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DirectX 6

Hardware theme

Supports or requires DX6 compliant hardware. Possibly only the run-time in case no hardware acceleration is used.

74
games
2
platforms
Tachyon: The Fringe (Windows)
WIN 2000-03-20
Lands of Lore III (Windows)
WIN 1999-03
Command & Conquer: Tiberian Sun: Firestorm (Windows)
WIN 2000
Descent³: Mercenary (Windows)
WIN 2000-12
Microsoft Pinball Arcade (Windows)
WIN 1998-12-15
Baldur's Gate: Tales of the Sword Coast (Windows)
WIN 1999-05-05
Trespasser (Windows)
WIN 1998
Re-Volt (Windows)
WIN 1999
Idinaloq (Windows)
WIN 2000
Sinistar Unleashed (Windows)
WIN 1999
Diablo II: Lord of Destruction (Windows)
WIN 2001-06-29
Star Trek: Birth of the Federation (Windows)
WIN 1999-06

The first video game about DirectX 6 was released in 1998.

Electronic Arts, Interplay and Sierra On-Line has published most of these games

<b>New features:</b>
* S3 texture compression (renamed to DXTC)
* Optimizations for x87, SSE, and 3DNow!
* Multitexturing
* Stencil buffers
* Bump mapping

This is the first release to start dictating what hardware vendors should or must support on hardware.