Status effects

Other (objects, etc.) concept

159
games
29
platforms
Especially cases which seem arbitrary, such as gun shot causing blindness for 3 turns or a sword slash causing sleep. This includes poison/disease that wears off after a set time (or simply after combat) and similar things.

Common:
* Slow
* Blindness
* Sleep
* Poison / disease
* Bind / hold
* Confusion
* Stun

Notes:
* Usually games with these detrimental effects have a way to cause the opposite as well, often by drinking/eating something or through literal magic.
* When these start making sense, something else besides this tag should be used.
* Most commonly seen in console RPGs.

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Parent group

Game-like elements

Child group

Status effects: Stacking

Games by year

87899193959799010305070911131517192123 20510150

The first Status effects video game was released on December 20, 1987.

Square Enix, Sega and Nintendo published most of these games.

Platforms

Windows 51
PS4 12
PS Vita 11
Nintendo DS 10
Linux 9
PS2 8
PS3 7
Mac OS X 7
3DS 5
Switch 5
PSP 4
PS 3
GBA 3
GBC 3
X360 3
GB 2
Mega Drive 2
MS-DOS 2
Android 2
Apple II E 1
NES 1
Master System 1
Flash 1
GameCube 1
NEC PC9801 1
WonderSwan Color 1
Xbox 1
Xbox One 1
Saturn 1

Most common companies