Character advancement: Limited
Video game concept
Character advancement is limited somehow, usually by preventing gaining levels over certain criteria (e.g. can gain only up to level 10 in chapter 2).
10
games
4platforms
PS3 2011-11-15
WIN 2009-06-10
WIN 2011-11-15
PS3 2009-06
WIN 2012-10-10
WIN 2011
X360 2009-06
X360 2011-11-15
# RPG elements #
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Likely exists to limit level grinding too much in comparison to the planned challenges in the plot that are not made to scale with player power, enforcing at least a certain level of challenge to the main plot.
Implied: level cap (an absolute maximum level)
Popular tags
gtalike prototype-series saintsrow-seriesParent group
Games by year
The first Character advancement: Limited video game was released on June 2009.
THQ and Activision published most of these games.