Groups

 

Weapon experience

Other (objects, etc.) concept

Rather than the character wielding a weapon becoming more practiced and skilled in using it, the weapon itself gains power through its use.

14
games
7
platforms

Alternate names: Growing weapons, Weapon levels

The first video game about Weapon experience was released on April 14, 2000.

THQ and Digital Extremes has published most of these games

See also: literal experience (gaining familiarity/experience with the specific kind of weapon with use)
Commonly involves a magical or sentient weapon.