Spheroid world
Other (objects, etc.) concept
Instead of regular flat surface of some unspecified size, the world is depicted as a sphere-like mass in-game.
41
games
15platforms
LIN 2014-09-05
WIN 2013-05-16
WIN 2005-10-21
DOS 1994
WIN 2009-06-04
PS1 1996
PS1 1999-04-02
WIN 2008-09-05
FLA 2008-09
WIN 2006
WIN 2011-02-28
LIN 2014
See also: wrapping world
NOT in terms of the fiction but from technical and visual point.
Implies seamlessness for each planet.
2D maps that wrap end to end are not spheroids unless it clearly runs around. Easiest to see if you can zoom out enough to see the whole world (and not as a separate screen).
Implies seamlessness for each planet.
2D maps that wrap end to end are not spheroids unless it clearly runs around. Easiest to see if you can zoom out enough to see the whole world (and not as a separate screen).
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The first Spheroid world video game was released on December 29, 1991.
EA Games, Uber Entertainment and Microprose published most of these games.