Groups

 

Status effects

Other (objects, etc.) concept

137
games
26
platforms

The first video game about Status effects was released on December 20, 1987.

Square Enix, Sega and Nintendo has published most of these games

Especially cases which seem arbitrary, such as gun shot causing blindness for 3 turns or a sword slash causing sleep. This includes poison/disease that wears off after a set time (or simply after combat) and similar things.

Common:
* Slow
* Blindness
* Sleep
* Poison / disease
* Bind / hold
* Confusion
* Stun

Notes:
* Usually games with these detrimental effects have a way to cause the opposite as well, often by drinking/eating something or through literal magic.
* When these start making sense, something else besides this tag should be used.
* Most commonly seen in console RPGs.

Parent group

Game-like elements

Child group

Status effects: Stacking

Platforms

Windows 49
Nintendo DS 10
PS Vita 10
Linux 8
PS2 8
PS3 6
PS4 6
3DS 5
Mac OS X 5
PSP 4
GBA 3
GBC 3
X360 3
PS 3
GB 2
Mega Drive 2
GameCube 1
NEC PC9801 1
Switch 1
WonderSwan Color 1
Xbox 1
Saturn 1
NES 1
Master System 1
Flash 1
MS-DOS 1

By year

Popular tags

acid actionadventure alcohol amnesia ancientenemy bodyarmor circadiancycle clothing consoleclassix containers crystals desura doors energyitems gog gore interactivetriggers ladders metroidvania mindcontrol moaifigures portals potions pressureplates recallportal splatter stash steampowered tactical teleport teleporters trash uvl-missingimages