Kingpin: Life of Crime

published by Interplay Entertainment in 1999-06-01, developed by Xatrix Entertainment, running on Windows
type: platformer
genre: Historical, Action-Adventure
setting: Prohibition era
perspective: 1st person
player options: single player, LAN, Internet
game engine: id Tech 2
languages: eng fre
4/5
GFXSFXPresent.ControlsMusicVoiceObjectiveAtmos.

Comments (2)

2002 by SoldOut Software
2009-08-19 on Steam, by Interplay (lang: eng, fre)

Sanguine # 2008-06-11 11:13:18
Currency (buying and selling crap), talking to NPCs in two different ways (taunting or agreeing), weapon mods, your own little mob, scavenging bodies for crap (usually few extra dollars), etc. These things were rather unusual at the time.

The game was apparently a mishmash of modern tech with 1930s outlook, so the tagging is somewhat inaccurate.

Sanguine # 2008-04-13 10:20:26

Technical specs

display: textured polygons
Minimum requirements:
* 233 MHz CPU
* 64 MB RAM
* OpenGL graphics card

For the squeamish, the game installer gives the option to disable blood&gore and explicit language.

Sanguine # 2007-10-17 20:49:23

Authors / Staff

management

Barry Dempsey (animation director)
Drew Markham (director)
Michael 'Maxx' Kaufman (art director)

author

Drew Markham (original concept)

design

Corky Lehmkuhl (character designer)
Drew Markham (designer)

coding

Alexander Malmberg (additional tools programming)
Joseph Aurili (senior programmer)
Rafael Paiz (lead programmer)
Robert Duffy (additional tools programming)
Ryan Feltrin (programmer)
Sherman Archibald (programmer)
Tim Wright (additional tools programming)

graphics

Amit Doron (lead character animator)
Claire Praderie-Markham (artist)
Corky Lehmkuhl (character artist)
Dominique Drozdz (animator)
Gary Bradfield (foley artist)
Jason Hoover (senior animator)
Viktor Antonov (artist)

motion capture

Amit Doron (motion capture)
Shawn Wolfe (motion capture actress)

3d artist

Gerry Tyra (3d character animation tools programming)
Jason Hoover (senior modeler)
Mark Rubin (3d character animation tools programming)
SA Technology (3d character animation tools programming)

level designer

Aaron Barber (level designer)
Alex Mayberry (level designer)
Dan Koppel (senior level designer)
Mal Blackwell (senior level designer)
Richard Farrelly (level designer)

audio

B-Real (music)
Bobo (music)
Cypress Hill (music)
DJ Muggs (music)
Gary Bradfield (sound designer)
Sen Dog (music)
Sherman Archibald (audio engineer)

acting

B-Real (voice actor)
Bobo (voice actor)
Brian Simpson (motion capture actor)
DJ Muggs (voice actor)
Drew Markham (voice dialog)
Drew Markham (voice actor)
Sen Dog (voice actor)
Tasia Valenza (voice actor)
Zeena Wild (voice actor)

other

Barry Dempsey (cg supervisor)
Brian Simpson (stuntman)
Dan Koppel (technical lead)

External reviews (4) - average: 80.8% - median: 78.5%

review sourceissuedatescore
C&VG (Computer & Video Games) (174+)uk2131999-085/5100%
view
Génération 4 (083-138)fr1251999-084/666%
IGN1999*8.3/1083%
PC Playerde811999-0974/10074%

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Contributors (6)

zerothis
dandyboh
Sanguine
uvlbot-1
leszy
Ritchardo

Post an anonymous comment / review about this game.

FreedomSatisf.Innovation

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Your mobster minions are usually expendable cannon fodder, but they're more useful alive.
Kingpin+Life+of+Crime
Kingpin+Life+of+Crime
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