Ballistics
Other (objects, etc.) concept
Models projectile physics by allowing them to bounce off and penetrate certain materials as well as drop due to gravity, possibly including effects of wind and others.
231
games
39platforms
Alternate names: Projectile physics, Bullet physics, Bullet drop
LIN 2006-06-01
GBA 2004
WIN 2012-05-04
WIN 2002
WIN 2006-12-04
PS3 2007-04-27
GC 2006-12
N64 2002
DOS 1999
NES 1987-04
WIN 2008-10-21
WIN 2008-11-17
See also: overpenetration (technically part of ballistics but often treated separately)
Related: (shooter realism)
* Dynamic accuracy
If you were looking for bullet physics library, go here.
Related: (shooter realism)
* Dynamic accuracy
If you were looking for bullet physics library, go here.
Aspects:
* Gravity affects projectiles - bullets/arrows drop with distance rather than flying in a straight line unaffected by gravity
* Drag or air resistance - projectile speed drops with distance traveled, may affect only effective range of the weapon but may involve reduced damage/penetration properties
* Wind shear - wind blows projectiles off course
* Overpenetration
* Ricocheting
* Overmatch
* Materials
Common in tactical shooters, some others also use it to improve realism.
For strategy games this can be assumed to indicate the game simulates the flightpath of the projectiles rather than doing hitscanning (and does this to see if the projectile actually hits, not just for the graphics).
* Gravity affects projectiles - bullets/arrows drop with distance rather than flying in a straight line unaffected by gravity
* Drag or air resistance - projectile speed drops with distance traveled, may affect only effective range of the weapon but may involve reduced damage/penetration properties
* Wind shear - wind blows projectiles off course
* Overpenetration
* Ricocheting
* Overmatch
* Materials
Common in tactical shooters, some others also use it to improve realism.
For strategy games this can be assumed to indicate the game simulates the flightpath of the projectiles rather than doing hitscanning (and does this to see if the projectile actually hits, not just for the graphics).
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Games by year
The first Ballistics video game was released in 1983.
Nintendo, Ubisoft and Bethesda Softworks published most of these games.