mysterious ‘plague' of cosmic scale around itself, twisting and disrupting the very nature of space and life. There was no time for reaction, and all attempts to study the anomaly remained futile. When we finally realized the object is moving on a collision course with our planet, it was too late. Shard Zero hit Earth and that was the end of our civilization.

WorldShift is set thousands of years later, when our civilization is no more than a fading myth. The remains of Shard Zero still are spreading its Plague, twisting and re-shaping Earth and its nature, sometimes in the course of centuries and sometimes in a matter of hours. Humans developed a new culture and now live in 5 mega-cities, struggling every day for the precious resources they need to survive. The rest of Earth is populated by the Tribes, successors of early humans, that were affected by the Plague.

A NEW TAKE ON STRATEGY
WorldShift is a next-gen cyber-fantasy RTS game designed to be quick and very easy to learn and play. It offers hectic, fierce encounters all around the Earth and a fascinating story uncovering ancient secrets about the true nature of the Shard and the Plague. But also, WorldShift introduces many features new to the genre, like modifiable factions, unqiue cooperative multiplayer gameplay, and more.

ITEMS, RELICS AND THE ABILITY GRID
In WorldShift, there are no technology trees featuring hundreds of upgrades; instead, WorldShift allows the players to discover and acquire a vast number of items and powerful relics that they can use to freely change their gameplay and preferred tactics and to surprise their foes. The players will gather items as they fight their opponents and as rewards for completing missions. But to discover the most powerful relics, they must form teams with their most trusted friends and embark on deadly missions where it is difficult to survive and where the real challenges await.

GAME FEATURES
* Fast and furious multiplayer
* Thousands of items and powerful relics to collect
* Use items and relics to build your own tactics
* The best cooperative, player-vs-environment gameplay ever made in RTS game
* Random maps for infinite exploration
* Unique blend of post apocalyptic setting, hi-tech and primitive
* Epic, dangerous missions with great rewards
* 3 playable races
[Black Sea Studios]
labelimagesubject
S.T.A.L.K.E.R.: Clear Sky  GSC World Publishing;Deep Silver (GSC Game World)2008[b]Minimum:[/b]
* Windows 2000 SP4, XP SP2 or Vista
* 2 GHz Pentium IV or Athlon XP CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU
* 10 GB HD space
* Internet connection for multiplayer

[b]Recommended:[/b]
* Core 2 Duo E6400 or Athlon 64 X2 4200+
* 1.5 GB RAM
* 256 MB VRAM
* GeForce 7900 or Radeon X1950 GPU***Latest version: 1.5.05 (as of 2008-09-??)
labelimageminimize
F.E.A.R. 2: Project Origin  Warner Bros. Interactive (Monolith Productions)2009Was worked on simply as "Project Origin" before Monolith re-acquired the rights to the F.E.A.R. title from Vivendi.***Comes on 2 DVDs.***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* 2.8 GHz Pentium IV or Athlon 64 3000+ CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X700 GPU
* 12 GB HD space

[b]Recommended:[/b]
* 2.2 GHz Core 2 Duo or Athlon 64 X2 4400+ CPU
* 1.5 GB RAM
* 512 MB VRAM
* GeForce 8600 GTS or Radeon HD 2900 XT
labelimageminimize
Dawn of War II  THQ (Relic Entertainment)2009It’s the 41st Millennium in the Sub-Sector Aurelia – a cluster of worlds on the edge of the galaxy – where a battle of epic proportions is about to commence. Ancient races will clash across the planets that dot this sector of space, battling for the greatest of stakes – not only for control of Sub-Sector Aurelia – but the fate of each race.

With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen race’s epic campaign. Clash with the enemies on battlefield ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the galaxy. Also included is The Last Stand, a co-operative game mode featuring user controlled heroes fighting waves of enemies.***Deviating a lot from the first Dawn of War, this RTS plays more like a tactical-action (Commandos) than a strategy game (even with is touches of Command and Conquer)

Pros:
-Great controls, even to seem easy to use many units in the field.
-Equipment and leveling up: brings some roleplay elements in the development of your team.
-Tyranids.
-3 game modes: campaign (Space Marines cleansing places), coop defense (pick your hero and prepare to withstands waves of enemies) and multiplayer (a mix between a hero RTS and a MOBA)

Cons:
-Too many times soldiers adopt stupid covers (like being in the two sides of a trench)

6 of 10***DoW2 is perhaps best defined as tactical RPG than strategy RPG, with RPG elements mostly covering only how good your characters are doing their stuff and the otherwise equipment based system. There's no role-playing to speak of, though.***Tagline: "Your slavery to the False Emperor ends today!"***Latest version: 2.2.0 (as of 2010-04-??)

Version history:
* 1.3.2 (2009-05-14)***Although the devs/publishers touted a lot about new approach to RTS with the title, the only thing I noticed to be truly new (for the type of RTS DoW2 is) was that your troops couldn't be killed for real. Few units (4 squads total in this case) to somewhat non-linear tactical missions have been done before, although none before in my experience are so lenient on the matter. Your squads can't be killed since only the squad leader is actually important and he can only be knocked unconscious. If all squads become unconscious, emergency evac is pulled and the squads and their leaders are back to full strength as if nothing happened. You lose the turn in the overworld meta-game with a lost battle, but that's hardly anything new. The squad leaders gain experience and level up occasioally, which can be spent on very few areas of interest, and they can be given new equipment which most of the time just makes them more powerful, resilient and generally more efficient.

Each map has several teleport beacons scattered around where squads can be re-inforced, 2 secondary objectives which can be completed, and the primary objective. These are invariably(?) placed at the 4 corners of the tactical map. You can perform multiple attacks on single turn if you perform sufficiently well in a battle, but this is usually unlikely on harder difficulty settings. Each map also holds a boss at the primary objective location who usually has 200 times (and more) as much health as the more regular units from the tougher end. On harder difficulty settings these become rather dreary as you spend most of the time resuscitating unconscious squad leaders and doing round-trips to teleport beacons for re-inforcements than actually fighting the bosses.

In conclusion, the base tactical gameplay is interesting like in any other tactical game, but all value is lost from the fact that you can practically never lose and success in missions is purely based on how well you manage to keep at least one squad conscious long enough to get the others back up, beyond that, all your great tactical plans are pointless except to reduce the number of times you need to get the squads back up.***2009-01-19 gone gold
2009-01-21 closed beta with Soulstorm owners started
2009-01-28 public beta
2009-04-15 single-player demo released

The betas are used to produce a day 1 patch if necessary for the actual release slated for 2009-02-19.***[b]Minimum:[/b]
* Windows XP SP2 or Vista SP1
* Pentium IV 3.2 GHz CPU or any Dual Core CPU
* 1 GB RAM (1.5 GB for Vista)
* 128 MB VRAM
* GeForce 6600 GT or Radeon X1600 GPU
* 5.5 GB HD space
* 1.5 GB swap file

[b]Recommended:[/b]
* Athlon 64 X2 4400+ or any Core 2 Duo CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800 GT or Radeon X1900 GPU***[b]Factions:[/b]
* Space Marines
* Orks
* Eldar
* Tyranids
labelimagesubject
Champions Online Atari (Cryptic Studios)2009Earth's first and best line of defense is its heroes. For generations, brave men and women have answered the call to protect the world from the villains who threaten its safety and security. Today, organizations such as VIPER, ARGENT and PSI use both superpowers and super technology in their dastardly plots to control the world. Creatures from outer space and other dimensions seek to enslave humanity. Super scientist Teleios is creating an army of clones and superpowered constructs to do his bidding. The greatest threat of all is Doctor Destroyer. A superhuman genius driven to conquer, Destroyer will not stop until all of humanity bends knee to his greatness. In 1992, Destroyer obliterated the city of Detroit and killed thousands. With years to prepare, his next attack is sure to put the entire planet in peril. Led by The Champions, protectors of Millennium City, the world's heroes have launched a crusade for peace, security and justice. But they need allies. Defender is calling for a new generation of superheroes to fight in a war against evil that spans the globe - and beyond. Save the world. Be a Champion.***2009-09-01 on Steam, by Atari (lang: eng) labelimagesubject
F.E.A.R. 2: Reborn  Warner Bros. Interactive (Monolith Productions)2009Experience four brand new single-player levels in this additional DLC campaign for F.E.A.R.2! Coinciding with the events seen in the full game, you will experience the chaos of Alma’s aftermath from an entirely new point of view: that of Replica Soldier 813. Your mission begins with an orbital Powered Armor drop to reinforce your fellow Replica squad... But not everything is as it seems. Supernatural events run wild in the apocalyptic remains of Auburn. Another voice is beckoning you; contradicting orders from Replica command. Find out the answer to this, and many new questions, in the DLC campaign F.E.A.R.2: Reborn!
[Monolith?]
labelminimizesubject
Star Wars The Clone Wars: Republic Heroes  LucasArts (Krome Studios)2009Star Wars The Clone Wars: Republic Heroes lets Star Wars fans young and old live out the sweeping galactic adventures of the Clone Wars. For the first time ever, players can fight as their favourite Jedi and clone troopers from the pre-eminent animated television series - from familiar faces like Anakin Skywalker to new heroes like Clone Captain Rex. A brand-new storyline, which bridges the gap between season one and two, takes the player on a multi-faceted adventure to stop a mysterious techno assassin's destructive plot. Built around two-player cooperative action, the accessible controls and family-friendly gameplay bring Star Wars fans across generations together like never before to fight the evil Separatists and restore peace to the galaxy. Play as your favourite Jedi heroes including Anakin Skywalker, Obi-Wan Kenobi, Ahsoka Tano, Mace Windu, and Kit Fisto. Slice and dice your way through Separatist droids with your lightsaber and Force powers and use your agility to perform amazing leaps and navigate levels filled with interactivity. Turn your enemies into weapons as you commandeer droids and use their unique abilities to blast enemies and solve puzzles as a Jedi. Be part of an elite clone trooper squad with unique gameplay that puts firepower at your fingertips. Blast droids and unleash devastation with heavy weapons like rocket launchers and thermal detonators as Commander Cody, Captain Rex and all of your favourite clone troopers. Compete against a friend with in-level challenges for rewards and points to be spent to upgrade your character and unlock bonus items.***I don't think losing is possible in this game. Death only puts you out of combat for 5-10 seconds and you're back in action, auto regen also makes sure you have full health when entering new battles. Not even both characters dying seems to do anything significant. This is helpful though, as some actions are occasionally ridiculously difficult to pull off despite how simple they are. The game also capitalizes on context actions, so there isn't generally a wealth of actions available at all times.***[b]Playable characters:[/b]
* Anakin Skywalker
* Obi-Wan Kenobi
* Ahsoka Tano
* Mace Windu
* Kit Fisto
* Aayla Secura
* Luminara Unduli
* Plo Koon.
* Captain Rex
* Commander Cody
* Commander Gree
* Ponds
* Commander Bly
* Private Switch
* Sergeant Boomer
* Sergeant Kano***[b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or Athlon XP 3000+ CPU
* 1 GB RAM (2 GB for Vista)
* 256 MB VRAM
* Radeon X1600 or GeForce 7300 GS GPU
* 5.1 GB HD space***[b]cartoon[/b] - ties together the first and second season of [url=http://www.imdb.com/title/tt0458290/]The Clone Wars[/url] cartoon.
labelimagesubject
Star Wars: The Force Unleashed  LucasArts;Aspyr Media (LucasArts;Aspyr Studios)2009Un hack and slash con un cierto enfoque más variado y plataformero, ya que aunque los combos existen y tu personaje no es precisamente débil, no consiste en machacar botones hasta llegar a los 3 dígitos.
El uso del entorno y su destrucción es su fuerte, ya que generas cuantiosas pérdidas materiales allá por donde pasas a base de empujones y tirones.
Si que se me hace algo raro lo del sable como un objeto contundente más, y estaría bien que se pudiese cambiar de guardia.

7 de 10***Only released as the Ultimate Sith Edition for Windows.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2.4 GHz Core 2 Duo or Athlon X2 5200+ CPU
* 2 GB RAM (and 1 GB swap file¹)
* 256 MB VRAM
* Radeon HD 2900 or GeForce 8600 GPU
* 30 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Core 2 Duo or Athlon X2 6000+ CPU
* 512 MB VRAM
* GeForce 9800 GT GPU

¹) game refuses to start without swap file
labelimageminimize
S.T.A.L.K.E.R.: Call of Pripyat  GSC World Publishing;Deep Silver (GSC Game World)2009There's been few notable changes from previous Stalker games, notably that secret stashes can be looted without gaining knowledge of their location beforehand which was a requirement in both SoC and CS. You no longer can join the factions, though you can still help each. Upgrading equipment is far from the chore it was in CS, though still requires some work. And buyers no longer accept badly damaged equipment.***[b]Minimum:[/b]
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 5700 or Radeon 9600 GPU

[b]Recommended:[/b]
* Core 2 Duo E7400 or Athlon X2 64 5600+ CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 9800 or Radeon HD4850 GPU***The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.

According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.

Key game features
* Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
* New story, a number of unique characters.
* Extended system of side quests.
* New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
* New A-Life system, created using the players' best-liked elements of the first two games in series.
* Emissions considerably influence the world of the Zone.
* Sleep function added into the game.
* New player's interface.
* Possibility to continue the game after completion in a freeplay mode.
* The game is developed on X-Ray engine v.1.6
labelimagesubject
Allods Online  Nival Online;Gala Networks Europe (Astrum Nival)2009Personally I hate the fact that parties are only formed for mobs that require about 10 or so people to work together ("raid") to defeat. Besides that, parties don't seem to be formed and everyone is soloing. If parties were formed more readily (and actually needed by more than the support classes, such as the healer), I might consider this a good game, but woe, it does not. There's a high variety in the available classes, but the annoyingly non-existant need to work together like in some other MMOs just makes this a very boring single-player experience.

Of course, I don't know about high level stuff since leveling up there on solo takes a looong time. Fact which has escaped me for quite some time, since partying would speed this up, but no-one wants to form parties.***Open beta starts on 2010-02-16.***2009-10-01 Open Beta starts in Russia***[b]Minimum:[/b]
* Windows 2000 or XP
* 1.5 GHz Pentium III CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce FX 5200 or Radeon 9600 GPU
* 800x600 display
* 4 GB HD space

[b]Recommended:[/b]
* 2 GHz Core 2 Duo or Athlon X2
* 1 GB RAM
* 256 MB VRAM
* GeForce 7600 or Radeon X1600 GPU
* 1024x768 display
labelimageminimize
Star Trek Online  Atari;Perfect World Entertainment (Cryptic Studios;Perpetual Entertainment)2010In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. Players take the captain's chair as they command their own starship and crew. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before in this ever-expanding online universe.

Key Features:
* Free-to-Play - Play a triple-A MMO experience without cost. Play from level 1 to 50 free of charge! There is no box price and no mandatory subscription. Enjoy Star Trek Online as you like, when you like.
* Become part of Star Trek - In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. Visit iconic locations from the popular Star Trek fiction, reach out to unexplored star systems and make contact with new alien species. With Episode Missions, every moment spent playing Star Trek Online will feel like a new Star Trek episode.
* Adventure in the Final Frontier - Explore strange new worlds and seek out new life and new civilizations in a vast, expanding universe. Establish contact with new races, discover resources and uncover mysteries that will influence Star Trek's future.
* You Are the Captain - Travel into the depths of space, across exotic planets and even inside starships! Partake in epic space battles and lead away teams across unknown worlds, interacting with allies and battling enemies.
* Duty Officers - Actively manage the unsung heroes of a starship and delegate assignments. Collect and trade officers with fellow captains to help a crew of legend. Earn special rewards, accolades and even advance in rank!
* Total Customization - Using Cryptic’s Total Customization technology, every ship can be customized, from color to construction. What’s more, anyone can create a unique alien species in Star Trek Online. Leave your mark on the Star Trek universe!
* Forge Your Own Strange New Worlds - With The Foundry, players can create and build brand new missions and stories to share with friends and the entire Star Trek Online community. Use the specialized toolset to create missions in space or on the ground. Craft custom missions, or really take your creativity to the next level by designing an entire series of episodes from the ground up!

Join us in Star Trek Online, and boldly go where no one has gone before!***Star Trek Online open beta coming on 2010-01-12 and lasts till 2009-01-26.***The was game developed by Perpetual Entertainment until their bankruptcy in January 2008. Cryptic Studios acquired the license and art assets of the game, but not the codebase. Continued development was officially announced on July 28, 2008.

The setting is the pre-reboot (2009) universe where Vulcan homeworld was not destroyed.
labelimagesubject
Dawn of War II - Chaos Rising  THQ;Akella (Relic Entertainment)2010The 1st expansion of Dawn of War II, brings Chaos to the mix, along with a few additions.

Pros:
-New campaign, with corruption-redemption mechanics.
-New units for the pre-existing factions, with emphasis in magical units.

Cons:
-Still has strange cover orders.

6 of 10***Latest version: 2.2.0 (as of 2010-04-??)***[b]EAN-13[/b]: [code]4005209131155[/code]***Your Blood Ravens have saved the sector, but can they save themselves?

In THQ Inc. and Relic Entertainment’s sequel to the acclaimed Dawn of War II real time strategy franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face.

In Dawn of War II: Chaos Rising you will take command of the Blood Ravens and defend the sector against the Chaos Space Marines of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens.

* [i]New Single Player Missions[/i] – Continue your fight against the enemies of the Emperor and use your squads’ wargear, abilities, and experience to battle Chaos in 15 new missions
* [i]New environment and Multiplayer Maps[/i] – New ice planet graphics set will increase the visual diversity and adds 7 new PVP maps
* [i]Aspire to Glory[/i] – Build your existing squads up to level 30 and unlock even more devastating abilities
* [i]Chaos Corruption Mechanic[/i] – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos
* [i]New Multiplayer Race[/i] – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners
* [i]New Units[/i] – New units for the Space Marines, Ork, Eldar, and Tyranid armies in multiplayer.
* [i]2 New Last Stand Heroes[/i] – Face off against the relentless horde as either the Chaos Sorceror or Tyranid Hive Tyrant
[THQ / Relic]
labelimagesubject
The Scourge Project  BITBOX (Tragnarion Studios)2010[b]Minimum:[/b]
* Windows XP w/ SP3, Vista w/ SP1 or Windows 7
* 1.8 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X1600 GPU
* 5.4 GB HD space

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo CPU
* 2 GB RAM
* Radeon HD 2900 XT or GeForce 8800 GT***Set in the near future, The Scourge Project throws you into the boots of Echo Squad, an elite group of mercenaries hired by The Tarn Initiative to deal a decisive blow against the power-hungry Nogari Corporation. Your mission: First, to locate and rescue Dr Reisbeck, Tarn's double-agent inside Nogari; Second, to recover a piece of the meteorite fragment that Nogari has used to develop Ambrosia, the powerful new energy source with which they now control the world economy.

Stranded on Nogari Island shortly after being mysteriously attacked during your covert insertion, and surrounded on all sides by hostile forces, you'll need all of your skill to stay alive as you fight your way through the chaos that has consumed the alien-infested facilities that lie before you...

The Scourge Project is a 3rd-Person Shooter created using Unreal Engine 3 for the PC and XBox 360 platforms, and delivers the following exciting features:

* Up to 4-Player Co-op Campaign with 5+ hours of gameplay
* 4 Playable Characters, each with a distinct combination of Special Abilities
* Unique Flashbacks per playable character, showing you critical past events that shed a new light on your predicament...
* Squad AI for groups with less than 4 Players
* Quick-Order-System (QOS) for rapid deployment of Squad-members
* 9 Weapons to suit your playing style
* Up to 16 Players in Deathmatch, Team Deathmatch, Capture-The-Flag and Frontier Multiplayer Modes with dedicated multiplayer maps
* 37 Badges to unlock on PC and 12 Achievements to unlock on XBox 360
* XP System to track your experience and skill in Campaign and Multiplayer
labelimagesubject
StarCraft II: Wings of Liberty  Blizzard Entertainment2010[M]SRP £44.99 / €59.99 for standard edition, £69.99 / €89.99 for collector's edition.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 2.6 GHz Pentium IV CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6600 GT or Radeon 9800 Pro GPU
* 12 GB HD space
* 1024 x 720

[b]Recommended:[/b]
* 2.4 GHz dual-core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800 GTX or Radeon HD 3870 GPU***Collector's Edition content:[quote]* The Art of StarCraft II: Wings of Liberty, a 176-page book featuring artwork from the game
* An exclusive 2GB USB flash drive replica of Jim Raynor's dog tag, which comes preloaded with the original StarCraft and the StarCraft: Brood War® expansion set
* A behind-the-scenes DVD containing over an hour of developer interviews, cinematics with director’s commentary, and more
* The official StarCraft II: Wings of Liberty soundtrack CD, containing 14 epic tracks from the game along with exclusive bonus tracks
* StarCraft comic book issue #0, a prequel to the comic series
* A World of Warcraft® mini Thor in-game pet that can be applied to all World of Warcraft characters on a single Battle.net account
* Exclusive Battle.net downloadable content, including special portraits for your Battle.net profile, decals to customize your units in-game, and a visually unique version of the terran Thor unit[/quote]***SC2 is episodic, with the first game (Wings of Liberty) containing the Terran episode followed by "Heart of the Swarm" for Zerg and "Legacy of the Void" for Protoss later on.***StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, [game=#16956]StarCraft[/game]. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

Features:

* Fast-paced, hard-hitting, tightly balanced competitive real-time strategy gameplay that recaptures and improves on the magic of the original game
* Three completely distinct races: Protoss, Terran, and Zerg
* New units and gameplay mechanics further distinguish each race
* Groundbreaking single-player "story-mode" campaign
* Vibrant new 3D-graphics engine with support for dazzling visual effects and massive unit and army sizes
* Full multiplayer support, with new competitive features and matchmaking utilities available through Battle.net
* Full map-making and scripting tools to give players incredible freedom in customizing and personalizing their gameplay experience
[Blizzard]
labelimagesubject
Planet Stronghold Winter Wolves2011Planet Stronghold is a sci-fi role-playing game with a turn-based combat system.

You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.

As the story goes on, you'll have to choose a side in a a war that will change the destiny of the planet, and of humankind, forever.

GAME FEATURES

- Play as male or female
- Four different character classes
- Eight NPCs will join you in the battle
- Detailed battles with many tactical choices
- Over 40 unique enemies to fight including some "boss fights"
- Three optional romance endings for each gender for a total of 6 different romance endings
- Lots of quests and side-quests to solve: over 50h of gameplay!
- Dynamic story that changes based on your choices
- Use non-combat skills like Explosives, Science, Sneak to solve some situation without resorting to combat
- Lots of unique weapons and armor
labelimagesubject
first_page chevron_left 1 of 2 chevron_right last_page
permalink