Groups

 

CRT Effects

Other (objects, etc.) theme

Visuals simulate realistic, rare, or even imagined aspects of CRT displays.

29
games
12
platforms

Alternate name: Simulated CRT visuals

The first video game about CRT Effects was released on April 16, 1992.

Exult Team, Daniel Mullins Games and Minor Key Games has published most of these games

Including but not limited to

Curved screen/image
Rounded image edges
Rounded image corners
External Frame visible (explains the above effects)
Overscan
Underscan
Datacasting
Screen flicker
Image rolling
Image ghosting
Visible interlacing
Blanked interlacing/gaps in linefeed
Tracking errors (like VCR playback)
Static
Color bleeding
Sloped raster scan
unstable Chrominance
Unstable black level
Visible RGB phosphors
Hexagonal pixels
Phosphor burn-in
phosphor flicker
overbright phosphors
Persistant phosphors
Horizontal colapse
Point colapse
Screen glare
fingerprints/screen stains
Sreenndust
Fly in the tube
Reflection in CRT frame
Motion blur
Morie patterns
Scrambled signal(porn scramble)