Partial loading

Software concept

The game loads only bare necessities before shoving player into game, finalizing the load during play.


Name variations: texture popping

The first video game about Partial loading was released on November 20, 2008.

Bethesda Softworks, 2K Games and Square Enix has published most of these games

Commonly accomplished by loading only the immediate vicinity and any objects in it at their lowest level of detail (low polygon meshes and low resolution textures) and using those until more detailed versions are loaded. Generally makes the game look ugly for a moment, but keeps loading times much shorter than they could be.

Some players dislike this due to texture popping occurring due to it. Texture popping being very low resolution texture replaced with very high resolution one, especially one that's clearly visible such as a wall or ground texture but with high enough display resolutions any texture swaps may be quite noticeable.