#123#
 

Status effects

Other (objects, etc.) concept

*123*
162
games
29
platforms

Notable people involved: Hidetaka Miyazaki, Nobuo Uematsu, Hironobu Sakaguchi, Jedi Lin and Alessandro El Khoury

Especially cases which seem arbitrary, such as gun shot causing blindness for 3 turns or a sword slash causing sleep. This includes poison/disease that wears off after a set time (or simply after combat) and similar things.

Common:
* Slow
* Blindness
* Sleep
* Poison / disease
* Bind / hold
* Confusion
* Stun

Notes:
* Usually games with these detrimental effects have a way to cause the opposite as well, often by drinking/eating something or through literal magic.
* When these start making sense, something else besides this tag should be used.
* Most commonly seen in console RPGs.

Popular tags

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Parent group

Game-like elements

Child group

Status effects: Stacking

Games by year

87899193959799010305070911131517192123 20510150

The first Status effects video game was released on December 20, 1987.

Square Enix, Sega, Nintendo and Fatbot Games published most of these games.

Platforms

Windows54
PS412
PS Vita11
Nintendo DS10
Linux9
PS28
PS37
Mac OS X7
Switch5
3DS5
PSP4
GBA3
GBC3
X3603
PS3
Android2
GB2
Mega Drive2
MS-DOS2
NEC PC98011
WonderSwan Color1
Xbox1
Xbox One1
Saturn1
Apple II E1
NES1
Master System1
Flash1
GameCube1

Most common companies