Weapon experience

Other (objects, etc.) concept

Rather than the character wielding a weapon becoming more practiced and skilled in using it, the weapon itself gains power through its use.


Alternate names: Growing weapons, Weapon levels

The first video game about Weapon experience was released on April 14, 2000.

Digital Extremes and THQ has published most of these games

See also: literal experience (gaining familiarity/experience with the specific kind of weapon with use)
Commonly involves a magical or sentient weapon.

Parent group

Equipment experience


Windows 6
Linux 3
N64 1
PS2 1
PS3 1
X360 1
PS4 1

By year

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