CRT Effects

Other (objects, etc.) theme

Visuals simulate realistic, rare, or even imagined aspects of CRT displays.

34
games
12
platforms

Alternate name: Simulated CRT visuals

Including but not limited to

Curved screen/image
Rounded image edges
Rounded image corners
External Frame visible (explains the above effects)
Overscan
Underscan
Datacasting
Screen flicker
Image rolling
Image ghosting
Visible interlacing
Blanked interlacing/gaps in linefeed
Tracking errors (like VCR playback, an imagined CRT effect)
Static
Color bleeding
Sloped raster scan
unstable Chrominance
Unstable black level
Visible RGB phosphors
Hexagonal pixels
Phosphor burn-in
phosphor flicker
overbright phosphors
Persistant phosphors
Horizontal colapse
Point colapse
Screen glare
fingerprints/screen stains
Sreenndust
Fly in the tube
Reflection in CRT frame
Motion blur
Morie patterns
Scrambled signal(porn scramble)
digital noise/distortion (digital did overlapped the CRT era, but generally this is an imagined CRT effect)

Popular tags

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Parent groups

Retro, Visuals

Games by year

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The first CRT Effects video game was released on April 16, 1992.

Daniel Mullins Games, Exult Team and Minor Key Games published most of these games.

Platforms

Linux 15
Windows 4
Switch 4
Mac OS X 3
SNES 1
MS-DOS 1
Mac OS Classic 1
GP2X 1
Xbox 1
BeOS 1
Pandora 1
Zaurus 1

Most common companies