Status effects
Other (objects, etc.) concept
162
games
29platforms
Notable people involved: Hidetaka Miyazaki, Nobuo Uematsu, Hironobu Sakaguchi, Jedi Lin and Alessandro El Khoury
GBC 2001-07-31
WIN 2013-01-31
VITA 2017-06-16
WIN 2009-12-01
GB 1996-10
VITA 2016-03-10
PS4 2018-12-06
WIN 2016-01-19
VITA 2015-11-03
VITA 2018-06-28
PS4 2019-03-21
NDS 2008-04-12
Especially cases which seem arbitrary, such as gun shot causing blindness for 3 turns or a sword slash causing sleep. This includes poison/disease that wears off after a set time (or simply after combat) and similar things.
Common:
* Slow
* Blindness
* Sleep
* Poison / disease
* Bind / hold
* Confusion
* Stun
Notes:
* Usually games with these detrimental effects have a way to cause the opposite as well, often by drinking/eating something or through literal magic.
* When these start making sense, something else besides this tag should be used.
* Most commonly seen in console RPGs.
Common:
* Slow
* Blindness
* Sleep
* Poison / disease
* Bind / hold
* Confusion
* Stun
Notes:
* Usually games with these detrimental effects have a way to cause the opposite as well, often by drinking/eating something or through literal magic.
* When these start making sense, something else besides this tag should be used.
* Most commonly seen in console RPGs.
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Child group
Games by year
The first Status effects video game was released on December 20, 1987.
Square Enix, Sega, Nintendo and Fatbot Games published most of these games.