Safe zone
Other (objects, etc.) concept
Includes one or more areas where the player character can not attack or be attacked by anyone. Enforced either by changed game mechanics or the player character simply refuses to attack.
92
games
23platforms
Alternate names: Safe haven, Weapons free zone
PS1 2001-01-31
WIN 2001-06-29
X360 2008-10-21
XBOX 2002-10-22
WIN 2009-03
DOS 1987
WIN 2008-04-08
MAC 2000-06-29
WIN 1999-07-27
GC 2002-11-19
LIN 2001-05-08
MAC 1996-12
This does NOT include areas where attacking anyone spells almost certain doom for the player character, simply areas where attacking is impossible.
Usually the safe zone is in form of a habitat, such as a town, or a building within a habitat if the habitat itself is not such.
Usually the safe zone is in form of a habitat, such as a town, or a building within a habitat if the habitat itself is not such.
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The first Safe zone video game was released in 1982.
Blizzard, Bethesda Softworks and QCF Design published most of these games.