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Destructible environment

Other (objects, etc.) concept

The environment can be destroyed in a more or less limited fashion, but often leaving the base level structure intact.

361
games
54
platforms
Rampart (Arcade)
ARCD 1990
Rampart (Master System)
SMS 1991
Crusader: No Remorse (MS-DOS)
DOS 1995
Rampage World Tour (Nintendo 64)
N64 1998-03-30
Athena (Nintendo Entertainment System)
NES 1987-06-05
Worms 3D (GameCube)
GC 2004-03-11
Far Cry 2 (Xbox 360)
X360 2008-10-21
XCOM: Enemy Unknown (PlayStation 3)
PS3 2012-10-09
Spelunky (Xbox 360)
X360 2012-07-04
The Swindle (Windows)
WIN 2015-07-28
Voxatron (Windows)
WIN TBA 2014
Spelunky (Windows)
WIN 2013-08

The first video game about Destructible environment was released on September 9, 1985.

THQ, Electronic Arts and Bally Midway has published most of these games

For cases where this is more than just few pots, chairs and boxes.

Preset walls or other obstacles set to be destroyed to allow progress shouldn't count. Only cases where things that don't much matter for game progress should.

Structures built during gameplay (such as bases) are not to be included!

Parent group

Interaction: Environment

Child group

Destructible world

Platforms

Windows 100
Linux 79
Mac OS X 22
X360 16
MS-DOS 15
PS3 14
NES 8
PS 8
PS2 7
BSD 5
Xbox 5
N64 4
Wii 4
Android 4
GameCube 4
Xbox One 3
Famicom Disk System 3
PS4 3
Arcade 3
GBC 3
SNES 3
GBA 3
iOS 3
BeOS 3
Amiga 2
Amiga AGA 2
PS Vita 2
Atari ST 2
Amstrad CPC 2
Unix 2

By year

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