The Elder Scrolls IV: Oblivion: Knights of the Nine
a.k.a. TES4:KOTN
published by 2K Games / Bethesda Softworks in 2006-12-04, developed by Bethesda Game Studios, running on Windows
type: action/reflex, beat 'em up, adventure, role-play
genre: Fantasy
series: The Elder Scrolls
setting: Medieval
perspective: 1st person 3rd person selectable
player options: single player
game engine: Gamebryo
other: Add-on
languages: eng
genre: Fantasy
series: The Elder Scrolls
setting: Medieval
perspective: 1st person 3rd person selectable
player options: single player
game engine: Gamebryo
other: Add-on
languages: eng
2.6/5
Personal review
KOTN sets the player on a quest to find an armor of some long-dead holy knight or saint in this expansion. Starting with rumors of a prophet in Anvil, the player is given the quest to go on a pilgrimage to the wayshrines of the Nine Divines to gain guidance to the location of the armor. From there the player journeys across Cyrodiil dealing with the religion of the Nine and expressing their own faith to them until they've finally collected the set.
I've yet to complete the quest myself, so this is all I could say of it. Still, it's clearly meant for those who want more of the paladin style stuff. And I have to repeat, I don't see how an evil character could be interested in even starting the quest. A bit like a "good" character wouldn't want to do the assassin's guild invitation quest (I dunno who I "murdered" to get it, but I don't recall killing anyone but those who attacked me first; unless backstabbing necromancers counts, but they aggro the moment they notice you).
Sanguine # 2009-07-06 18:53:04
I've yet to complete the quest myself, so this is all I could say of it. Still, it's clearly meant for those who want more of the paladin style stuff. And I have to repeat, I don't see how an evil character could be interested in even starting the quest. A bit like a "good" character wouldn't want to do the assassin's guild invitation quest (I dunno who I "murdered" to get it, but I don't recall killing anyone but those who attacked me first; unless backstabbing necromancers counts, but they aggro the moment they notice you).
Sanguine # 2009-07-06 18:53:04
Comments (3)
This is actually on level of DLC, adding single (albeit large-ish) multi-part quest to Oblivion. Even Bethesda doesn't call it an expansion (Shivering Isles is the first and only one).
How to start: Speak to the prophet preaching near the chapel in Anvil.
Sanguine # 2009-07-21 14:51:28
How to start: Speak to the prophet preaching near the chapel in Anvil.
Sanguine # 2009-07-21 14:51:28
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) - GOTY edition
Sanguine # 2009-06-17 17:02:58
Sanguine # 2009-06-17 17:02:58
Of course there are dozens of player-made quest mods for Oblivion out there, but I believe this is the first official expansion mod.
I just finished KOTN and I must say that it was rather disappointing. The story is completely linear and doesn't give any options for evil characters. The quests are very typical go here, get this and go there, kill this types. *yawn* Well, at the very least, KOTN will give modders some new material to work with.
(cjlee001) - # 2007-01-04 09:16:41
I just finished KOTN and I must say that it was rather disappointing. The story is completely linear and doesn't give any options for evil characters. The quests are very typical go here, get this and go there, kill this types. *yawn* Well, at the very least, KOTN will give modders some new material to work with.
(cjlee001) - # 2007-01-04 09:16:41
Technical specs
software: Gamebryo, Havok Physics,
display: textured polygons
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cjlee001
Sanguine
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Sanguine
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