Partial loading
Software concept
The game loads only bare necessities before shoving player into game, finalizing the load during play.
16
games
6platforms
Name variations: texture popping
PS3 2010-10-19
X360 2008-11-20
WIN 2009-04-09
OSX 2013-04-25
WIN 2010-10-19
X360 2010-10-19
WIN 2011-05-17
WIN 2012-10-09
WIN 2013-11-15
WIN 2014-06-27
WIN 2015-09-22
WIN 2011-05-30
Commonly accomplished by loading only the immediate vicinity and any objects in it at their lowest level of detail (low polygon meshes and low resolution textures) and using those until more detailed versions are loaded. Generally makes the game look ugly for a moment, but keeps loading times much shorter than they could be.
Some players dislike this due to texture popping occurring due to it. Texture popping being very low resolution texture replaced with very high resolution one, especially one that's clearly visible such as a wall or ground texture but with high enough display resolutions any texture swaps may be quite noticeable.
Some players dislike this due to texture popping occurring due to it. Texture popping being very low resolution texture replaced with very high resolution one, especially one that's clearly visible such as a wall or ground texture but with high enough display resolutions any texture swaps may be quite noticeable.
Popular tags
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Games by year
The first Partial loading video game was released on November 20, 2008.
Bethesda Softworks, 2K Games and Square Enix published most of these games.