Chromatic aberration
Other (objects, etc.) concept
73
games
8platforms
Simulates the distortion effect of a flawed camera lens where colors separate visibly.
Notable people involved: Renaud Bédard, Rich Vreeland, Brandon McCartin, Johann Tael and Mihkel Tael
XBOX1 2020-03-20
WIN 2014-03-11
WIN 2013-02-19
WIN 2017-05-05
X360 2015-01-29
X360 2014-09-09
X360 2014-10-07
XBOX1 2013-10-29
WIN 2014-11-27
WIN 2015-06-01
WIN 2016-08-23
WIN 2015-09-22
This only happens with flawed camera lenses, not with human or any other living organism's eyes, so simulating this without a lens being involved makes little sense.
As seen in Teleglitch:
As seen in Teleglitch:
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Games by year
The first Chromatic aberration video game was released on November 18, 2012.
Electronic Arts, Square Enix, SEGA and Bethesda Softworks published most of these games.