Character advancement: Limited

Video game concept

Character advancement is limited somehow, usually by preventing gaining levels over certain criteria (e.g. can gain only up to level 10 in chapter 2).


The first video game about Character advancement: Limited was released on June 2009.

THQ and Activision has published most of these games

# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* time
* Intermediary

* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Likely exists to limit level grinding too much in comparison to the planned challenges in the plot that are not made to scale with player power, enforcing at least a certain level of challenge to the main plot.
Implied: level cap (an absolute maximum level)

Parent group



Windows 4
PS3 2
X360 2
Linux 1

By year

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